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View Full Version : Water Dragon Card Reviews-By the duelmonsterdotorg Card Review Team


Brndnjng
01-05-2006, 07:47 PM
Ok, lets begin.

Water Dragon
Attribute: Water
Type: Sea Serpent/Effect
Level: 8
Atk: 2800
Def: 2600
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Bonding - H2O". While this card is face-up on the field, the ATK of FIRE monsters and Pyro-Type monsters become 0. When this card is destroyed and sent to the Graveyard, you can Special Summon 2 "Hydrogeddon"s and 1 "Oxygeddon" from your Graveyard.

Now then, let's examine all of the components of the deck.

Hydrogeddon
Attribute: Water
Type: Dinosaur/Effect
Level: 4
Atk: 1600
Def: 1000
When this card destroys an opponent's monster as a result of battle and sends it to the Graveyard, you can Special Summon 1 "Hydrogeddon" from your Deck.

Oxygeddon
Attribute: Wind
Type: Dinosaur/Effect
Level: 4
Atk: 1800
Def: 800
When this card is destroyed as a result of battle with a Pyro-Type monster and sent to the Graveyard, inflict 800 points of damage to both players' Life Points.

Bonding - H2O
Group: Spell Card
Type: Spell
Tribute 2 "Hydrogeddon"s and 1 "Oxygeddon" on your side of the field. Special Summon 1 "Water Dragon" from your hand, Deck or Graveyard.

And finally, let's look at the rulings of all of these cards.

Water Dragon:

When this card on the field is destroyed and sent to the Graveyard, its Optional Trigger Effect activates. You must have at least 2 “Hydrogeddon” and 1 “Oxygeddon” in your Graveyard to target, otherwise the effect will not activate. If you have 3 correct targets, the opponent can chain “Disappear” to remove from play 1 of the monsters, but the other 2 will still be Special Summoned.

The effect of “Water Dragon” that activates when it is destroyed targets 2 “Hydrogeddon” and 1 “Oxygeddon” in the Graveyard.

If you do not have 3 open Monster Card Zones after “Water Dragon” is sent to the Graveyard, you cannot activate its effect.

If “Water Dragon” was face-down on the field when it was destroyed and sent to the Graveyard, you can still activate its effect.

Missing the Timing: If “Water Dragon” is destroyed by an effect in the middle of a chain, you will miss the timing and cannot Special Summon the 3 monsters from your Graveyard.

While “Water Dragon” is face-up on the field, either player can activate an effect to increase the ATK of a FIRE or Pyro-Type monster, but the Continuous Effect of “Water Dragon” will change it back to 0.

Hydrogeddon:

If this card battles a monster with equal ATK, and both are destroyed, you cannot Special Summon a “Hydrogeddon” from your Deck.

Oxygeddon:

This card’s effect is a Trigger Effect. It can be chained to with “Barrel Behind the Door”.

Bonding - H2O

Tributing 2 “Hydrogeddon” and 1 “Oxygeddon” is a cost to activate “Bonding H2O”. You can Tribute face-down monsters for this cost.

You can use “Bonding – H20” to Special Summon a “Water Dragon” from your Graveyard, even if it was not properly Summoned previously.

And now for the pros and cons.

+Good stats for it's level
+Nice swarm effect upon its destruction
+A Sea Serpent which gives more strong monsters to its arsenal, that it desperately needs.
+Its components are Dinosaurs which gives Dinos more support and the components themselves don't suck
+Decently supported Attribute
+One of it's components has an effect that helps put another copy of itself on the field (Hydrogeddon)
+The Spell card used for bringing it out can do so from the hand, deck or graveyard

-Second effect is pretty situational and will rarely ever work (unless you went up against some Horus deck or something...)
-Optional effect, gives it an opportunity to miss the timing
-A lot of set up to get it out, -4 or -5 advantage (2 Hydrogeddons, 1 Oxygeddon, 1 Bonding - H2O, if your Water Dragon's in your hand, that's disadvantage also)
-One of it's components has an even more situational effect than it and isn't searchable in the current format.
-The 2 components are of different attributes which makes it difficult to enclose in an attribute deck.
-The Spell card needed for the summoning is a dead card and a horrible top deck when you need the nut card
-It's a nomi (Water Dragon)
-Sea Serpents have basically nil support
-Dinosaurs have bad support as well as being in limited fashion

Okay, now that all the technicalities are out of the way, we can begin.

