View Full Version : Ok, How does this work?
Dark-Link
04-05-2006, 03:14 PM
Alright, I know all the stuff about type's and what not, like how fire beats grass and steel and electric vs ground(ineffective) and water, etc...
Well, as you all probably know, i'm making a mono steel team,and I know to protect vs fire, Sp. Def is what's needed (to help)
Well, I was thinking about Def for Fighting and Ground... and I know they're super effective vs steel and rock... so when a steel or rock get's hit by say, a fighting move, is it treated as a sp.atk? Because at the moment, this isn't making any sense to me, since rock's and steel specialize in def, yet they are super effective vs them ...
So yeah, how does Atk, get super effective vs high Def?
wobmaster
04-05-2006, 04:01 PM
Damage is dealt by a long formula based on defenses, attack strength, move strength, and variables.
Typing can double, quadruple, halve, or quarter the damage. However, it doesn't take into account the defenses when it says that the attack is Super Effective or NVE. If you hit a Houndoom with an Ice Beam with several CMs under your belt, it will say that the move was Not Very Effective, but odds are, you will KO, or at least do 90%. On the other hand, if you attack a high SDef Grass type with an Ice Beam from a Sneasel, it won't do too much damage, but it will say that it was Super Effective.
What I'm trying to say is that whether the game says that the move is SE or NVE doesn't matter on the damage dealt, but on the typing.
Dark-Link
04-05-2006, 04:25 PM
Damage is dealt by a long formula based on defenses, attack strength, move strength, and variables.
Typing can double, quadruple, halve, or quarter the damage. However, it doesn't take into account the defenses when it says that the attack is Super Effective or NVE. If you hit a Houndoom with an Ice Beam with several CMs under your belt, it will say that the move was Not Very Effective, but odds are, you will KO, or at least do 90%. On the other hand, if you attack a high SDef Grass type with an Ice Beam from a Sneasel, it won't do too much damage, but it will say that it was Super Effective.
What I'm trying to say is that whether the game says that the move is SE or NVE doesn't matter on the damage dealt, but on the typing.
oh, I get it, I thought SE was just double damage and NVE was 1/2 damage... not including stats... (I thought stats were calculated first before the damage was determined)... this makes sense now...
So basically, to survive or take less damage against say, a earthquake, a steel type (we'll say mawile since it's just steel and not a dual type) will have to have high Def right?
Thanks for the help :D
Dan the Pokeman
04-06-2006, 10:21 AM
So basically, to survive or take less damage against say, a earthquake, a steel type (we'll say mawile since it's just steel and not a dual type) will have to have high Def right?
To have a better chance of surviving in general, the answer is yes. You can't say with any certainty that having a good Def IV and giving Mawile Defense EVs that it will survive an EQ. That depends on other things, too, such as the typing and attack strength of the other Pokemon.
For example, if your Mawile takes an EQ from a non-ground type with a relatively low ATK, it might survive easily. But, if it gets hit by, say, a Swampert's EQ, it probably won't survive, regardless of what you've done to raise Mawile's DEF stat. Swampy gets a STAB since it's a ground type, which increases the attack by 50%, and it's got a solid ATK to begin with. When you figure in the weakness, it's almost a certain KO (assuming they're the same level, and no defensive stat-ups).
Dark-Link
04-06-2006, 04:41 PM
To have a better chance of surviving in general, the answer is yes. You can't say with any certainty that having a good Def IV and giving Mawile Defense EVs that it will survive an EQ. That depends on other things, too, such as the typing and attack strength of the other Pokemon.
For example, if your Mawile takes an EQ from a non-ground type with a relatively low ATK, it might survive easily. But, if it gets hit by, say, a Swampert's EQ, it probably won't survive, regardless of what you've done to raise Mawile's DEF stat. Swampy gets a STAB since it's a ground type, which increases the attack by 50%, and it's got a solid ATK to begin with. When you figure in the weakness, it's almost a certain KO (assuming they're the same level, and no defensive stat-ups).
Damn, that sucks.. so there's basically no way to make a steel type (except skarmory) do good vs EQ? (I was thinkin massive EV's for Def and HP or somethin...)
And also, this is probably a stupid question, but how come a Flying/Water is hit by a Rock Slide and it's SE? I thought that the Water half would cancel the Rock part out and it would only do normal damage? (same goes for stuff like, Steelix vs EQ (since he's part ground), etc..)
