View Full Version : Skill Drain Deck
Soul of Ha Des
12-11-2005, 10:25 PM
(Can't think of a name yet) - 40 Cards
Monsters - 17
3 Goblin Attack Force
3 Toon Goblin Attack Force
3 Jirai Gumo
3 Zombyra the Dark
2 Arsenal Bug
3 A Cat of Ill Omen
Traps - 23
2 Bottomless Trap Hole
3 Imperial Order (I know that it's not legal, but I'm looking for a legal replacement that isn't Spell Canceller)
3 Infinite Dismissal
2 Light of Intervention
3 Magic Drain
3 Mask of Restrict
2 Raigeki Break
2 Trap Hole
3 Skill Drain
Any suggestions? Little-to-no Spells, please. I'm trying to make a deck that negates Spells and Effect Monsters.
And I heard of at least one 2400-attack four-star monster, and I forgot what its name was.
Faust_8
12-12-2005, 07:26 AM
-3 Zombyra
+3 Fusilier Dragon, the Dual-Mode Beast (THE card for Skill Drain decks)
Don't know what card I'm talking about? Google.
I highly, HIGHLY advise you to use Spells. There aren't any effective ways to stop Spells that you could use (3x Imperial Order isn't legal anywhere), and a single Jinzo or Royal Decree would totally pwn you.
Darkriku3
12-12-2005, 09:24 AM
(Can't think of a name yet) - 40 Cards
Monsters - 17
3 Goblin Attack Force
3 Toon Goblin Attack Force
3 Jirai Gumo
3 Zombyra the Dark
2 Arsenal Bug
3 A Cat of Ill Omen
Traps - 23
2 Bottomless Trap Hole
3 Imperial Order (I know that's not legal, but I'm looking for a legal replacement that isn't Spell Canceller)
3 Infinite Dismissal
2 Light of Intervention
3 Magic Drain
3 Mask of Restrict
2 Raigeki Break
2 Trap Hole
3 Skill Drain
Any suggestions? Little-to-no Spells, please. I'm trying to make a deck that negates Spells and Effect Monsters.
And I heard of at least one 2400-attack four-star monster, and I forgot what its name was.
boy this deck is OLD skool, i mean TRAP HOLE? jesus christ boy.
this is the newbie forum so ill go easy but still god.
even though the deck negates the effects, dont' use cards that are useless after skill drain is destroyed, such as Juria Gumo.. why not just run berserk gorrila instead?
take out the Toon goblins, and put in some Fusilers like that guy said earlier, perfect card for this deck really.
then put in as much monster destruction as possible, to get rid of any cards on the feild so you can direct attack such as smashing grounds and such.
and running so many traps WILL hurt you, if jinzo gets out before you get skill drain out (which WILL happen eventually, you are UTTERLY ****ed my friend because NOTHING in this deck can stop him once hes out, thats it, your finished with ONE damn monster.
run about 10 traps, and thats it, run just these.
3 Skill Drain
2 bottomless trap holes
1 call of the haunted
2 sakuretsu armor
1 mask of restrict, as you like it so much
1 light of intervention
and bam thats all you need for traps, the rest SHOULD be magics, such as
and this is going on CC right now.
1|xScapegoat
|1|xDark Hole
|1|xSwords of Revealing Light
|1|xPremature Burial
|1|xSnatch Steal
|1|xHeavy Storm
|1|xNobleman of Crossout
|1|xMystical Space Typhoon
|2|xsmashing grounds
|1|Lighting vortex
you do this so you can still win if jinzo hits the feild, because right now, if jinzo or royal decree hits you, you are SO dead.
solar15
12-12-2005, 04:37 PM
the other guy did your spell/trap lineup so ill focus on the monsters. take out 1 or 2 cats, since they'll be useless if skill drain is out. add 2-3 fusiler dragons in their place.
Tails9095
12-12-2005, 09:00 PM
That is a very good idea! I never thought about making a deck around that card X_X
Soul of Ha Des
12-12-2005, 09:27 PM
Well, I have three SDs, and three A Cat of Ill Omen, so it shouldn't be too hard to get out. But I could also put in some Double Snare for Jinzo and Royal Decree.
And I'll have to look up a couple of the cards that were mentioned. Thanks for the input.
I don't see what's so wrong with TH though. It's a classic. ;)
And I know 3 IOs are illegal... I'm pretty sure it's not allowed at all (it's forbidden in Nightmare Troubadour), I just wanted to put up 40 cards.
Darkriku3
12-13-2005, 07:55 AM
Well, I have three SDs, and three A Cat of Ill Omen, so it shouldn't be too hard to get out. But I could also put in some Double Snare for Jinzo and Royal Decree.
And I'll have to look up a couple of the cards that were mentioned. Thanks for the input.
