View Full Version : Unofficial Naruto Card of the Day
PlaydohDude
07-04-2006, 03:40 PM
Okay, I'm gonna start a CotD here. If you want to join the crew for reviewing, just PM me. Okay?
July 4th 2006
Ino Yamanaka [Love's Rival]
Element: Earth
Card #: Ninja-004
Characteristics: Leaf / Genin / Female
Entrance Cost: 0
Hand Cost: 0
Combat Attribute: Mind
Healthy Stats: 0/1
Injured Stats: 0/1
Effect: When this Ninja is Battleing against your opponent's ''Female'' Ninja, this Ninja gets +1/+1 during this turn.
PlaydohDude's Review
She would be great, if they actually made some better female cards! With the best now probably being Kurenai Yuhi, Ino dosen't have much use, currently. But the next set might change that. Besides her effect, Female dosen't work with Sexy or Harem Jutsu, and Mind only allows her to use MInd TRansfer Jutsu. At lkeast she comes in early. Score: 2/5.
E-Lord
07-04-2006, 04:01 PM
Let's see she's a 0 drop for 0/1 healthy and injured and may be come a 1/2 when healthy ( since her effect only occurs when she's healthy)
Moving on to her effect sh get's +1/+1 when she battles against an opponent's female ninja. IMO I think this effect is horrible. Just because the only other female ninjas that people run are sakure and Kurenai. I would use her at all. She the only on who can use mind transfer jutsu. It's a good card but it has a high cost.
I give her a 2/10 (because of mind transfer jutsu )
sixsixsix666
07-04-2006, 04:15 PM
There are much better 0 turn drops out there. Her combat max is 1/2! She's a Ninjutsu, so she isn't much support for theme decks. Now on to the effect. At the moment, there are 5 female ninjas out there. That means 3 per, at the max there are 15 Female ninjas that could be in an opponents deck. That seems like a lot, but then take into consideration the following!! First of all, its never smart to run 3 of a ninja. Secondly, there are only 2 female ninja run in a deck usualy. So, you have a 1 out of 10 chance of your opponents single ninja to be a female. With an average 2 teams on your opponents village, you have a 1/20 chance of fighting one with Ino.
My rating is 3/10.
PlaydohDude
07-05-2006, 08:15 AM
Okay, we are back for July 5th with another CotD. Thanks for the support last review, so here I am with another card coming.
Akamaru [Partner]
Element: Fire
Card #: Ninja-036
Characteristics: Leaf / Ninja Dog / Animal
Entrance Cost: 1
Hand Cost: 0
Combat Attribute: Fang
Healthy Stats: 0/1
Injured Stats: 0/0
Effect: Valid: When you have ''Kiba Inuzuka'' in play tis Ninja is not included in the ''1 Ninja per turn'' restriction. This Ninja cannot be sent out to Battle by himself.
First, I like to start outwith a cards effect. This card is the best Rush fire carde ever. Play second, on turn 1 play Kiba then Akamaru. This allows for powerful team early game. His second part of his effect makes him Fire's own Shikamaru. With a decent support number and not being able to be sent out to battle himself, he's simlar to Shika, but so much inferior.
The toughest part about sending out Akamaru is he's at his best potntial while he is with Kiba. If KIba's no where to be found. This card is mediocre, at best. The Fang attribute dosen't helpo much, neither does being a Ninja dog. This earns Akamaru a 2/10.
Dominate813
07-05-2006, 04:52 PM
Ino is pretty much useless right now. A 0/1....hmm.....not many other females....hmm....no good right now. 2/10
The part about he doesn't count as the 1 ninja per turn is great but...if you don't have Kiba in play then Akamaru is near useless. With Akamaru he is descent...so.....3/10
PlaydohDude
07-06-2006, 06:53 AM
July 6th, and I'm postin' up another Naruto Card of the Day. Today we are dealing with Kakashi Hatake [Copy Ninja].
Name: Kakashi Hatake [Copy Ninja]
Symbol: Fire
Card #: Ninja-023
Characteristics: Leaf / Jonin / Male / Sharingan Eye
Entrance Cost: 5
Hand Cost: 1
Combat Attribute: Genjutsu
Healthy Stats: 6/3
Injured Stats: 3/2
Effect: When your opponent's Ninja Battling this Ninja gets additional Combat by the effects of Jutsu cards, this ninja also receives the same amount of additional Combat during this turn.
Well, one of teh most annoying cards in the game right now, COpy Ninja has an absolute monstrous effect. Any bonuses your opponent's ninja gets, he gets also. And no subtractions, just additions. But that's only from Jutsu cards, which isn't much of a problem. For everything else your opponent throws at you, you can just use Sharingan Eye, as it stops a Jutsu, as long as you have Sharingan attributes.
He has an Entrance cost, which is always annoying. This makes him having to be with another card in your hand to play [him]. His Healthy stats are good, very good, but his injured stats just put him down to Gouzu or Meizu level. At that point, The Third Hokage's effect or Ichiraku Noodle Shop really helps.
Coming in on turn five is a tough thing to pull off. But Kakashi pulls it off, along with a score of 8/10.
King of Meta
07-06-2006, 09:34 AM
Playdohdude and I are joining to do some COTD reviews.
Ok, well im giving this card a strong review not only because he the cooles character but because he is a awsome card. Copy ninja is a safe card to defend with, because no matter how much your opponent increases kakashi still gets the bonus. Even with its solid stats of 6/3 on turn 5, he fits perfectly in the hybrid (fire/water) decks right now which is ever so powerful. Also for some people who run the third hokage kakshi could be easily healed, so as you can see this guy has a game changing effect just don't go and get stupid with him he can win you the game but you still need to develope a strategy, he is just partial to your victory. I have 3, the only problem you can face is picking copy ninja over the 4 drop, so that would have to be a personal choice.
8/10-single card
9/10-in its own deck
Dominate813
07-06-2006, 12:15 PM
This card is awesome:). Running a Kakashi/Sharingan Eye deck rules. This is one of my favorite cards to use right now. I'm gonna give it a 8.5/10.
PlaydohDude
07-07-2006, 06:55 AM
The Demon Brothers Meizu and Gouzu
Element: Water
Card #: Ninja-015
Characteristics: Mist
Entrance Cost: 2
Hand Cost: 0
Combat Attribute: Weapon
Healthy Stats: 3/2
Injured Stats: 1/1
Effect: None
Staples. Pure staples. There power is way better than most 2 drops in the game. But they arewater, and water rocks teh game right now. Anyway, weaponm combat attribute dosen't give them to many advantages, and not many cards can only be used by ninja from Mist, so those are dead bonuses right now. But even when they are injured, they aren't horrific. BY far the best cards we reviewed this week, 9.9/10
King of Meta
07-07-2006, 09:20 AM
Well with this card there really isnt much to say, staples. How to explain is really difficult, the type really dosnt have to do with anything because of how good and usable this card is. The stats are solid, and the type is perfect for hybrid decks, so overall its a awsome card.
Single-9/10
In its own deck-10/10
staple
Dominate813
07-07-2006, 12:11 PM
Pretty good cards for the game right now 9/10
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