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Thrash-494
04-25-2004, 06:59 AM
I'm posting these decks up for suggestions and fixes, but more importantly I need your help deciding which one to use. There are two Water / Fire decks that must be narrowed down to one. Which one can outwit, outplay, and outlast the other in the quest to become my deck? You decide! :cool:

Deck #1
Desert Rush

Water [20]
2x Aqua Soldier
3x Aqua Sniper
3x Aqua Knight
4x Spiral Gate
4x Unicorn Fish
4x Teleportation

Fire [20]
4x Brawler Zyler
4x Immortal Baron, Vorg
4x Deadly Fighter Braid Claw
4x Magma Gazer
4x Crimson Hammer

Mana Curve: 3.23

Water has Spiral Gate, Unicorn Fish, Teleportation, and Aqua Sniper to bounce their creatures off the field. Aqua Knight and Aqua Soldier fit in with the bounce theme and can become annoying. Fire is all about hitting hard and fast. Every red card costs 3 mana or less, so I can get off to a quick start and take several shields.

Deck #2
Smoke on the Water

Water [20]
2x Aqua Sniper
2x Teleportation
4x Spiral Gate
4x Unicorn Fish
4x Aqua Hulcus
4x Brain Serum

Fire [20]
2x Gatling Skyterror
4x Brawler Zyler
4x Deadly Fighter Braid Claw
2x Rothus the Traveler
4x Tornado Flame
4x Crimson Hammer

Mana Curve: 3.5

Each civilization is used for two purposes: Water can bounce creatures and draw cards. Fire is used to destroy monsters and attack. In this deck, Fire packs a bit bigger punch, but the mana curve is higher. Also, there is more of a creature destruction theme. Water includes draw power instead of extra bounce.