View Full Version : dooms day
don577
09-08-2006, 07:41 PM
name umtimate end of the world
type sorrcery
mana cost 12r
color red
each player destroys 5 lands they control 2 creatures (of your opponents choice) and has 5 life ( if they had 5 or less they loose the game)
|Shenanigans|
09-08-2006, 08:19 PM
Doomsday is already a card.
don577
09-09-2006, 10:33 AM
?? realy what does it do?? ill rename
Ricohard1986
09-09-2006, 12:01 PM
doomsday
BBB
sorcery
Search your library and graveyard for five cards and remove the rest from the game. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
As for your card lets retemplate it and have a look at it
{End of the world}
12R
Sorcery
Each player sacrifices five lands, two creatures of an opponents choice.
Each player is reduced to five life, if they were already below five life they lose the game.
Personally i'd up the colour commitment (possibly to 10RRR or even 9RRRR) and drop the lose the game condition...
don577
09-09-2006, 01:08 PM
k 9rrrr k no loose game any1 else have ideas
Dunjohn
09-10-2006, 06:19 AM
Try making it red-black? I don't think it needs to be that expensive either.
Ragnarok 4BBRR
Sorcery
Each player sacrifices five lands, then sacrifices two creatures of an opponent's choice. Then each player's life total becomes five.
Forcing the opponent to sacrifice creatures is something black would do (red prefers to set them on fire), as is that life-resetting thing (white also does it, but not aggressively). The four-coloured requirement of this mana cost means it's harder to squeeze into a blue-red Eminent Domain-type deck (where you accelerate into a Wildfire by stealing the opponent's lands).
The mana cost is tricky; the spell does so much that, if it's playable, then it's a game winner, and if it's not, then it's jank. Eight mana is just about playable, but not so cheap that they can follow it with a five-damage spell immediately.
"Ragnarok" is the doomsday of ancient norse mythology.
Edit: fixed mana cost
don577
09-10-2006, 07:04 AM
o ok how about mana 7bbbrr
Dunjohn
09-10-2006, 08:10 AM
o ok how about mana 7bbbrr
Whoops, I made a typo up there. It's not meant to be 8BBRR, it's meant to be 4BBRR, or eight mana in total.
That way it compares to Obliterate; it doesn't sweep the board completely clear, and it can be countered, but it does kick the opponent to the head. It does the same to you too (made worse because the opponent'll be untapping first). The two-coloured mana cost also restricts the decks it can be included in. So, even though it's more of a threat than Obliterate, it's got enough downsides to squeeze in at the same cost. It might even work at seven mana total, but eight is probably safer.
In a spell like this, two mana of each colour would be enough to force the opponent to play just Rakdos. An extra B instead of a colourless isn't going to affect deckbuilding. By the time they can afford the spell, they should have at least three of each colour anyhow.
don577
09-10-2006, 02:34 PM
ok sure kinda broke though
Dunjohn
09-10-2006, 04:34 PM
Really? Wildfire costs two less and wipes the board 95% of the time.
don577
09-10-2006, 05:22 PM
true...... hmmmmmm well whatever ill go with your changes
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