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View Full Version : Vaguely Original. =/


Coryace
02-01-2004, 03:33 PM
Hey, this is another thing that I think MeTas fairly well. It's based on Hanni's Mewchu build, so direct your props accordingly.

Pokemon:
4 Cleffa
2 Tyrogue
2 Psyduck (Fossil)
2 Golduck (Sandstorm)
2 Mewtwo ex
2 Magby

Energy:
4 Psychic
4 Rainbow
2 Recycle
1 Water

Trainers:
4 Oak
4 Computer Search
4 Item Finder
3 SER
3 Lass
2 Misty's Wrath
2 Focus Band
2 RSA
2 Energy Removal
2 Pluspower
2 Mr. Briney's Compassion
1 Gust of Wind
1 Double Gust
1 Resistance Gym
1 Chaos Gym
1 Town Volunteers

So, yeah, Golduck is a nice two for 70 against anything with special energy...that's most of the metagame. Classic Sponge strategy takes care of anything else, including Plasma or anything other Lightning stuff that gets played. Confusion and Chaos Gym along with RSA/Lass provides relatively good board control. Magby/Focus Band hurts Purple Haze and most other things running powers. Four Cleffa makes it darn likely you'll open with one, protecting against Cleffa/Lass. The high draw power also gives you a reasonable chance of recovering. Briney's Compassion can act as Switch or healing. If your opponent doesn't draw a Cleffa, you can Headahce with Psyduck while getting set up. Once you're ready to retreat for Mewtwo ex or evolve to Golduck, Lass to rid them of the Trainers they've been drawing while you were using Headache.

The Energy seems a little iffy, but 4 Rainbow should make it work. That's like going 6/3 on Psy/Water, which sounds reasonable, except more versatile.

Fix. Now. =x

-_DLD_-
02-01-2004, 07:09 PM
Either go 1 Magby/1 Pichu, or playtest to see which one is better. As for major fixes, try -2 RSA, -1 Briney, +1 Scoop, +1 Water Energy, +1 Psychic Energy, but if you think your Energy count is phine as it is, try adding in 2 IOR, since that will make the deck almost exactly the same as InSaNiTy, just less Trainers.... Hope that helped a bit... oh, as for the name, call it something like Dangeresque... it sounds sorta cool and original... oh well. TTYL

~DLD

Hanni
02-01-2004, 09:06 PM
I like the deck. I think it's got a good build to it. I have a few personal changes but like I said, they are personal.

GGA is better than Magby against any non-Slowking based deck. I'd suggest using 1 GGA for those decks and not even considering Magby in a game against a non-Slowking deck. Against Slowking, Magby works fine. Personally, I like Pichu because he keeps the aggressiveness going instead of stopping to try to gain control and then go on the aggressive. Basically, Magby is Control and Pichu is Beatdown. I personally side with Beatdown in the scenario of Pichu over Magby, thus why my deck is Mewchu and not Mewby. It's your call though, I just think Pichu is more consistent and reliable. Magby requires you Eeeeek prior or have a good hand currently and that you can set-up within one turn which, IMO, requires too much work and a little more luck than I care for. Your call though.

Like said above, Magby is a waste of a turn against a non-Slowking deck and you should use GGA instead. Pichu works well against non-Slowking decks AND Slowking decks. If Psyduck/Mewtwo ex is taken out of commission, Pichu can continue the damage flow while you reset your set-up and can be abused even further if you use him AND GGA.

Basically:

-2 Magby
+2 Pichu

...and then figure a way to work in 1 GGA.

You don't need those fixes for the deck to be pwnage but I like them better personally.

GGA = Goop Gas Attack ...for those who may not know.

Enjoy.

Coryace
02-02-2004, 05:05 PM
Tony, I'm definately going to 1/1 on Scoop/Briney. Good call. I think the RSA is worth getting a little sketchy on the energy though, but I'll playtest.

Hanni, I'm running Magby because Golduck has a PokePower and against a lot of things I'm going to want to have the thing out. I guess it's possible to Scoop/Briney him out of there and then Pichu, so I'll think about it. However, I don't want to have to flip for Briney against Slowking in order to use my Pichu. I dunno, I'll playtest. Thanks for the fix and the compliments.

Polalion
02-03-2004, 02:56 AM
I've always wanted to build a deck that uses Headache, which IMO, is the best disruption attack in the current Unlimited environment. Mewchu(or many deck types in that matter) runs somewhere around 40 Trainers, and Psyduck blocks all Trainers, which is even better than Slowking or Chaos Gym even though it ends your turn.

As Cory said, if your opponent doesn't draw Cleffas(or couldn't anytime soon)... Good game. :D