View Full Version : Chessmaster Valor/Fear
08-15-2006, 03:43 PM
this warband won the first 1k tourney at gencon for constructed.
3 Cannibal Pariah
1 Jack of Blades
1 Horrid Poltergeist
1 Thunder Sultan
1 Voodoo Manipulator
2 Runetagged Brawler
1 Pearlthorn Castle
2 Scarab Warcharm
1 Lunar Handmaiden
2 Hawk-Eyed Instigator
1 Whirlwind Dervish
just thot id post it incase anyone wanted to kno
08-15-2006, 09:38 PM
I don't have enough play experience yet to say much about it, except that it looks like it has nice balance -- cost-wise.
What does the Scarab Warcharm do? Is that a non-creature? If so, I am surprised that there would be three non-creature units used. Used a Pearlthorn Castle in my last game and afterward decided that it didn't help me that much. But then, maybe I just used it poorly. I placed in the top center space that scores 4, but I ended up getting all my advanced units wiped out and couldn't get close to it after that. Part of the problem was, I didn't get it in play until late in the game. Still won, 6-5, but no thanks to the Castle. I'm thinking it might be better to place it in the center cell. Any thoughts?
08-15-2006, 11:06 PM
scarab warcharm=movement diety.
i like this warband, even though it doesnt have many heavy-hitters.
08-18-2006, 04:41 PM
This warband will be the CC for Dreamblade until the next set comes out. It's understandable too since it's the first set, and Valor and Fear were intentionally made better. Although Fear and Valor are supposed to be opposites, it seems that through random luck, every cost that is not sufficiently filled by Fear/Valor is filled by the other. For instance, Valor's main problem, is the lack of 2-cost monsters, and Fear EASILY solves this with one of the better creature's in the Cannibal.
I'm surprised though, that Dreadmorph Ogre didn't find it's way in here. That easily gives this deck a Heavy Hitter, and gives some wicked nice support in a Trip-Blade Expel ability. Personally, I probably would have taken out Whilrwind Dervish for it. =\
Oh, and the Warcharm is easily one of the best (if not the best) piece in the game.
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