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Green Koolaid
01-02-2006, 12:52 PM
Im sorry if this is the wrong place in advance.

I was just wondering why needle worm is not talked about? Its not on the ban list, why isnt it in every deck? I would think that with the ability to destroy five cards from the top of the opponrnts deck, they would be run in threes but I never see them, or read about them on the forums.

gohson
01-02-2006, 12:55 PM
i don't knnow either. i don't have any but if i did i would use them.

zephyr_
01-02-2006, 01:03 PM
True story:
Kid playing Good team enigma member running horus.

Kid: Flip needle worm
TE member: Mmmk you discarded Lv8, Lv6, mirage dragon, other useless stuff

TE member:*draws* snatch steal.

Perfect example of why needle worm suks.

VampireMaster
01-02-2006, 01:13 PM
needle worm is just to weak nd junk the only way needle worm should be run is with a mill deck

Captain Phan 7
01-02-2006, 01:42 PM
Ridiculous question.

You gain no card advantage with it, sure you may have dropped 5 valuable cards off their deck, but you may be thinning their deck, dropping a fat monster for them to revive, feeding their Bazoo, Strike Ninja, Chaos Sorcerer or Pot of Avarice. At least Morphing Jar helps you too compared to this jank.

mahad dark magician
01-02-2006, 02:06 PM
True story:
Kid playing Good team enigma member running horus.

Kid: Flip needle worm
TE member: Mmmk you discarded Lv8, Lv6, mirage dragon, other useless stuff

TE member:*draws* snatch steal.

Perfect example of why needle worm suks.
too true too true

NiGhT WiNG
01-02-2006, 02:09 PM
needle worm sucks hella bad, only n00bs would use it it. Last format we had mill, and this format we have exchange of spirit otk, so yea worm is useless

gohson
01-02-2006, 02:16 PM
i dunno. i haven't used it in real life but in NTR 3 of those and cyber jar pretty much means an instant win :)

Novanewf
01-02-2006, 04:40 PM
Sasuke Samurai/Mystic Swordsmans Lv2 eats Needle

Capajoe
01-02-2006, 04:42 PM
i dunno. i haven't used it in real life but in NTR 3 of those and cyber jar pretty much means an instant win :)

And the video games are > real life. This man is correct.

Mastastupidfa
01-02-2006, 04:44 PM
I made you lose 5 Cards!

I summon my CED, thanks to your Dumpin, and then I'll flip mah Sangan. gg.

It just FUELS things, and, in all honest, CANNOT win a match. The Graveyard can be just as Big as the Field.

Ordyh
01-02-2006, 05:26 PM
i dunno. i haven't used it in real life but in NTR 3 of those and cyber jar pretty much means an instant win :)
because NTR is based on our last format, meaning Mill is g0dly in that game =\...anyhow, Needle is crap, especially when u dumped 5 Monsters and i use Pot of Avarice to get them right back.

Geo72590
01-02-2006, 05:58 PM
DI5 C4RD IS TEH BEST WHEN JOOR OPPONET HAS THAN 5 CARDS :O *GASP*
Sorry for that, but that's probably the best situation you'd get out of it :/

Sket_brock
01-02-2006, 06:15 PM
Mill is dead in this format

-Sket

T_MASTER
01-02-2006, 06:21 PM
needle worm sucks hella bad, only n00bs would use it it. Last format we had mill, and this format we have exchange of spirit otk, so yea worm is useless
Calling something useless when it's still useable is just stupid, the only truly useless card was BESD, and that little problem has been resolved. Don't get me wrong, I understand what you're saying, but it could have been worded better. Though while I do agree with you on some points, I have to say that your viewing someone as a n00b just because they use a card you think is crap is just moronic. I could just as easily call someone a n00b for using CD, or any card for that matter, personal preference is what matters, if you don't like, don't use it, but don't insult someone because they do like it.

On topic, I still side Needle Worm in 2s or 3s because no one suspects it, and it's kind of funny to knock off the popular military might of the Dark World from their deck because as I'm sure many of you are aware, Goldd, Silvaa, and Beiige don't get their revival effect when dumped directly from the deck.

BLSoldier109
01-02-2006, 06:21 PM
Ridiculous question.

You gain no card advantage with it, sure you may have dropped 5 valuable cards off their deck, but you may be thinning their deck, dropping a fat monster for them to revive, feeding their Bazoo, Strike Ninja, Chaos Sorcerer or Pot of Avarice. At least Morphing Jar helps you too compared to this jank.

This pretty much sums it up risk isnt worth the mediocre reward. and with pot of avarice run in 1 or 2s(in FFC) decking usually isnt a problem.

