Kuiper
11-24-2005, 02:01 PM
It's been more than a year since I've last posted one of these, and given that I recently just started playing standard full advance again, and I'm pretty content with my current team, I think now would be a good time to face the jury.
Gyarados (M) @ Leftovers
Trait: Intimidate
EVs: 84 HP / 252 Atk / 72 Def / 100 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Hidden Power [Flying]
- Taunt
Practically all of my teams, whatever generation they are, operate without paralysis support, and this one isn't too different. Gyarados can be quite the tank, but then I've never been one to pass up his sweeping potential. Takes Focus Punch like Weezing.
Ludicolo (M) @ Leftovers
Trait: Swift Swim
EVs: 252 HP / 28 Def / 12 SAtk / 216 SDef
Calm Nature (+SDef, -Atk)
- Ice Beam
- Leech Seed
- Rest
- Seismic Toss
Ludicolo mainly filled up several holes that I had. It counters Swampert quite handily and also gave me something to take Leech Seed, which was being quite a problem. It takes special hits really well, especially from water types. This pretty much solved all my Suicune problems.
Snorlax (M) @ Leftovers
Trait: Thick Fat
EVs: 140 HP / 116 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Curse
- Earthquake
- Frustration
- Rest
Special protection that can actually sweep teams after Skarmory's out of the way, unlike Blissey who just sits there and paralyzes Heracross switch-ins.
Magneton @ Leftovers
Trait: Magnet Pull
EVs: 4 HP / 252 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Hidden Power [Fire]
- Substitute
- Metal Sound
- Thunderbolt
This traps and kills Skarmory, setting the stage for Gyarados or Snorlax. Hidden Power Fire takes out Forretress, giving overall great Spikes protection, and other Magneton, keeping my Skarmory safe. It actually functions very nicely on the offensive end and I've actually swept teams with this. (I seriously never understood the reasoning behind Thunder Wave on Magneton.)
Skarmory (F) @ Leftovers
Trait: Keen Eye
EVs: 196 HP / 60 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Drill Peck
- Rest
- Roar
- Spikes
I seriously think Skarmory is broken. Switching Raikou in on Spikes is hardly a "counter." Whatever physical hits it can't take (Focus Punch, Rock Slide) I have coverage for elsewhere.
Flygon (M) @ Choice Band
Trait: Levitate
EVs: 60 HP / 252 Atk / 196 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Hidden Power [Bug]
- Quick Attack
- Rock Slide
I absolutely love Flygon. The typing and trait compliment each other perfectly, giving it immunity to Earthquake AND Rock resistance. Hidden Power Bug is for Celebi who I otherwise have trouble taking out and Quick Attack has saved my tail on several occasions. (Tyranitar's apparently diminishing use makes running around with 1 HP more viable these days, apparently.)
Analyze, evaluate, critique. Point out anything you think could possibly be improved, even if it’s just picking on EVs. (However, I am not in the mood for Frustration/Return debates, just accept that I'm right and you'll be a better person.)
Gyarados (M) @ Leftovers
Trait: Intimidate
EVs: 84 HP / 252 Atk / 72 Def / 100 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Hidden Power [Flying]
- Taunt
Practically all of my teams, whatever generation they are, operate without paralysis support, and this one isn't too different. Gyarados can be quite the tank, but then I've never been one to pass up his sweeping potential. Takes Focus Punch like Weezing.
Ludicolo (M) @ Leftovers
Trait: Swift Swim
EVs: 252 HP / 28 Def / 12 SAtk / 216 SDef
Calm Nature (+SDef, -Atk)
- Ice Beam
- Leech Seed
- Rest
- Seismic Toss
Ludicolo mainly filled up several holes that I had. It counters Swampert quite handily and also gave me something to take Leech Seed, which was being quite a problem. It takes special hits really well, especially from water types. This pretty much solved all my Suicune problems.
Snorlax (M) @ Leftovers
Trait: Thick Fat
EVs: 140 HP / 116 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Curse
- Earthquake
- Frustration
- Rest
Special protection that can actually sweep teams after Skarmory's out of the way, unlike Blissey who just sits there and paralyzes Heracross switch-ins.
Magneton @ Leftovers
Trait: Magnet Pull
EVs: 4 HP / 252 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Hidden Power [Fire]
- Substitute
- Metal Sound
- Thunderbolt
This traps and kills Skarmory, setting the stage for Gyarados or Snorlax. Hidden Power Fire takes out Forretress, giving overall great Spikes protection, and other Magneton, keeping my Skarmory safe. It actually functions very nicely on the offensive end and I've actually swept teams with this. (I seriously never understood the reasoning behind Thunder Wave on Magneton.)
Skarmory (F) @ Leftovers
Trait: Keen Eye
EVs: 196 HP / 60 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Drill Peck
- Rest
- Roar
- Spikes
I seriously think Skarmory is broken. Switching Raikou in on Spikes is hardly a "counter." Whatever physical hits it can't take (Focus Punch, Rock Slide) I have coverage for elsewhere.
Flygon (M) @ Choice Band
Trait: Levitate
EVs: 60 HP / 252 Atk / 196 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Hidden Power [Bug]
- Quick Attack
- Rock Slide
I absolutely love Flygon. The typing and trait compliment each other perfectly, giving it immunity to Earthquake AND Rock resistance. Hidden Power Bug is for Celebi who I otherwise have trouble taking out and Quick Attack has saved my tail on several occasions. (Tyranitar's apparently diminishing use makes running around with 1 HP more viable these days, apparently.)
Analyze, evaluate, critique. Point out anything you think could possibly be improved, even if it’s just picking on EVs. (However, I am not in the mood for Frustration/Return debates, just accept that I'm right and you'll be a better person.)