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pipeinator
03-12-2006, 11:10 PM
If you could create a card which specifically aided one type, attribute, or archetype (E-Heros, Gravekeepers, etc). What would we the card be? Here is one of my ideas.

Revival of the Spirits
normal spell
Pay 1000 lifepoints to select one Spirit Monster from your graveyard and summon to your side of the field, this is treated as a normal summon.

Relinquished
03-12-2006, 11:18 PM
Wingless Dragon
****
1900/1500

If you remove one Dragon type monster in your graveyard from play, this card can attack your opponent directly this turn.

sparks
03-12-2006, 11:18 PM
already is a create a card thread

pipeinator
03-12-2006, 11:22 PM
sorry sparks just chalk it up to a noob not knowing where it is, thanks for the card post Relinquished

Yami no Magnus
03-12-2006, 11:25 PM
Monster Mathematics
Normal Spell

Discard one card from your hand to special summon one LV monster from the graveyard to the field in face up attack or defense position, regardless of the monster's summoning restrictions.

Waker of Chaos
03-12-2006, 11:27 PM
Gravekeeper's Pastry Chef
DARK Spellcaster/Effect
LV12 ATK/100000000000000 DEF/100000000000000
This card may be Normal Summoned without any Tributes made. This card cannot be Set or flipped facedown. This card's Normal Summon or Special Summon may not be negated by any other card. This card cannot be removed from the field. This card can attack directly. This card's attacks cannot be negated by any other card. This card can only be controlled by its owner. As long as this card is face-up on the field, you may activate "Fear My Toaster Strudel!" from your hand, Graveyard, or if it was removed from play. As long as this card is face-up on your side of the field, every time a card is flipped face-up or placed on the field by any means, you must yell at the top of your lungs, "BEHOLD! FOR I CONTROL THE ALMIGHTY GRAVEKEEPER'S PASTRY CHEF! FEAR HIS TOASTER STRUDEL, FOR IT IS CRISPY, AND FULL OF BLUEBERRY FILLING!!!"

Get 'er done!

Here's (http://www.pojo.biz/board/showthread.php?t=266418) the Official Create-A-Card Thread.

Gladiator
03-12-2006, 11:31 PM
Contribute To The Advantage
Normal Spell

"Select one card on your side of the field. Pay 4000 LP to send every card on the field, and in both players hands to the graveyard except the selected card"

pipeinator
03-12-2006, 11:33 PM
Ewww nice Gladiator I like that one, and I already fear the Gk Pastry Chef

VyseVilifous
03-13-2006, 04:02 AM
Toon Kingdom
Field
Pay 1200 Life Points to activate this card. This card's name is treated as "Toon World". As long as this card remains face up on the field, Toons may attack on the same turn that they are Normal Summoned, Flip Summoned, or Special Summoned.

Envoy Eon
03-13-2006, 04:52 AM
The Sea's Aroma
Field Spell Card
You must pay 450 lp a turn to keep this active. If you do not, it is destroyed. Once per turn, instead of drawing, you can add one Sea Serpent type monster from your deck to your hand. Shuffle afterwards. Also, everytime a Sea Serpent on your side of the field destoys a monster, you can draw one card?

Not sure about the last effect. Just giving some support to Sea Serpents.

Yami_Michael
03-13-2006, 06:10 AM
I would agree with Envoy Fan, these (7!) cards need the help.

Water Dragon
Ocean Dragon Lord
Levia Dragon – Daedulaus

Sea Serpent Warrior of Darkness
Guardian Kay'est
Kaiser Seahorse
Takriminos

Ki113r_LT
03-13-2006, 06:35 AM
forgot:

Orca Mega-Fortress of Darkness
Kaiser Sea Horse

Yami_Michael
03-13-2006, 06:37 AM
I already said kaiser Seahorse, but yeah Orca Mega - Fortress of Darkness too then.

VyseVilifous
03-13-2006, 06:38 AM
Revival Of The Monarchy
Equip Spell Card
Pay 1000 Life Points. Select 1 Monster Card from your Graveyard that includes "Monarch" in its card name, Special Summon it on the field in face-up Attack Position, and equip it with this card. This summon is treated as a Tribute Summon. When this card is destroyed, the monster is also destroyed.

