View Full Version : Dark Wave-Motion Snake Syndrome Cannon!
Krishna_D
04-24-2006, 01:26 PM
Ok, so it's a silly post title.
I've decided to kill off Hamon for now since he just wasn't working out.
This Deck utilises WMC and DSS to do as much damage as possible to my opponent, and right when DSS is about to kill me off I use Emergency provisions to gain as much LP as possible.
40 cards:
monsters:17
Golem Sentry
Golem Sentry
Golem Sentry
Stealth Bird
Des Wombat
Des Wombat
Gravekeeper's Spy
Gravekeeper's Spy
Gravekeeper'sGuard
Sangan
D.D. Warrior Lady
Breaker the Magical Warrior
Apprentice Magician
Apprentice Magician
White Magician Pikeru
Ebon Magician Curran
Magician of Faith
spells: 15
Dark Snake Syndrome
Dark Snake Syndrome
Shield Crush
Smashing Ground
Level Limit - Area B
Messenger of Peace
Messenger of Peace
]Wave-Motion Cannon
Wave-Motion Cannon
Book of moon
Mystical Space Typhoon
Emergency Provisions
Emergency Provisions
Card Destruction
Swords of Revieling Light
Traps:8
Dust Tornado
Dust Tornado
Call of the Haunted
Needle Ceiling
Mirror Force
Sakuretsu Armor
Dimensional Prison
Ceasefire
Tell me what you think!
Itsuki Shiro
04-24-2006, 02:07 PM
Interesting, try to use some more Continuous Spells, like LLAB
Krishna_D
04-25-2006, 12:24 PM
I have a few ideas. I'm thinking of adding in a couple of different cards that might benifit, and some that will. I finally got ahold of a D.D. Warior Lady, so in she goes. I've also come across a Marauding Captain, so I'm thinking of adding him in also because one thing this deck lacks is monster presence.
Then I looked over the continuous spell card "Convulsion of Nature" again. I keep looking it over but finally I saw something neat I could combo with this card. If I use CoN I can see what card I'm about to draw, so if I dislike what I see, I could use Maharaghi to switch it out. The big problem I've had so far with Maharaghi is that many times the card I see with his effect is a card I want. I'm looking at putting in swords as well because it lasts longer than some of my other cards and has that flipping effect. So here's the switch out I'm thinking of. (I'm also adding it into the main post.)
-1 Pikeru's Circle of Enchantment
-1 Waboku
-1 Threatening Roar
-1 Recycle
+1 D.D Warrior Lady
+1 Marauding Captain
+1 Swords of Revealing Light
+1 Convulsion of Nature
colossuswright
04-25-2006, 12:41 PM
If you use Dark Snake Syndrome you should use Des Wombats so you don't burn yourself into a hole. Marie the fallen one should be taking out for another Hamon otherwise by only running one you may never draw him.
Krishna_D
04-26-2006, 11:47 AM
If you use Dark Snake Syndrome you should use Des Wombats so you don't burn yourself into a hole. Marie the fallen one should be taking out for another Hamon otherwise by only running one you may never draw him.
I did have D.Wombats in this deck origonally but the problem was that my opponent always had at least one Smashing ground in their hand by the time I got him out (since I put most of my other monsters F/d) that he never ever eeeevvvverrrr helped me. It's ok though, because I use the Wave motion Cannons to take out large chunks of my opponent's LP so that the DSS finishes them off, or the other way around.
I Did also have a second Hamon in this deck at one point, but took him out due to how many times I had him, but not 3 C.spells. Now he's just in there for support, and to look cool.
redasblood
12-12-2007, 05:39 AM
the first line of the effect of wave motion connon reads: "send this card on the feild to the graveyard during your main phase."
does this mean that you have to send it to the graveyard, or do you choose? and if you have to, how is this a useful card? sry, im a bit of a noob, but i would appreciate some clarification :confused::)
You can keep it on the field as long as possible, and when you send it to the grave, you count up the number of your turns that it was on the field and multiply by 1000.
So if I manage to keep the Cannon on the field for 8 of my turns, and then send it, I deal 8000 damage to my opponent.
hiro1
12-12-2007, 06:49 AM
are you playing traditional or advance cause if your play advance you got to take some card out of the deck cause there banned
im cools brother
12-12-2007, 07:05 AM
tsukiyami is banned same with graceful and only one magician of faith
redasblood
12-12-2007, 12:52 PM
You can keep it on the field as long as possible, and when you send it to the grave, you count up the number of your turns that it was on the field and multiply by 1000.
So if I manage to keep the Cannon on the field for 8 of my turns, and then send it, I deal 8000 damage to my opponent.
thx, i use a wave motion/gravity bing deck and when i really read it's effect, i was worried for a bit:)
16Monarchs
12-12-2007, 01:07 PM
Ok, so it's a silly post title.
I've decided to kill off Hamon for now since he just wasn't working out.
This Deck utilises WMC and DSS to do as much damage as possible to my opponent, and right when DSS is about to kill me off I use Emergency provisions to gain as much LP as possible. I also use Kiseitai to help gain LP, as well as draw out S/T removal.
40 cards:
monsters:16
Golem Sentry x2
Stealth Bird x2
Maharaghi x2
Sangan
Magician of Faith
Ebon Magican Curran x2
Marie The Fallen One x2
Apprentice Magician
D.D. Warrior Lady
Des Wombat x2
Spells:17
Dark Snake Syndrome x3
Burning Land
Level Limit - Area B
Convulsion of Nature
Messenger of Peace x2
Wave-Motion Cannon x3
Giant Trunade
Pot of Avarice
Swords of Revieling Light
Mystical Space Typhoon
Emergency Provisions x2
Traps: 7
Dust Tornado x2
Call of the Haunted
Magic Cylinder
Devine Wrath x2
Mirror Force
Tell me what you think!
Fixes are in the quote.
Krishna_D
02-01-2008, 11:14 AM
Wow, more than a year later and I'm still getting responses on this one. Yes, there were some banned cards, it hasn't been updated since the last several ban lists. I no longer play with this deck but maybe some time I'll fix it up.
Edit:
Fixed it up based on the reviews. Now I just need to rebuild it.
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