View Full Version : Type 2 Mono Red Goblins
Secret Squirrel
01-25-2004, 10:46 AM
Here's my Goblin deck and unlike Suicide Black, this has been extensively play tested. Any comments are appreciated.
4 Goblin Sledder
4 Skirk Prospector
4 Sparksmith
4 Goblin Piledriver
3 Gempalm Incinerator
4 Goblin Warchief
3 Blistering Firecat
4 Siege gang Commander
4 Shock
3 Volcanic Hammer
3 Goblin Charbelcher
20 Mountain
SB:
3 Sulfuric Vortex
3 Goblin Sharpshooter
3 Shatter
3 Stabilizer
3 Goblin Goon
Sonuis
01-25-2004, 03:09 PM
Take out the [Sparksmith]s. It's not worth it to damage you to get a creature out of the way in my opinion. [Hammer of Bogardan] could prove useful too for you... or [Pulse of the Forge] from Darksteel. You might want to try getting some [Goblin Sharpshooters] Main Decked too.
x0xjarethx0x
01-25-2004, 03:26 PM
Ive never really ran gobbos' but this looks pretty fast.....
I know one thing though: I always used to hate getting smacked turn one by a raging goblin....could that be an option in this deck, or did you already think about that.
x0x shadowspell x0x
01-25-2004, 03:36 PM
I would consider maindecking a Goon or 2.
A possible turn 3 Goon swinging at their head can be a scary thing.
Secret Squirrel
01-25-2004, 03:40 PM
I know what you mean about the raging goblins. Them and the Piledriver can be pretty scary. But I think this deck can only allow for 8 turn 1 drops. The Sledder is to help the Piledriver and/or Siege gang stay alive from Pyrite Spellbomb. It's also nice with Goblin Sharpshooter: you can permanently kill their army or their life by sacing each goblin to the sledder to make the sharpshooter untap. If you have 10 creatures, sharpshooter can become a at least a 10/10 and they won't have much of an army. The prospector is mainly to get a turn 2 warchief. It really doesn't have any other uses though. So in theory, I could put in the ragings in place of them. But I just like prospector better.
You are right in that this deck is very fast. It has a decent chance against Affinity and has a 50/50 chance against Slide. That's what annoys me the most: I play Stabilizer then they play Damping Matrix. Not cool.
eternal_dragon
01-25-2004, 06:24 PM
Where are your clickslithers? Drop the hammers and that other thing and add shock. It runs very well!!!
Harbor
01-25-2004, 08:12 PM
Hi:
This is Jason of Jason's deck Garage. This may interest you.
Check out the deck garage this week. There are at least three different Goblin decks.
Jason
Secret Squirrel
01-26-2004, 06:04 AM
First Jason, thank you, I will see it.
Regarding the Clickslithers.. I may try them at some point. I know that they can be effective. Thanks all for your suggestions!
twrex
01-27-2004, 07:52 AM
if you do try clickslither, don't go for more than 1 or 2. i only use 1. it's more meant to be a big finisher. i once pumped it to 15/15 which was received by one funniest reactions by my opponent.
Happy Heretic
01-27-2004, 08:43 AM
I think that Electr******* Bolt would be a better card to run over Shock. Shock's in there to help clear the way, not to kill players. Electr******* Bolt also gives you a 1cc way to take out Myr Enforcer also.
I'd drop Volcanic Hammer for 3 Goons. They are that good, because, again, they block and kill Enforcer, and there is no reason at all barring a poor draw why Gobbos shouldn't have more creatures in play at any given time against Affinity, or against any other deck in the format right now (Players cycling Decree of Justice not withstanding...)
x0xjarethx0x
01-27-2004, 09:29 AM
ive never thought of bolt like that, but hey you got a point. btw what about goblin war strike??
Secret Squirrel
01-27-2004, 11:48 AM
Burn is there to kill creatures... it's the gobbos that finish off the opponent. Let's try this again....
33 little red men.
4 Goblin Sledder
4 Skirk Prospector
4 Sparksmith
4 Goblin Piledriver
4 Goblin Warchief
3 Goblin Sharpshooter
3 Goblin Goon
3 Clickslither
4 Siege gang Commander
20 Mountain
4 Electr******* Bolt
3 Goblin Charbelcher
How's the board?
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