Yami_Michael
03-13-2006, 06:41 AM
They need more support? News to me.

VyseVilifous
03-13-2006, 06:43 AM
Okay, increase the LP cost to 2000 or something. :P

Alternatively, keep it the same, except replace the card it summons to a Toon, and allow it to attack that turn. ^_^

DenMan
03-13-2006, 06:43 AM
Call of the Flame
Normal Spell
Add 1 Level 4 or lower FIRE monster from your Deck to your hand. Then shuffle your Deck.

Perfect Polymerization
Normal Spell
Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck. Until the End Phase of your next turn, the Fusion Monster Card Special Summoned by this card's effect is unaffected by your opponent's Spell Cards, Trap Cards and monster effects.

YGOPaladin
03-13-2006, 06:44 AM
Revival Of The Monarchy
Equip Spell Card
Pay 1000 Life Points. Select 1 Monster Card from your Graveyard that includes "Monarch" in its card name, Special Summon it on the field in face-up Attack Position, and equip it with this card. This summon is treated as a Tribute Summon. When this card is destroyed, the monster is also destroyed.

Ooo! I really like that one. This is my new favorite create a card I've ever seen.
Kudos to VyseVilifous ;)

Yami_Michael
03-13-2006, 06:53 AM
Call of the Flame
Normal Spell
Add 1 Level 4 or lower FIRE monster from your Deck to your hand. Then shuffle your Deck.



Finally, support for Shien.

Perfect Polymerisation? Ever heard of Instant/Time/Overload Fusion?

Additional Comment:
???-JP???
Future Fusion
[Spell/Equip]
Send Fusion-Material Monsters from your Deck to your Graveyard to Special Summon one Fusion monster from your Fusion Deck, and equip this card to it. The equipped monster cannot attack during the turn you Special Summon it. If this card is destroyed, destroy the equipped monster. If the equipped monster is destroyed, destroy this card.

???-JP???
Time Fusion
[Spell/Normal]
Remove one card in your hand from the game. Special Summon one Fusion monster from your Graveyard.

???-JP???
Overload Fusion
[Spell/Normal]
Remove from play, Fusion-Material Monsters on your side of the field or your Graveyard, in order to Special Summon a Machine-Type Fusion Monster from your Fusion Deck.

DenMan
03-13-2006, 06:56 AM
Perfect Polymerisation? Ever heard of Instant/Time/Overload Fusion?Yes, yes I have. But I've picked the name "Perfect Polymerization" on purpose, so that it would suit the name of the original card; Poly itself.

Yami_Michael
03-13-2006, 07:00 AM
Actually the original card was just called Fusion, or in the Bandai Season 0 sub, Synthesis.

Aarikku
03-13-2006, 07:45 AM
Des Eel (Water)
*****
Sea Serpent/Effect
Tribute this face-up card to Special Summon 1 Sea-Serpent-type monster from your deck.
2000/2000
Use it with ALO to get Daedalus, and you've got yourself a deck!

Delta the Magnet Warrior (Earth)
****
Rock/Union
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your monster whose name includes "Magnet" or "Magna" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, that monsters ATK/DEF is increased by 300 points, and that monster can't be the target of your opponent's Spell cards. (1 monster can only be equipped with 1 Union Monster at a time. If the Monster that this card is equipped to is destroyed in battle, this card is destroyed instead)
1700/1500


Zeta the Magnet Warrior (Earth)
****
Rock/Union
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your monster whose name includes "Magnet" or "Magna" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, that monsters ATK/DEF is increased by 300 points, and that monster can't be the target of your opponent's Trap cards. (1 monster can only be equipped with 1 Union Monster at a time. If the Monster that this card is equipped to is destroyed in battle, this card is destroyed instead)
1500/1700

Theta the Magnet Warrior (Earth)
******
Rock/Fusion/Effect
Delta the Magnet Warrior + Zeta the Magnet Warrior
This card can only be Fusion Summoned by sending the above monsters to your Graveyard from your hand or the field. This card is unaffected by your opponent's Spells or Traps that designate a monster as a target.
2000/2000

Attract
Spell
You can only activate this card if there is a face-up card with "Magnet" or "Magna" in its name. Select one of the following effects and activate it:
-Special Summon 1 monster whose name contains "Magnet" from your hand.
-Add 1 monster whose name contains "Magnet" from your deck to your hand.

