DukeDevlin
05-08-2006, 04:38 PM
WARNING: This thread is originally an Magic thread. If mod sees this, please move this to archives. This is for viewing only.. please do not bump this thread... you can respond to my Duke Devlin starter deck however... it's why I edited this thread (I also didn't want to make a new thread in the Create-A-Card). This set is only to support cards in the "structure deck" without being "new" cards.
Memories of the Overlord Set (MotO: Never released due to concerned parents)
Set info:
18 Rares
6 Super Rares
6 Ultra Rares
2 Secret Rares
Short Circuit
[Equip Spell Card]
Choose a machine type monster in either player's graveyard and special summon it to your side of the field. It loses all abilities and is treated as a normal monster. If this spell card or the monster is destroyed, you lose LP equal to that monster's ATK.
[SECRET RARE]
Mystic Leviathan
*****
AQUA
[Fish/Effect]
Whenever a spell is played, put the top three cards of your decks into your graveyard. If any of those cards is an AQUA type, negate and destroy the spell.
2200/ATK 1000/DEF
[SECRET RARE]
Canopic Jar-Imnesty
[Continuous Spell Card]
During your standby phase you may pay 500LP and discard a card. If you do, your opponent must randomly discard a card.
[ULTRA RARE]
Seeds of Wrath
***
EARTH
[Plant/Effect]
As long as this is in your graveyard, you may special summon a level 4 Plant monster from your graveyard instead of drawing a card during your draw step.
0/ATK 0/DEF
[ULTRA RARE]
Pharoah's Decree
[Continuous Trap]
At the beginning of each player's turn, he/she may choose monster, trap, or spells. During their turn, that player may only play cards of the chosen type.
[ULTRA RARE]
Merfolk Hunter
******
AQUA
[Fish/Effect]
You may special summon this card by tributing a spell or trap on your opponent's side of the field. If you do, you may not summon any monsters this turn and cannot declare an attack with this creature.
1800/ATK 1200/DEF
[ULTRA RARE]
Magical Vortex
[Spell Field Card]
Whenever a spell card is played, put a spellcounter on each spellcaster you control. If the spellcaster is a normal monster, it gains the following ability:
-Remove two spell counters to destroy a spell or trap
[ULTRA RARE]
Mokey Mokey Stronghold
[Spell Field Card]
Creatures named Mokey Mokey gain an additional 2000ATK when battling an effect monster. At the beginning of your standby phase, you may return a Mokey Mokey from your graveyard or deck to your hand. If you use this effect, you must skip your next draw phase.
[ULTRA RARE]
Infuriated Rogue
****
[FIRE]
[Pyro/Effect]
This card cannot attack your opponent's life directly.
At the beginning of your standby phase, decrease the ATK of this monster by 500. When you summon a FIRE attribute monster, increase the ATK of this monster by 500.
2500/ATK 0/DEF
[SUPER RARE]
Canopic Jar-Hapy
[Continuous Spell Card]
During your standby phase you may special summon a 1600/ATK 0/DEF EARTH Beast-Warrior Token. If you do, you may not summon or set any monsters this turn.
[SUPER RARE]
Cyber Armor
[Equip Spell Card]
Equip to a creature with "Harpie Lady" in its name. Increase the ATK and DEF of the monster by 500. While in the graveyard, if a creature named Harpie is summoned on your side of the field, return this card to your hand.
[SUPER RARE]
Gravekeeper Overlord
******
EARTH
[Spellcaster/Effect]
Your opponent may not target graveyards or remove cards from the game. If Ghastly Demise is removed from the field, shuffle all cards in all graveyards and cards removed from the games back into each player's decks.
ATK/2100 DEF/1600
[SUPER RARE]
Silence
[Counter Trap]
You may play this during your opponent's turn by discarding another spell or trap card and if you control four or less spell or trap cards on your side of the field. Pay 1000LP and negate the activation of a spell card and return it to the bottom of the controller's deck.
[SUPER RARE]
Dart Frog
**
AQUA
[Aqua/Effect]
If you summon this card, you may not normal summon any creatures this turn. When this creature deals battle damage, destroy the monster dealt damage. During your standby phase, if you control three or more cards with "Frog" or "T.A.D.P.O.L.E." in their names, return this card to your hand.
