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View Full Version : What are your strats to stop Cyber Dragon + Don Z opening?


Dark-Link
01-13-2006, 07:29 PM
Through HEAVY extensive playtesting, my beast-warrior deck now beats CC decks everysingle game unless they get the combo "Special summon Cyber Dragon, Normal Summon Don Z"... after using a s/t clearer like mst or storm.. and they reap my hand and I have a hard time coming back from that, but other than that combo, I have absolutely no problem defeating cc...

and since it's a combo every cc uses... I would assume people have found ways around it... by the way, I do use bottomless and sakuretsu's....

So, any suggestions?

roborocketmaggot
01-13-2006, 07:39 PM
...side in a few Despair from the Dark and hope you get lucky when you're getting milled? Read: He hits it before your LP run out. eck.

Despair from the Dark
Attrib: Dark
Type: Zombie/Effect
Level:8
Atk: 2800
Def: 3000
When this card is sent from your hand or Deck to your Graveyard by your opponent's card effect, Special Summon this card to the field.

Romancer
01-13-2006, 07:40 PM
Threatening Roar. I don't know why more people don't use this over all the other trap choices. It's chainable, it stops all 1TKs involving attacking, and it stops cheap shots from getting through after a Giant Trunade or Heavy Storm go off. Any card you get its effect even if it's destroyed sounds good to me, even if it is minus 1 card of advantage other times.

Ordyh
01-13-2006, 07:41 PM
Goldd is the solution IMO....i might start main deckin one b/c my meta has alot of dons and reapers....

topspin1617
01-13-2006, 07:45 PM
There's always the classic, Waboku.

I'd like to play this Beast Warrior deck...

Dark-Link
01-13-2006, 07:49 PM
Problem is , i'm tryin to keep my deck pure b.w.'s... i've gotten it to the point that it doesn't have a problem with CC... well, the majority of it, since as I said the only problem with it is the combo they use.... I used to run threatening roar, but ended up taking them out for sakuretsu...

i'm thinkin to start setting more than 1 s/t opening...like if I have a bottomless and sakuretsu, to set them both, the opponent won't ALWAYS have a heavy storm, and it's not that hard to come back from.. it's the don z hit...

Dark-Link
01-13-2006, 07:52 PM
I'd like to play this Beast Warrior deck...

Well, when I write my article after the 29th(that's when the regs is), then i'll have my deck in the article, and you can have a friend build it and you can play against it, ... but the friend will have to play with the deck for awhile to get used to what to grab/search for, when to and when to not use certain stuff, etc..

Dragon Warrior
01-13-2006, 08:03 PM
cards to note

torrential tribute--if you arent using it

threatening roar--chain to the m/t removal

hmm also lots of anti summoning junk

Dark-Link
01-13-2006, 08:15 PM
cards to note

torrential tribute--if you arent using it

threatening roar--chain to the m/t removal

hmm also lots of anti summoning junk

I'm thinkin maybe Blast with Chain... i'll just have to put a monster face up first...

UserShadow7989
01-13-2006, 08:27 PM
Problem is , i'm tryin to keep my deck pure b.w.'s... i've gotten it to the point that it doesn't have a problem with CC... well, the majority of it, since as I said the only problem with it is the combo they use.... I used to run threatening roar, but ended up taking them out for sakuretsu...

i'm thinkin to start setting more than 1 s/t opening...like if I have a bottomless and sakuretsu, to set them both, the opponent won't ALWAYS have a heavy storm, and it's not that hard to come back from.. it's the don z hit...

Darn, I was foing to say man-eater bug until that post. Waboku or threatining roar would be good due to thier chain-ability. try opening with more then one set s/t.

Dark-Link
01-13-2006, 08:29 PM
Darn, I was foing to say man-eater bug until that post. Waboku or threatining roar would be good due to thier chain-ability. try opening with more then one set s/t.