Repel
Trap
You can only activate this card by selecting 2 face-up monsters with "Magnet" or "Magna" in their names. Return 1 card on the field to its owner's hand, and increase the ATK of the selected monsters by 200.

Gagogiga Gagagigo (Water)
*********
Reptile/Effect
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 face-up monsters whose names contain "Gagagigo" or is named "Gigobyte". As long as this card remains face-up on the field, your Reptile-type monsters are unaffected by Spell cards.
3500/2000

Yami_Michael
03-13-2006, 07:49 AM
I guess you could of mentioned... Super Conductive Warrior Linear Magnum Plus Minus!

User#1337
03-13-2006, 07:57 AM
Rush to end the war
Quickplay Spell
Special Summon all warriors in your hand to the field regardless of summoning requirements.

Yea, right, like they need more support.

Back in Black
Quickplay Spell
Pay 2000 Life Points. Special Summon as many Fiend type monsters that have been removed from play as possible to your side of the field.

Sooo it's like a fiend specific Dimension Fusion except they don't get anything.

Green Koolaid
03-13-2006, 07:57 AM
I would like to se some hungry burger support.

Order Up!
magic
add 1 hungery buger and 1 ritual spell card to your hand from your deck.

Ketchup
equip magic
Increase hungry burger by 1000 atk.

Mayo and mustard
eguip magic
Hungery burger can negate 1 trap card during you opponents battle phase.

Hold the onions!
eguip magic
Hungry burger can negate 1 magic card during your opponents main phase 1.

Drive thru
quickplay magic
Negate the effect and destroy 1 Gravekeepers pastry chef on the feild.

Ki113r_LT
03-13-2006, 08:16 AM
And to add to you Il give a field:


FastFood Restourant.Field:


This card is destroyed if Hungry Burger is destroyed.Once per turn you can destroy a card that is opposite Hungry burger.If There are no opposite cards inflict Damage to your oponent equal to "Hungry Burger" atk.


Broken but cool

pipeinator
03-13-2006, 08:25 AM
These are some creative support cards, I like this. It gives everyone a chance to tell what they want and what it would support. The Hungry Burger stuff is great especially since it will be the only way we can stop the GK Pastry Chef (lol).

Aarikku
03-13-2006, 09:13 AM
I guess you could of mentioned... Super Conductive Warrior Linear Magnum Plus Minus!

I could've, but I like the original magnets better.

Ah, well I'm here again:

Magma Luster Soldier (Fire)
********
Warrior/Fusion
This card cannot be Fusion Summoned. This card can only be Special Summoned by offering "Black Luster Soldier" to the effect of "Metamorphosis" or "Tetra Transformation". When this card destroys a monster in battle, increase the ATK of this card by the amount of Battle Damage dealt to your opponent.
3000/2500

Ice Luster Soldier (Water)
********
Warrior/Fusion
This card cannot be Fusion Summoned. This card can only be Special Summoned by offering "Black Luster Soldier" to the effect of "Metamorphosis" or "Tetra Transformation". When this card destroys a monster in battle, destroy all Spell and Trap cards on the field.
3000/2500

Desert Luster Soldier (Earth)
********
Warrior/Fusion
This card cannot be Fusion Summoned. This card can only be Special Summoned by offering "Black Luster Soldier" to the effect of "Metamorphosis" or "Tetra Transformation". When this card attacks a monster, negate the effect of that monster. 3000/2500

Storm Luster Soldier (Wind)
********
Warrior/Fusion
This card cannot be Fusion Summoned. This card can only be Special Summoned by offering "Black Luster Soldier" to the effect of "Metamorphosis" or "Tetra Transformation". When this card destroys a monster in battle, your opponent discards 2 cards from his/her hand.
3000/2500

Tetra Transformation
Spell
Pay 3000 life points and tribute 1 "Black Luster Soldier". Special Summon "Magma Luster Soldier", "Desert Luster Soldier", "Ice Luster Soldier" and "Storm Luster Soldier" from your Fusion Deck. Return these monsters to the Fusion Deck at the end of the turn.