The_C00kie_Cutter
01-02-2006, 06:43 PM
there only useful in there own deckout deck

XYZ_Dragon_Ruler
01-02-2006, 07:38 PM
I dont think mill is useless, and I think Needle Worm is GREAT! I mean just running the worms most of the Jars. Needle Worm x3 = -15, Cyber = -5, Moprhin = -5, Morphin #2 has potential to be - a lot, Card destruction, Gravekeepers servant to name a few that will take cards from the deck. There are more than a lot of stall cards out there that can be used. As long as you do get hit by NoC mill can be extreamly good. Needle Worm is very good :cool:

DemonEyes2386
01-02-2006, 08:21 PM
Yeah, Needle Worms were money bait way back, it nets the opponet way to much adv. despite what Konami set out to do with it.

Napoleon II
01-02-2006, 08:26 PM
its a very low-sucess deck ( a needle worm based deckout that is)
but it is fun to run and with the right stall, can win against the newbs..not against the grizzled vets..gets pwned by mslv2, drill, NOC..and the lot
I know because I still run these kind of decks for fun, not as competitive decks, any decent side deck kills the whole concept

parshathrules8391
01-02-2006, 09:39 PM
Needle Worm doesn't effect what the opponent can do at all. While you might say that you could knock a threat off of the top of their deck, there is just as likely a chance that you knock off a bunch of crap. It also doesn't provide any advantage at all, because taking five cards off the opponent's deck doesn't do anything but lower the amount of draws they have until they deck out, which really does not work unless you have a deck based around it.

Also: it's earth, an insect, has horrible stats, and relies on a flip.

mrhydega
01-02-2006, 10:06 PM
I've always liked Needle Worm. It has a psychological effect on your opponent. "Oh, my! I just lost 5 cards from the top of my deck! Now what!?" :eek:

Servant of the Pharo
01-02-2006, 10:51 PM
hold on hold on hold wait 1 sec are you sayign that most decks have "junk" in them well if oyu are gonna play cards that wont help you in every situation then why play them every card i play i can use to get myself outta almost any situation only 1 of my cards could be a bad topdeck potnetially and thats nobleman of extermination but with all the traps out it works fine

1048576
01-03-2006, 02:20 AM
Needle Worm is a bad card outside of mill. If it gets killed in battle, that's -1 for you. Also, with MoF, Premature, and Call as opposed to Sangan and RoTA (which have very limited targets) cards in this game are more easily accessible from the grave than from the deck. I would love to take five cards from my own deck and put them in the grave, so Needle worm actually helps your opponent (much like Don's second effect)

Chronos
01-03-2006, 02:57 AM
Needle worm is good in mill, its godly in mill, not as good as cyber but hey.

Outside of mill it may work as card to throw your opponent off and if your strategy revolves around their graveyard then more power to ya, it may help.

localghost
01-03-2006, 03:33 AM
Mill is dead in this format

-Sket

No. Cyber Mill is dead in this format. Old school mill is still viable and CAN catch your opponent off guard. -shock horror-

But, no one wants to hear this so I'll just reply like everyone else: LOLORZ! NEEDLE WORM SuX0RZ!111Shift+1! Warrior T00LB0>< 4 Lyf3!111Lawl.

turkeyspit
01-03-2006, 11:58 AM
Feeding the graveyard can actually work against you.

For example:

- Fiends / Necrofear
- Zombies
- Chaos

I would thank someone for playing Needle Worm against me if I were running one of those three decks.

Scenario 1:

Opponent: "You flipped my Needle Worm. You lost 5 cards. Rawwwwr!"
Me: "I play my magic card: Book of Life, and summon my Despair from the Dark to the field. I then attack you for 2800 LP damage"

Scenario 2:
Opponent: "You flipped my Needle Worm. You lost 5 cards. Rawwwwr!"
Me: "I remove one LIGHT and one DARK monster from play and... GG!"

Add cards like Pot of Avarice, and Soul Release / RFTDD, and Needle Worm ceases to be all that good a card.

But yeah, on my PC (Joey the Passion) I run 3 Needle Worms next to my 3 Giant Germs :p

GrandMasterFox
01-03-2006, 01:41 PM
And let's not forget you're wasted by one card: Nobleman of crossout.
They use it on you and poof, all three are gone.

And I'm surprised nobody mentioned it: Imagine you filled your opponent's graveyard only to have him activate Exchange of the Spirits...