I don't see what's so wrong with TH though. It's a classic. ;)
And I know 3 IOs are illegal... I'm pretty sure it's not allowed at all (it's forbidden in Nightmare Troubadour), I just wanted to put up 40 cards.
trap hole only hits normal summons, no special summons which is like 90% of the summons in this game.
I run Dark world, my effects happen in the hand/grave, I would crush you SO hard with my deck, because skill drain doesn't do ANYTHING to me, and Double snare is hardly a counter to Jinzo/royal, i mean you DO KNOW that they only one on JUST those monsters right?
why not just run UNIVERSAL destrcution? such as smashing grounds...
bah, you really are a newb.
Faust_8
12-13-2005, 08:03 AM
Well, I have three SDs, and three A Cat of Ill Omen, so it shouldn't be too hard to get out. But I could also put in some Double Snare for Jinzo and Royal Decree.
And I'll have to look up a couple of the cards that were mentioned. Thanks for the input.
I don't see what's so wrong with TH though. It's a classic. ;)
And I know 3 IOs are illegal... I'm pretty sure it's not allowed at all (it's forbidden in Nightmare Troubadour), I just wanted to put up 40 cards.
1) DOUBLE SNARE?! X_x
Sure, DS could kill Decree or Jinzo, but that's the ONLY thing that DS can kill. Why not use Smashing Ground/Dark Hole and Mystical Space Typhoon? Those can kill Jinzo/Royal Decree, and hundreds of other things too. This reduces the occurence of "dead draws"(drawing a card that is completely useless in given situation).
2) To help you out, here's Fusilier Dragon:
Dark/Machine
7 Stars
2800/2000
You can Normal Summon or Set this card without Tribute. If you do, this card's original ATK and DEF are halved.
Basically, you can Normal Summon a free 2800 beatstick if you have Skill Drain active.
3) Bottomless Trap Hole trumps the ordinary Trap Hole in three key areas:
A: BTH can be used on any Summon (Special Summons too). TH can't be used against Special Summons.
B: BTH removes the Monster from play, which means there is very little chance that it will come back to haunt you. TH merely destroys it, so it can later be Premature Burial'd or Call of the Haunted'd.
C: BTH doesn't target, so it can remove multiple Monsters if they are Special Summoned at the same time. TH can't, because it targets.
The only advantage that TH is that it can kill Monsters with 1000+ ATK, instead of 1500+ ATK with BTH.
4) Imperial Order is Forbidden in Advanced Format (which is where you deck belongs), and it's Limited to one-per-deck in Traditional. You can't have more than one in your deck ANYWHERE.
Soul of Ha Des
12-14-2005, 10:45 PM
the other guy did your spell/trap lineup so ill focus on the monsters. take out 1 or 2 cats, since they'll be useless if skill drain is out. add 2-3 fusiler dragons in their place.
Nah, I'll leave them in. They're in there to bring out SD, and if I have more, it's more likely that I'll get SD out.
bah, you really are a newb.
Nice social skills. People take your suggestions more seriously if you're nicer to them. There were many nicer ways of putting what you said.
This guy seems to have it right (Except he ignored the fact that I've mentioned multiple times that I knew IO was illegal, and that I wanted a card that had the same effect, or a similar one, with which I could replace it).
1) DOUBLE SNARE?! X_x
Sure, DS could kill Decree or Jinzo, but that's the ONLY thing that DS can kill. Why not use Smashing Ground/Dark Hole and Mystical Space Typhoon? Those can kill Jinzo/Royal Decree, and hundreds of other things too. This reduces the occurence of "dead draws"(drawing a card that is completely useless in given situation).
2) To help you out, here's Fusilier Dragon:
Dark/Machine
7 Stars
2800/2000
You can Normal Summon or Set this card without Tribute. If you do, this card's original ATK and DEF are halved.
Basically, you can Normal Summon a free 2800 beatstick if you have Skill Drain active.
3) Bottomless Trap Hole trumps the ordinary Trap Hole in three key areas:
A: BTH can be used on any Summon (Special Summons too). TH can't be used against Special Summons.
B: BTH removes the Monster from play, which means there is very little chance that it will come back to haunt you. TH merely destroys it, so it can later be Premature Burial'd or Call of the Haunted'd.
C: BTH doesn't target, so it can remove multiple Monsters if they are Special Summoned at the same time. TH can't, because it targets.
The only advantage that TH is that it can kill Monsters with 1000+ ATK, instead of 1500+ ATK with BTH.
4) Imperial Order is Forbidden in Advanced Format (which is where you deck belongs), and it's Limited to one-per-deck in Traditional. You can't have more than one in your deck ANYWHERE.
Thanks for all that info, I wasn't aware BTH could take out multiple targets.
