View Full Version : Dark World Combos
Fick1122
01-07-2006, 09:07 PM
Dark World monsters all revolve around discarded them by a card effect.
So what cards should you stick in this deck to help this combo?
What cards should go in a dark world deck?
YGO_Master
01-07-2006, 09:10 PM
Card D, Dark world lighting, gateway, there isn't much thats why it's not tat great.
Beast of Gilfer
01-07-2006, 09:10 PM
Morphing Jar, Card Destruction and Dark Deal is pretty good.
YGO_Master
01-07-2006, 09:16 PM
Dark deal is crap, don't run it.
Beast of Gilfer
01-07-2006, 09:17 PM
Dark deal is crap, don't run it.
No it isn't. Dark Deal used correctly can be very devastating. I made a Elephant Burn deck based around Dark Deal and let me tell you it worked very well.
Darkriku3
01-07-2006, 10:07 PM
forced requistion, Card of safe return.
TheDarkVampire
01-07-2006, 10:51 PM
why didnt you go to the strategies forum??
Red Comet
01-07-2006, 11:29 PM
Dragged down to the grave and the card that let's you discard up to three monters from your hand ( Coffin seller I think). I can't imagine not using dark deal, 1000 lp is stiff but that Silva or Gulld effect more than makes up for it.
Dark deal is crap, don't run it.
Do you happen to think anything is good ? I've yet to see a post where you don't think a card is crap.
Fullmetal_Duelist
01-07-2006, 11:37 PM
I've found that Card Destruction hurts my Dark World deck more than it helps.
Only four of the DW monsters need to be discarded, so running nothing but discard effects is not always a good thing.
Morphing Jar's a mainstay for DW, and even Morphing Jar #2 can help.
Forced Requisition can hurt your opponent, assuming they aren't using DW as wel.
But the best support is the stuff in EEN:
Dark Deal
Gateway
Lightning
Forces of Darkness (seems like no one likes this form of recursion, even though it allows your Goldds and Sillvas to get their effects off again)
Dragged down to the grave and the card that let's you discard up to three monters from your hand ( Coffin seller I think).
You're thinking of The Cheerful Coffin, and it's damned near a staple for DW. Cost-free discarding, shoot. Discard three Browws, and you just drew three cards. Discard three Beiges, and you just swarmed. Etc. etc.
YGO_Master
01-07-2006, 11:59 PM
Do you happen to think anything is good ? I've yet to see a post where you don't think a card is crap.
Because half the stuff is crap like dark deal.
Phoen_EX
01-08-2006, 12:36 AM
Dark World works best in Traditional IMHO.
Check this out:
Graceful Charity - Draw 3 - discard 2 = swarm WHOA!!!
Mirage of Nightmare - You won't even want to destroy the thing...
Other then that: EEN support Cards (even Forces of Darkness to return your Browws/Bronnz), Cheerful Coffin, Morphing Jar, Dragged down to the Grave (Just watch out: Your opponent gets to select a card from your hand, usually meaning you'll empty your hand just trying to force you opponent to select the card you want)
And, of course, Card Destruction. Dark World is still pretty heavy on the hand. There's only so much those Browws can do
Beast of Gilfer
01-08-2006, 03:21 PM
Because half the stuff is crap like dark deal.
That's because you don't know how to use it. So that makes you crap not the card.
rant5
01-08-2006, 04:01 PM
card destruction, morphing jar, 3x dark world lightning, gateway...
Airknight
01-08-2006, 04:08 PM
morphing jar + creature swap is a Godly combo in this deck~~ if you manage to pull it off~
YGO_Master
01-08-2006, 08:37 PM
That's because you don't know how to use it. So that makes you crap not the card.
What is with the attack? just becasue i said the card is crap in a "normal" base deck.
Beast of Gilfer
01-08-2006, 08:48 PM
What is with the attack? just becasue i said the card is crap in a "normal" base deck.
I don't mean do be an ass, it's just that you seem to like saying every card I enjoy using is crap which they are not. Alot of cards aren't what they seem and have the potential to be very good.
windstar120025
12-12-2011, 06:27 PM
an incredibly simple and destructive one is Lightning Vortex discarding guru destroying all monster your opponent controles then allowing you to discard the overlord and destroy all spell/traps
Gaspar
12-12-2011, 06:29 PM
Yay for 5-year Necro.
Also, Lightning Vortex discards as a cost.
footfoe
12-12-2011, 06:59 PM
dark world combo number 1
turn 1
activate card destuction
discard one darkworld
opponent quits.
Silencer
12-13-2011, 12:25 AM
This... This thread makes my brain hurt... So... Much... Stupidity...
Awesomesaurus
12-13-2011, 12:29 AM
join DN game that says "no darkworld"
summon a darkworld
YOU'RE WINNER
hell i made the deck on DN just for this.
CyberneticEmperor
12-13-2011, 01:12 AM
*looks at date*
Silencer
12-13-2011, 01:15 AM
I know right?
Dragon Soul
12-13-2011, 02:03 AM
I gotta be careful with my posts now, don't wanna look like a scrub 5 years later.
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