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ajp123
05-14-2006, 01:53 AM
Night Assailant.

It's a good card. Usually a 1 for 1 in battle, bar Mystic Lv2 or other rentsy tech like Ha Des. Set it, flip it and watch something die. And no risk of killing your own stuff like Man-Eater Bug.

Also, it can (albeit somewhat situationally) make Graceful a +1. The situationalness comes in, because you need Graceful and Night Assailant in hand, and a flippy in your grave.

The likely reason for it being run so much is that it can do both of the above. Goldd and Graceful hardly ever combine for a +1 as hardly anyone runs Goldd. It's a tribute monster, and can't be set for a 1 for 1. Things like Newdoria, on the other hand, can't be discarded with Graceful for +1s.

However, the discard with Graceful IS situational, not many other discards are usually run these days, and a lot of other monsters can easily 1 for 1.

Obviously, Night Assailant requires a decent amount of other flip-effect monsters to have a chance at the Grace-discard. Noting this, how many other flip-effect monsters should a deck run to make running Night Assailant worthwile, or isn't it worth running at all?

~AJP.

ZeroEX
05-14-2006, 09:15 AM
Lets see. The standard CC deck contains:

2 Magician of Faith
2-3 Dekochi
1-2 Skelangel
1-2 Magical Merchant
1 Old Vindictive Magician (Apprentice decks)

So if you plan on running Night Assailent I would consider 5-6 flip effect monsters? Why? Because flips are an easy target for NoC and can strip your deck of all copies of itself limiting your graveyard to just a few flip effects.

Night Assailent is worth running IMO because of how versatile it is. And when EoJ gets released with those counter trap fairies, it just gets better.