I am thinkin about either tryin out roar's or blast with chain's... chain's is lookin a bit appealing to me at the moment because: if your opponent set's 2 s/t's.. what card would you immediately use if you didn't have any down?... heavy storm... but, if you had 2 monsters... i'll just chain the 2 blast with chain's and then destroy your 2 monsters and I also made you waste your heavy storm... not to mention it can also protect me from that damn combo...

mightymage
01-13-2006, 09:11 PM
I run 2 copies of Ojama Trio since it pretty effectively stops the Cyber Dragon special summon. it has particularly good synergy in my deck, which is GK. If you're using this in a beast-warrior deck, I suppose you could achieve similar synergy with Enraged Battle Ox.

Dark-Link
01-13-2006, 09:14 PM
I run 2 copies of Ojama Trio since it pretty effectively stops the Cyber Dragon special summon. it has particularly good synergy in my deck, which is GK. If you're using this in a beast-warrior deck, I suppose you could achieve similar synergy with Enraged Battle Ox.


hmmm... I may just try that.... it's not particularly effective during late game.. but i'd have the match by then if I didn't get hit by " the combo"...

thanks... it's somethin i'm gonna try!

mech-hound
01-13-2006, 09:17 PM
umm...hmm...wabs...btw if you switch to the multi-set idea run a few judgements to stop heavy...LP doesn't matter...unless they run cylinder... :(

Dark-Link
01-13-2006, 09:21 PM
umm...hmm...wabs...btw if you switch to the multi-set idea run a few judgements to stop heavy...LP doesn't matter...unless they run cylinder... :(

I don't think that idea would work simply because judgement of anubis only stops 2 cards (mst, heavy storm)...

but if you're talkin solemn judgement, then that may cost alotta points, since this combo usually happens early game :(

nicholascobalt
01-13-2006, 09:48 PM
Yeah he was talkin Solemns... I have an idea - let me run to my trunk and grab some good cards... B.W. make this an increadibly touch cookie to eat without spilling my chocolate milk o.O - I could get some Chocolate Milk...

Half your Life is a small price to pay to save it I suppose... that's how my friend John plays, your LP don't matter if you win.

It leaves us with few options, your Blast with Chain idea is decent, but that would work best if you played with Gearfried or they have monsters, usually I play destruction/draw/summon/attack, unless I already have monsters, then its reverse order on the last 2 steps... last thing I do before I end my turn is to set QPSpells and Traps, other than that you have chainable traps like those mentioned - scapegoats perhaps? It is a spell card not a Beast... but the tokens aren't BW Tokens so I dunno how you'd like that idea.

There is always Wobaku and Threatening Roar that have already been mentioned, I also stumbled uppon 2 other cards, things that might help... Mind Crush - if you feel a Don or Cyber is on the way (or if you know because they just played Reinforcements) you could get a 1:1 in chian to there spell/trap removal... it works ebst if you have a Dark World monster to back it up - but whatever, the other one I was thinking is a bit slower, Non Aggression Area, something that IMO should be in every side deck - anyways this will let you take the field by force for at least 2 turns, your turn, then theirs...

UserShadow7989
01-13-2006, 09:52 PM
umm...hmm...wabs...btw if you switch to the multi-set idea run a few judgements to stop heavy...LP doesn't matter...unless they run cylinder... :(

Judgement won't stop the combo if they play the removal first, which is the opening move he's worried about.(but Judgement of Anubis is still very good, it's one of my favorite techs actually.)

Dark-Link
01-13-2006, 09:57 PM
Yeah he was talkin Solemns... I have an idea - let me run to my trunk and grab some good cards... B.W. make this an increadibly touch cookie to eat without spilling my chocolate milk o.O - I could get some Chocolate Milk...

Half your Life is a small price to pay to save it I suppose... that's how my friend John plays, your LP don't matter if you win.

It leaves us with few options, your Blast with Chain idea is decent, but that would work best if you played with Gearfried or they have monsters, usually I play destruction/draw/summon/attack, unless I already have monsters, then its reverse order on the last 2 steps... last thing I do before I end my turn is to set QPSpells and Traps, other than that you have chainable traps like those mentioned - scapegoats perhaps? It is a spell card not a Beast... but the tokens aren't BW Tokens so I dunno how you'd like that idea.