My favourite monster needs more support ^_^

MachineMaster9613
03-13-2006, 09:22 AM
Drop in Ranks
Normal SPELL

Select 1 Level 8 Monster Card from your hand and reveal it to your opponent. Pay any amount of Life Points in multiples of 700 to decrease the Level of the selected Monster Card by 1 Level for each multiple you paid until the End Phase of this turn. If you Normal Summon or Special Summon the selected Monster this turn, you may not declare an attack with it this turn.

It's like a better Cost Down.


The Dark World
Field TRAP

This card can only be activated if you control a face-up monster with "Dark World" in its card name. Once per turn, at the beginning of the turn player's Battle Phase, the turn player must discard 1 card from their hand, if possible. Increase the ATK of all monsters on the field that include "Dark World" in their card name by 400 points.

OMG That would be sweet!

turkeyspit
03-13-2006, 09:52 AM
Defragmenter
**** / LIGHT
Machine / Effect
1500 ATK / 1200 DEF

Increase the ATK of this card by 200 for every Machine-type monster in your graveyard.

Whiscash
03-13-2006, 09:53 AM
Overgrow
Normal Spell
Pay 2000lp, special summon as many plant monsters from your graveyard.

nobodys99
03-13-2006, 09:57 AM
school of fish
spell
normal
pay 500 life points. special summon as many fish type monsters as possible from your deck or hand.

Whiscash
03-13-2006, 10:09 AM
school of fish
spell
normal
pay 500 life points. special summon as many fish type monsters as possible from your deck or hand.
that's way to good, 500lp to summon like 3 arch-something salmon. that would be a OTK.

Souljer
03-14-2006, 10:11 AM
Posted from my post in the Create-A-Card thread:

Zombie support:

Vampire Knight
**** / DARK
Zombie / Effect
1800 / 1500
If this card is in your Graveyard during your Standby Phase, you can discard one Zombie-type monster to activate one of the following effects:
* Special Summon this card to the field in Attack Position.
* Send two cards from the top of your opponent's deck to the Graveyard.

The Vampire Lord's Calling
Field Spell
Increase the Attack and Defense of all Zombie-type monsters by 200. When this card is destroyed and sent to the Graveyard you can remove from play all Zombie-type monsters in your Graveyard to put this card back in play. When a Zombie-type monster is Special Summoned from the Graveyard, you can activate one of the following effects:
* Send two cards from the top of your opponent's deck to the Graveyard.
* Increase the Attack and Defense of all Zombie-type monsters on the field by 200 until the end of the turn.


Fire support:

Maiden of the Volcano
** / FIRE
Spellcaster / Effect
400 / 800
When this card is used for a tribute and sent from the field to the Graveyard, draw a card.

Molten Volcano
Field Spell
Increase the Attack and Defense of all Fire monsters on the field by 200. When a Fire monster battles, inflict 200 points of damage to your opponents Life Points after the Damage Step. When a Fire monster is destroyed and sent to the Graveyard, inflict 400 points of damage to your opponent's Life Points. When a face-up "Molten Volcano" would be destroyed by a card effect, you can tribute a "Maiden of the Volcano" to negate the effect and destroy the card.


There are more cards that belong to those cards, but those are the best I've made.

Chaos42
03-14-2006, 10:15 AM
Field magic card
Dark magicians sanctuary
As long as this card is out any card with the words dark magician in the tital or in the effect cannot be destroyed in battle. This card cannon bedestroyed by the effect of magic or trap or monster effects of the opponent

Feltner
03-14-2006, 10:35 AM
Black Luster Night
Warrior/Effect
****/Dark
1800/1000
When This Monster Attacks, You Can Shift The Position The Monster You Are Attacking. Also If This Face Up Card Is Sent To The Graveyard Do To A Spell Effect, You May Add A "Black Luster Soldier-Envoy of The Beginning" To Your Hand From Deck or Graveyard

A Time of Need
Spell Card
Pay 1000 Life Points. Then Sacrifice Any Amount of Monster On Your Side Of The Feild. For Every Monster You Sacrifice, You May Draw 1 Card. Discard All Cards In Your Hand At The End of The Turn.

