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Beast of Gilfer
05-27-2006, 12:25 PM
Sanctuary of Spirits
[Spell Card - Continuous]
This card cannot be destroyed or removed from the field. When this card is activated put one Spirit Counter on this card (Max 4). During each of your Standby phases put another Spirit Counter on this card. Discard this card from your hand to draw one card from your deck.

Spirit of the Bandit
Earth/Warrior/Spirit/3/1400 ATK/1200 DEF
Remove one Spirit Counter from a face-up "Sanctuary of Spirits" to normal summon this monster. If you normal summon this card in this way, this card acquires the following effects:
● When this card inflicts Battle Damage to your opponent’s Life Points, select 1 card from your opponent’s hand randomly and discard it to the Graveyard.
● Remove one Spirit Counter from a face up "Sanctuary of Spirits". You can remove this card from play until the End Phase of this turn. You can use this effect during either player's turn.

Spirit of the Warrior
Light/Warrior/Spirit/5/2300 ATK/1800 DEF
Remove two spirit counters from a face-up "Sanctuary of Spirits" to normal summon this monster (You do not need to sacrifice a monster). If you normal summon this card in this way, this card acquires the following effects:
● This card is unaffected by Spell cards.
● When this card destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent’s Life Points equal to the ATK of the destroyed monster.

Spirit of the Witch
Dark/Spellcaster/Spirit/4/1600 ATK/1800 DEF
Remove one spirit counter from a face-up "Sanctuary of Spirits" to normal summon this monster. If you normal summon this card in this way, this card acquires the following effect:
● As long as this card remains on the field, once per turn this card can negate the activation of a Spell or Trap card used by your opponent and destroy it.

Spirit of the Princess
Light/Spellcaster/Spirit/3/1300 ATK/800 DEF
Remove one spirit counter from a face-up "Sanctuary of Spirits" to normal summon (including flip summoned) this monster. If you normal summon this card in this way, this card acquires the one of the following effects:
● This monster is unaffected by Trap and Magic cards.
● This monster is cannot be destroyed as result of battle.

Spirit of the Doctor
Light/Warrior/Spirit/3/800 ATK/900 DEF
Remove one spirit counter from a face-up "Sanctuary of Spirits" to normal summon this monster. If you normal summon this card in this way, this card acquires one the following effects:
● Tribute face up this card to special summon one monster with spirit in its card name to your side of the field. That monster gets the effect enlisted on the card.
●Tribute this monster. Roll a dice, add that many Spirit Counters onto one face-up “Sanctuary of Spirit’s” on your side of the field. This effect can be activated on either players turn.

Spirit of the Murderer
Fire/Warrior/Spirit/6/2400 ATK/1900 DEF
Remove two spirit counter's from a face-up "Sanctuary of Spirits" to normal summon this monster(you do not need to sacrifice a monster). If you normal summon this card in this way, this card acquires the following effects:
● Once during each of your turns, you can destroy 1 face-up card on the field. If you activate this effect, this card cannot attack during this turn.
● Once per turn you may remove one monster from your graveyard to increase this monsters ATK by 500.

Spirit of the Monk
Water/Spellcaster/Spirit/4/1600 ATK/1200 DEF
Remove one Spirit Counter from a face-up "Sanctuary of Spirits" to normal summon this monster. If you normal Summon this card in this way, this card acquires the following effects:
● This monster can attack every monster on the field once.
● Once per turn you may destroy one face down monster on the field. If you activate this effect, this card cannot attack during this turn.

Spirit of the Guardian
Earth/Warrior/Spirit/4/1800 ATK/1900 DEF
Remove one Spirit Counter from a face-up "Sanctuary of Spirits" to normal summon this monster. If you normal summon this card in this way, this card acquires the following effects once each:
● When your opponent’s monster attacks a monster other than this card, negate the attack of that monster and increase your life points by an amount equal to the attacking monster's ATK.
● Choose one face-up monster on the field. That monster’s base ATK strength is halved until the end phase of the activated turn.


Spirit of the Devil
Light/Warrior/Spirit/8/2800 ATK/2500 DEF
Remove three spirit counter's from a face- up "Sanctuary of Spirits" to normal summon this monster(you do not need to sacrifice a monster). If you normal summon this card in this way, this card acquires the following effects:
● Remove all Spirit Counters from a face-up "Sanctuary of Spirit's" to destroy all monster cards on the field except this card.
● When this monster is destroyed draw as many cards from your deck equal to the number of spirit counters on a face-up “Sanctuary of Spirit’s” on your side of the field.

Spirit Magician
Light/Spellcaster/4/1400 ATK/1200 DEF
When this monster is normal summoned successfully and you have one "Sanctuary of Spirits" on the field destroy one Magic or trap card and increase this monsters attack equal to the number of "Spirit Counters" on the field x100.

Spirit Swordsman
Light/Spellcaster/4/1500 ATK/1200 DEF
When this monster is normal summoned successfully and you have one "Sanctuary of Spirits" on the field destroy one face-up monster on the field and increase this monsters attack equal to the number of "Spirit Counters" on the field x100.


Return to the flesh
[Spell Card - Quick play]
Special summon one spirit monster from your graveyard. You cannot summon another monster during the turn this card is activated.

Flute of Souls
[Spell Card]
Search your deck for one card with “Spirit” in its card name and add it to your hand. Shuffle your deck afterwards.

Spirit Jar
[Spell Card]
For every “Spirit Counter” on one “Sanctuary of the Spirit’s”, you can draw a card from your deck.

