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Black-Canary
01-01-2006, 01:22 PM
I was looking through my binder and saw a card that might be useful in a dedicated GK deck with necrovalley. The card in question is Acid Trap Hole, one of the first ever video game promos. The game it came with came out on the GB color. Wouldn't this card be amazing in a GK deck?

It blows away pretty much any face-down card your opponent sets, especially nasty battle searchers or newdoria, or even tsuki'd/BoM'd monsters. However that isn't the effect that I am talking about.


Imagine this:

You have a f/d GK Spy and Acid Trap hole with necrvalley out. It is their turn. You activate acid trap hole on Gk spy. It flips up and you call GK assailent. IT IS THEN FLIPPED BACK FACE-DOWN BECAUSE GK SPY HAS 2500 DEFENSE. This means you can get another gk monsters on your next turn if they don't ATK.

You lose: ATH (-1)
They lose: Nothing (0)

You gain: Monster, and another monster. Thinning deck by 2 and SS 2 monsters. (draw 2 (basically increasing hand + field count by 2) and SS 2 gk monsters, lets say + 2)
They gain: Nothing (0)

It is basically +1 every time. On your next turn. You can have 4 monsters on the field.

Opening Hand:

GK Spy
ATH
Terra/necrovalley
Monster removal (smash/fissure)
Spell removal (dust/mst/)

That could be 1700 + 2000 + 2000 + 1 monster which is easily 5700+
If you somehow forgot to take out a GAF from your old deck and draw it thats game.

+ GAF: game
+ IFL: game
+ Witch's Apprentice (boosts all dark by 500) has 550 ATK (2200 + 2500 + 2500 + 1050) game
+ the Silva you discarded with DW lightning game
+ the goldd you discarded with DW lightning game
+ Brain Control (if face-up) + your normal summon game
+ Snatch steal + normal summon game
+ magicians circle (they call either breaker usually) this will net you a 1800 damage addition with IFL + your normal summon for the turn
+ You draw BoM + another 2000 GK + normal summon
+ You draw Tsuk + another 2000 Gk + 1100 damage

It take 3 unrestricted cards + m + s/t removal to dish out massive damage.
What do you think of this card?

maybe I'll make a deck and post it.

just off the top of my head

Monsters: 14
3 GK Spy
3 GK Assailant
3 GK Spear Soldier
1 Tsuk
1 Breaker
1 Sangan
1 magician of Faith
1 Injection Fairy Lily


Spells: 18
1 BoM
3 Smashing Ground
1 Card Destruction
3 Giant Trunade
1 Snatch Steal
2 Brain Control
3 Terraforming
3 NecroValley
1 Swords of revealing Light
1 Premature Burial
1 Nobleman of Crossout

Traps: 6
3 Acid Trap Hole
3 Magician’s Circle

Bob2
01-01-2006, 01:49 PM
You know, that's a cool combo. I commend you for coming up with something really cool. Of course it's too situational to see tournament play, but that is indeed a fun idea.

PS: Acid Trap Hole also works with Gravekeeper's Guard, not that it's worth the trouble of course.

99TourGuides
01-01-2006, 01:55 PM
Wow. Extremely nifty.

Bacchus Voidnoise
01-01-2006, 02:50 PM
It's an old move, but can be very usefull, shame it never seems to work with my GK. I alway's pull them on the wrong moment.

pineapple4brains
01-01-2006, 03:49 PM
You know, that's a cool combo. I commend you for coming up with something really cool. Of course it's too situational to see tournament play, but that is indeed a fun idea.

PS: Acid Trap Hole also works with Gravekeeper's Guard, not that it's worth the trouble of course.

... People have been using this forever...


It's even better when you chain it to something liek sorl...

you lose ath
you gain 2 gks

+1 and in 3 turns a -1 for your opponent.

It's also nice when you chain it to noc cus then they don't hit all of your spys just 2 of them.

it's also nice in ffc cus you can chain it to

noc
exiled force
dark hole
mslv2
blade knight

flipping your dekochi or merchant so they get there effects.]
Or oyu can kill your opponents monster.

pineapple4brains
01-01-2006, 03:50 PM
Computer was acting slow srry for the double post.

meb9000
01-01-2006, 04:05 PM
The only bad thing is that Acid Trap Hole is a Dark Duel Stories promo, right? That means it is almost impossible to find one, let alone multiple copies to pull this off. It's just like Metalmorph when it comes to total obscurity...

cardman
01-01-2006, 05:16 PM
ACid Trap Hole is a Worldwide Edition promo

mightymage
01-01-2006, 08:09 PM
while it IS nifty, it's extremely situational due to the fact that it's a 3-card combo. Otherwise, you're just better off playing a Book of taiyou on your Spy and making it a 2-card combo.

Princess of Burn
01-01-2006, 08:49 PM
DARK DUEL STORIES
DDS-001
Blue Eyes White Dragon
(Light/Dragon/8/3000/2500)
This legendary dragon is a powerful engine of destruction. Virtually
invincible, very few have faced this awesome creature and lived to tell the
tale.
SECRET RARE
DDS-002
Dark Magician
(Dark/Spellcaster/7/2500/2100)
The Ultimate Warrior in terms of attack and defense
SECRET RARE
DDS-003
Exodia the Forbidden One
(Dark/Spellcaster/3/1000/1000)
An automatic victory can be declared by the player whose hand contains this
card together with the Left Leg/Right Leg/Left Arm/Right Arm of the
Forbidden One.
SECRET RARE
DDS-004
Seiyaryu
(Light/Dragon/7/2500/2300)
A mystical dragon that burns away the unworthy with its mystic flames.
SECRET RARE
DDS-005
Acid Trap Hole
(Normal Trap)
Flip 1 face-down Defense Position monster face-up. If the monster's DEF is
2000 or less, the monster is destroyed. If the DEF is more than 2000 points,
return the monster to its face-down Defense Position.
SECRET RARE
DDS-006
Salamandra
(Equipment Magic)
A FIRE monster equipped with this card increases its ATK by 700 points.
SECRET RARE

Acid Trap Hole is a DDS Promo

Inu665
01-02-2006, 12:57 AM
Even if it is a DDS promo, only DDS promos 1-3 are difficult to find. The rest are easy.

Black-Canary
01-02-2006, 07:34 AM
yeah right now I have 2 ATH. Ok its an old but incredibly underused combo. I searched the advanced deck forum for acid trap hole. I only saw 1 or 2 copies in random decks, such as a blue eyes deck. I didn't seee ANY Gk decks with this.

Napoleon II
01-02-2006, 09:05 AM
the black bird comes up with the forgotten combo!!!
I've been using ceasefire to protect my spies from NOC and mslv2, and I was playing around with acid trap hole, but it bites if necro isn't out...I think its worth a second shot, and I do thank you for putting that idea back into the mix....and its great against the set reapers in a pinch

Black-Canary
01-04-2006, 10:36 AM
ATH doesn't need to be used on spies, but it works nicely with them. Your opponent's F/D monsters should be your primary targets, especially battle searchers, but in a pinch or if the opportunity presents itself it can be used to go in for a major attack.

Wildfire
01-04-2006, 04:31 PM
Wow, that's a sweet combo. I love it.

10/10 on the combo. :D