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05-26-2006, 05:12 PM
Hi everybody. I have created my own booster of 40 cards based off of the Golden Sun GBA games. Let me know how I did! If you have played either Golden Sun game I encourage you to r/f, but you can still r/f if you haven’t played you can still r/f. Instead of Ultimate Rares, I have done Secret Rares like the ones before AST.
“Golden Sun” [GLS]
2 Secret Rares
4 Ultra Rares
6 Super Rares
8 Rares
22 Commons
000 – Deadbeard [Secret Rare]
001 – Isaac [Rare]
002 – Garet [Rare]
003 – Ivan
004 – Mia
005 – Felix [Rare]
006 – Jenna
007 – Sheba
008 – Piers [Rare]
009 – Saturos
010 – Menardi
011 – Karst
012 – Agatio
013 – Alex [Ultra Rare]
014 – Fusion Dragon [Super Rare]
015 – Doom Dragon [Ultra Rare]
016 – The Wise One [Ultra Rare]
017 – An Impossible Task
018 – The Elemental Beacons
019 – Lemuria
020 – Mt. Aleph [Super Rare]
021 – The Sol Blade [Super Rare]
022 – Iris [Ultra Rare]
023 – Venus Djinni [Rare]
024 – Mars Djinni [Rare]
025 – Mercury Djinni [Rare]
026 – Jupiter Djinni [Rare]
027 – The Trident of Ankohl
028 – Water of Life
029 – Colosso [Super Rare]
030 – Crossbone Isle
031 – Curse
032 – Sand
033 – Parch
034 – Reveal
035 – Blaze
036 – Avalanche
037 – Meeting with King Hydros [Super Rare]
038 – Briggs
039 – Tomegatherican [Super Rare]
040 – The Great Gabomba
041 – Lamakan Desert [Secret Rare]
Deadbeard [GLS-EN000]
DARK/Fiend/Effect
9*
“This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of ‘Crossbone Isle’. This card cannot be destroyed as a result of battle. This card is unaffected by monster effects. While this card and ‘Crossbone Isle’ are face-up on your side of the field, inflict 500 points of damage to your opponent’s Life Points each time your draw.”
ATK/3200 DEF/3000
Isaac [GLS-EN001]
EARTH/Warrior/Effect
5*
“When this card attacks, you can increase its ATK by 200 for each EARTH monster in your hand during the Damage Step.”
ATK/2200 DEF/1500
Garet [GLS-EN002]
FIRE/Warrior/Effect
5*
“This cards ATK is increased by 100 for each card in your hand.”
ATK/1900 DEF/1800
Ivan [GLS-EN003]
WIND/Warrior/Effect
4*
“When this card attacks your opponent’s Life Points directly, increase the ATK of all monsters on your side of the field by 500 until the end of the turn.”
ATK/1800 DEF/800
Mia [GLS-EN004]
WATER/Spellcaster/Effect
4*
“As long as this card remains face-up on the field, all Effect damage you take becomes 0.”
ATK/1500 DEF/2000
Felix [GLS-EN005]
EARTH/Warrior/Effect
5*
“This card gains an additional 300 ATK and DEF points for each Equip Card equipped to it.”
ATK/2200 DEF/1700
Jenna [GLS-EN006]
FIRE/Spellcaster/Effect
4*
“When this card battles with a WATER monster, increase this card’s ATK by 1000 until the end of the turn.”
ATK/1700 DEF/1700
Sheba [GLS-EN007]
WIND/Spellcaster/Effect
4*
“This cards ATK permanently increases by 300 each time it attacks your opponent directly.”
ATK/1500 DEF/1000
Piers [GLS-EN008]
WATER/Warrior/Effect
5*
“This card cannot be attacked or affected by Traps if ‘Lemuria’ is on the field.”
ATK/2200 DEF/1600
Saturos [GLS-EN009]
FIRE/Warrior/Effect
6*
“This cards ATK and DEF are increased by 500 if ‘Menardi’ is face-up on the field.”