Soul Splice
[Trap Card]
Negate the attack of 1 of your opponent’s monsters and destroy that monster. Then you can place one “Spirit Counter” on a face-up “Sanctuary of fields”.

Sanctuary Key - Spirit Release
[Magic Card – Quick play]
You can only activate this card by removing a monster with “Spirit” in its name from your graveyard. Special summon a monster in your fusion deck with the removed monster’s name in their text. You can not summon a monster the turn this card is activated.

Purity Soul – Sanctuary Flux
[Trap Card]
After activation, this card is treated as an effect monster card (Light/Warrior/Spirit /5/ATK 1500 / DEF 1500), and is Special Summoned to your Monster Card Zone. (This card is also still treated as a Trap Card). The monster’s attack is increased by 500 x the number of spirit counter’s on one face-up “Sanctuary of Spirit’s” on your side of the field.


Released Warrior Spirit - Nazaire
Light/Warrior/fusion/Spirit/8/2800 ATK/2600 DEF
This card can only be fusion summoned by the effect of “Sanctuary Key - Spirit Release” and by removing one “Spirit of the Warrior” from your graveyard. As long as this card remains on the field, magic cards cannot be activated. When this monster attacks a monster with an attack that is greater than this card, that monster is destroyed instead. When this card destroys a monster and sends it to the Graveyard, inflict damage to your opponent’s Life Points equal to the ATK of the destroyed monster.

Released Bandit Spirit - Bakyuta
Earth/Warrior/fusion/Spirit/5/2300 ATK/1600 DEF
This card can only be fusion summoned by the effect of “Sanctuary Key - Spirit Release” and by removing one “Spirit of the Thief” from your graveyard. Remove one Spirit Counter from a face up "Sanctuary of Spirits". You can remove this card from play until the End Phase of this turn. You can use this effect during either player's turn. This monster can attack twice during the same battle phase.

Released Witch Spirit - Elleina
Dark/Spellcaster/fusion/Spirit/6/2500 ATK/2100 DEF
This card can only be fusion summoned by the effect of “Sanctuary Key - Spirit Release” and by removing one “Spirit of the Witch” from your graveyard. Once per turn this monster can negate the effect of a magic, trap or monster card.

Released Royal Spirit - Liliana
Light/Spellcaster/fusion/Spirit/5/2000 ATK/1800 DEF
This card can only be fusion summoned by the effect of “Sanctuary Key - Spirit Release” and by removing one “Spirit of the Princess” from your graveyard. When this monster is successfully summoned return one magic card from your graveyard back to your hand. When this monster inflicts damage to your opponent’s life points, draw one card.

Released Guardian Spirit - Idoin
Earth/Warrior/fusion/Spirit/7/2600 ATK/2400 DEF
This card can only be fusion summoned by the effect of “Sanctuary Key - Spirit Release” and by removing one “Spirit of the Guardian” from your graveyard. As long as this monster remains on the field all monsters on the field, all monster’s ATK and DEF are halved on your opponent’s side of the field.

Released Holy Spirit - Miruyoki
Water/Spellcaster/fusion/Spirit/7/2600 ATK/2000 DEF
This card can only be fusion summoned by the effect of “Sanctuary Key - Spirit Release” and by removing one “Spirit of the Monk” from your graveyard. When this monster is fusion summoned all monsters on your opponent’s side of the field are removed from play. When this monster is sent to the graveyard by the effect of a Trap card, return one monster with “Spirit” in their card name from your graveyard to your hand.

Released Murderous Spirit - Malyk
Fire/Warrior/fusion/Spirit/7/2800 ATK/2000 DEF
This card can only be fusion summoned by the effect of “Sanctuary Key - Spirit Release” and by removing one “Spirit of the Murder” from your graveyard. This monster is unaffected by Trap cards. When this monster attacks a monster, remove that monster immediately with this card’s effect without flipping it face-up or applying damage.

Released Healer Spirit - Daiokuji
Earth/Spellcaster/fusion/Spirit/7/1800 ATK/1000 DEF
This card can only be fusion summoned by the effect of “Sanctuary Key - Spirit Release” and by removing one “Spirit of the Doctor” from your graveyard. Tribute this monster to special summon as many monsters removed from play as you can until the end phase of the turn.

Released Apocalypse Spirit – Devil’s Son
Dark/Fiend/fusion/Spirit/7/3500 ATK/3000 DEF
This card can only be fusion summoned by the effect of “Sanctuary Key - Spirit Release” and by removing one “Spirit of the Pharaoh” from your graveyard. This monster can attack all monsters on the field at once. Damage this monster inflicts on your opponent is doubled.

God of Souls – Sanctuary Guardian Shinsou
Light/Angel/fusion/Spirit/10/3500 ATK/2800 DEF
This card can only be fusion summoned by the effect of “Sanctuary Key - Spirit Release” and by removing four monsters with Spirit in their card name and one "Spirit Swordsman" from your graveyard. For every monster with Spirit in their card name removed from play increase this cards attack by 300. When this card attacks destroy all cards on your opponents side of the field.

Goddess of Souls – Sanctuary Guardian Sakyura
Light/Angel/fusion/Spirit/9/3200 ATK/2300 DEF
This card can only be fusion summoned by the effect of “Sanctuary Key - Spirit Release” and by removing four monsters with Spirit in their card name and one "Spirit Magician" from your graveyard. For every monster with Spirit in their card name removed from play increase this cards attack by 200. When this card is successfully fusion summoned both players discard remove their hands from play.

barell dragon
06-13-2006, 09:25 PM
Wierd cards. I like um.