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Necros
05-19-2006, 10:46 AM
I built this deck last night because I didn't like how my friend played him and wanted to show him up a bit. The only problem I can see with it sofar is it has no straight removal other than burn so I'll add that to the sideboard. Also if you have ideas for that please feel free to comment on it. Here it is.

[22] Lands
[07] Swamp
[07] Mountain
[04] Blood Crypt
[04] Sulfurous Springs

[22] Creatures
[03] Lyzolda, the Blood Witch
[04] Crypt Champion
[03] Mindslicer
[03] Rakdos Augermage
[03] Jagged Poppet
[04] Bob
[02] Avatar of Discord

[16] Other
[04] Seal of Fire
[03] Infernal Tutor
[04] Shock
[04] Char
[01] Open Slot

[15] Sideboard
[15] Open Slots

DukeDevlin
05-19-2006, 11:29 AM
-1 open slot
+1 hit/run (though with bob this will hurt you)

sideboard
+4 cruel edict
+4 wrecking ball
+4 demonfire (or fireball if that's even legal)
+3 Phrexian Arena (take bout bobs if spells are hurting you)

Necros
05-19-2006, 12:24 PM
-1 open slot
+1 hit/run (though with bob this will hurt you)


I dont wanna run a 1 of specially when its that risky. If anything I'll up something. Maybe the Guild Hall lands? Is it any good?

Sideboard looks good though. Ill try it out.

dwarven_anarchist
05-19-2006, 01:52 PM
Maybe another Augermage?

Worlock
05-19-2006, 02:07 PM
Cool build.

The seals and the chars are a must. But, you also run Shocks. What about watchwolfs and Kird Apes? Will you waste a char on them or else use a shock and a seal? That is a two for one not in your favor. If you want to keep the high burn suite perhaps replacing the shocks with volcanic hammer or Last Gasp will help the WG and RG matchups.

Regarding the guild land, I think you have enough lands in your deck (22 is good), so I wouldn't use the open slot for the guild land. If you wanna run the guild land, run one and take out a mountain or swamp.

Some SB suggestions:
Cranial Extraction vs. combo
Pithing Needle vs. Heartbeat
Jitte vs. aggro jitte wielders
Delerium Skeins vs. card drawers
Demonfire (plays well with hellbent)
Stone Rain/Wrecking Ball vs. Vitu Ghazi

Good Luck
Playing UR WildTron @ Regionals

Necros
05-20-2006, 03:08 AM
Cool build.

The seals and the chars are a must. But, you also run Shocks. What about watchwolfs and Kird Apes? Will you waste a char on them or else use a shock and a seal? That is a two for one not in your favor. If you want to keep the high burn suite perhaps replacing the shocks with volcanic hammer or Last Gasp will help the WG and RG matchups.

Regarding the guild land, I think you have enough lands in your deck (22 is good), so I wouldn't use the open slot for the guild land. If you wanna run the guild land, run one and take out a mountain or swamp.

Some SB suggestions:
Cranial Extraction vs. combo
Pithing Needle vs. Heartbeat
Jitte vs. aggro jitte wielders
Delerium Skeins vs. card drawers
Demonfire (plays well with hellbent)
Stone Rain/Wrecking Ball vs. Vitu Ghazi

Good Luck
Playing UR WildTron @ Regionals


At the moment the only 2 decks Im playing against are another Rakdos deck and a BUG deck, so I really dont have to worry much about wasting the char, though I see where youre coming from. I'll change it up a bit and get change the deck list. Thanks for the advice.

sainkaa
05-21-2006, 02:30 AM
good deck i think.. blood witch is a game winner IMO... maybe add in some of those new rats.. that make them discard then lose life (sry i forget name)

flames of the blood hand or some kind of shock would be decent if not good in the open spot.. maybe try last gasp sense its extremely good...


and i like how that kid stole your deck LOL

plz r/f my g/r/b in siggy

Hazen
05-21-2006, 09:34 AM
if you start playing against zoo, or other decks heavy with 3 toughness creatures drop the shocks for last gasps.