SammyGoodTime
08-01-2006, 10:38 AM
Katon: Fūsajin no Jutsu
Fire Style: Dust Wind Technique Deck Version 1.1
Ninja (22)
0 Cost Ninja
2x Sakura Haruno [Ability for Adjustment]
2x Sasuke Uchiha [No. 1 Rookie]
1x Shikamaru Nara [Combination]*
Ok so the opneing ninjas are typical Sakura provides Chakra while Sasuke helps set up for the combo on turn 1 with Temari.
*Stole the idea from Keniko not entire sold on the new no effect Sakura though need to wait and see how much of an impact mental power will have on the current metagame
1 Cost Ninja
2x Temari [Violent Temptress]
1x Sasuke Uchiha
[I]Temari is a beast no doubt about that all I have to say is that I think Bandai meant to make her a super rare and Garaa a rare. Combined with Sasuke Uchiha [No. 1 Rookie] a team with a power of 5 that has to be blocked when the oppoent has two or more teams will hurt anyone's team. The Individual Play is added to add more raw power to the deck.
2 Cost Ninja
1x The Demon Brothers Gouzu
2x Dosu Kinuta [Sonic Impact]
Now what a few people have said to me about my two drops is that there is no Garaa. As stated above he isn't very good. Even his stats are poor considering Sasuke Uchiha [Individual Play] is just as good a turn sooner.
Added Dosu because he works well with Temari, if only his effect allowed him to be a back ninja I could have formation Sasuke-Temari-Dosu :)
3 Cost Ninja
2x Ebisu
1x Haku [Kekki Genkai: Bloodline Trait]
Now the first thing you are sayign is where is the Anbu. I consider Ebisu to be better simply because his injured stats are better. Anbu is great no question about that, but his effect works of you play one a turn for two or more turns. If the healthly stats were 5/2 Anbu would be in here.
4 Cost Ninja
3x Kurenai Yuhi
Not much to say here except that Bandai needs to get some better ninja for turn 4. All we have is Kakashi, Yuhi, and Zabuza and none of them have effects
5 Cost Ninja
2x Kakashi Hatake [Copy Ninja]
1x Kakashi Hatake [Early Settlement]
Kakashi what more can I say.
6 Cost Ninja
2x The Third Hokage [Village Governor]
Jutsu (11)
3x Wind Scythe Jutsu
3x 8 Trigram Divination Seal Spell Formula
2x Fire Style: Fire Ball Jutsu
2x Wind Style: Great Breakthrough
1x Substitution Jutsu
Ok first off no Sharigan Eye. Wind Scythe does the same thing pretty much plus you get to see the look on your oppoent's face as tey decide wheather to keep the jutsu and discard two cards or keep the cards. Fire Style: Fire Ball I like better then Dragon Flame simply because anyone can use it.
Missions (7)
2x Survival in the Forest of Death
2x Inner Sakura
2x One morning
1x The Fastest Ones
Ok pretty self-explainatory. The Fatsest Ones is in there because I like cards that help me win faster.:)
Fire Style: Dust Wind Technique Deck Version 1.1
Ninja (22)
0 Cost Ninja
2x Sakura Haruno [Ability for Adjustment]
2x Sasuke Uchiha [No. 1 Rookie]
1x Shikamaru Nara [Combination]*
Ok so the opneing ninjas are typical Sakura provides Chakra while Sasuke helps set up for the combo on turn 1 with Temari.
*Stole the idea from Keniko not entire sold on the new no effect Sakura though need to wait and see how much of an impact mental power will have on the current metagame
1 Cost Ninja
2x Temari [Violent Temptress]
1x Sasuke Uchiha
[I]Temari is a beast no doubt about that all I have to say is that I think Bandai meant to make her a super rare and Garaa a rare. Combined with Sasuke Uchiha [No. 1 Rookie] a team with a power of 5 that has to be blocked when the oppoent has two or more teams will hurt anyone's team. The Individual Play is added to add more raw power to the deck.
2 Cost Ninja
1x The Demon Brothers Gouzu
2x Dosu Kinuta [Sonic Impact]
Now what a few people have said to me about my two drops is that there is no Garaa. As stated above he isn't very good. Even his stats are poor considering Sasuke Uchiha [Individual Play] is just as good a turn sooner.
Added Dosu because he works well with Temari, if only his effect allowed him to be a back ninja I could have formation Sasuke-Temari-Dosu :)
3 Cost Ninja
2x Ebisu
1x Haku [Kekki Genkai: Bloodline Trait]
Now the first thing you are sayign is where is the Anbu. I consider Ebisu to be better simply because his injured stats are better. Anbu is great no question about that, but his effect works of you play one a turn for two or more turns. If the healthly stats were 5/2 Anbu would be in here.
4 Cost Ninja
3x Kurenai Yuhi
Not much to say here except that Bandai needs to get some better ninja for turn 4. All we have is Kakashi, Yuhi, and Zabuza and none of them have effects
5 Cost Ninja
2x Kakashi Hatake [Copy Ninja]
1x Kakashi Hatake [Early Settlement]
Kakashi what more can I say.
6 Cost Ninja
2x The Third Hokage [Village Governor]
Jutsu (11)
3x Wind Scythe Jutsu
3x 8 Trigram Divination Seal Spell Formula
2x Fire Style: Fire Ball Jutsu
2x Wind Style: Great Breakthrough
1x Substitution Jutsu
Ok first off no Sharigan Eye. Wind Scythe does the same thing pretty much plus you get to see the look on your oppoent's face as tey decide wheather to keep the jutsu and discard two cards or keep the cards. Fire Style: Fire Ball I like better then Dragon Flame simply because anyone can use it.
Missions (7)
2x Survival in the Forest of Death
2x Inner Sakura
2x One morning
1x The Fastest Ones
Ok pretty self-explainatory. The Fatsest Ones is in there because I like cards that help me win faster.:)