ATK/2500 DEF/1500
Menardi [GLS-EN010]
FIRE/Spellcaster/Effect
5*
“If ‘Saturos’ is face-up on your side of the field, this card is unaffected by your opponent’s Spell cards.”
ATK/2000 DEF/1800
Karst [GLS-EN011]
FIRE/Warrior/Effect
5*
“This card cannot be attacked if ‘Agatio’ is face-up on your side of the field.”
ATK/2200 DEF/1700
Agatio [GLS-EN012]
FIRE/Warrior/Effect
6*
“This card cannot be attacked if ‘Karst’ is face-up on your side of the field.”
ATK/2500 DEF/2000
Alex [GLS-EN013]
WATER/Spellcaster/Effect
10*
“This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of ‘The Elemental Beacons’. This card cannot be destroyed as a result of battle, and is unaffected by your opponent’s Traps and monster effects. This card gains 700 ATK points if ‘Mt. Aleph’ is face-up on the field.”
ATK/4000 DEF/4000
Fusion Dragon [GLS-EN014]
FIRE/Dragon/Fusion/Effect
8*
“Saturos” + “Menardi”
“This card can only be Special Summoned by Fusion Summon, and only with the above Fusion-Material Monsters. This cards ATK and DEF are equal to the combined ATK and DEF of the Fusion-Material Monsters used.”
ATK/ ? DEF/ ?
Doom Dragon [GLS-EN015]
DARK/Dragon/Effect
9*
“This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of ‘The Wise One’. When this card is Special Summoned, roll 1 six-sided die. This cards original ATK and DEF are equal to the number rolled x1000.”
ATK/ ? DEF/ ?
The Wise One [GLS-EN016]
LIGHT/Fairy/Effect
1*
“This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of ‘An Impossible Task’. When this card is Special Summoned, you can destroy all Spell and Traps on your side of the field to Special Summon 1 ‘Doom Dragon’ from your Deck or Graveyard.”
ATK/0 DEF/5000
An Impossible Task [GLS-EN017]
Continuous Spell
“To activate this card you must discard your entire hand. When you activate ‘The Elemental Beacons’, this card is destroyed. When this card is destroyed in this way, you can Special Summon 1 ‘The Wise One’ from your Deck.”
The Elemental Beacons [GLS-EN018]
Normal Spell
“You can only activate this card if you control a face-up ‘An Impossible Task’. Discard 3 cards from your hand to Special Summon 1 ‘Alex’ from your hand or Deck.”
Lemuria [GLS-EN019]
Field Spell
“Increase the ATK and DEF of all WATER monsters on the field by 300 points. Increase the ATK of all ‘Piers’ on the field by an additional 300 points.”
Mt. Aleph [GLS-EN020]
Field Spell
“Increase the ATK of all WIND, WATER, FIRE and EARTH monsters on the field by 300. When ‘The Wise One’ is summoned, destroy all face-up ‘Alex’ cards on the field.”
The Sol Blade [GLS-EN021]
Equip Spell
“This card can only be equipped to ‘Isaac’ or ‘Felix’. Increase the attack of the equipped monster by 800. When the equipped monster attacks, roll 1 six-sided die. If the result is 2 or 5, inflict 1000 points of damage to your opponent’s Life Points.”
Iris [GLS-EN022]
Normal Spell
“You can only activate this card when there is 1 ‘Venus Djinni’, ‘Mars Djinni’, ‘Mercury Djinni’, and ‘Jupiter Djinni’ in your Graveyard. Remove from play this card and the above-mentioned cards. You can then select and activate one of the following effects:
1) Your monsters are not destroyed as a result of battle.
2) Destroy all monsters on your opponent’s side of the field.”
Venus Djinni [GLS-EN023]
Quick-Play Spell
“Select 1 EARTH monster on your side of the field to activate this card. The selected monster is not destroyed as a result of battle.”
