View Full Version : The Sinister deck of deck-eating!
Starsword
01-26-2006, 10:29 PM
Here's a deck I built a few days ago I'm trying to figure out a card to replace Guardian sphinx since it seems a bit out of place. Right now I'm using it to return monster so I ban bash my opponents lp and make the effects work (and the damage I'm dealing aint bad either). Any ideas would be much appreicated.
My deck of hand and deck eating (43 cards)
Monsters (21)
Yata-Garasu {1}
Magician of Faith {3}
Vampire Lord {2}
Pyramid Turtle {3}
Vampire Lady {3}
Guardian Sphinx {2}
Don Zaloog {3}
Cliff the Trap remover {3}
Fiber Jar {1}
Spells/traps (22)
Delinquent Duo {1}
Confiscation {1}
The forcefull centry {1}
Call of the mummy {2}
United we stand {1}
Mage power {1}
Magic drain {1}
Seven tools of the bandit {1}
Mysical Space Typhoon {1}
Nobleman of extermination {1}
Premature burial {1}
Raigeki {1}
Dark hole {1}
Harpie's feather duster {1}
Change of Heart {1}
Monster Reborn {1}
Mirror force {1}
Magic Cylinder {1}
Ring of Destruction {1}
Gracefull Charity {1}
Pot of Greed {1}
~~~~~~~~~~~~
YGO_Master
01-27-2006, 01:29 AM
this deck is random?
isn't Magician of Faith at 2 in the Traditional" format.
SuperRyoko2k3
01-27-2006, 11:13 AM
this deck is random?
isn't Magician of Faith at 2 in the Traditional" format.
no three magician of faiths in traditional
T.Y.R.A.N.T
01-27-2006, 12:32 PM
You should make a Zombie deck, and replace Guardian Sphinx with Total Defense Shogun.
Starsword
01-27-2006, 12:49 PM
1) this deck is random?
isn't Magician of Faith at 2 in the Traditional" format.
2)
You should make a Zombie deck, and replace Guardian Sphinx with Total Defense Shogun.
1) No, this deck is very far from Random, all the cards in it work towards the purpose of hand or deck depletion. Those cards which don't (Call of the Mummy,Pyramid turttle) are to support other cards in my deck and provide speedy summonings for my Vampire Lord. Other than those 2 cards and the staple cards (mirror force, Fiber Jar, Ring of destruction, etc) all the cards in this deck work towards the general goal of killing the opponents hand off.
2) Total Defence Shogun? That's not a bad idea. I see many good possiblities ahead. Once I finish editing my deck I'll repost it.
warriors united
01-27-2006, 01:27 PM
ya i also think you should make this a zombie deck and add in some traps
Starsword
01-28-2006, 06:28 PM
I don't think you understand. This is a deck based on depleating the cards in my opponent's deck/hand. I just need a card to replace Guardian Sphinx since it seems a bit ackward in there.
The deck is finally done. This is the final draft of this deck. If you have any suggestions, post them. If not, I'm gonna let this topic die.
My deck of hand and deck eating (45 cards)
Monsters (23)
Yata-Garasu {1}
Magician of Faith {3}
Vampire Lord {2}
Pyramid Turtle {3}
Cyber Jar {1}
Morphing Jar {1}
Needle worm {3}
Don Zaloog {3}
Vampire Lady {3}
Fiber Jar {1}
Tsukuyomi {1}
Spells/traps (22)
Delinquent Duo {1}
Confiscation {1}
The forcefull centry {1}
Call of the mummy {2}
United we stand {1}
Mage power {1}
Magic drain {1}
Seven tools of the bandit {1}
Mysical Space Typhoon {1}
Nobleman of extermination {1}
Premature burial {1}
Raigeki {1}
Dark hole {1}
Harpie's feather duster {1}
Change of Heart {1}
Monster Reborn {1}
Mirror force {1}
Magic Cylinder {1}
Ring of Destruction {1}
Gracefull Charity {1}
Pot of Greed {1}
~~~~~~~~
Bleakdragon55
01-28-2006, 07:56 PM
why is fiber jar in there, you are gitting rid of their deck not giving it back to them?
Starsword
01-28-2006, 11:25 PM
Because Fiber Jar is the ultimate redemption card. It gets you out of almost any situation. Sometimes I don't draw the cards I want and I end up with no field presence and I'm top decking. That's why this card is handy, it starts things over fresh and gives me another chance.
King Madness
01-29-2006, 04:32 PM
+ 2 penguin soldier
Starsword
01-29-2006, 05:39 PM
Why? What point would there be to putting that in this deck?
Wardog369
01-29-2006, 06:02 PM
I think that it is pretty stable, my only suggestion is to find a way around Dark World. By the look of this deck you don't stand a chance against them.
monochrome
01-29-2006, 06:33 PM
Actually darkworld is complete luck if you want the enemy to hit them. If you keep the normal 18 monsters for darkworld, the chances they will hit a monster is 45%...in theory
King Madness
01-30-2006, 05:00 AM
Why? What point would there be to putting that in this deck?
Because at some point or another you need to attack to win, and penguin soldier is just that perfect opening to do it. Sry if my earlier post seemed "mindless".
Starsword
01-31-2006, 04:43 AM
It's ok, Penguin Soldiar is a good card, I used to use him quite a bit. It's true that Penguin soldiar is good for creating an opening for an attack, but this deck simply doesn't have room for him. Sorry about berating you on the other topic about mindlessly telling people to put Penguin Soldiars into a deck. monochrome's point is a vaild one, but that doesn't mean I should ignore the threat/possibility of coming up against a Darkworld deck. Any ideas for neutralizing that threat?
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