100/ATK 100/DEF
[SUPER RARE]
1.Canopic Jar-Dumutef
[Continuous Spell Card]
You may play this card on your opponent's side of the field. During your battle phase, decrease the ATK of all your monsters by 300.
[RARE]
2. Canopic Jar-Qebehsenuef
[Continuous Spell Card]
You may play this card on your opponent's side of the field. This card is unaffected by spells and traps. During the beginning of your standby phase, lose 100LP.
[RARE]
3. Dice Rogue
***
EARTH
[Rock/Effect]
When a card you control would be destroyed by battle or effect, you may roll a die. If you roll a 2 or 5, the card cannot be destroyed until the end of turn.
1300/ATK 1500/DEF
[RARE]
4. Overlord of the Skies
****
WIND
[Beast-Warrior/Effect]
When this card is summoned, you may search your deck for a card named "Canopic Jar-Qebehsenuef". Shuffle your deck and put that card on top.
1000/ATK 1000/DEF
[RARE]
5. Thieving Overlord
****
FIRE
[Beast/Effect]
When this card is summoned, you may search your deck for a card named "Canopic Jar-Imnesty". Shuffle your deck and put that card on top.
1000/ATK 1000/DEF
[RARE]
6. Cyclops Overlord
****
EARTH
[Beast-Warrior/Effect]
When this card is summoned, you may search your deck for a card named "Canopic Jar-Hapy". Shuffle your deck and put that card on top.
ATK/1000 DEF/1000
[RARE]
7. Wolfmaster Overlord
****
DARK
[Beast/Effect]
When this card is summoned, you may search your deck for a card named "Canopic Jar-Dumutef". Shuffle your deck and put that card on top.
ATK/1000 DEF/1000
[RARE]
8. Pharonic Guard
****
EARTH
[Spellcaster/Effect]
You may normal summon this monster in defense position.
100/ATK 2000/DEF
[RARE]
9. Red Pirahna
***
AQUA
[Fish/Effect]
You may sacrifice this creature to have it deal damage to your opponent equal to its attack power.
1000/ATK 0/DEF
[RARE]
10. Venus Trap
***
EARTH
[Plant/Effect]
If this card is destroyed, you may put it in your opponent's spell and trap zone. If this card is in your spell and trap zone, treat this card as a continuous spell with "during your standby phase, lose 500LP for every Plant creature your opponent controls on the field".
500/ATK 500/DEF
[RARE]
11. Vampire Hunter
****
LIGHT
[Warrior/Effect]
Tribute this monster to destroy a Zombie-type creature on the field. Whenever a zombie monster is summoned, you may return this card from your graveyard into your deck.
1600/ATK 1000/DEF
12. Infectious Vampire
******
DARK
[Zombie/Effect]
When this creature destroys a monster by battle, you may choose one of the following effects:
-Put the monster that would be destroyed onto your side of the field under your control.
-Remove that monster from the game and increase the ATK of this monster by 500.
1900/ATK 1500/DEF
[RARE]
13. D.D. Germ
****
WIND
[Insect/Effect]
While this card is in your graveyard, monsters cannot be removed from the game. A monster that would be removed from the game is returned to the bottom of that player's deck.
1300/ATK 1300/DEF
[RARE]
14. False Idol
***
WIND
[Winged Beast/Effect]
At the beginning of each standby phase, each player with more than three cards, loses 500LP.
600/ATK 1400/DEF
[RARE]
15. Overload Database
****
LIGHT
[Machine/Effect]
Machines you control cannot be destroyed by their own effects.
1500/ATK 1800/DEF
[RARE]
16. Dice Gambler
****
LIGHT
[Spellcaster/Effect]
Roll a die for each other card you control with "Dice" or "Orgoth" in its name. For every 2 or 3, increase the ATK and DEF of this monster by 100. For every 4 or 5, increase the ATK and DEF of this monster by 200. For every 1 or 6, take 500 damage.
ATK/1500 DEF/1500
17. Pterodactyl Beast
****
WIND
[Dinosaur/Effect]
When this card is the target of a monster effect, spell, or trap, return this card to your hand.
