Warakia
05-15-2006, 09:54 PM
Anti-Soul Thesis
Magic/Quick-play
For the remainder of the turn all cards sent to the graveyard are instead returned to the owners decks, the deck is then shuffled.
THAT MAN
Trap
You may activate this card when there are no monsters on your side of the field and your opponent attacks your life points directly. Place one "Nemesis token" on the field [ DARK/Warrior/10/5000/5000 ]. This token may not attack, change positions, or be tributed, and is destroyed at the end phase of the turn.
Memory Transplant
Trap
You may activate this card when the top card of your graveyard is a monster card, remove the card from play. Select one face up monster on the field. That monster attack, defense, and level become that of the removed monster.
Calling Magic of the Lord of Time
Magic/Quick-play
Move the turn count ahead by one turn for each face-up magic card on the field.
Judgement Type - 4
Trap
Remove a number of magic or trap cards equal to the level of a monster on the field and destroy it. Your opponent takes damage equal to 100x the level of the destroyed monster.
Ballroom Disaster
Trap
Send all cards that change there battle positions during this turn back to there owners hands.
Finger Budding
Trap
Until the end of the turn this card is activated draw 3 cards from your deck each time a card in your hand is discarded by a card effect activated by your opponent.
Selective Truth
Magic
Toss a coin and call it.
- If you call correct this card is immediatly added to your opponents hand and activated as there card effect.
- If you call it wrong send 2 cards from your hand to the graveyard.
Magic/Quick-play
For the remainder of the turn all cards sent to the graveyard are instead returned to the owners decks, the deck is then shuffled.
THAT MAN
Trap
You may activate this card when there are no monsters on your side of the field and your opponent attacks your life points directly. Place one "Nemesis token" on the field [ DARK/Warrior/10/5000/5000 ]. This token may not attack, change positions, or be tributed, and is destroyed at the end phase of the turn.
Memory Transplant
Trap
You may activate this card when the top card of your graveyard is a monster card, remove the card from play. Select one face up monster on the field. That monster attack, defense, and level become that of the removed monster.
Calling Magic of the Lord of Time
Magic/Quick-play
Move the turn count ahead by one turn for each face-up magic card on the field.
Judgement Type - 4
Trap
Remove a number of magic or trap cards equal to the level of a monster on the field and destroy it. Your opponent takes damage equal to 100x the level of the destroyed monster.
Ballroom Disaster
Trap
Send all cards that change there battle positions during this turn back to there owners hands.
Finger Budding
Trap
Until the end of the turn this card is activated draw 3 cards from your deck each time a card in your hand is discarded by a card effect activated by your opponent.
Selective Truth
Magic
Toss a coin and call it.
- If you call correct this card is immediatly added to your opponents hand and activated as there card effect.
- If you call it wrong send 2 cards from your hand to the graveyard.