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Mad Mike
07-27-2006, 12:24 PM
So I volunteered for Card of the Day, and missed a cutoff for one of them! D'oh!

Anyways I figured since I took the time to write them, I might as well post them. Here are my reviews for the last two cards of the day. Feel free to agree, or dissagree with me. Open discussion is always good!

Enjoy!

Tuesday –

Name: Parting Shot
Rarity: Uncommon
Type: Strike – Cannon
Intercept: 6
Force: 4
Payment Costs: 2 Green, 1 Yellow
Card Effect: Yellow -> When you counterattack, charge your red zone. Use only once.
Flavor Text: " When it's time to say goodbye, sometimes a cannonball says it best."


A card like "Parting Shot" can make or break your game. For a pretty high cost you can charge your Red Zone. Which is pretty tough to do. However the Force is only as strong as the Opening Attack. If you play this card you need to make sure you have a deck that can back it up. Something that could help your Sig. move go off sooner. This would be a good card to have 4x of because the sooner you play it, the sooner you charge that Red Zone without having to defend there.

And that's always a good thing.

My Rating - 3/5

Wednesday –

Name: Captain Barbossa – Cursed Mutineer
Card#: 135
Rarity: Rare
Type: Ally – Dark
Payment Costs: 1 Red
Card Effect: Yellow -> When you counterattack from Captain Barbossa's zone, your opponent charges one of your zones. Use only once per turn.
Flavor Text: "Here there be monsters!"

The Captain is a great "charge" card. Forcing your opponenet to charge one of your zones is like saying "Ok... go ahead and get ready for my Sig. Move". True to his persona, the Captain is just nasty. For such a low cost this is a must for any kind of "Charge Deck" or an "Ally Deck".

My Rating - 4/5

WildWill
07-27-2006, 03:08 PM
Really, you did? 'cause I didn't get any emails from you.

Mad Mike
07-27-2006, 03:16 PM
Sent a PM.

kuberr
07-28-2006, 09:16 AM
For such a low cost

1 red energy to play him and then 1 yellow energy to activate his ability is a low cost? not to mention if you want to get your red zone charged you could pay as much as 1 Red to play him and 3 Yellow since your opponent will choose your green or yellow zone if they are not already charged.

if his ability was free he might be playable. or if he cost one yellow instead of one red he might be playable.

Davy Jones only costs one yellow energy and can charge your red zone pretty easily.

Also instead of paying 1 red and up to 3 yellow to charge your red zone you cound instead pay 1 green and 1 yellow with Majesty of the Deep. There are actually alot of cards that will let you charge your red zone that cost alot less than Barbossa.

to top it all off I cant think of a single Signature move worth building a deck around which makes this card even more unplayable.

just my humble opinion though.

gl hf

Mad Mike
07-28-2006, 10:21 AM
1 red energy to play him and then 1 yellow energy to activate his ability is a low cost? not to mention if you want to get your red zone charged you could pay as much as 1 Red to play him and 3 Yellow since your opponent will choose your green or yellow zone if they are not already charged.

if his ability was free he might be playable. or if he cost one yellow instead of one red he might be playable.

Davy Jones only costs one yellow energy and can charge your red zone pretty easily.

Also instead of paying 1 red and up to 3 yellow to charge your red zone you cound instead pay 1 green and 1 yellow with Majesty of the Deep. There are actually alot of cards that will let you charge your red zone that cost alot less than Barbossa.

to top it all off I cant think of a single Signature move worth building a deck around which makes this card even more unplayable.

just my humble opinion though.

gl hf

There's Pintel and Ragetti, their Rare chamber card (not to mention their universal theme) are all about adding engery. A good chunk of the strikes and advantages have you constantly adding extra energy when you either counterattack, or celebrate.

kuberr
07-30-2006, 11:24 AM
there are 0 advantages that have you add energy when you counterattack, and there is only one good strike that lets you add energy when you counterattack (devil's own) the rest are pretty bad common cards. (except waylay which is a pretty bad uncommon)

the other cards that let you add energy when you celebrate are ok, but if you have already spent your red and yellow energy on an ally I wouldnt count on celebrating too often.

bottom line is there is no good way to constantly add energy, and even if there was there would be better things to spend it on then an ally (like good strikes for example).

gl hf

CaptainBarbossa
08-01-2006, 11:56 AM
OffTopic. I also sent you a PM Wildwill. If you got it I'd appreciate you returning my question. (E-Mail is given in the PM I sent you.)