View Full Version : dual sidearms vs advanced hardware
04-23-2004, 12:02 PM
i run three advanced hardware and wouldnt bother with the dual sidearms. they both give range, but advanced hardware gives +1 more attack and has the second ability to do 3 endurance damage. the second ability comes into play for a lot when a creature has already searved its purpose and is just wasting space then. anyone have any opinions???
04-23-2004, 08:34 PM
Since Advanced Hardware has a recruit cost of 1, it can very easily mess with your character-dropping schedule. However, that factor hardly matters in certain decks, such as Brotherhood rush (where most of the characters don't go any higher than 5, if even that).
Also, Advanced Hardware is a little harder to obtain in 4's, whereas Dual Sidearms is found in each Starter Deck. However, this point has nothing to do with the playability of each; this is just a matter of availability.
Dual Sidearms being cost 0 is definitely a plus, as it doesn't screw around with your resource curve in the least. Also, that +2 ATK and range bonus is quite nice, for a "free" Equipment card.
Personally, I think it could go either way. You could use DS and AH, or just one of the two; whatever your decision, running them in multiples is essential, or you may as well not use them at all.
Dual Sidearms is all-purpose, and good for just about any deck. Advanced Hardware is just a little less universal, although still very good in most decks (it just happens to be suited to some decks moreso than others).
...And that's my opinion.
04-24-2004, 12:19 AM
I prefer Duel Sidearms more just because of the 0 cost. You can use it to boost anyone right away possibly giving you the edge vs their character.
Advanced hardware is more beatdown or burn (which i havent seen yet).
Both are still great equips, the Duel Sidearms for its range and +2ATK at a 0 cost and Advanced Hardware for its ability to burn for 3 if you cant or wont attack with the equiped character.
04-24-2004, 07:18 AM
Dual Sidearms is better because of the 0 cost....it just screams fun. :D
04-25-2004, 01:36 PM
play 3 of each and see which you like better.
besides the x jet is better than both!
Cold Green Lovings
04-27-2004, 10:03 AM
Your going to want your resource points for the characters you might recruit, do I would always go with Duel Sidearms, much more versatile.
04-27-2004, 04:43 PM
Now that may be true, but you could always use the extra little umph in your power, I say play 3 of each in your deck.
04-28-2004, 08:19 AM
AH is very good, but granted its not for every deck, the last thing u want is if u get to turn 7 (which deosnt happen often lol) and want to get out a mangeto or wolverine, that 1 cost will hurt a lot, but most of the time i end my duels before that happens so perhaps DS would be better, jsut depends on what deck u r running really
04-28-2004, 09:52 AM
I prefer Sidearms, just because in a well-tuned deck, you should be dropping guys of maximum size every turn (RC 2 on Turn 2, RC 3 on Turn 3, etc.). The only exception I can think of that might make Advanced Hardware worthwhile is in Fantastic Four, where it is more than playable.
01-17-2007, 12:51 AM
Shoop Da Woop!!!!
08-19-2007, 07:06 PM
As stated before it is entirely up to the deck build you have. In a curve deck you want to drop a character of the same resource value than the resources that you have in play, so AH will be counter productive to that end so you'll prefer to play DS to keep your curve flow going. In a rush deck you'll be dropping characters like crazy and doing as much damage as you can in the process, so DS as AH can be perfect for it. On a build like F.F. with Cosmic Radiation and 5 drop Mr. Fantastic you'll probably want to play AH as Mr. Fantastics ability will lower AH's recruitment cost to 0. Anyway the best way for you to figure out what fits in a deck and what doesn't is to play test and play test some more.
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