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LorettaJ
01-22-2006, 10:25 PM
TAP OUT DECK

MONSTERS (21):
1x Cyber Jar
3x Ultimate Baseball Kid
3x Blazing Inpachi
2x Needle Worm
2x Great Angus
1x Magician of Faith
2x Spirit of Flames
3x Solar Flare Dragon
3x Morphing Jar #2
1x Morphing Jar

SPELLS (16):
1x Premature Burial
2x The Shallow Grave
1x Swords of Revealing Light
1x Dark Hole
1x Mystical Space Typhoon
1x Snatch Steal
2x Level Limit - Area B
1x Giant Trunade
1x Heavy Storm
2x Molten Destruction
1x Card Destruction
1x Pot of Greed
1x Monster Reborn

TRAPS (7):
1x Seven Tools of the Bandit
1x Spell Shield Type-8
1x Mirror Force
1x Magic Cylinder
1x Magic Jammer
1x Torrential Tribute
1x Riryoku Field

TOTAL: 44


Deck concept: The entire purpose of this deck, is to make my opponent go through their entire deck until they cannot draw another card. So far, it does an O.K. job but definately needs improvements.

The reason why I have fire monsters in my deck, is because I started this deck originally with a fire structure deck. I figured I would use them as a backup incase I wouldn't be able to tap out my opponent. This is no longer feasable for me. I want to completely change it into a tap out deck.



Why have a Giant Trunade in the deck if you've got a Heavy Storm? Well, if you can make your opponent pick up all their magic and trap cards, then Card Destruction or Morphing Jar them, that's (potentially) a bunch of cards disposed of. It doesn't happen as often as I'd like, but when it happens, it's usually quite damaging.

I would like to add some Gravity Binds so I have more chances to stall. (Swords of Revealing Light/Level Limit - Area B are my stalling cards, at the moment) I find that stalling is quite important in a deck like this.

I have no idea about what other cards are out there that would be useful in a deck like this. (I just recently heard about Don Zaloog from a tip card) So any suggestions with these are super.

I have noticed that if a monster that can kill a flip-effect monster without it being flipped is used, I usually get destroyed. (for example, my friend has a warrior card that looks like a small ninja that has such an effect) People will usually power up cards like these against me, so a way to remove them would be useful as my monsters usually can't compete with them. (perhaps I should add some fissures?)

I suppose that's it. I'll be sure to explain anything else that needs to be clarified.

xlxlx_evil_xlxlx
01-23-2006, 12:27 AM
-3 ultimate baseball kids
-3 blazing impachi
-2 great angus
-2 spirit of flames
-3 solar flare dragon
-1 mophing jar #2 (is limited to 2 per deck)

+1 needle worm (in this kind of deck if 2 is good 3 is better)
+1 tsukuyomi (re-use flip affects)
+3 spirit reaper (stall and hand disruption)
+1 witch of the black forest (searcher always good)
+1 sangan (same as witch)
+2 don zaloog (hand disruption)

-2 molten destruction

+1 raigeki (all there monsters go boom)
+1 harpies feather duster (all there traps/spells go boom)
+2 messenger of peace (more stall)

-1 seven tools of the bandit
-1 riryoku field
-1 spell shield type-8
-1 magic jammer

+1 call of the haunted (bring back monsters to use again)
+2 gravity bind (more stall)

hope this helps

DarkDeath
01-23-2006, 02:02 PM
Try Messenger of Peace, it gives more stall and has a low cost. You also need some staple cards, such as the ones mentioned above. Do the fixes above, and the deck should flow quite smoothly, but it doesn't have that much speed, since it is a Deck Out Deck.

darkeduelist
01-23-2006, 06:45 PM
Monsters:8

3x Needle Worm
1x Morphing Jar
1x Sangan
1x Witch of the Black Forest
1x Morphing Jar #2
1x Cyber Jar

Magics:29

3x The Shallow Grave
3x Dragged Down Into The Grave
1x Pot of Greed
1x Book of Moon
1x Book of Taiyou
3x Reload
1x Harpie's Feather Duster
1x Raigeki
1x Dark Hole
1x Change of Heart
1x Monster Reborn
3x Upstart Goblin
2x A Feather of the Phoenix
1x Graceful Charity
1x Swords of Revealing Light
1x Heavy Storm
2x Level Limit- Area B
2x Messenger of Peace

Traps:3

3x Gravity Bind

TOTAL: 40

warriors united
01-23-2006, 07:15 PM
ya that decks ok i'd say get rid of the fires and add in i more needle worm some spirit reapers and some other stuff and it won't be half bad

Revenge of Spirits
01-23-2006, 07:21 PM
toss in a tsukuyomi .. and 2 gravity binds .. gravekeepers servent .. don zaloog .. a couple spirit reapers ... robbin zombie

DarkPaladinofChaos
01-23-2006, 07:43 PM
I thought that I was the first to ever think of a deck that did the same exact things... Well, add two, or maybe even three Gravity Binds. They will hlpe stall a lot. Also, add a Sattelite Cannon or whatever it's called.

(Five Star, Machine, 0 ATK, 0 DEF This card cannot be destroyed as a result of battle unless it battles a LV 7 or higher monster. Also, this card's attack increases by 1000 every one of your End Phases.)

I hate that card. :) Anyway, it's a good idea for a deck.

solar_circle
01-27-2006, 10:44 PM
you could try a wave motion cannon since ur gonan be stalling, and also grav bind is limited to 2

Starsword
01-28-2006, 12:08 PM
I also recomend dilinquent duo, that's an awsome card for killing off the cards in people's hand. As a side note, could someeone take a look at my deck, it's on a similar conecpt but also unique in it's own way. The topic is the Sinister deck of deck eating.