Needle worm is not bad at all if you build a deck around it but splashing it in every deck is just stupid. Very few cards fit in every deck.

thucom
01-03-2006, 02:06 PM
Scenario 1:

Opponent: "You flipped my Needle Worm. You lost 5 cards. Rawwwwr!"
Me: "I play my magic card: Book of Life, and summon my Despair from the Dark to the field. I then attack you for 2800 LP damage"

psst:
Despair from the dark would be special summoned if needle worm milled it
"When this card is sent directly from your hand or deck to your graveyard by an opponent card effect Special summon this card from your graveyard to the field."

Darkriku3
01-03-2006, 02:45 PM
psst:
Despair from the dark would be special summoned if needle worm milled it
"When this card is sent directly from your hand or deck to your graveyard by an opponent card effect Special summon this card from your graveyard to the field."

which only elivates why its bad, really, against a zombie deck with 2 despair's they are LAUGHING at you, HARD.

TonberryDoink
01-03-2006, 03:18 PM
Run needle worm in threes with big burn? (And desert sunlight to flip it against NoC/MS2 etc)
Of course, you're then looking at RftDD pwning you, but there's always a risk of something or other spoiling the best laid plans.
And, since despair from the dark's effect is compulsory (not activated by its controller), big burn can't help. Generally though, you would not want to play needle worm against zombies anyway, so don't.

juno90210
01-03-2006, 03:23 PM
Im sorry if this is the wrong place in advance.

I was just wondering why needle worm is not talked about? Its not on the ban list, why isnt it in every deck? I would think that with the ability to destroy five cards from the top of the opponrnts deck, they would be run in threes but I never see them, or read about them on the forums.
I agree somewhat but maybe not every deck.I run two,it works pretty good,i just hate when its used against me.running a couple of them with a drop off or two works with me

Lokidawarrior
01-03-2006, 03:28 PM
It has its own kind of deck and is totally not splashable. Its meant to be runned in threes with cards that bring it back to recycler and reuse until his deck is completely dead. You would never use this in any other deck then its own as it garuntees nothing. In its own deck though, the main strategy is to kill there deck to nothing that way you win by deck out. ITs one of the only kinds of deck out themed decks.

ty90
01-04-2006, 03:07 PM
i hav 3 in my deck wid card distruction but thr 2 b removed soon#

i think the reason ppl dont use them is bcuz they dont sit ther deck style lol

Sovreign
01-04-2006, 03:32 PM
There are better things to use in the slots it would take up.

teamalphadonald
01-04-2006, 07:35 PM
needle worm is not that bad because of the deck getting low with dekiohi and stuff

XxCyberDragonxX
01-04-2006, 07:42 PM
ive noticed people with no telent / skill always flame good cards hello decking out 5 cards is good if ur playing a skilled opponet then u wont get to use worm most likely but if u do there decks are usually 40 specific cards and dropping 5 of them may just help u

specially if u drop smashing grounds and such.

Sovreign
01-04-2006, 08:04 PM
We don't lack talent, we just realize when something doesn't deserve a spot in a deck.

johnnyx92
05-10-2008, 01:45 PM
wonder if needle worm would be useful in a deck based on gravekeeper, or burn deck with skull invitation, it would lie 1x skull invitation+1x needle worm = 1500lp just a thought

Dark World Overlord
05-10-2008, 05:13 PM
Needle Worm is a great card in a Burn/Stall deck. Most players just can't throw this in their decks.

pharaohyami5000
05-10-2008, 05:40 PM
Cards are usually removed from the field and/or hand quicker than cards in Graveyard, Deck, and RFG pile (if they can be dealt with other than the use of Burial from Different Dimension). Field and hand contain fewer cards compared to the Deck, which is a heavy 34+ cards to deal with.

Needle Worm is a pretty good card, but not good enough to swing the game to your favor. Sure you may have dumped 5 cards, but most of the time, milling your opponent actually helps your opponent. Of course you would expect to dump Monster Reborn or whatever card he/she needs to counterattack but chances are it's still buried in the Deck, or he/she has it already.

They'll need to release a card that allows protection for defense monsters against those lousy card effects like Nobleman of Crossout, Shield Crush, and Darklord Zerato's monster-clearing effect if mill desires to regain their power that was once theirs.

Non Anti Oddity
05-10-2008, 05:57 PM
Are you kidding me? This topic is over two YEARS old -_-

SSj2TeenGohan184
05-11-2008, 08:29 AM
wonder if needle worm would be useful in a deck based on gravekeeper, or burn deck with skull invitation, it would lie 1x skull invitation+1x needle worm = 1500lp just a thought

You joined simply to bump a 2 year old thread for what purpose exactly?

Luster soldier
05-11-2008, 03:26 PM
wonder if needle worm would be useful in a deck based on gravekeeper, or burn deck with skull invitation, it would lie 1x skull invitation+1x needle worm = 1500lp just a thought

This thread is 2 1/2 years old!