View Full Version : Zombie Deck?
S.H.E.
01-09-2006, 10:18 PM
3 Vampire Lord
3 Spirit Reaper
3 Pyramid Turtle
3 Mystic Tomato
3 Newdoria
1 Witch
1 Sangan
1 Vampire Genesis
3 Book of Life
2 Bait Doll
1 Pot
1 Graceful
1 Duo
1 Raigeki
1 Duster
1 Dark Hole
1 Heavy
1 Monster Reborn
1 Premature
1 Card of Safe Return
1 Snatch
2 Bottomless
1 Imperial
1 Call
1 Ring
1 T.T.
S.H.E.
01-09-2006, 10:31 PM
I know this is stupid, but I want to keep ALL THREE vamipre lords in. So they're staying. Don't really care about the Genesis though....need something in place of that. And Bait Dolls always seem to help me more than an MST. So there in too.
tonto
01-10-2006, 06:20 AM
my zombie deck
monsters:
1 soul absorbin bone tower
3 pyramid turtls
2 ryu kokkis
2 despair from the darks
2 reapers
1 doubl couston
1 mage of faith
3 v lords
1 chiron the mage
1 v lady
spells
1 snatch steal
3 book of lifes
1 creathure swap
1 pot
2 call of mumys
1 monster reborn
1 noblman
1 harpys
1 prematre
1 gracful
1 giant trunade
1 storm
1 mst
traps
1 tt
3compuls evacs
2 dust tornadoes
1 hallowed life barrier
1 botemlest trap hole
my decks like a zombie beat down kinda thing yours seems to be get al ur monsters out
i think u should take out genisis and definatle some of the mystic or the wich and sangan and put in some hi att lo def monsters so you can go
pyramid turtal kill your self on random creature with 1400 att in att mode o look now i have a 2300 ryu kokki take 900 damage and die random craeture
or
pyramid turtle in def and ur oponent has a jinz or summat u go creature swap kill ur turtle then own ur oponent with koki and jinzo
i hop u understand this is my first ever post :P
DarkDeath
01-10-2006, 05:26 PM
Monsters: 16
2 Vampire Lord
2 Ryu Kokki
2 Spirit Reaper
3 Pyramid Turtle
1 Injection Fairy Lily
1 Giant Rat
1 Breaker the Magical Warrior
1 Witch
1 Sangan
Magician of Faith x2
Spells: 18
2 Book of Life
1 Book of Moon
1 Pot
1 Graceful
1 Duo
1 Raigeki
1 Duster
1 Dark Hole
1 Heavy
1 Monster Reborn
1 Premature
1 Change of Heart
1 MST
1 Scapegoats
1 Metamorphosis
1 Swords of Revealing Light
1 Snatch
Traps: 6
Raigeki Break x2
1 Imperial
1 Call
1 Ring
1 Mirror Force
The changes are in bold...and here's my reasoning for a zombie deck, I personally like zombies and run a zombie ADV deck. Ok...Zombies should focus on graveyard regeneration and the powerful Vampire Lord. Basically you want to deplete the opponent's resources and by end game, when Vampire Lord comes out, you're opponent will have just abouut nothing that can kill it, since VLord is already immune to cards like Dark Hole/Rageki. And it's almost bull that zombies have a searcher that can bring out 2000+ atk monsters, plus with an additional Giant Rat, you can search out the turtles, so it's synergy in a box. Plus you wouldn't need 3 V Lords and 3 Spirit Reapers, since you only have 3 Turtles, I'd say 2 of each is a good number. Plus use your Spirit Reapers wisely, you don't want to clog up your own field with cards you can't destroy yourself. Plus Ryu Kokki is the key to killing Chaos or atleast BLS, and with all the other cards that manipulate the graveyard, you can probably kill off most chaos decks.
As for spells/magics, 2 Books of Lifes are good, and most experienced players would say that 3 is overkill. Plus with 2 Magician of Faiths you can bring back most of the devastating spells. Bait Doll isn't as versatile as MST, seemingly that you can chain an MST, since it's a quickplay.
As for traps, from my experience, Zombies should focus on targetting traps, you wouldn't want to TT a Berserk Gorilla attacking you're Turtle, which would kill the Turtle and you don't get the effect. Instead I chose 2 Raigeki Breaks since it's one of the most versatile traps, and discards, which gives more chance of graveyard manipulation.
PS: Please don't respond S.H.E by saying that you want all 3 VLords in and saying how stupid I am for not using 3, because I'm an experienced Zombie player, and in Traditional, you will just need 2, 3 is overload, afterall, there's no point in actually sacrificing for a 5-8 level monster in a zombie deck, the whole point is to use Turtles. And that goes for Bait Doll as well.
mr.topdecker
01-10-2006, 05:35 PM
ok i guees it works
darkeduelist
01-10-2006, 07:38 PM
go buy a zombie structure. there are lots of good cards in there to benefit you and your deck. 7/10 as is, please r/f my deck.
Wise_Duelist03
01-10-2006, 09:32 PM
-1 genesis
+1 ryu kokki/patrician of darkness
only thing i would do.
DarkDeath
01-12-2006, 03:45 PM
Well...for a regular swarm I would suggest 2 Ryu Kokki's and 2 VLords instead of 3 VLords and 1 Ryu Kokki.
One Turn Kill
02-11-2006, 03:44 AM
The changes are in bold...and here's my reasoning for a zombie deck, I personally like zombies and run a zombie ADV deck. Ok...Zombies should focus on graveyard regeneration and the powerful Vampire Lord. Basically you want to deplete the opponent's resources and by end game, when Vampire Lord comes out, you're opponent will have just abouut nothing that can kill it, since VLord is already immune to cards like Dark Hole/Rageki. And it's almost bull that zombies have a searcher that can bring out 2000+ atk monsters, plus with an additional Giant Rat, you can search out the turtles, so it's synergy in a box. Plus you wouldn't need 3 V Lords and 3 Spirit Reapers, since you only have 3 Turtles, I'd say 2 of each is a good number. Plus use your Spirit Reapers wisely, you don't want to clog up your own field with cards you can't destroy yourself. Plus Ryu Kokki is the key to killing Chaos or atleast BLS, and with all the other cards that manipulate the graveyard, you can probably kill off most chaos decks.
As for spells/magics, 2 Books of Lifes are good, and most experienced players would say that 3 is overkill. Plus with 2 Magician of Faiths you can bring back most of the devastating spells. Bait Doll isn't as versatile as MST, seemingly that you can chain an MST, since it's a quickplay.
As for traps, from my experience, Zombies should focus on targetting traps, you wouldn't want to TT a Berserk Gorilla attacking you're Turtle, which would kill the Turtle and you don't get the effect. Instead I chose 2 Raigeki Breaks since it's one of the most versatile traps, and discards, which gives more chance of graveyard manipulation.
PS: Please don't respond S.H.E by saying that you want all 3 VLords in and saying how stupid I am for not using 3, because I'm an experienced Zombie player, and in Traditional, you will just need 2, 3 is overload, afterall, there's no point in actually sacrificing for a 5-8 level monster in a zombie deck, the whole point is to use Turtles. And that goes for Bait Doll as well.
Erm theres only 39 cards counted there, so maybe another rat or something. :p
Servant of the Pharo
02-11-2006, 02:00 PM
drop the genesis
DarkDeath
02-11-2006, 09:11 PM
Erm theres only 39 cards counted there, so maybe another rat or something. :p
Hmmm...I didn't know that, I'll go check and change it, thanks.
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