Mars Djinni [GLS-EN024]
Quick-Play Spell
“Select 1 FIRE monster on your side of the field to activate this card. Increase the selected monster’s ATK by 800 until the end of the turn.”
Mercury Djinni [GLS-EN025]
Quick-Play Spell
“Select 1 WATER monster on your side of the field to activate this card. The selected monster is unaffected by your opponent’s monster effects.”
Jupiter Djinni [GLS-EN026]
Quick-Play Spell
“Select 1 WIND monster on your side of the field to activate this card. The selected monster can attack twice this turn.”
The Trident of Ankohl [GLS-EN027]
Equip Spell
“Increase the equipped monster’s ATK by 500. This card is unaffected by the effects of Spell and monster cards.”
Water of Life [GLS-EN028]
Normal Spell
“Pay 600 Life Points. Special Summon 1 Level 5 or lower monster from your Graveyard. Decrease that monster’s ATK and DEF by 200.”
Colosso [GLS-EN029]
Continuous Spell
“Pay 800 Life Points to activate this card. Your opponent cannot summon Warrior-type monsters Level 3 or lower. When you summon ‘Isaac’, destroy this card and 1 card on your opponent’s side of the field.”
Crossbone Isle [GLS-EN030]
Field Spell
“Your monsters are unaffected by your opponent’s monster effects. When you have no monsters on the field, you can pay 1000 Life Points to Special Summon 1 ‘Deadbeard’ from your hand, Deck or Graveyard. You can only use this effect once per ‘Crossbone Isle’ card.”
Curse [GLS-EN031]
Continuous Trap
“The monster on your opponent’s side of the field with the highest ATK cannot attack.”
Sand [GLS-EN032]
Normal Trap
“Pay 1500 Life Points. Select 1 ‘Felix’ on your side of the field. That card can attack your opponent’s Life Points directly this turn.”
Parch [GLS-EN033]
Normal Trap
“Select 1 ‘Piers’ on your side of the field. When the selected monster attacks this turn, you can destroy 1 face-down Spell or Trap on your opponent’s side of the field.”
Reveal [GLS-EN034]
Normal Trap
“Select 1 ‘Sheba’ or ‘Ivan’ on your side of the field. When that cards Battle Position is changed this turn, you can look at your opponent’s hand and all set cards on his/her side of the field.”
Blaze [GLS-EN035]
Normal Trap
“Select 1 ‘Jenna’ on your side of the field. When the selected monster destroys a monster as a result of battle this turn, inflict 800 points of damage to your opponent’s Life Points.”
Avalanche [GLS-EN036]
Counter Trap
“When a monster on your opponent’s side of the field attacks, you can tribute 1 ‘Felix’ on your side of the field to destroy the attacking monster.”
Meeting with King Hydros [GLS-EN037]
Continuous Trap
“Remove from play 1 ‘Piers’ on your side of the field to activate this card. When all monsters on your side of the field are destroyed, Special Summon the selected ‘Piers’ and destroy up to 2 monsters on your opponent’s side of the field.”
Briggs [GLS-EN038]
Normal Trap
“This card can only be activated during the Battle Phase. Select 1 monster on your opponent’s side of the field and 1 monster on your side of the field. The selected monsters must battle each other this turn. The monster(s) that remain(s) on the field after the battle are changed to Defense Position at the end of the turn, and cannot change their Battle Position, except with a card effect.”
Tomegatherican [GLS-EN039]
Counter Trap
“When your opponent activates a Quick-Play Spell card, you can negate the effect and destroy it. This card then becomes an Equip card and is equipped to one of your DARK monsters on the field. The equipped monster increases its ATK by 800. When this card is destroyed by a card effect, both players discard 1 card from their hands.”
The Great Gabomba [GLS-EN040]
Continuous Trap
“While ‘Tomegatherican’ is on the field, your opponent cannot activate an effect that would include discarding from a players hand.”
