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Juggernaut
09-08-2006, 07:44 AM
This is what I have currently. It's still a work in progress.
Land (22)
2 Urza’s Mine
2 Urza’s Tower
2 Urza’s Powerplant
2 Seat of the Synod
14 Island

Creatures
4 Spire Golem
3 Arcbound Worker
3 Arcbound Crusher
3 Arcbound Stinger
3 Arcbound Hybrid
2 Arcbound Bruiser
2 Vedalken Engineer
1 Arcbound Slith
1 Darksteel Gargoyle
1 Juggernaut

Artifacts
2 Energy Chamber
2 Skullclamp
1 Panoptic Mirror
1 Chimeric Egg

Spells
2 Reshape
1 Tinker
4 Thoughtcast
2 Echoing Truth

Once I get my Darksteel Colossus and/or Darksteel Citadel, I will use my tinker to pull one out. I'm getting more tinkers from a buddy, but using a tinker on an energy chamber would seem like such a waste. If the artifact that I sacrifice has Modular, I can move all those counters to another artifact creature I have (normally another modular creature or a Spire Golem). I use the Reshapes to get my Energy Chambers and beef up my modulars from there.

Any suggestions are welcome, and thanks in advance!

MasteroftheCards
09-08-2006, 09:00 AM
you tjink of that legend guy from cold snap sack and artifact critter get a non artifact crtter from deck you could toss in dark steel forge for some fun :)

Juggernaut
09-08-2006, 09:23 PM
I was planning on throwing in the Darksteel Forge. I just happened to call it Darksteel Citadel for some reason. If I get a Darksteel Forge, I'm going to uset tinker to bring that out and I'll get rid of the Darksteel Gargoyle.

MasteroftheCards
09-08-2006, 09:44 PM
ttue cool oh well cool deck