And for the last (hopefully) fricken time, I KNOW IMPERIAL ORDER IS ILLEGAL. I SAID THAT I PUT THAT IN TO TAKE UP SPACE UNTIL SOMEBODY TOLD ME ABOUT A CARD WITH WHICH I COULD REPLACE IT. STOP TELLING ME THE SAME FRICKEN THING OVER AND OVER. WE'VE BEEN OVER THIS. I WILL NOT TELL YOU PEOPLE AGAIN. I DO NOT INTEND TO USE IMPERIAL ORDER. I WANT TO KNOW OF A CARD THAT HAS THE SAME (or similar) EFFECT AND ISN'T "SPELL CANCELLER." READ MY POSTS, PLEASE. THIS IS GETTING VERY ANNOYING.
I'll add cards like Smashing Ground, Mystical Space Typhoon, BTH, Fusilier Dragon, and whatever else I feel is necessary. And I'll stick DS in my Side Deck.
Any other suggestions THAT DON'T INCLUDE IMPERIAL ORDER IN ANY WAY? :)
darkedarke619
12-15-2005, 12:17 PM
-2 cat of ill omen
+2 giant kozaky
There's no magic negator as good as Imperial.
The only things I can think of to use it instead is to use Mesai and his trap, or use Magic Drains.
Sealmaster Meisei
DARK
Spellcaster/3/1100/900
One of the few people who has a good command of Talismans. His history is a mystery.
Rare
AST-049
Talisman of Spell Sealing
TRAP
Continuous
You can only activate this card when there is a face-up "Sealmaster Meisei"
on your side of the field. As long as this card remains face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card.
Rare
Warrior of Darkness
12-15-2005, 02:42 PM
Dude, just go with this line-up:
Total 42
Monsters 20
3x Goblin Attack Force
3x Goblin Elite Attack Force
3x Zombyra the Dark
3x Indomitable Fighter Lei Lei
3x Fusiler Dragon, the Dual Mode Beast
3x Berserk Gorilla
1x Cyber Jar
1x A Cat of Ill Omen
Spells 12
3x Smashing Ground
1x Dark Hole
1x MST
1x Swords of Revealing Light
1x Premature Burial
1x Snatch Steal
1x Nobleman of Crossout
1x Scapegoat
2x Brain Control
2x Giant Trunade
Traps 8
2x Skill Drain
2x Sakuretsu Armor
1x Call of the Haunted
2x Dust Tornado
1x Torrential Tribute
There, much better. This deck will only work if it can hold its own without having to use Skill Drain. Now the deck has defense and doesn't require a Skill Drain to win.
_Godot_
12-16-2005, 06:06 AM
3x Fusilier
3x Giant Orc
3x Goblin Elite Attack Force
3x Goblin Attack Gorce
3x Berserk Gorilla
2x Cat of Ill Omen
1x Cyber Jar
[18]
Snatch Steal
Swords of Revealing Light
Premature Burial
Dark Hole
Smashing Ground x3
Nobleman of Crossout
Heavy Storm
Giant Trunade x2
MST
[12]
3x Light of Intervention
3x Skill Drain
2x Magic Jammer or 2x Magic Drain
1x Call of the Haunted
1x Torrential Tribute
[10]
Yami_Michael
12-18-2005, 02:20 AM
Newdoria and Exiled Force are often great ideas.
Blankauctions
12-18-2005, 10:58 PM
I really suggest cards like:
Necrovalley and Ojama Trio, they can really piss off opponents in decks like this.
And if you plan to run that many traps, Use Fake Traps.
Also, the best combination in a Skill Drain deck is:
Final Attack Order + Light of Intervention + Skill Drain + 2200/2300 ATK LV4 monsters.
Final Attack Orders
Trap: Continuous
As long as this card remains on the field, all face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed.
RussellTheBoss28
12-21-2005, 11:16 AM
i just need 100 post to get a sng
Capajoe
12-21-2005, 11:30 AM
i just need 100 post to get a sng
Reported.
And to answer the IO question
Horus 8, Spellcanceller and that Seal master guy with that 1 trap.
Yami_Michael
12-21-2005, 05:49 PM
Reported.
And to answer the IO question
Horus 8, Spellcanceller and that Seal master guy with that 1 trap.
Sealmaster Meisei
http://img369.imageshack.us/img369/5843/inmint183519078647bp.jpg
Cyber End12
12-21-2005, 05:54 PM
Theres these Kozaki monsters from cyber revolution that are 4 stars and 2500 attack just they blow up wehn u play them.
They should be great in your deck
Yami_Michael
12-21-2005, 06:19 PM
^ Giant Kozaky is just to dangerous to run in these decks, unless you specifically make it fo him and have a bit of preotection and other combos like creature swap and junk.
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