Coryace
02-01-2004, 03:33 PM
Hey, this is another thing that I think MeTas fairly well. It's based on Hanni's Mewchu build, so direct your props accordingly.
Pokemon:
4 Cleffa
2 Tyrogue
2 Psyduck (Fossil)
2 Golduck (Sandstorm)
2 Mewtwo ex
2 Magby
Energy:
4 Psychic
4 Rainbow
2 Recycle
1 Water
Trainers:
4 Oak
4 Computer Search
4 Item Finder
3 SER
3 Lass
2 Misty's Wrath
2 Focus Band
2 RSA
2 Energy Removal
2 Pluspower
2 Mr. Briney's Compassion
1 Gust of Wind
1 Double Gust
1 Resistance Gym
1 Chaos Gym
1 Town Volunteers
So, yeah, Golduck is a nice two for 70 against anything with special energy...that's most of the metagame. Classic Sponge strategy takes care of anything else, including Plasma or anything other Lightning stuff that gets played. Confusion and Chaos Gym along with RSA/Lass provides relatively good board control. Magby/Focus Band hurts Purple Haze and most other things running powers. Four Cleffa makes it darn likely you'll open with one, protecting against Cleffa/Lass. The high draw power also gives you a reasonable chance of recovering. Briney's Compassion can act as Switch or healing. If your opponent doesn't draw a Cleffa, you can Headahce with Psyduck while getting set up. Once you're ready to retreat for Mewtwo ex or evolve to Golduck, Lass to rid them of the Trainers they've been drawing while you were using Headache.
The Energy seems a little iffy, but 4 Rainbow should make it work. That's like going 6/3 on Psy/Water, which sounds reasonable, except more versatile.
Fix. Now. =x
Pokemon:
4 Cleffa
2 Tyrogue
2 Psyduck (Fossil)
2 Golduck (Sandstorm)
2 Mewtwo ex
2 Magby
Energy:
4 Psychic
4 Rainbow
2 Recycle
1 Water
Trainers:
4 Oak
4 Computer Search
4 Item Finder
3 SER
3 Lass
2 Misty's Wrath
2 Focus Band
2 RSA
2 Energy Removal
2 Pluspower
2 Mr. Briney's Compassion
1 Gust of Wind
1 Double Gust
1 Resistance Gym
1 Chaos Gym
1 Town Volunteers
So, yeah, Golduck is a nice two for 70 against anything with special energy...that's most of the metagame. Classic Sponge strategy takes care of anything else, including Plasma or anything other Lightning stuff that gets played. Confusion and Chaos Gym along with RSA/Lass provides relatively good board control. Magby/Focus Band hurts Purple Haze and most other things running powers. Four Cleffa makes it darn likely you'll open with one, protecting against Cleffa/Lass. The high draw power also gives you a reasonable chance of recovering. Briney's Compassion can act as Switch or healing. If your opponent doesn't draw a Cleffa, you can Headahce with Psyduck while getting set up. Once you're ready to retreat for Mewtwo ex or evolve to Golduck, Lass to rid them of the Trainers they've been drawing while you were using Headache.
The Energy seems a little iffy, but 4 Rainbow should make it work. That's like going 6/3 on Psy/Water, which sounds reasonable, except more versatile.
Fix. Now. =x