There is always Wobaku and Threatening Roar that have already been mentioned, I also stumbled uppon 2 other cards, things that might help... Mind Crush - if you feel a Don or Cyber is on the way (or if you know because they just played Reinforcements) you could get a 1:1 in chian to there spell/trap removal... it works ebst if you have a Dark World monster to back it up - but whatever, the other one I was thinking is a bit slower, Non Aggression Area, something that IMO should be in every side deck - anyways this will let you take the field by force for at least 2 turns, your turn, then theirs...


Well, the solemn idea I will try out, but I dun think it will last since lp does account in a game alot...(well, mine anyway)

my deck is a highly aggressive deck, basically, ALOT of attacking, alot of trampling, alot of damage, etc.. So, I figured blast with chains could help because, if they storm/mst/dust/mobius, i'll chain (unless I just set it and they destroy it on my end phase) and destroy something of theirs OR when their cyber dragon tries to overpower my monsters, i'll just use it(the blast) during the damage step... and that also stops their plans cold..

I do however, REALLY like the non-aggression area idea... I may just try that out :D ... and i'll also give the mind crush a go as well

for tokens, I don't really classify those in the deck type since it's a spell itself technically...

thanks for all the input so far!! (I and many other's (including the cc user himself) believe I have a HIGH chance of winnin this regional... so lets hope I do for the sake of originality!!(also I hope to be the first to win a regional/national/higher with a pure b.w. deck..that's my goal) )

lilyounginblue
01-13-2006, 10:22 PM
Um, set Gk spy first turn

or

Overextend.

nicholascobalt
01-13-2006, 10:23 PM
Yay, NAA - is a great card, it's a -1 that promotes field presence by 10 fold.
I hope you win - I still think you should run a Phoenix of Nephthys and a Hand because they are cooler than Beast Warriors :P lol j/k. But if you do break theme - run a Kuriboh >.< it's too cute not to... actually it would work perfectly for your puposes other than it being a fiend... It will let you stop the damage and effect of Don (you still have to discard but a discard is better than a discard and 1400 less LP) too bad it's only Beast Warriors though... could have worked.

mikexc86
01-14-2006, 12:15 AM
why not just stick w/ the good old waboku? saves u, make them waste their s/t removal, n saves ur monster to be used next turn... nothing works better..

shiro tokuda
01-14-2006, 12:18 AM
confiscate and card, destruct

Jemery
01-14-2006, 12:19 AM
roar would be the way to go imo. I use it in my b.w. deck

cardman
01-14-2006, 05:58 AM
I say go with Threatening Roar even the art is based on beast-warriors.

Shadowhunter
01-14-2006, 06:07 AM
There isn't any? Sure, you can side in your...uuh Goldd/Silvva's, but will you always draw those 2-3 monsters in your deck of 40 when they draw their Cyber+reaper/don...no...
=
The reason hand control pwnz even DW decks.

Romancer
01-14-2006, 12:14 PM
What about using a Manticore of Darkness or 2? They hit Manticore with Don, and you give up a different Beast/Beast-Warrior/Wing Beast to summon Manticore at the end of the turn.

Dark-Link
01-14-2006, 07:29 PM
What about using a Manticore of Darkness or 2? They hit Manticore with Don, and you give up a different Beast/Beast-Warrior/Wing Beast to summon Manticore at the end of the turn.

I thought of that at first, but I don't use any tribute monster's since I don't want to topdeck them at a time when it could have been a level 4 or lower monster... and if I do use tribs, hell, even 1 trib, I usually topdeck it at the worst times...

I did try out 1 panther, 2 manticores and 2 brain controls before... worked decently I suppose... but the deck at the moment is so fine tuned, that it honestly isn't the monster lineup.. unless I put the 3 grizzlies back in ...

i'm seriously concidering threatening roar... I miss using it :(

Yugioh fan
01-14-2006, 08:11 PM
There's always the classic, Waboku.

