The PumpKin King
09-09-2006, 05:10 AM
today we look at a unique monster who could be dubbed king of the vampires!
Stoker(U)
Undead,Vampire,bloodcall
105
sheesh he sure is expensive but thats mainly cause he's a unique fig and those tend to have powerful effects
now he's apart of the bloodcall cabal only the vet versions of vampire enforcer and razorvixen have that cabal symbol besides stoker
so you will need those to fully use stoker properly as his cabal power demands it
Feed allows you at the start of your turn as a free action to deal 2 unpreventable damage to a friendly cabal member adjacent to stoker to heal him of 1 damage
so drain the life out of a fellow bloodcall member to heal stoker a bit
pretty nice effect if only there was more bloodcall members then his effect would be better
then comes his insanity effect folks you might wanna look away cause once you begin your turn roll 2d6 if the result is less then 7 stoker becomes insane for the turn
the insanity ability means stoker dont care about sides anymore so he will kill anyone and anything standing in his way including the monsters on his own team
so the insane effect is pretty risky and could cost you the game if your not too careful
then comes his vampiric effect its like his cabal power except you dont need to feed off a friendly cabal member insted if he attacks a target and causes it atleast 1 damage he's healed of 1 damage decent and alot better then his cabal power for sure
and finaly his rampage effect if he kills a monster he gets to make another close combat attack as a free action so lets say he killed avatar of cthulhu and there's a dire werewolf where cthulhu once was then rampage kicks in and bye bye puppy
now lets check his stats
he starts out with a movement of 5 thats lower then the vet hooks movement of 6 but thats alright slow and steady wins the race right? well he gets even slower as his movement starts to decline and does not jump back to 5 until his 8th click then it declines again so stoker is just not good at moving around
he starts out with 11 attack and it never goes below 9 which is awesome since 9 is still a very good attack stat that should cause a few figs to quake in fear
and now comes his defense oh boy his defense starts out at a thunderous 18 and never goes below 16 so he's no push over or chump that defense is hard as a rock
then comes his damage starting at 4 he seems pretty good though after a few clicks his damage value starts to shift back and forth i still think he's a pretty good fig for each stat
Stoker(U)
Undead,Vampire,bloodcall
105
sheesh he sure is expensive but thats mainly cause he's a unique fig and those tend to have powerful effects
now he's apart of the bloodcall cabal only the vet versions of vampire enforcer and razorvixen have that cabal symbol besides stoker
so you will need those to fully use stoker properly as his cabal power demands it
Feed allows you at the start of your turn as a free action to deal 2 unpreventable damage to a friendly cabal member adjacent to stoker to heal him of 1 damage
so drain the life out of a fellow bloodcall member to heal stoker a bit
pretty nice effect if only there was more bloodcall members then his effect would be better
then comes his insanity effect folks you might wanna look away cause once you begin your turn roll 2d6 if the result is less then 7 stoker becomes insane for the turn
the insanity ability means stoker dont care about sides anymore so he will kill anyone and anything standing in his way including the monsters on his own team
so the insane effect is pretty risky and could cost you the game if your not too careful
then comes his vampiric effect its like his cabal power except you dont need to feed off a friendly cabal member insted if he attacks a target and causes it atleast 1 damage he's healed of 1 damage decent and alot better then his cabal power for sure
and finaly his rampage effect if he kills a monster he gets to make another close combat attack as a free action so lets say he killed avatar of cthulhu and there's a dire werewolf where cthulhu once was then rampage kicks in and bye bye puppy
now lets check his stats
he starts out with a movement of 5 thats lower then the vet hooks movement of 6 but thats alright slow and steady wins the race right? well he gets even slower as his movement starts to decline and does not jump back to 5 until his 8th click then it declines again so stoker is just not good at moving around
he starts out with 11 attack and it never goes below 9 which is awesome since 9 is still a very good attack stat that should cause a few figs to quake in fear
and now comes his defense oh boy his defense starts out at a thunderous 18 and never goes below 16 so he's no push over or chump that defense is hard as a rock
then comes his damage starting at 4 he seems pretty good though after a few clicks his damage value starts to shift back and forth i still think he's a pretty good fig for each stat