View Full Version : A combo for wind decks
01-07-2006, 09:41 PM
Just something I quickly thought up... perhaps a new wind variant can be made around it?
The combo is Final Attack Orders and Winged Sage Falcos
basically, since falcos needs their monsters to be in attack mode, this forces them into that mode and a little pumpage to falcos's attack and a lock commenses...
01-07-2006, 10:39 PM
Is it really a lock, if they just don't summon? If they just set a bigger monster (hilarity ensues)? Forget about the Widely played Sakuretsu Armor, Widespread Ruin, Smashing Ground - the occasional Hammer Shot? Final Attack orders is way vulnerable to removal in this format,
"Traps have gone the way of the Dinosaurs - inexistant support." - Me.
01-08-2006, 01:12 AM
Is it fun? Sure is.
Is it a lock? ... No, not really.
Sweet combo sure would be fun to do
01-08-2006, 04:09 PM
Then again, I can see the monster being played in a harpy deck, with Harpy lady 1 its a 2k monster, with the Lady and Harpies Hunting Ground it's a 2200 - 2500 if you play Rising Air Current over Hunting Ground - but the whole magic/trap removal bit is hard to turn down in a deck with so little support. You have Kamaniri, Spiritual Wind Art, Harpies themselvse are support, Elogent Egotist for swarm/deck thining - shouldn't play Harpie Lady Sisters though..., even Twin Headed Behemoth is decent in this deck - revives then wind art it/trib it for a Roc from the Valley of Haze. Could be the next Warrior... O.O - o.o - LMAO!
A better combo than the one mention would be with Constription... tomato control hates this - in fact I'm siding this against tomato's come this Regionals.
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