Devistation
Trap Card
When You Activate This Card, Discard All Cards In Your Hand, And Remove All Cards In The Graveyard. Then You May Select Up To 4 Cards Removed From Play And Place Them In Your Hand. You Must Also Pay 1000 Life Points For Every Card Selected.

Them would be kinda cool.

Chaos42
03-14-2006, 11:35 AM
Sword of darkness equipment spell
this card can only be equiped to a dark type monster you my attack your opponet directly by reduce its attack by 1/2 this card is uneffected by magic trap or monster effects and can attack even if you are unable to otherwise

Little Rod
03-14-2006, 11:46 AM
I put this up yesterday, but it's not here anymore.

Fury of the Serpents
Continuous Spell Card
Pay 1000 LP during each of your Standby Phases to keep this card in play. Each Sea Serpent on the field can attack twice during the Battle Phase.

red_fox
03-14-2006, 01:03 PM
take one (quick play spell card)
the card can be used when an oppenent takes control of one of your monsters on your side of the feild you can take one of your opponents monsters on his/her side of the feild

Masterofredeyes
03-14-2006, 01:04 PM
Rise of the Black Dragon
Field spell
Effect--Whenever a normal spell card is activated put a spellcounter on this card. During your standby phase remove all spellcounters from this card to special summon one Red Eyes Black Dragon from your hand, deck, graveyard, or that have been removed from play as counters you remove. Increase the attack of all cards with Red Eyes Black Dragon in there name by 300. As long as this card remains on the field any increase to the attack of a monster with Red Eyes Black Dragon in it's name is considered to be it's original attack.



Hey I can dream.

masterkajo
03-14-2006, 01:17 PM
E-Hero Bubble Girl
Water/3/Warrior/Effect/1200/800
When this card is Normal Summoned, Reverse Summoned or Special Summoned, draw one card for each E-Hero Bubbleman on your field and in your graveyard.

:D

jonouchiboy
03-14-2006, 01:32 PM
Nightmare's Infamious Slayer
****
DARK/Warrior/ATK:1900/DEF:1200

When this card destroys a monster with 2000 ATK or more, choose one of the folowing effects.
* Roll a six-sided die. Add from your Deck as many Warrior-Type monsters equal to the result.
* Roll a six-sided die. Special Summon as many Warrior-Type monsters as you can up to the result.

or

Loophole
Spell/Quick-play

When activating a card, you ignore 1 sentence from the card. However, the card must still be playable and make sense

:eek::eek:

Little Rod
03-14-2006, 01:38 PM
Loophole
Spell/Quick-play

When activating a card, you ignore 1 sentence from the card. However, the card must still be playable and make sense

:eek::eek:


You are a Copycat (capitalized on purpose), one of Joey's favorite cards.

BlackFireDragon
03-14-2006, 03:48 PM
Amazoness Battle Grounds
Field Spell
As long as this card is face-up on the field, cards with Amazoness in it's name or is named Amazon Archer are unaffected by the effects of spell and trap cards.

Amazoness Queen
Earth/Warrior ******
2450/1900
When this card is successfully tribute summoned add one card with Amazon or Amazoness in it's name from your graveyard to your hand. Increase the attack of this card by 300 points for every other card with Amazoness in it's name or is named Amazon Archer.

Amazon Arrow
Normal Spell
This card can only be activated if there is a card with Amazoness in it's name or is named Amazon Archer on your side of the field. destroy one monster on the field in attack position.

Amazon Armory
Continuous Spell
Increase the attack of all cards with Amazoness in it's name or that is named Amazon Archer by 600 points.