Lamakan Desert [GLS-EN041]
Field Spell
“As long as this card remains face-up on the field, a monster is destroyed at the 2cd End Phase after it was Normal Summoned or Flip Summoned. When monsters are destroyed this way, the controller of this card gains 500 Life Points. This card is unaffected by monster effects.”
“Golden Sun” [GLS]
2 Secret Rares
4 Ultra Rares
6 Super Rares
8 Rares
22 Commons
000 – Deadbeard [Secret Rare]
001 – Isaac [Rare]
002 – Garet [Rare]
003 – Ivan
004 – Mia
005 – Felix [Rare]
006 – Jenna
007 – Sheba
008 – Piers [Rare]
009 – Saturos
010 – Menardi
011 – Karst
012 – Agatio
013 – Alex [Ultra Rare]
014 – Fusion Dragon [Super Rare]
015 – Doom Dragon [Ultra Rare]
016 – The Wise One [Ultra Rare]
017 – An Impossible Task
018 – The Elemental Beacons
019 – Lemuria
020 – Mt. Aleph [Super Rare]
021 – The Sol Blade [Super Rare]
022 – Iris [Ultra Rare]
023 – Venus Djinni [Rare]
024 – Mars Djinni [Rare]
025 – Mercury Djinni [Rare]
026 – Jupiter Djinni [Rare]
027 – The Trident of Ankohl
028 – Water of Life
029 – Colosso [Super Rare]
030 – Crossbone Isle
031 – Curse
032 – Sand
033 – Parch
034 – Reveal
035 – Blaze
036 – Avalanche
037 – Meeting with King Hydros [Super Rare]
038 – Briggs
039 – Tomegatherican [Super Rare]
040 – The Great Gabomba
041 – Lamakan Desert [Secret Rare]
Deadbeard [GLS-EN000]
DARK/Fiend/Effect
9*
“This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of ‘Crossbone Isle’. This card cannot be destroyed as a result of battle. This card is unaffected by monster effects. While this card and ‘Crossbone Isle’ are face-up on your side of the field, inflict 500 points of damage to your opponent’s Life Points each time your draw.”
ATK/3200 DEF/3000
Isaac [GLS-EN001]
EARTH/Warrior/Effect
5*
“When this card attacks, you can increase its ATK by 200 for each EARTH monster in your hand during the Damage Step.”
ATK/2200 DEF/1500
Garet [GLS-EN002]
FIRE/Warrior/Effect
5*
“This cards ATK is increased by 100 for each card in your hand.”
ATK/1900 DEF/1800
Ivan [GLS-EN003]
WIND/Warrior/Effect
4*
“When this card attacks your opponent’s Life Points directly, increase the ATK of all monsters on your side of the field by 500 until the end of the turn.”
ATK/1800 DEF/800
Mia [GLS-EN004]
WATER/Spellcaster/Effect
4*
“As long as this card remains face-up on the field, all Effect damage you take becomes 0.”
ATK/1500 DEF/2000
Felix [GLS-EN005]
EARTH/Warrior/Effect
5*
“This card gains an additional 300 ATK and DEF points for each Equip Card equipped to it.”
ATK/2200 DEF/1700
Jenna [GLS-EN006]
FIRE/Spellcaster/Effect
4*
“When this card battles with a WATER monster, increase this card’s ATK by 1000 until the end of the turn.”
ATK/1700 DEF/1700
Sheba [GLS-EN007]
WIND/Spellcaster/Effect
4*
“This cards ATK permanently increases by 300 each time it attacks your opponent directly.”
ATK/1500 DEF/1000
Piers [GLS-EN008]
WATER/Warrior/Effect
5*
“This card cannot be attacked or affected by Traps if ‘Lemuria’ is on the field.”
ATK/2200 DEF/1600
Saturos [GLS-EN009]
FIRE/Warrior/Effect
6*
“This cards ATK and DEF are increased by 500 if ‘Menardi’ is face-up on the field.”
ATK/2500 DEF/1500
Menardi [GLS-EN010]
FIRE/Spellcaster/Effect
5*
“If ‘Saturos’ is face-up on your side of the field, this card is unaffected by your opponent’s Spell cards.”