1700/ATK 1400/DEF
[RARE]
18. Hasty Dice Gambler
****
EARTH
[Spellcaster/Effect]
During each player's standby phase, choose two numbers. If you don't roll that number, this card is destroyed.
2100/ATK 1000/DEF
[RARE]
Memories of the Overlord Set (MotO: Never released due to concerned parents)
Set info:
18 Rares
6 Super Rares
6 Ultra Rares
2 Secret Rares
Short Circuit
[Equip Spell Card]
Choose a machine type monster in either player's graveyard and special summon it to your side of the field. It loses all abilities and is treated as a normal monster. If this spell card or the monster is destroyed, you lose LP equal to that monster's ATK.
[SECRET RARE]
Mystic Leviathan
*****
AQUA
[Fish/Effect]
Whenever a spell is played, put the top three cards of your decks into your graveyard. If any of those cards is an AQUA type, negate and destroy the spell.
2200/ATK 1000/DEF
[SECRET RARE]
Canopic Jar-Imnesty
[Continuous Spell Card]
During your standby phase you may pay 500LP and discard a card. If you do, your opponent must randomly discard a card.
[ULTRA RARE]
Seeds of Wrath
***
EARTH
[Plant/Effect]
As long as this is in your graveyard, you may special summon a level 4 Plant monster from your graveyard instead of drawing a card during your draw step.
0/ATK 0/DEF
[ULTRA RARE]
Pharoah's Decree
[Continuous Trap]
At the beginning of each player's turn, he/she may choose monster, trap, or spells. During their turn, that player may only play cards of the chosen type.
[ULTRA RARE]
Merfolk Hunter
******
AQUA
[Fish/Effect]
You may special summon this card by tributing a spell or trap on your opponent's side of the field. If you do, you may not summon any monsters this turn and cannot declare an attack with this creature.
1800/ATK 1200/DEF
[ULTRA RARE]
Magical Vortex
[Spell Field Card]
Whenever a spell card is played, put a spellcounter on each spellcaster you control. If the spellcaster is a normal monster, it gains the following ability:
-Remove two spell counters to destroy a spell or trap
[ULTRA RARE]
Mokey Mokey Stronghold
[Spell Field Card]
Creatures named Mokey Mokey gain an additional 2000ATK when battling an effect monster. At the beginning of your standby phase, you may return a Mokey Mokey from your graveyard or deck to your hand. If you use this effect, you must skip your next draw phase.
[ULTRA RARE]
Infuriated Rogue
****
[FIRE]
[Pyro/Effect]
This card cannot attack your opponent's life directly.
At the beginning of your standby phase, decrease the ATK of this monster by 500. When you summon a FIRE attribute monster, increase the ATK of this monster by 500.
2500/ATK 0/DEF
[SUPER RARE]
Canopic Jar-Hapy
[Continuous Spell Card]
During your standby phase you may special summon a 1600/ATK 0/DEF EARTH Beast-Warrior Token. If you do, you may not summon or set any monsters this turn.
[SUPER RARE]
Cyber Armor
[Equip Spell Card]
Equip to a creature with "Harpie Lady" in its name. Increase the ATK and DEF of the monster by 500. While in the graveyard, if a creature named Harpie is summoned on your side of the field, return this card to your hand.
[SUPER RARE]
Gravekeeper Overlord
******
EARTH
[Spellcaster/Effect]
Your opponent may not target graveyards or remove cards from the game. If Ghastly Demise is removed from the field, shuffle all cards in all graveyards and cards removed from the games back into each player's decks.
ATK/2100 DEF/1600
[SUPER RARE]
Silence
[Counter Trap]
You may play this during your opponent's turn by discarding another spell or trap card and if you control four or less spell or trap cards on your side of the field. Pay 1000LP and negate the activation of a spell card and return it to the bottom of the controller's deck.
[SUPER RARE]
Dart Frog
**
AQUA
[Aqua/Effect]
If you summon this card, you may not normal summon any creatures this turn. When this creature deals battle damage, destroy the monster dealt damage. During your standby phase, if you control three or more cards with "Frog" or "T.A.D.P.O.L.E." in their names, return this card to your hand.
100/ATK 100/DEF
[SUPER RARE]
1.Canopic Jar-Dumutef
[Continuous Spell Card]
You may play this card on your opponent's side of the field. During your battle phase, decrease the ATK of all your monsters by 300.