Water Dragon is a pretty nice card that, like all cards, has it's good and bad times. It has a very nice swarm effect when destroyed and sent to the graveyard. That in itself warrants a try for the deck instead of just having a big nomi monster on the field.

A few of the rulings are let-downs, though. If a Hydrogeddon suicides, you don't get another. This makes it only good for destroying control monsters and the odd Goblin Elite Attack Force in defense mode. Water Dragon's swarm effect is optional which means that if it's destroyed and a chain's still going... You just lost your jackpot.

Bonding - H2O is pretty bad as well. It needs to be run in doubles, but is a card that can only do 1 thing, and you won't always have everything needed to get out your beast.

Also, why is Hydrogeddon a Water card? I understand them making Oxygeddon a Wind card, it's Oxygen, Oxygen is a gas. Simple. But Hydrogen is also a gas. So, if they wanted to keep in touch with science, why is the smaller dinosaur Water? I mean, it would have been so much easier if they were either all Water or the components both Wind. Wind would have gotten a major boost in playability and Water would have made Umiiruka and ALO a decent choice in this deck type. When will Konami ever learn.

But, that doesn't mean there are no goods for this card. We've got a 2800/2600 behemoth on your side of the field. It's Hydrogeddon is a nice field swarmer. And it's Oxygeddon is a good beatstick beating many things in this meta. When Water Dragon's gone, you get 3 monsters back from your graveyard with decent attack. And, at least, if your facing a Horus deck, as long as Level 8 isn't out, you can push out an easy 2800 damage to the life points.

You may think that I'm hating pretty hard on this card, but all of this needs to be said. It's a good, fun deck, but no, I don't think it can be competitive because it takes too long and doesn't have strong enough cards to keep it up.

It's still fun as can be to play. And I do think that is worth plenty. The version that I think should be played is Control/Aggro with cards that provide you draw power so you can get what you need quickly. Here's a sample deck list.

18:15:7

Water Dragon

Hydrogeddon
Hydrogeddon
Hydrogeddon
Oxygeddon
Oxygeddon
Oxygeddon
Dekoichi the Battlechanted Locomotive
Dekoichi the Battlechanted Locomotive
Spirit Reaper
Spirit Reaper
D.D. Assailant
D.D. Assailant
Breaker the Magical Warrior
D.D. Warrior Lady
Sangan
Cyber Jar
Morphing Jar

Smashing Ground
Smashing Ground
Smashing Ground
Bonding - H2O
Bonding - H2O
Card Destruction
Book of Moon
Dark Hole
Heavy Storm
Mystical Space Typhoon
Nobleman of Crossout
Snatch Steal
Premature Burial
Swords of Revealing Light
Jar of Avarice

Jar of Greed
Jar of Greed
Sakuretsu Armor
Sakuretsu Armor
Dust Tornado
Call of the Haunted
Ultimate Offering

Note: This is to the whole deck type
Ratings:

Traditional: 6.5/10 Uh, yeah. Do you want Chaos to dominate more than usual? No? Then no to this.
Advanced: 8.5/10 Good, clean, fun. Keep your innovative dream alive.

By Haitian Prince

Powerful, yet hard to summon. Might it be worth it, though? The legendary Water Dragon, pros and cons.

Pros:
+ Amazing Stats
+ Special Summon
+ Nomi from Hand, Deck AND Graveyard (zomg…)
+ Demolishes Fire based decks (*laughs at Horus*)
+ Summons new monsters after destroyed

Cons:
- Extremely hard to summon (pwned)
- Sea Serpents have almost none, if any, support

You look at the pros and start drooling over this card. You look at the first con and get slammed in the head with an invisible rock of truth. First, let’s take a look at how this guy’s summoned. Play Bonding H20; offer 3, yes 3, monsters on your side of the field. That’s like losing 4 cards to get 1 out on the field! However, 2 of those cards are Hydrogeddons. 1600 attack points, and when they kill a monster, another one gets summoned from the deck. Then, kill another monster to get a third. Now, by just using 1 card, you’ve gotten out 2 of the required monsters, and a spare. Then, next turn, summon an Oxygeddon, play Bonding H20, and summon 2800 attack points from anywhere other than the RFG pile. Probably the boggest con has just been slapped. Now that we know the best way to get this guy out, let’s see what it can do when its on the field… and when it leaves.

