SereneShadows
08-27-2006, 12:33 PM
Meh, I've always dabbled in the creative sides of things...
Ripple Scout
3GW
Creature-Human Soldier
4/4
First Strike
Cycle 7 (When this card is put into play, you may search your library for creatures with total converted mana cost 7 or less and put them into play, then shuffle this card into your library. You cannot put additional copies of this creature into play with this effect.)
"Who's outnumbered now?"
Cycle Castle
2GW
Enchantment
Creatures you control have cycle 4.
Volatile Elemental
4BR
Creature-Elemental
5/2
Trample, Haste
Explode 3RR (When this card is sent to a Graveyard, you may pay its explode cost. If you do, this card deals damage to all other creatures in play equal to this card's converted mana cost.)
Shortfuse Dragon
7BR
Creature-Dragon
7/4
You may remove three red cards in your hand from the game rather than pay Shortfuse Dragon's mana cost.
Flying, Haste, Trample
Explode 1R
At the end of the turn Shortfuse Dragon is put into play, it is destroyed.
Evaporation Elemental
5UR
Creature-Elemental
5/4
Flying, Haste
Reflect 3U (When combat damage is deal to this creature, you may pay its reflect cost. If you do, the creature that dealt combat damage to this creature takes damage equal to half of the combat damage dealt to this creature.)
This is a rather confusing ability. Allow me to explain.
A creature with 2/6 deals damage to Evaporation Elemental. Evaporation Elemental's controller pays the reflect cost. The 2/6 creature takes a total of 6 damage, 5 from EE, and 1 from the reflect ability of EE.
Reflect Strike
4UR
Enchantment-Aura
Enchant Creature
Enchanted creature gets +3/+0. Any creature that blocks or is blocked by enchanted creature gets reflect U.
Moss Elemental
4UG
Creature-Elemental
4/4
Flying, first strike
Absorb 2U (Whenever this card deals enough combat damage to destroy a creature, you may pay this card's absorb cost. If you do, put a number of +1/+1 counters on this card equal to half of the destroyed creature's converted mana cost.)
"Moss always grows on the north side of the tree. The remains of a moss elemental always grows on the north side of its victim's bodies." (Crappy flavor text, I know...>_>)
Life Absorb
3UG
Enchantment-Aura
Enchant Creature
Enchanted Creature gets absorb 3U.
Enchanted creature gets "Whenver enchanted creature deals combt damage to a creature, destroy that creature."
Rainbow Guildflag
3
Aritfact
XGW, T: Target creature gets cycle X.
BR, T: Target creature gets explode 3R until end of turn.
UR, T: Target creature gets reflect 3U until end of turn.
UG, T: Target creature gets absorb 3U until end of turn.
Archbound Avenger
X
Artifact Creature
0/0
Modular X
Remove a +1/+1 counter from Archbound Avenger: Archbound Avenger gets your choice of flying, haste, first strike, or trample until end of turn.
Darkfire Demon
3BR
Creature-Demon
4/2
Flying, Fear
Explode 1RRR
Gunpowder Blade
3
Artifact-Equipment
Equipped creature gets +2/+1.
3: Gunpowder Blade becomes a 2/1 red creature until end of turn.
Explode 2R
Equip 3
Rainbow Wall
6
Artifact Creature
0/5
Wall
Rainbow Wall can block as though it had flying.
7: Rainbow Wall gains protection from a color of your choice until end of turn. Play this ability only once per turn.
Blood Engine
5
Artifact
Whenever a creature is destroyed, put a blood counter on Blood Engine.
3, T, remove a blood counter from Blood Engine: Put a 3/3 artiact creature token with flying into play.
Herb Thief
5W/G
Creature-Elf Druid
3/3
(W/G can be paid with either W or G.)
When this card is shuffled into your deck, you gain 2 life.
Cycle 2
Quicksilver Scout
3WG
Creature-Elf Warrior
3/3
Cycle 4
What do you think?