[RARE]
2. Canopic Jar-Qebehsenuef
[Continuous Spell Card]
You may play this card on your opponent's side of the field. This card is unaffected by spells and traps. During the beginning of your standby phase, lose 100LP.
[RARE]
3. Dice Rogue
***
EARTH
[Rock/Effect]
When a card you control would be destroyed by battle or effect, you may roll a die. If you roll a 2 or 5, the card cannot be destroyed until the end of turn.
1300/ATK 1500/DEF
[RARE]
4. Overlord of the Skies
****
WIND
[Beast-Warrior/Effect]
When this card is summoned, you may search your deck for a card named "Canopic Jar-Qebehsenuef". Shuffle your deck and put that card on top.
1000/ATK 1000/DEF
[RARE]
5. Thieving Overlord
****
FIRE
[Beast/Effect]
When this card is summoned, you may search your deck for a card named "Canopic Jar-Imnesty". Shuffle your deck and put that card on top.
1000/ATK 1000/DEF
[RARE]
6. Cyclops Overlord
****
EARTH
[Beast-Warrior/Effect]
When this card is summoned, you may search your deck for a card named "Canopic Jar-Hapy". Shuffle your deck and put that card on top.
ATK/1000 DEF/1000
[RARE]
7. Wolfmaster Overlord
****
DARK
[Beast/Effect]
When this card is summoned, you may search your deck for a card named "Canopic Jar-Dumutef". Shuffle your deck and put that card on top.
ATK/1000 DEF/1000
[RARE]
8. Pharonic Guard
****
EARTH
[Spellcaster/Effect]
You may normal summon this monster in defense position.
100/ATK 2000/DEF
[RARE]
9. Red Pirahna
***
AQUA
[Fish/Effect]
You may sacrifice this creature to have it deal damage to your opponent equal to its attack power.
1000/ATK 0/DEF
[RARE]
10. Venus Trap
***
EARTH
[Plant/Effect]
If this card is destroyed, you may put it in your opponent's spell and trap zone. If this card is in your spell and trap zone, treat this card as a continuous spell with "during your standby phase, lose 500LP for every Plant creature your opponent controls on the field".
500/ATK 500/DEF
[RARE]
11. Vampire Hunter
****
LIGHT
[Warrior/Effect]
Tribute this monster to destroy a Zombie-type creature on the field. Whenever a zombie monster is summoned, you may return this card from your graveyard into your deck.
1600/ATK 1000/DEF
12. Infectious Vampire
******
DARK
[Zombie/Effect]
When this creature destroys a monster by battle, you may choose one of the following effects:
-Put the monster that would be destroyed onto your side of the field under your control.
-Remove that monster from the game and increase the ATK of this monster by 500.
1900/ATK 1500/DEF
[RARE]
13. D.D. Germ
****
WIND
[Insect/Effect]
While this card is in your graveyard, monsters cannot be removed from the game. A monster that would be removed from the game is returned to the bottom of that player's deck.
1300/ATK 1300/DEF
[RARE]
14. False Idol
***
WIND
[Winged Beast/Effect]
At the beginning of each standby phase, each player with more than three cards, loses 500LP.
600/ATK 1400/DEF
[RARE]
15. Overload Database
****
LIGHT
[Machine/Effect]
Machines you control cannot be destroyed by their own effects.
1500/ATK 1800/DEF
[RARE]
16. Dice Gambler
****
LIGHT
[Spellcaster/Effect]
Roll a die for each other card you control with "Dice" or "Orgoth" in its name. For every 2 or 3, increase the ATK and DEF of this monster by 100. For every 4 or 5, increase the ATK and DEF of this monster by 200. For every 1 or 6, take 500 damage.
ATK/1500 DEF/1500
17. Pterodactyl Beast
****
WIND
[Dinosaur/Effect]
When this card is the target of a monster effect, spell, or trap, return this card to your hand.
1700/ATK 1400/DEF
[RARE]
18. Hasty Dice Gambler
****
EARTH
[Spellcaster/Effect]
During each player's standby phase, choose two numbers. If you don't roll that number, this card is destroyed.
2100/ATK 1000/DEF
[RARE]