2800 attack can run over… every single card that’s played this meta. Again, Lily’s an exception. This guy can also work out with Lava Golems. The turn after you summon it, tribute 2 of your opponent’s monsters to give them this guy. But wait, Lava Golem has 3000 attack points! But wait, Lava Golem’s a Fire attribute monster. Water Dragon’s effect makes it so that you basically got rid of 2 of their monsters to give them 1 with no attack points that deals them 1000 damage each turn. Then, when their lifepoints reach 2800 or less, you can just smack this guy to win. They switch it to defense mode, then just let them keep it for 3 more turns. Now, let’s say you go in for the big final attack, but your opponent activates Sakuretsu Armor, destroying Water Dragon and sending it to the graveyard. Well then, out comes 2 Hydrogeddons and an Oxygeddon. If your opponent’s field was wide open when they did their Sak act, just deal them even more damage. If they had that Lava Golem or maybe a Cyber Dragon or Jinzo, you have the monsters on the field, play another Bonding H20.

Now for the final paragraph: this card’s downsides. Yes, it sucks that Sea Serpents have almost no support, but it sucks even more that this guy’s hard to summon. There are many cards to help get out his requirements, but none of them can be searched. The only searcher that can bring the required monsters to your hand is Witch of the Black Forest, which is banned in the good format. Nothing, however, can search out Bonding H20, with the exception of Different Dimension Capsule, which will probably be destroyed by some spell of trap removal, leaving you with 1 less Bonding H20. Still, Water Dragon is a very powerful card. If they made it any easier to summon, it’d be broken beyond belief. So, now you know Water Dragon. Let’s see what my ratings say.

Traditional: 7.6/10: This guy only works in an original deck, and in Traditional format, that’s an oxymoron. It is still powerful, though.

Advanced: 9.4/10: Purely awesome here. It’s still hard to summon, but in the right deck, you almost can’t lose.

Total: 8.5/10
B

-Zinimi

Hello and welcome to my first (perhaps only) card review. Before I tart let me apologize for all the errors I shall make. So, Water Dragon. First, let’s look at the current card text from Ronin:

Water Dragon
Effect Monster (Sea Serpent / WATER / 8 Stars / ATK 2800 / DEF 2600)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Bonding - H2O". While this card is face-up on the field, the ATK of FIRE monsters and Pyro-Type monsters become 0. When this card is destroyed and sent to the Graveyard, you can Special Summon 2 "Hydrogeddon"s and 1 "Oxygeddon" from your Graveyard.

Cons:
Water Dragon is a powerful monster, however it has several drawbacks. Its most obvious drawback is its summoning condition, its summoning requires four other cards. However, it is not a true waste of cards as three of the four cards return when water Dragon is destroyed. More on that later. Normally, managing to get three specific monsters onto the field for a tribute summon is very difficult. Of course, Water Dragon is a special summon so it can be summoned the turn the last of the field monsters hits the field. Even so, its summoning would be extremely difficult if it were not for the effect of Hydroggedon.:

Hydrogeddon
Effect Monster (Dinosaur / WATER / 4 Stars / ATK 1600 / DEF 1000)

When this card destroys an opponent's monster as a result of battle and sends it to the Graveyard, you can Special Summon 1 "Hydrogeddon" from your Deck.

This effect allows multiple Hydroggedons to hit the field quickly, allowing the required amount to be on the field easily so Water Dragon can be summoned. Without this effect, Water Dragon would lose much of its playability. This allows Water Dragon’s summoning to depend only on the survival of a monster for one turn, as the two Hydrogeddons can make it to the field on the same turn.

Pros:

The difficulties of its summoning aside, Water Dragon is a very useful card. At 2800 Attack points, it can destroy every monster commonly used in the game today. Its primary effect, lowering the attack of fire and pyro monsters to 0, while very powerful, is not useful in any average game, as fire monsters are few and far between. This effect can be used well with several different combos, but is not what makes this card truly shine. When Water Dragon dies the Oxygeddon and the Hydrogeddons used to summon Water Dragon come back. This effect takes Water Dragon far beyond its initial huge loss of card advantage, as its initial summoning is a 4 for 1. Therefore, when Water Dragon gets Sakuretsued, they waste a card and you get 3 cards back from the graveyard. Very useful, and an effect that requires much strategy from the user.
Although its monster returning effect and its attack are its major strengths, it has others. First, it can be summoned from your deck, a very useful ability, it promotes your card advantage and makes his summoning much easier. Of course, a water dragon deck vs. a fire deck is almost a gg before the game starts (it helps if the fire guy has no idea what he is doing). Finally, a deck using Water Dragon, or, preferably, based around Water Dragon, has the huge pro of surprise. Round 1, the opponent will not see what is coming.