I'd like to play this Beast Warrior deck...


Yeah thats wut im talking about! And slpy and maybe Raper I mean Reaper.

Dark-Link
01-14-2006, 09:32 PM
Yeah thats wut im talking about! And slpy and maybe Raper I mean Reaper.

Well, i've been testing roar's and blast's... and i've actually found blasts to be more effective, simply because I don't fear overextending them, if they storm, they waste their storm because I just chain the blasts and destroy their monster's :D

Warakia
01-14-2006, 09:34 PM
My usaul combo to rid the Donny + Cyber combo would be to just set something like Mystic Tomato, when its destroyed bring out another and maybe even another. Then comes the fun part.

Suicide Tomato into Don, search Newdoria who suicides into Cyber and kills it.

Thats in a fiend deck though, now Beasts arte different.....meh...

Maybe suicide Giant Rats and get out Exiled Force?

sparks
01-14-2006, 10:01 PM
bottomless trap hole for cyber, trap hole for don, and torrential for both

nicholascobalt
01-14-2006, 10:09 PM
What you do is...

run 3 Trap Hole, 3 Bottomless Trap Hole, 3 Sakuretsu Armor, 3 Widespread Ruin, 1 Torrential Tribute, 3 Spirit Reaper and Cyber Jar, eventually they will run out of Magic/Trap removal... I hope.

Shadowhawk11
01-14-2006, 11:54 PM
Any self replacer(GK Spy, Mystic Tomato, Giant Rat, etc.) or Spirit Reaper.

nicholascobalt
01-15-2006, 12:09 AM
Any self replacer(GK Spy, Mystic Tomato, Giant Rat, etc.) or Spirit Reaper.
Most of those can be destroyed pretty easily, Peten - now there's a resiliant monster - right up there with Spirit Reaper...

golden
01-15-2006, 12:40 AM
spirit reaper...right?:confused:

Master Mongoose
01-15-2006, 08:56 AM
have you forgotten about spirit reaper + sac for mobius etc...

SereneShadows
01-15-2006, 09:46 AM
And people said Ancient Lamp was a crap promo...:rolleyes:

Kills Cyber and protects your hand from getting *****....

UserShadow7989
01-15-2006, 09:46 AM
He's running PURE Beast-warrior, no non-Beast-warrior monsters, NONE. So no spirit reaper/cyber jar. Good luck at the regionals Dark-Link, also, remember Blast with chain can only equip to a monster on YOUR side of the field, so beware of monster removal.

jeremywoods
01-15-2006, 04:56 PM
There's always the classic, Waboku.

YEUPPPPPP

good old woboku :)

Dark-Link
01-16-2006, 09:44 PM
He's running PURE Beast-warrior, no non-Beast-warrior monsters, NONE. So no spirit reaper/cyber jar. Good luck at the regionals Dark-Link, also, remember Blast with chain can only equip to a monster on YOUR side of the field, so beware of monster removal.


While I do greatly appreciate all the suggestions, I do appreciate even more those who remember what I quoted.

Thanks for the luck Shadow!

Also, i'm concidering putting in 3 Mother Grizzlie's, despite how they can only search for themselves, at least it'll allow me to bypass the nasty combo...

problem is, the deck is running soooooo fluently, and I am A) a bit afraid it may dirupt "the flow" a bit... and B) Don't have the room to insert them, nor can think of anything to take out for them...

I gave up the blast idea, since I did Shadow made a good point, I won't always have a monster... so i'm now concidering Threatening Roar...

well, so far so good for the help, so again, thanks to all who's helping!