Slowbro
04-06-2006, 07:59 PM
Rock isn't NVE on Water, and Ground isn't NVE on Ground....
If you'd like, you can look in a guidebook, on Serebii.net, Smogon.com, NB, or even Google.com for a Type-Effectiveness chart. Not trying to be put anyone down or anything, but I don't believe Pojo is a such a great source for the GB Games--it's much more useful for the TCG...
Dan the Pokeman
04-08-2006, 08:18 AM
Slowbro is right - if one of a Pokemon's types is weak to one of the another Pokemon's types, then that type of attack will be super effective, even if they are other types, too. The only way that won't be true is if the Poke's 2nd type is resistant to that type.
Example: Zapdos - As an Electric type, it's weak to Ground. However, it's also a Flying type. Flying is immune to Ground. So, Zappy is immune to Ground.
Another: Metagross - As a Steel type, it's weak to Fighting. However, it's also a Psychic, which is resistant to Fighting. So, weak + resist = normal damage.
One more: Ludicolo - As a Water type, it's weak to Electric. However, it's also Grass type, which is resistant to Electric. So, Elec. does normal damage to Ludi.
Slowbro
04-08-2006, 05:11 PM
Another thing you may want to consider while battling--something not addressed thus far--is stat-raising moves. The more common attack-raising moves include Swords Dance (Atk +2), Belly Drum (Atk +6), etc. There are also moves that increase defenses, such as Calm Mind (SpAtk and SpDef +1 each), Bulk Up (Atk and Def +1 each), Amnesia (SpDef +2), Iron Defense (Def +2), etc.
These are moves to consider (especially the SpDefense- and Defense-increaseing moves) while building a mono-type team. Since you may be entirely weak to something, like Ground for example, you could try and add Iron Defense on some spots in the team (especially on something with exceptional Def--since stat-upping moves work based on percentages).
A great example is Registeel, who learns both Iron Defense and Amnesia, or Scizor, who both learns Iron Defense and is neutral to Ground attacks.
Beware, however, that if the opponent manages to strike a Critical Hit, the stat-changing moves are entirely disregarded in damage calculation, and can put a stopper on your plan...
shineyaltaria
04-08-2006, 06:57 PM
Just wanna point out that this info is in the Help Thread on Page one. Just see:
Post 8
* Dual-Type pokemon Weaknesses/Resistance info (386)
* Pokemon Combat Chart (Attack chart)
* Attacks that affect all 17 types plus immunity info
Maybe this will be helpful... and it's here at pojo.
Slowbro
04-08-2006, 07:07 PM
Just wanna point out that this info is in the Help Thread on Page one. Just see:
Post 8
* Dual-Type pokemon Weaknesses/Resistance info (386)
* Pokemon Combat Chart (Attack chart)
* Attacks that affect all 17 types plus immunity info
Maybe this will be helpful... and it's here at pojo.
Sorry SA, I guess there was a misunderstanding. When i said that "I don't believe Pojo is a such a great source for the GB Games" I meant the actual site, as opposed to the Boards. You know that I did not mean to offend--on the contrary: I have, if you look back somewhat, supported your Help Thread by bashing a n00b, if that says anything...
And of course, as always, it "will be helpful" to whoever reads it...
shineyaltaria
04-08-2006, 07:16 PM
Sorry SA, I guess there was a misunderstanding. When i said that "I don't believe Pojo is a such a great source for the GB Games" I meant the actual site, as opposed to the Boards. You know that I did not mean to offend--on the contrary: I have, if you look back somewhat, supported your Help Thread by bashing a n00b, if that says anything...
And of course, as always, it "will be helpful" to whoever reads it...
No problem, Slowbro. You have been very helpful to many posters since you came here and it has been noticed.
And now others who read this will also know that the info is here too. Fact is, when I put together that immunity info and 'resistance chart' (with a lot of help form others here) there was no other place on the net that exact info existed in a one-click format.
Who knows, this may still be the only place it exists lol.
Dark-Link
04-09-2006, 10:07 PM
Well, thank you very, VERY much for your help, I appreciate it, and sorry SA, I only had a limited time on the computer the night I made this thread, so, next time i'll just wait until I get more time.
Thanks again!
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