Dark-Link
12-29-2005, 09:59 PM
Well, first off before I even start this article... most people will probably not come here due to warriors being dominant due to their versatility, and I won't argue, because they do, but also , the other reason people may not come here is because of the current cookie cutter... which involves "warrior toolbox".
So, just as a bit of information, I won't be going over the cookie cutter strategies that warriors involve.
Now, for the actual article!!
My thoughts on this type
-------------------------
Well, this type as I said previously has alot of variety, and building a pure variant is a heck of alot easier than other types. And since they have so many qualities, instead of making deck's around them all, i'm just going to list their qualities and abilities that they have.
Their Abilities
Hand Disrupion - We all should know who does this by now...
Burn - Believe it or not, there is a bit of burn with warrior's... one in particular comes in mind is Princess of Tsurugi...
Field Control - The Dark Scorpions and Amazoness's
Immunities - Spells (Silent Swordsmen), Control Swap (Blindly Loyal Goblin, Mataza the Zapper, etc..), Traps (Elemental Hero Wild Heart, Tactical Espionage Expert)
Speed - The basic Warrior support stuff ... Reinforcements of the Army, Warrior Lady of the Wasteland, The Warrior Returning Alive (really helps the nomi warrior's...), Marauding Captain, the Level monsters (Silent Swordsmen, Mystic Swordsmen)
Recursion - The Warrior Returning Alive, Divine Sword Phoenix Blade (not a monster, but it still is a "sinister serpent" for warriors).
Locks - Quite mean and easy to pull off locks with Marauding Captian, Command Knight, Big Shield Garnda (with "The Dark Door"), Obnoxious Celtic Guard (with Fusion Sword-Murasame Blade).
Synergy with Equips - Basically, equips are usually "bad" for most decks.. However, in a warrior deck, they defy that in most cases.
Their own One Turn Kill - With Ben-Kei and with Elemental Hero Wild Heart (with "Last Turn") as found out by Yami Michael if i'm not mistaken...and in Traditional format.. Gearfried the Iron Knight + Butterfly Dagger - Elma + too many different OTK combinations...
Some of them even love the Removed from play Zone!! - D.D. Survivor, D.D. Warrior, D.D. Warrior Lady, D.D. Assailant.
What Arch-Types do they have?
*EDIT - There was a 6th one that sneaked right by me, brought to my attention by someone (sorry can't remember your name at the moment)... which is Ninja *
They have a total of 6 ... That's right, I said SIX!!!... Those would be: Different Dimension (D.D.'s), Dark Scorpion, Amazoness, Levels, Ninja, and Elemental Heroes!
I won't have a decklist for those either, but I will state however, that with playtesting, i've found D.D.'s, Levels, and Amazonesses to be most effective and Amazonesses and Elemental Heroes to be the most fun... So if you want to build a warrior arch-type, I will recommend Amazoness.
The Generic Build
The usual route I take when building these.. And that is trying to figure out how to incorporate some of the Arch-types into the generic build...
The first build I didn't get to playtest, so it might have been more successful... But also remember that the current cookie cutter already uses 2 of the 4 arch-types.... D.D.'s and Dark Scorpions (Don Zaloog).
And there isn't really a point to posting the decklist because all it truly is a "pure warrior" form of the cookie cutter... If I get alot of requests, then I will edit this and post it.
The Second build I went with more of a Gearfried Control aspect since if I dumped the Swordmaster, i'd just use The Warrior Returning Alive , then use the Release Restraints and bring him out. For a nomi that alot of people under rate, the average cc had quite the time dealing with him, since I only brought him out early game, and they didn't want to waste alot of their resources to kill him... and also, I usually had protection.. so it went through very little of the time...
Monsters(16)
---------
2x Gearfried the Swordmaster
3x Gearfried the Iron Knight
2x Marauding Captain
2x D.D. Survivor
2x D.D. Assailant
1x D.D. Warrior Lady
1x Elemental Hero Bubbleman (be VERY careful using this... timing is EVERYTHING with this in this deck...)
2x Command Knight
1x Obnoxious Celtic Guardian
Spells(16)
------
2x Reinforcements of the Army
2x The Warrior Returning Alive
1x Mystical Space Typhoon
2x Release Restraints
1x Snatch Steal
2x Fusion Sword - Murasame Blade (this card I find defines the "equip" downfall... with the exception of the 1 - 2 with monster removal...)
1x Premature Burial
2x Giant Trunade
1x Swords of Light
1x Dark Hole
1x Heavy Storm
Traps(8)
------
2x Magic Jammer
2x Blast With Chain
1x Call of the Haunted
1x Torrential Tribute
2x Dust Tornado
And since basically other builds are have monsters that can classify as "cookie cutter" ... The other build's "can" be classified as a modified cc...