Also, Regionals is next weekend (jan. 29th)

Zenox
01-17-2006, 03:04 PM
Waboku, Penguin soldier, Spirit reaper, Scapegoat, Threatening roar, Reflect bounder (doesn't stop but helps), Kuriboh, Zombyra the Dark, 2200-2300 "Goblin attack force variants", Gyroid, Despair from the Dark, Dark World monsters, and more. :D

Unfortunately, none of those are beast warriors, save Lei-Lei (dunno)

Dark-Link
01-17-2006, 07:40 PM
Well, i've officially found a solution, 2 very , VERY under-rated cards...

just gotta playtest it tho, since it's all in theory, if it works as good as it sounds, I think I may have found myself the next big "tech"...

specialhelper
01-17-2006, 07:43 PM
u should use goldd i think he is the best way of stopping them

Dark-Link
01-18-2006, 07:15 PM
Well, i've officially found a solution, 2 very , VERY under-rated cards...

just gotta playtest it tho, since it's all in theory, if it works as good as it sounds, I think I may have found myself the next big "tech"...

ok, after many, MANY matches today, 1 of the 2 prevailed, the other did not... however, the one that did prevail helped out immensly and I was never able to be disrupted by this combo nor lose card advantage ever since I inserted the card(just multiple copies of it)...

For those who wanna know what it is... unfortunately, you'll have to wait until after the 29th(regionals)... i'll explain everything then ;)

firestarter
01-18-2006, 07:29 PM
i either use spirit reaper or scapgoats...lol...:)

Dark-Link
01-18-2006, 08:40 PM
i'll give yas a bit of a hint... it comes in IOC... even if ya guess right, I won't say if it's right or not though.... it's just a hint to see if you can find it out by yourself :p

ZGMF-X09A
01-19-2006, 07:37 AM
There is always the good old Kuribo out there waiting for your love.

Aeris_KG
01-19-2006, 01:57 PM
Gear Golem the Moving Fortress & Newdoria.

King_Sephiroth
01-19-2006, 03:34 PM
Well, really, the only good choice would be to main-deck/side-deck Threatening Roars if you're really worried about that. But even so, it's not like a CC deck will pull that combo off every first turn you play them. If they do, then they're just plain lucky. A few of my friends play CC decks with Cyber Dragon's/Reaper's/Don's and I normally don't ever have any sort of problem with them. =\

Yata one
01-19-2006, 03:42 PM
just use self replacing searchers, they can defense against Don even if they summon in attack mode, most of them have got 1400 atk

moutjuh!
01-24-2006, 03:05 AM
Nothing. I just sit and wait for what I draw and then decide what to do. Remember: every card in your hand and/or deck is an answer to openings like these.

t-money
01-24-2006, 04:20 PM
Its kinda hard to say you can just hope youre opening monsters is like spirit reaper and they cant get through him. Its all about luck though.

aggro
01-24-2006, 05:07 PM
Through HEAVY extensive playtesting, my beast-warrior deck now beats CC decks everysingle game unless they get the combo "Special summon Cyber Dragon, Normal Summon Don Z"... after using a s/t clearer like mst or storm.. and they reap my hand and I have a hard time coming back from that, but other than that combo, I have absolutely no problem defeating cc...

and since it's a combo every cc uses... I would assume people have found ways around it... by the way, I do use bottomless and sakuretsu's....

So, any suggestions?
that combo screws me up to i wish i had a cyber dragon

Aero-Phoenix
01-24-2006, 05:50 PM
Summon my Cyber Harpie...set Blast With Chain...hehe there stupid~

Dark-Link
01-24-2006, 07:21 PM
Summon my Cyber Harpie...set Blast With Chain...hehe there stupid~

unless they storm/mst first like the smart players would

EDIT - or just snatch the harpie, smashing ground it, fissure it, etc...

THE_BEST_TRADER
01-24-2006, 08:20 PM
Honestly the best thing to do is to be able to have cards that can produe 1-2's. A well played heavy/d-hole/ and etc later on in the game will bring you back into the game. Just play your hand save.

UFOroidFighter
01-24-2006, 08:45 PM
kill them of course:rolleyes:

Dark-Link
01-24-2006, 09:05 PM
The funny thing is tho, that I found the solution in Nightmare Troubadour (the game for DS) ... and it was mokuba that played it lol