ATK/2000 DEF/1800
Karst [GLS-EN011]
FIRE/Warrior/Effect
5*
“This card cannot be attacked if ‘Agatio’ is face-up on your side of the field.”
ATK/2200 DEF/1700
Agatio [GLS-EN012]
FIRE/Warrior/Effect
6*
“This card cannot be attacked if ‘Karst’ is face-up on your side of the field.”
ATK/2500 DEF/2000
Alex [GLS-EN013]
WATER/Spellcaster/Effect
10*
“This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of ‘The Elemental Beacons’. This card cannot be destroyed as a result of battle, and is unaffected by your opponent’s Traps and monster effects. This card gains 700 ATK points if ‘Mt. Aleph’ is face-up on the field.”
ATK/4000 DEF/4000
Fusion Dragon [GLS-EN014]
FIRE/Dragon/Fusion/Effect
8*
“Saturos” + “Menardi”
“This card can only be Special Summoned by Fusion Summon, and only with the above Fusion-Material Monsters. This cards ATK and DEF are equal to the combined ATK and DEF of the Fusion-Material Monsters used.”
ATK/ ? DEF/ ?
Doom Dragon [GLS-EN015]
DARK/Dragon/Effect
9*
“This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of ‘The Wise One’. When this card is Special Summoned, roll 1 six-sided die. This cards original ATK and DEF are equal to the number rolled x1000.”
ATK/ ? DEF/ ?
The Wise One [GLS-EN016]
LIGHT/Fairy/Effect
1*
“This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of ‘An Impossible Task’. When this card is Special Summoned, you can destroy all Spell and Traps on your side of the field to Special Summon 1 ‘Doom Dragon’ from your Deck or Graveyard.”
ATK/0 DEF/5000
An Impossible Task [GLS-EN017]
Continuous Spell
“To activate this card you must discard your entire hand. When you activate ‘The Elemental Beacons’, this card is destroyed. When this card is destroyed in this way, you can Special Summon 1 ‘The Wise One’ from your Deck.”
The Elemental Beacons [GLS-EN018]
Normal Spell
“You can only activate this card if you control a face-up ‘An Impossible Task’. Discard 3 cards from your hand to Special Summon 1 ‘Alex’ from your hand or Deck.”
Lemuria [GLS-EN019]
Field Spell
“Increase the ATK and DEF of all WATER monsters on the field by 300 points. Increase the ATK of all ‘Piers’ on the field by an additional 300 points.”
Mt. Aleph [GLS-EN020]
Field Spell
“Increase the ATK of all WIND, WATER, FIRE and EARTH monsters on the field by 300. When ‘The Wise One’ is summoned, destroy all face-up ‘Alex’ cards on the field.”
The Sol Blade [GLS-EN021]
Equip Spell
“This card can only be equipped to ‘Isaac’ or ‘Felix’. Increase the attack of the equipped monster by 800. When the equipped monster attacks, roll 1 six-sided die. If the result is 2 or 5, inflict 1000 points of damage to your opponent’s Life Points.”
Iris [GLS-EN022]
Normal Spell
“You can only activate this card when there is 1 ‘Venus Djinni’, ‘Mars Djinni’, ‘Mercury Djinni’, and ‘Jupiter Djinni’ in your Graveyard. Remove from play this card and the above-mentioned cards. You can then select and activate one of the following effects:
1) Your monsters are not destroyed as a result of battle.
2) Destroy all monsters on your opponent’s side of the field.”
Venus Djinni [GLS-EN023]
Quick-Play Spell
“Select 1 EARTH monster on your side of the field to activate this card. The selected monster is not destroyed as a result of battle.”
Mars Djinni [GLS-EN024]
Quick-Play Spell
“Select 1 FIRE monster on your side of the field to activate this card. Increase the selected monster’s ATK by 800 until the end of the turn.”