So, instead of posting them and everyone (not everyone, but alot of people) saying "this is cc" and "that ones a cc".. i'll just save the time and skip right to the final build which only has like, 2 cc monsters in it, and worked EXACTLY THE SAME EFFECTIVENESS AS A REGULAR CC... Sorry about puttin those in caps but I felt that it was necessary to get the point across that there is a non-cc build of warriors that works just as good and potentially better (potentially as in alot more playtesting involved) than a cc itself..
The Final Build
==============
This here, is basically a Earth/Warrior build, I made this one the main focus because it has so much synergy and speed...Most of the monsters in this deck are searchable by not only 1, but 2 different ways and it hardly ever runs out of resources!
Monsters(16)
---------
2x Blindly Loyal Goblin (this + fusion blade = awesome opening turn.. the only thing that can get rid of them is monster removal itself...)
3x Warrior Lady of the Wasteland
3x Elemental Hero Wild Heart
2x Obnoxious Celtic Guard
1x Exiled Force
1x Mystic Swordsmen Lv2
2x Amazoness Swordswoman
2x Amazoness Chain Master (90% chance of a +1 and usually helped 90% of the time)
Spells(17)
------
2x Reinforcements of the Army
2x The A.Forces (surprisingly worked alot better than I thought!!)
2x Gaia Power
1x Terraforming
2x Fusion Sword - Murasame Blade
2x Divine Sword - Phoenix Blade
1x The Warrior Returning Alive
1x Premature Burial
1x Dark Hole
1x Heavy Storm
1x Snatch Steal
1x Mystical Space Typhoon
Traps(7-8)
------
1x Call of the Haunted
1x Torrential Tribute
2x Sakuretsu Armor
1-2x Return From the Different Dimension (kept swapping alot between 1 and 2..)
2x Dust Tornado
Jerry Springer Mockery Moment =
J.C.'s Final Thought
All in all, I found this week to be very fun and exciting playtesting non-cc versions of warriors... I tried as best as I could to stay as far as possible away from cc... I even used Throwstone Unit and Princess of Tsurugi lol..
If you want to build a competitive warrior variant that isn't cc, i'll suggest the final build by far, and if you want, you can add in 2 d.d. assailants as they are earth as well since they'll get a boost from gaia power as well...
If you want a casual and extremely fun variant that may or may not have a chance of winning, i'd suggest either Levels or Heroes depending on your play style..
And last but not least, you can possibly enhance the performance of the decks by adding in either CC cards OR by making it non pure... But as always, I am trying to influence pure as it is more fun and just as competitive.
Next up: Zombies (and trust me, I REALLY don't want to do this one... I HATE zombies... but I gotta..)
-J.C.
P.S. hope ya enjoyed this article!
So, just as a bit of information, I won't be going over the cookie cutter strategies that warriors involve.
Now, for the actual article!!
My thoughts on this type
-------------------------
Well, this type as I said previously has alot of variety, and building a pure variant is a heck of alot easier than other types. And since they have so many qualities, instead of making deck's around them all, i'm just going to list their qualities and abilities that they have.
Their Abilities
Hand Disrupion - We all should know who does this by now...
Burn - Believe it or not, there is a bit of burn with warrior's... one in particular comes in mind is Princess of Tsurugi...
Field Control - The Dark Scorpions and Amazoness's
Immunities - Spells (Silent Swordsmen), Control Swap (Blindly Loyal Goblin, Mataza the Zapper, etc..), Traps (Elemental Hero Wild Heart, Tactical Espionage Expert)
Speed - The basic Warrior support stuff ... Reinforcements of the Army, Warrior Lady of the Wasteland, The Warrior Returning Alive (really helps the nomi warrior's...), Marauding Captain, the Level monsters (Silent Swordsmen, Mystic Swordsmen)
Recursion - The Warrior Returning Alive, Divine Sword Phoenix Blade (not a monster, but it still is a "sinister serpent" for warriors).
Locks - Quite mean and easy to pull off locks with Marauding Captian, Command Knight, Big Shield Garnda (with "The Dark Door"), Obnoxious Celtic Guard (with Fusion Sword-Murasame Blade).
Synergy with Equips - Basically, equips are usually "bad" for most decks.. However, in a warrior deck, they defy that in most cases.
Their own One Turn Kill - With Ben-Kei and with Elemental Hero Wild Heart (with "Last Turn") as found out by Yami Michael if i'm not mistaken...and in Traditional format.. Gearfried the Iron Knight + Butterfly Dagger - Elma + too many different OTK combinations...
Some of them even love the Removed from play Zone!! - D.D. Survivor, D.D. Warrior, D.D. Warrior Lady, D.D. Assailant.
What Arch-Types do they have?
*EDIT - There was a 6th one that sneaked right by me, brought to my attention by someone (sorry can't remember your name at the moment)... which is Ninja *
They have a total of 6 ... That's right, I said SIX!!!... Those would be: Different Dimension (D.D.'s), Dark Scorpion, Amazoness, Levels, Ninja, and Elemental Heroes!
