View Full Version : what should i get?
wearetitens
04-25-2004, 06:29 PM
:D OK me and my friand were at store looking for ygo cards right,well i see a mtg deck and we thoght it looked really cool so i was just wondering wat sort of deck to buy.right now i have no cards.
wearetitens
04-27-2004, 08:04 PM
:( 11 views and know replies....ple<pojo_ownz><pojo_ownz><pojo_ownz><pojo_ownz>e!!!
Sailor Mars Dragon
04-27-2004, 09:25 PM
I never saw this...anyway, it depends on preference.
Green-The 'fast' color as it has mana accelerators and big creatures left and right and ways to make them bigger. Aggresive.
Blue-This is the tricky color with counterspells (think Magic Jammer) and drawing cards, not to mention flyng creatures. When your creature has Flying it can only be blocked by flying or something that especailly says it can block it. A very control based color. Definately conservative.
White-Life gain/Damage prevention and little guys with ways to make them bigger. Not to many big creatures, but tons of small ones. Some people say conservative here, but I say aggresion is best with this color.
Black-Discard and Destruction. Some cards cost some of your life, but can really hurt your opponent. If you like destroying anything poossible, here you go. This color can be either aggresive or conservative.
Red-Famous for burn spells. Hurty your opponent's life or beat up their creature. Some small creatures and some big ones, but always a burning fury. A very aggresive color.
Personally, I like controlling the opponent as much as possible, so I have a Black/Blue deck.
The Association
04-27-2004, 10:02 PM
Well, each color's basic sketch was just summed up above and I agree, it depends on your preference. You do prefer nailing your opponent with huge creatures later in the game (green)? Do you like to swarm your opponent with a horde of little creatures early on (white)? Do you enjoy tricky countermagic & modest flying creatures (blue)? Or prehaps you'd prefer to kill off or force your opponent to sacrifice valuable creatures/cards while building up an arsenal of creatures with some nasty abilties (black)? Finally, there is the one who loves to burn their opponent's defenses away to clear a path for their offense (red).
Personally I lean towards red/black, although I'm currently playing a mono-white equipment deck and a green beatdown deck while I work on building up a solid red/black one.
AKA:Battousai
04-27-2004, 11:30 PM
White has somewhat stronger support spells than most of the other colors because it can almost always play a part as a splashed color... this color too depends mostly on it's creature for the win, even more so than green because they are generally not as efficient as green's creatures are.
Blue has many spells that both support other decks, and also slow down decks, or completely stop a deck in its tracks... blue has creatures but these are almost always utility creatures something that really only attacks if it has a clear shot to the life total or a benifit from the attack... also some of the most powerful enchantment's in the game belong to blue.
Black is the color that will use anything and everything to achieve its goal of winning the game... has very little support spells compared to the sheer power of its ability to deal with probably the most threatening thing in the game, creatures... has always had problems with enchantments because it probably has 1 or 2 cards that can even come close to dealing with enchantments.
Red is the chaos color of magic, it has many spells that hurt both you and your opponent, usually has less of a card advantage than black gets throughout the game, but this can at least deal with artifacts, Its creatures are geared more for damage dealing and utility that deals damage without having to attack... some of its weakpoints are against enchantments, this too cannot deal with almost any enchantment.
Green has all around more efficient creatures than the others at the cost you pay to play them compared to their abilities... because it depends mostly on those creatures for the win... also has support spells like being able to find lands out of a deck giving a creature a boost and maybe a utility or two.
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