Mercury Djinni [GLS-EN025]
Quick-Play Spell
“Select 1 WATER monster on your side of the field to activate this card. The selected monster is unaffected by your opponent’s monster effects.”
Jupiter Djinni [GLS-EN026]
Quick-Play Spell
“Select 1 WIND monster on your side of the field to activate this card. The selected monster can attack twice this turn.”
The Trident of Ankohl [GLS-EN027]
Equip Spell
“Increase the equipped monster’s ATK by 500. This card is unaffected by the effects of Spell and monster cards.”
Water of Life [GLS-EN028]
Normal Spell
“Pay 600 Life Points. Special Summon 1 Level 5 or lower monster from your Graveyard. Decrease that monster’s ATK and DEF by 200.”
Colosso [GLS-EN029]
Continuous Spell
“Pay 800 Life Points to activate this card. Your opponent cannot summon Warrior-type monsters Level 3 or lower. When you summon ‘Isaac’, destroy this card and 1 card on your opponent’s side of the field.”
Crossbone Isle [GLS-EN030]
Field Spell
“Your monsters are unaffected by your opponent’s monster effects. When you have no monsters on the field, you can pay 1000 Life Points to Special Summon 1 ‘Deadbeard’ from your hand, Deck or Graveyard. You can only use this effect once per ‘Crossbone Isle’ card.”
Curse [GLS-EN031]
Continuous Trap
“The monster on your opponent’s side of the field with the highest ATK cannot attack.”
Sand [GLS-EN032]
Normal Trap
“Pay 1500 Life Points. Select 1 ‘Felix’ on your side of the field. That card can attack your opponent’s Life Points directly this turn.”
Parch [GLS-EN033]
Normal Trap
“Select 1 ‘Piers’ on your side of the field. When the selected monster attacks this turn, you can destroy 1 face-down Spell or Trap on your opponent’s side of the field.”
Reveal [GLS-EN034]
Normal Trap
“Select 1 ‘Sheba’ or ‘Ivan’ on your side of the field. When that cards Battle Position is changed this turn, you can look at your opponent’s hand and all set cards on his/her side of the field.”
Blaze [GLS-EN035]
Normal Trap
“Select 1 ‘Jenna’ on your side of the field. When the selected monster destroys a monster as a result of battle this turn, inflict 800 points of damage to your opponent’s Life Points.”
Avalanche [GLS-EN036]
Counter Trap
“When a monster on your opponent’s side of the field attacks, you can tribute 1 ‘Felix’ on your side of the field to destroy the attacking monster.”
Meeting with King Hydros [GLS-EN037]
Continuous Trap
“Remove from play 1 ‘Piers’ on your side of the field to activate this card. When all monsters on your side of the field are destroyed, Special Summon the selected ‘Piers’ and destroy up to 2 monsters on your opponent’s side of the field.”
Briggs [GLS-EN038]
Normal Trap
“This card can only be activated during the Battle Phase. Select 1 monster on your opponent’s side of the field and 1 monster on your side of the field. The selected monsters must battle each other this turn. The monster(s) that remain(s) on the field after the battle are changed to Defense Position at the end of the turn, and cannot change their Battle Position, except with a card effect.”
Tomegatherican [GLS-EN039]
Counter Trap
“When your opponent activates a Quick-Play Spell card, you can negate the effect and destroy it. This card then becomes an Equip card and is equipped to one of your DARK monsters on the field. The equipped monster increases its ATK by 800. When this card is destroyed by a card effect, both players discard 1 card from their hands.”
The Great Gabomba [GLS-EN040]
Continuous Trap
“While ‘Tomegatherican’ is on the field, your opponent cannot activate an effect that would include discarding from a players hand.”
Lamakan Desert [GLS-EN041]
Field Spell
“As long as this card remains face-up on the field, a monster is destroyed at the 2cd End Phase after it was Normal Summoned or Flip Summoned. When monsters are destroyed this way, the controller of this card gains 500 Life Points. This card is unaffected by monster effects.”