Ripple Scout
3GW
Creature-Human Soldier
4/4
First Strike
Cycle 7 (When this card is put into play, you may search your library for creatures with total converted mana cost 7 or less and put them into play, then shuffle this card into your library. You cannot put additional copies of this creature into play with this effect.)
"Who's outnumbered now?"
Cycle Castle
2GW
Enchantment
Creatures you control have cycle 4.
Volatile Elemental
4BR
Creature-Elemental
5/2
Trample, Haste
Explode 3RR (When this card is sent to a Graveyard, you may pay its explode cost. If you do, this card deals damage to all other creatures in play equal to this card's converted mana cost.)
Shortfuse Dragon
7BR
Creature-Dragon
7/4
You may remove three red cards in your hand from the game rather than pay Shortfuse Dragon's mana cost.
Flying, Haste, Trample
Explode 1R
At the end of the turn Shortfuse Dragon is put into play, it is destroyed.
Evaporation Elemental
5UR
Creature-Elemental
5/4
Flying, Haste
Reflect 3U (When combat damage is deal to this creature, you may pay its reflect cost. If you do, the creature that dealt combat damage to this creature takes damage equal to half of the combat damage dealt to this creature.)
This is a rather confusing ability. Allow me to explain.
A creature with 2/6 deals damage to Evaporation Elemental. Evaporation Elemental's controller pays the reflect cost. The 2/6 creature takes a total of 6 damage, 5 from EE, and 1 from the reflect ability of EE.
Reflect Strike
4UR
Enchantment-Aura
Enchant Creature
Enchanted creature gets +3/+0. Any creature that blocks or is blocked by enchanted creature gets reflect U.
Moss Elemental
4UG
Creature-Elemental
4/4
Flying, first strike
Absorb 2U (Whenever this card deals enough combat damage to destroy a creature, you may pay this card's absorb cost. If you do, put a number of +1/+1 counters on this card equal to half of the destroyed creature's converted mana cost.)
"Moss always grows on the north side of the tree. The remains of a moss elemental always grows on the north side of its victim's bodies." (Crappy flavor text, I know...>_>)
Life Absorb
3UG
Enchantment-Aura
Enchant Creature
Enchanted Creature gets absorb 3U.
Enchanted creature gets "Whenver enchanted creature deals combt damage to a creature, destroy that creature."
Rainbow Guildflag
3
Aritfact
XGW, T: Target creature gets cycle X.
BR, T: Target creature gets explode 3R until end of turn.
UR, T: Target creature gets reflect 3U until end of turn.
UG, T: Target creature gets absorb 3U until end of turn.
Archbound Avenger
X
Artifact Creature
0/0
Modular X
Remove a +1/+1 counter from Archbound Avenger: Archbound Avenger gets your choice of flying, haste, first strike, or trample until end of turn.
Darkfire Demon
3BR
Creature-Demon
4/2
Flying, Fear
Explode 1RRR
Gunpowder Blade
3
Artifact-Equipment
Equipped creature gets +2/+1.
3: Gunpowder Blade becomes a 2/1 red creature until end of turn.
Explode 2R
Equip 3
Rainbow Wall
6
Artifact Creature
0/5
Wall
Rainbow Wall can block as though it had flying.
7: Rainbow Wall gains protection from a color of your choice until end of turn. Play this ability only once per turn.
Blood Engine
5
Artifact
Whenever a creature is destroyed, put a blood counter on Blood Engine.
3, T, remove a blood counter from Blood Engine: Put a 3/3 artiact creature token with flying into play.
Herb Thief
5W/G
Creature-Elf Druid
3/3
(W/G can be paid with either W or G.)
When this card is shuffled into your deck, you gain 2 life.
Cycle 2
Quicksilver Scout
3WG
Creature-Elf Warrior
3/3
Cycle 4
What do you think?