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L'Arc-en-Ciel
05-12-2006, 07:50 PM
THIS IS MY CREATION OF A D.HERO:

D.Hero Eternity Guy

Dark
8 star

Warrior/effect
this card can not be normal summoned. this card can not be special summoned except by removing from play 4 cards with D.hero in its name from your graveyard. When this card is face up on the field, all monster with d.hero in its name can not be destroyed as a result of battle(damga calculation still apply).

Atk: 3000 Def: 1800

E-Hero Clayman
05-12-2006, 08:00 PM
Where do you remove the D-Heros from? I assume you mean the GY. It's ok, but it doesn't seem worth what you have to put into it; if this is on the field, your oppenent will be using 1-1 removal against this, as opposed to trying to take it, or any other monster of yours, in battle.

Chaos Servent
05-12-2006, 08:00 PM
D-Hero Deityguy
**********
(D-Hero Dreadguy)+(D-Hero Diamondguy)+(D-Hero Diehardguy)+(D-Hero Devilguy)
This card can only be special summoned by a fusion summon, and by the above fusion material monsters. Increase the attack of this card by 400 points for each monster with D-Hero in it’s name in your graveyard, and 500 points for each of your monsters with D-Hero in it’s name removed from the game. Once per turn, instead of drawing, you can select and activate one of the following effects:
-Send up to 2 cards with D-Hero it their name from you deck to your graveyard
-Send up to 2 cards with D-Hero it their name from you deck to your removed from game zone.
This card is unaffected by your oppoents magic and trap effects.
0/0

D-Hero Finaldestinyguy
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(D-Hero Deityguy)+(D-Hero Dogmaguy)
This card can only be special summoned by a fusion summon, and only by the above fusion material monsters. When this card is special summoned, destroy all other cards on the field. Increase this cards attack by an amount equal to the original attack of the monsters destroyed with this cards effect. Also, increase the attack of this card by 500 points for each monster with D-Hero in their name in your graveyard, and 600 points for each of your monsters with D-Hero in their name that are removed from the game. This card is unaffected by your opponents magic, trap and monster effects.
0/0


D-Hero Devildieguy
******
(D-Hero Devilguy)+(D-Hero Diehardguy)
This card can only be special summoned by a fusion summon. All monsters with D-Hero in their name except this card cannot be destroyed as a result of battle as long as this card remains face up on the field. Once per turn, you can remove a monster on your opponent’s field from the game. If you do so, you cannot conduct a battle phase this turn.
1400/1600


D-Hero Devildiamondguy
*******
(D-Hero Devilguy)+(D-Hero Diamondguy)
This card can only be special summoned by a fusion summon. Once per turn, you can select and activate one of the following effects:
*Remove one monster on your opponents field from the game. If you use this effect, you cannot conduct a battle phase this turn. It returns to your opponents field in the same mode during your 4th standby phase after activating this effect.
*Activate one normal magic card from your graveyard.
2000/2400


D-Hero Diediamondguy
*******
(D-Hero Diehardguy)+(D-Hero Diamondguy)
This card can only be special summoned by a fusion summon. All other monsters on the field with D-Hero in their names cannot be destroyed as a result of battle. Once per turn, you may send one normal magic card from you deck your graveyard. You may activate the effect of that normal magic card durning your next standby phase.

L'Arc-en-Ciel
05-12-2006, 08:03 PM
Where do you remove the D-Heros from? I assume you mean the GY. It's ok, but it doesn't seem worth what you have to put into it; if this is on the field, your oppenent will be using 1-1 removal against this, as opposed to trying to take it, or any other monster of yours, in battle.

sry, ya i forgot to write graveyard