LorettaJ
01-22-2006, 10:25 PM
TAP OUT DECK
MONSTERS (21):
1x Cyber Jar
3x Ultimate Baseball Kid
3x Blazing Inpachi
2x Needle Worm
2x Great Angus
1x Magician of Faith
2x Spirit of Flames
3x Solar Flare Dragon
3x Morphing Jar #2
1x Morphing Jar
SPELLS (16):
1x Premature Burial
2x The Shallow Grave
1x Swords of Revealing Light
1x Dark Hole
1x Mystical Space Typhoon
1x Snatch Steal
2x Level Limit - Area B
1x Giant Trunade
1x Heavy Storm
2x Molten Destruction
1x Card Destruction
1x Pot of Greed
1x Monster Reborn
TRAPS (7):
1x Seven Tools of the Bandit
1x Spell Shield Type-8
1x Mirror Force
1x Magic Cylinder
1x Magic Jammer
1x Torrential Tribute
1x Riryoku Field
TOTAL: 44
Deck concept: The entire purpose of this deck, is to make my opponent go through their entire deck until they cannot draw another card. So far, it does an O.K. job but definately needs improvements.
The reason why I have fire monsters in my deck, is because I started this deck originally with a fire structure deck. I figured I would use them as a backup incase I wouldn't be able to tap out my opponent. This is no longer feasable for me. I want to completely change it into a tap out deck.
Why have a Giant Trunade in the deck if you've got a Heavy Storm? Well, if you can make your opponent pick up all their magic and trap cards, then Card Destruction or Morphing Jar them, that's (potentially) a bunch of cards disposed of. It doesn't happen as often as I'd like, but when it happens, it's usually quite damaging.
I would like to add some Gravity Binds so I have more chances to stall. (Swords of Revealing Light/Level Limit - Area B are my stalling cards, at the moment) I find that stalling is quite important in a deck like this.
I have no idea about what other cards are out there that would be useful in a deck like this. (I just recently heard about Don Zaloog from a tip card) So any suggestions with these are super.
I have noticed that if a monster that can kill a flip-effect monster without it being flipped is used, I usually get destroyed. (for example, my friend has a warrior card that looks like a small ninja that has such an effect) People will usually power up cards like these against me, so a way to remove them would be useful as my monsters usually can't compete with them. (perhaps I should add some fissures?)
I suppose that's it. I'll be sure to explain anything else that needs to be clarified.
MONSTERS (21):
1x Cyber Jar
3x Ultimate Baseball Kid
3x Blazing Inpachi
2x Needle Worm
2x Great Angus
1x Magician of Faith
2x Spirit of Flames
3x Solar Flare Dragon
3x Morphing Jar #2
1x Morphing Jar
SPELLS (16):
1x Premature Burial
2x The Shallow Grave
1x Swords of Revealing Light
1x Dark Hole
1x Mystical Space Typhoon
1x Snatch Steal
2x Level Limit - Area B
1x Giant Trunade
1x Heavy Storm
2x Molten Destruction
1x Card Destruction
1x Pot of Greed
1x Monster Reborn
TRAPS (7):
1x Seven Tools of the Bandit
1x Spell Shield Type-8
1x Mirror Force
1x Magic Cylinder
1x Magic Jammer
1x Torrential Tribute
1x Riryoku Field
TOTAL: 44
Deck concept: The entire purpose of this deck, is to make my opponent go through their entire deck until they cannot draw another card. So far, it does an O.K. job but definately needs improvements.
The reason why I have fire monsters in my deck, is because I started this deck originally with a fire structure deck. I figured I would use them as a backup incase I wouldn't be able to tap out my opponent. This is no longer feasable for me. I want to completely change it into a tap out deck.
Why have a Giant Trunade in the deck if you've got a Heavy Storm? Well, if you can make your opponent pick up all their magic and trap cards, then Card Destruction or Morphing Jar them, that's (potentially) a bunch of cards disposed of. It doesn't happen as often as I'd like, but when it happens, it's usually quite damaging.
I would like to add some Gravity Binds so I have more chances to stall. (Swords of Revealing Light/Level Limit - Area B are my stalling cards, at the moment) I find that stalling is quite important in a deck like this.
I have no idea about what other cards are out there that would be useful in a deck like this. (I just recently heard about Don Zaloog from a tip card) So any suggestions with these are super.
I have noticed that if a monster that can kill a flip-effect monster without it being flipped is used, I usually get destroyed. (for example, my friend has a warrior card that looks like a small ninja that has such an effect) People will usually power up cards like these against me, so a way to remove them would be useful as my monsters usually can't compete with them. (perhaps I should add some fissures?)
I suppose that's it. I'll be sure to explain anything else that needs to be clarified.