Yugi999
07-12-2006, 02:09 PM
Fire Warrior
5, RRR
Creature-Legendary Human Warrior
8/6
Haste
When Fire Warrior deals combat damage to a player, that player discards a card from his or her hand randomly.
Tap this card, sacrafice any number of red creatures: Fire Warrior deals damage equal to the number of red creatures sacraficed to target creature or player.
Pay R every turn. If you cannot, Fire Warrior gets -1/-1.
If Fire warrior's Power is reduced to 4 or less, sacrafice it.
Water Warrior
5, UUU
Creature-Legendary Elf Warrior
7/7
Vigilance
When Water Warrior deals combat damage to a player, that player sacrafices a permanent of his choice.
Pay UU: Target creature with power 3 or less gains vigilance until end of turn.
Sacrafice Water Warrior, pay 3 life: Deal 7 damage to target red creature.
Water Warrior cannot be ressurected from the graveyard.
Wind Warrior
5, WWW
Creature-Legendary Bird Warrior
8/6
Flying
When Wind Warrior deals combat damage to a player, choose one: That player loses an additional amount of Life equal to half the damage that Wind Warrior just dealt, or remove two instants in that player's graveyard from the game. If you use this effect, Wind Warrior cannot attack, block, or activate an ability next turn.
If wind warrior blocks, it gets -0/-1.
When Wind Warrior comes into play, your opponent's Green creatures are unblockable until your next upkeep.
I'll post more later...
Additional Comment:
Explosive little dude
0196572569823658715, RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
1/1
Creature-Legendary Freaky dude
Pay RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR, sacrafice explosive little dude: Explosive little dude deals 920173468348756910873456902806875632801 damage to target creature or player.
Collosal Giant
18719034658714608346871435871634819875615789134024 756874236, GGGGG
100/100
Creature-Thing
Flying, Haste, Vigilance, Trample, Bloodthirst 6000, Protection from everything, Double Strike, First Strike
0: Collosal Giant deals 20 damage to target player.
5, RRR
Creature-Legendary Human Warrior
8/6
Haste
When Fire Warrior deals combat damage to a player, that player discards a card from his or her hand randomly.
Tap this card, sacrafice any number of red creatures: Fire Warrior deals damage equal to the number of red creatures sacraficed to target creature or player.
Pay R every turn. If you cannot, Fire Warrior gets -1/-1.
If Fire warrior's Power is reduced to 4 or less, sacrafice it.
Water Warrior
5, UUU
Creature-Legendary Elf Warrior
7/7
Vigilance
When Water Warrior deals combat damage to a player, that player sacrafices a permanent of his choice.
Pay UU: Target creature with power 3 or less gains vigilance until end of turn.
Sacrafice Water Warrior, pay 3 life: Deal 7 damage to target red creature.
Water Warrior cannot be ressurected from the graveyard.
Wind Warrior
5, WWW
Creature-Legendary Bird Warrior
8/6
Flying
When Wind Warrior deals combat damage to a player, choose one: That player loses an additional amount of Life equal to half the damage that Wind Warrior just dealt, or remove two instants in that player's graveyard from the game. If you use this effect, Wind Warrior cannot attack, block, or activate an ability next turn.
If wind warrior blocks, it gets -0/-1.
When Wind Warrior comes into play, your opponent's Green creatures are unblockable until your next upkeep.
I'll post more later...
Additional Comment:
Explosive little dude
0196572569823658715, RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
1/1
Creature-Legendary Freaky dude
Pay RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR, sacrafice explosive little dude: Explosive little dude deals 920173468348756910873456902806875632801 damage to target creature or player.
Collosal Giant
18719034658714608346871435871634819875615789134024 756874236, GGGGG
100/100
Creature-Thing
Flying, Haste, Vigilance, Trample, Bloodthirst 6000, Protection from everything, Double Strike, First Strike
0: Collosal Giant deals 20 damage to target player.