I won't have a decklist for those either, but I will state however, that with playtesting, i've found D.D.'s, Levels, and Amazonesses to be most effective and Amazonesses and Elemental Heroes to be the most fun... So if you want to build a warrior arch-type, I will recommend Amazoness.
The Generic Build
The usual route I take when building these.. And that is trying to figure out how to incorporate some of the Arch-types into the generic build...
The first build I didn't get to playtest, so it might have been more successful... But also remember that the current cookie cutter already uses 2 of the 4 arch-types.... D.D.'s and Dark Scorpions (Don Zaloog).
And there isn't really a point to posting the decklist because all it truly is a "pure warrior" form of the cookie cutter... If I get alot of requests, then I will edit this and post it.
The Second build I went with more of a Gearfried Control aspect since if I dumped the Swordmaster, i'd just use The Warrior Returning Alive , then use the Release Restraints and bring him out. For a nomi that alot of people under rate, the average cc had quite the time dealing with him, since I only brought him out early game, and they didn't want to waste alot of their resources to kill him... and also, I usually had protection.. so it went through very little of the time...
Monsters(16)
---------
2x Gearfried the Swordmaster
3x Gearfried the Iron Knight
2x Marauding Captain
2x D.D. Survivor
2x D.D. Assailant
1x D.D. Warrior Lady
1x Elemental Hero Bubbleman (be VERY careful using this... timing is EVERYTHING with this in this deck...)
2x Command Knight
1x Obnoxious Celtic Guardian
Spells(16)
------
2x Reinforcements of the Army
2x The Warrior Returning Alive
1x Mystical Space Typhoon
2x Release Restraints
1x Snatch Steal
2x Fusion Sword - Murasame Blade (this card I find defines the "equip" downfall... with the exception of the 1 - 2 with monster removal...)
1x Premature Burial
2x Giant Trunade
1x Swords of Light
1x Dark Hole
1x Heavy Storm
Traps(8)
------
2x Magic Jammer
2x Blast With Chain
1x Call of the Haunted
1x Torrential Tribute
2x Dust Tornado
And since basically other builds are have monsters that can classify as "cookie cutter" ... The other build's "can" be classified as a modified cc...
So, instead of posting them and everyone (not everyone, but alot of people) saying "this is cc" and "that ones a cc".. i'll just save the time and skip right to the final build which only has like, 2 cc monsters in it, and worked EXACTLY THE SAME EFFECTIVENESS AS A REGULAR CC... Sorry about puttin those in caps but I felt that it was necessary to get the point across that there is a non-cc build of warriors that works just as good and potentially better (potentially as in alot more playtesting involved) than a cc itself..
The Final Build
==============
This here, is basically a Earth/Warrior build, I made this one the main focus because it has so much synergy and speed...Most of the monsters in this deck are searchable by not only 1, but 2 different ways and it hardly ever runs out of resources!
Monsters(16)
---------
2x Blindly Loyal Goblin (this + fusion blade = awesome opening turn.. the only thing that can get rid of them is monster removal itself...)
3x Warrior Lady of the Wasteland
3x Elemental Hero Wild Heart
2x Obnoxious Celtic Guard
1x Exiled Force
1x Mystic Swordsmen Lv2
2x Amazoness Swordswoman
2x Amazoness Chain Master (90% chance of a +1 and usually helped 90% of the time)
Spells(17)
------
2x Reinforcements of the Army
2x The A.Forces (surprisingly worked alot better than I thought!!)
2x Gaia Power
1x Terraforming
2x Fusion Sword - Murasame Blade
2x Divine Sword - Phoenix Blade
1x The Warrior Returning Alive
1x Premature Burial
1x Dark Hole
1x Heavy Storm
1x Snatch Steal
1x Mystical Space Typhoon
Traps(7-8)
------
1x Call of the Haunted
1x Torrential Tribute
2x Sakuretsu Armor
1-2x Return From the Different Dimension (kept swapping alot between 1 and 2..)
2x Dust Tornado
Jerry Springer Mockery Moment =
J.C.'s Final Thought
All in all, I found this week to be very fun and exciting playtesting non-cc versions of warriors... I tried as best as I could to stay as far as possible away from cc... I even used Throwstone Unit and Princess of Tsurugi lol..
If you want to build a competitive warrior variant that isn't cc, i'll suggest the final build by far, and if you want, you can add in 2 d.d. assailants as they are earth as well since they'll get a boost from gaia power as well...
If you want a casual and extremely fun variant that may or may not have a chance of winning, i'd suggest either Levels or Heroes depending on your play style..
And last but not least, you can possibly enhance the performance of the decks by adding in either CC cards OR by making it non pure... But as always, I am trying to influence pure as it is more fun and just as competitive.
Next up: Zombies (and trust me, I REALLY don't want to do this one... I HATE zombies... but I gotta..)
-J.C.
P.S. hope ya enjoyed this article!