View Full Version : D&D Minis Single Figure Discussion
09-19-2006, 05:33 PM
Discuss single figures from the game here.
09-26-2006, 02:01 PM
Is Lich Necromancer worth playing with the new errata "The newly created Undead creature must be a miniature from the collection of the player controlling that Lich Necromancer. A player who does not have an appropriate miniature handy is out of luck."? He doesnít seem playable if you donít have a lot of miniatures in your collection.
09-28-2006, 07:00 PM
I tend to not play monster-summoning creatures for that reason. If you dont have the ones required, then the ability is worthless (like bonded fire summoner which can only summon small fire elementals if you have the minis and cards for them.)
09-28-2006, 07:27 PM
Lich Necromancers spells are nice though; Command Undead 3 times, Empowered Magic Missile 3 times, Hold Monster 2 times. I use Grim Necromancer for the commander of my undead warband because the requirements to summon creatures with him are easy to fulfill "Summon Undead III - up to 2 undead, total cost up to 20" and because he was a lot cheaper to buy.
09-30-2006, 01:08 PM
yeah, that's also true. what do you think about Cleric of Syreth and Dwarf Artificer? I'm putting them in my my warband because they both can cast legions shield of faith, which will give my entire entire warband AC +4. Do you think a 47 pt creature with other abilities that are ok is worth it?
09-30-2006, 08:23 PM
Cleric of Syreth 47pts: Commander 5 - Effect: Followers flanking an enemy get +4 AC. Magic Weapon 2 times. Cure Moderate Wounds 2 times. Legions Shield of Faith once only. I think that he is a worth every point, he can buff your heavy hitters with Magic Weapon, keep them alive longer with his Cure Moderate Wounds, he can make it harder to hit any one in your warband by buffing there AC with Legions Shield of Faith and his commander effect if you can flank the enemy.
Dwarf Artificer 21pts: Inflict Moderate Damage 2 times (constructs only). Greater Magic Weapon once only. Legion's Shield of Faith once only. Rust Construct once only. Heís not too bad for being 21pts; you can buff up another one of your heavy hitters and of course buff the AC of your warband with Legions Shield of Faith. The only thing I don't like about him is that the rest of his spells are aimed at constructs.
Don't forget the rule about Duplicate Spells they would only get +2 AC not +4 AC so between the 2 of them I would go with Cleric of Syreth.
10-02-2006, 05:29 PM
There I go, forgetting rules...
Yeah I definitely decided on the cleric. Here are some others i want to get for my LG warband:
Slayer of Domiel
10-02-2006, 07:19 PM
You and your lawful goodness:p.
Slayer of Domiel 46pts: LVL 12/Speed 6/AC 20/HP 65: Melee Attack +10/+10 (10 magic/5 magic): Evil Foe, Conceal 6, Evade Damage, Hide, Marked Target, Melee Sneak Attack +10. Evil Foe is great if she is going against someone that is LE, or CE the +5 damage is always welcome. Evade Damage is a very nice ability to have to avoided taking any damage from a spell or ability when you roll a save. Hide can come in handy. Marked Target is very nice, double victory points for the first enemy destroyed can turn into a big bonus of pts. Melee Sneak Attack +10 is good if she can manage to flank the enemy. Nice LVL and HP, AC could be a little better for the pts cost though, I also like those +10s for her attack rolls.
Justice Archon 32pts: LVL 6/Speed F6/AC 19/HP 65: Melee Attack +10/+5 (10 magic or Justice Strike): Bold, DR 5, Flight, Immune Electricity, Justice Strike. Bold is nice as long as he is under command. DR 5 is a good ability to have, its nice to take 5 less damage just because your enemy doesnít have a magical attack or because he is a ranged unit. Immune Electricity is nice if you run into someone that is using electrical attacks, but I donít think it will come in handy every match. Justice Strike is great if you are fighting a heavy hitter, using there own strength against them is always fun. Not bad of a LVL for 32pts, a long with the HP, the AC is a little low for my liking. The +10 a long with the 10 magical damage is nice or if they can do more damage then you Justice Strike.
Elemental Wall 33pts: LVL 6/Speed 6/AC 20/HP 65: Melee Attack +9 (10): Fearless, Melee Reach 2, Wall Transformation 2 times. Fearless is one of my favorite abilities because you are garneted there not going to run away like a little scaredy cat when there HP falls bellow half. Melee Reach 2 is good to have incase they are just out of your reach at the end of your movement phase, especially if they have ranged attacks. Wall Transformation can come in handy, if he is low on HP turn him into a wall to save him till the next turn and he could help out Slayer of Domiel to get her ability Hide to kick in. Nice LVL and HP for 33pts, the AC is a little low for being a wall and everything. The +9 is nice, 10 damage is a good hit to bad its not magical.
10-03-2006, 04:31 PM
There's this new piece coming out in the Blood War set called Marilith (You know those six-armed beasts in the roleplaying game?) and it gets six melee attacks, each for 10 damage. I can't remember the rest of the stats off the top of my head, but it definitely looks like a must-have for a CE warband.
10-04-2006, 04:09 PM
I hate it when monsters have more attacks then 2 a round; it makes it so easy for them to rip through everything. I've only seen the picture for the Marilith mini, from what I could tell its going to be a large model; I’ll have to see if I can find the stats.
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