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skullmagic2
03-26-2006, 12:12 AM
Dugtrio (F) @ Choice Band ** We Three Worms
Trait: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Hidden Power [Fighting]
- Rock Slide
- Aerial Ace

Celebi @ Leftovers ** Seed of Doom
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Timid Nature (+Spd, -Atk)
- Heal Bell
- Leech Seed
- Psychic
- Recover

Tyranitar (F) @ Leftovers ** The Smash
Trait: Sand Stream
EVs: 128 HP / 252 Atk / 12 Def / 116 SDef
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Rock Slide
- Taunt

Suicune @ Leftovers ** Panzer
Trait: Pressure
EVs: 4 HP / 252 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Rest
- Roar
- Surf

Magneton @ Leftovers ** M2A3 Bradley AV
Trait: Magnet Pull
EVs: 240 HP / 92 Def / 176 SDef
Modest Nature (+SAtk, -Atk)
- Hidden Power [Ice]
- Protect
- Thunderbolt
- Toxic

Aerodactyl (F) @ Choice Band ** AH-64A Apache
Trait: Rock Head
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature (+Spd, -SAtk)
- Double-Edge
- Earthquake
- Hidden Power [Flying]
- Rock Slide

BarnebyJones
03-26-2006, 12:53 AM
For tyranitar, i'd either go with physical or all special. Tyranitars not as good with special as with attacking. Mine uses

Ttar@lefties adamant nature 129 hp 252 attack 12 def 116 Sdef, restinSPD
rock slide
earthquake
dragon dance
taunt

Forces annoyers to switch with taunt making you able to dance after 2 dances hes faster then almost anything, and with around 550 attack from it, you could very well defeat an entire team!!You can do all special, but many other pokemon do it better.

also 6 attack ev's with attack moves can be bad in my experience. If it works for you, then fine.

for magnet change hp fire to ICE. It lets him 1 hit ko dragons, and hurt grass very badly. He really shouldn't be trying to kill steelix's anyway. Only skarms, steel-wise. Finally, don't use neutral natures
I'd make magnet "modest"

with these changes, I would use this team myself, pretty good I think.

skullmagic2
03-26-2006, 02:23 PM
Thanks for the advice.

You're right about that T-tar being a monster- I just used it w/ four DDs to wipe out half someone's team.

Now I'm thinking of swapping Dugtrio's Body Slam for HP Fighting (for Blissey and Snorlax). Good/bad idea?

wobmaster
03-26-2006, 03:32 PM
I think you should use HP:Bug for Celebi. Also, use Aerial Ace over Sludge Bomb. And equip CB

skullmagic2
03-26-2006, 04:35 PM
Ah, I do use CB, I was just trying something weird when I put Leftovers on.

AA > SB seems good, but I dunno 'bout the Hidden Power. I run into a lot more Blisseys then Cels, and Dactyl usually takes 'em out pretty quick when I do. And if I use Aerial Ace, then the HP Bug would be kinda redundant, no?

wobmaster
03-26-2006, 05:19 PM
Aerial Ace is For Heracross and Breloom. HP:Bug is 4x effective against Celery. EQ does more damage to Bliss and Lax than HP:Fight. (100*1.5=150, 70*2=140)

skullmagic2
03-27-2006, 06:43 PM
Ah, makes sense.

Ultimate_Evil
03-31-2006, 12:12 PM
Ill give you a 3/10

BarnebyJones
04-01-2006, 08:17 PM
3/10 my ass. It's a fine team. I'd add a de-spiker though. Also, i'm glad your tyranitar is good now.

Toon Temari
04-03-2006, 07:21 AM
not just fine... great!

Warthog
04-04-2006, 12:26 PM
not just fine.. but standard. Only problem is when Salamence DDs and sweeps your team with EQ/HP Fly/RockSlide.

Toon Temari
04-04-2006, 08:25 PM
ooh. didn't notice. Gonna have to rate you down for that.