Dascove
05-29-2006, 09:13 PM
{Demonic Rebirth}
Trap
This card can only be activated when a monster on your side of the field is destroyed and sent to the graveyard. Add one of your removed from play fiend type monsters to your hand.
{Cycle of Hell}
Magic
Add two removed from play fiend type monsters to your graveyard. Draw one card from your deck.
{Infernal Jester}
Dark****
Fiend/Effect
1500/1200
If you control another face up fiend type monster you may destroy one magic or drap card on the field. You may only activate this effect once per turn, during your Main Phase.
{Demon Messanger}
Dark****
Fiend/Effect
1400/1100
When this card is destroyed as a result of battle you may special summon one fiend type monster with a defence of 1800 or less from your deck to the field in faceup attack or defence position.
Trap
This card can only be activated when a monster on your side of the field is destroyed and sent to the graveyard. Add one of your removed from play fiend type monsters to your hand.
{Cycle of Hell}
Magic
Add two removed from play fiend type monsters to your graveyard. Draw one card from your deck.
{Infernal Jester}
Dark****
Fiend/Effect
1500/1200
If you control another face up fiend type monster you may destroy one magic or drap card on the field. You may only activate this effect once per turn, during your Main Phase.
{Demon Messanger}
Dark****
Fiend/Effect
1400/1100
When this card is destroyed as a result of battle you may special summon one fiend type monster with a defence of 1800 or less from your deck to the field in faceup attack or defence position.