DukeDevlin
08-12-2006, 03:13 PM
Mischievious Sprite
1G
Creature-Sprite
Flying
When Mischievious Sprite attacks, your opponent's creatures gain flying until end of turn.
2/1
Enchanting Mermaid
1UU
Creature-Merfolk
1U: Target merfolk cannot be the target of spells or abilities. Put an enchanted counter on that creature.
U, T: Target merfolk with an enchanted counter gets +1/-1 until end of turn.
U, T: Target merfolk with an enchanted counter gets -1/+1 until end of turn.
1/2
Proud Centaur
2GG
Creature-Centaur
Trample.
Proud Centaur cannot be the target of spells or abilities.
When blocking or attacking alone, Proud Centaur gets +3/+3 until end of turn.
2/2
Gifted Scholar
3WUG
Creature-Human Scholar
Whenever you draw a card, you may put a blue 1/1 scholar token into play.
When Gifted Scholar attacks, you may draw a card.
If you control more creatures than your opponents, Gifted Scholar cannot be the target of spells or abilities.
4/3
1G
Creature-Sprite
Flying
When Mischievious Sprite attacks, your opponent's creatures gain flying until end of turn.
2/1
Enchanting Mermaid
1UU
Creature-Merfolk
1U: Target merfolk cannot be the target of spells or abilities. Put an enchanted counter on that creature.
U, T: Target merfolk with an enchanted counter gets +1/-1 until end of turn.
U, T: Target merfolk with an enchanted counter gets -1/+1 until end of turn.
1/2
Proud Centaur
2GG
Creature-Centaur
Trample.
Proud Centaur cannot be the target of spells or abilities.
When blocking or attacking alone, Proud Centaur gets +3/+3 until end of turn.
2/2
Gifted Scholar
3WUG
Creature-Human Scholar
Whenever you draw a card, you may put a blue 1/1 scholar token into play.
When Gifted Scholar attacks, you may draw a card.
If you control more creatures than your opponents, Gifted Scholar cannot be the target of spells or abilities.
4/3