Amazoness Princess
Earth/Warrior *****
1950/1300
Increase this cards attack power by 200 for every card with Amazoness in it's name or that is named Amazon Archer on your side of the field. Tribute this card and another monster on your side of the field to summon one Amazoness Queen from your deck. This summoning counts as a normal summon

Holy Sword of the Amazons
Equip Spell
This card can only be equip to a monster with Amazoness in it's name or that is named Amazon Archer. When this card attacks a monster in defense mode, destroy it without applying battle damage.

Amazoness Call for Battle
Continuous Trap
Special Summon one monster from your graveyard with Amazoness in its name or is named Amazon Archer. When this card is removed from the field, destroy the summoned monster

Amazoness Baby Tiger
Earth/Beast ***
1100/600
You cannot have another Amazoness Baby Tiger on the field at the same time. This card gains the following effects for the number of monsters on your field with Amazoness in its name or that is named Amazon Archer other then Amazoness Baby Tiger.
1. Your opponent cannot choose another card with Amazoness in it's name or that is named Amazon Archer at the target of an attack.
2. Monsters with Amazoness in it's name or that is named Amazon Archer on your side of the field are uneffected by your opponent's Spell and Trap Cards
3. Double this card's origional attack power
4. You may draw 2 cards from your deck durring your Draw Phase instead of 1

Shempy
03-14-2006, 03:52 PM
Bonding Ties
[Continuous spell]

As long as this card remains face up on the field, monsters on your side of the field equipped with union monsters are not destroyed as a result of battle, and damage is reduced to 0.

Darkruler57
03-14-2006, 04:07 PM
Rise of Evil

Spell

"search your deck for one fiend-type monster with defense of 2000 or less and place it in your hand"

i would abuse this to no end

yuber
03-14-2006, 04:12 PM
We have Cyber Dragon, Cyber Kirin, Cyber Phoenix, what's missing?:D

Cyber Tortoise
Water/Machine/4/0/2100
If there is a Machine-Type monster on your side of the field, you can Special Summon this card from your hand in face-up Attack Position. You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s). Tribute Fusion Material Monsters on the field, including this card, to Special Summon 1 Machine-Type Fusion Monster from your Fusion Deck.

Aarikku
03-14-2006, 04:24 PM
We have Cyber Dragon, Cyber Kirin, Cyber Phoenix, what's missing?:D

Cyber Tortoise
Water/Machine/4/0/2100
If there is a Machine-Type monster on your side of the field, you can Special Summon this card from your hand in face-up Attack Position. You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s). Tribute Fusion Material Monsters on the field, including this card, to Special Summon 1 Machine-Type Fusion Monster from your Fusion Deck.

Ooh... I gotta get in on this!

Cyber Frog
Water/Machine/4/1400/1200
When this card is sent from the field to the Graveyard as a result of battle, search your deck for a Level 4 or lower Machine-type monster and add it to your hand.

Cyber Winged Dragon
Fire/Machine-Fusion-Effect/6/2400/2100
Cyber Dragon + Cyber Phoenix
When this card is Fusion Summoned successfully, draw 1 card from your deck for each monster whose name contains "Cyber" on the field.

Cyber Liger
Earth/Machine-Effect/4/1700/1500
As long as this card remains face-up on the field, you can pay 500 life points to sacrifice Fusion-Material monsters from your hand or your side of the field to Fusion Summon a Fusion Monster whose name contains "Cyber".

XYZ-Cyber Dragon Cannon
Light/Machine-Fusion-Effect/3400/2800
Cyber Dragon + XYZ-Dragon Cannon
This card can be Fusion Summoned by removing from play the above monsters on your side of the field. Negate the effect of a Spell or Trap card that designates this card as a target. Discard 1 card in your hand to destroy 1 card on the field.

Aero-Phoenix
03-14-2006, 04:28 PM
Harpie's Nightmare Lash
Equip Trap

This card can only be equiped to a card with "Harpie Lady" in it's name.The
Equiped monster gains 400 atk points. Also when the equiped monster attacks
a monster thats in face-up attack mode it gains an additional 400 atk points
before battle damage.

Harpie Lady Mirror Blade
Equip Spell

This card can only be equipped to a monster with "Harpie Lady" in its name.
The equiped monster gains 600 atk points. In addition, when the equiped
monster is attacked, the attacking monster's atk points are Halved.