Combos:
As with most cards, there are several other cards that work very well with Water Dragon, emphasizing his strengths. Scroll of Bewitchment with Water Dragon on the field can automatically reduce the attack of an opponent’s monster to 0. Not a very good combo, as Water Dragon will most likely be able to destroy all the opponent’s monsters on the strength of its attack alone, without the waste of a card. Don’ worry though, the combos get better from here on. Another combo that emphasizes Water Dragon’s first effect is using Lava Golem. This combo is insane, Lava Golem destroys two of their monsters, and then has 0 attack. The Water Dragon user can either then wait while his opponent’s 0 attack monster kills him, or he can attack through Lava Golem with Water Dragon as if there was nothing there.
Several combos exist with Water Dragon’s monster returning effect as well. First up is Offerings to the Doomed. It works like this, attack with Water Dragon, use Offerings to the Doomed on it, and then attack with Oxygeddon and the two Hydrogeddons. If your opponents field is open through this entire time, this combo will deal 7800 damage. An almost disappointing number, but 200 damage can easily be dealt before this combo is used, and if not, 7800 damage in one move that only costs 1 card (kind of, its more complicated then that) is pretty amazing.
The next, and last, category of combos with Water Dragon is general combos! Very exciting name, I know. However, as lackluster as their name may be, the general combos of Water Dragon are pretty amazing. Rush Recklessly. A name befitting this deck, as the Offerings to the Doomed compo is almost reckless, and this card belongs in this deck. 700 attack may seem like nothing, but it is enough to finish your opponent with the before mentioned effect, and if your opponent attacks a Hydrogeddon. You can use Rush Recklessly to destroy the attacking monster and bring another Hydrogeddon from the deck. Of course, the normal array of magic and trap destruction cards in OTK decks works here, although more then 1 Giant Trunade may not be necessary. Clearing the opponents back row for a slap from Water Dragon and his buddies is always good. The last general combo I will mention is Different Dimension Capsule. This card is very useful in this deck, as it may be necessary to search for one of the necessary Dinos, or H20 bonding.

Overall Strategy and Rating:
The best way to use Water Dragon is, in my opinion, an out and out beat down deck. His first effect is to circumstantial to be useful, but his second effect screams beat down. Not only that, his direct support monsters are strong beat down monsters, Oxygeddon has 1800 attack and Hydrogeddon has a very useful and damaging replication effect. That being said, the beat down has to be tailored to work with Water Dragon. It has to be very resilient and full of cards that can be used on their own, as Water Dragon could provide a lot of dead draws. It also should provide protection for the Dinos while they are on the field until H20 bonding is used, and it should use cards that both are good at beat down and protect Water Dragon from his weaknesses. One example would be using D.D. Survivor, as it is relatively strong, and protects against D.D. Assailant and D.D. Warrior Lady, two cards that can cause Water Dragon to go from potential card advantage to definite card loss.
I would rate this form of a Water Dragon deck at a 7.5/10. It can be very effective, but has enough dead draws to minimize its effect and is based around one card, which is always a potential weakness. This is because decks based around a card suffer a huge loss if their card is defeated, as Water Dragon would be if it played D.D. Assailant or D.D. Warrior Lady. Out of the context of this specific Water Dragon deck, I would give Water Dragon a 4/10. An expensive tool is more useless then a free one if you don’t know how to use it.

Haiti
01-06-2006, 04:51 PM
The reviews look pretty solid, birdman.

zinimi
01-06-2006, 06:06 PM
Indeed, awesome reviews! You guys rock!

Wait... one reviewer was me... lol.

SiNNeR666
01-06-2006, 07:02 PM
I think that was an amazing review!!! That went really down to the nitty gritty.

Eat Snacky Smores.

Brndnjng
01-08-2006, 12:45 PM
Well we believe in quality; so its only natural to go down to the nitty gritty/