BondiBorg
01-25-2004, 11:15 AM
Hey all, Bondi here. This is a deck that I've been toying with for a month or two now, never posted it though...I've been saving it for something big, such as moving to our lovely new board. ^_^
Downfall
Pokémon 14
4 Omanyte {Sandstorm}
4 Omastar {Sandstorm}
3 Cleffa {Neo1}
2 Tyrogue {Neo2}
1 Brock's Mankage {Gym1}
Trainers 34
4 Computer Search
4 Item Finder
3 Professor Oak
3 Rocket Sneak Attack
3 Lass
3 Underground Lake
3 Super Energy Removal
2 Energy Removal
2 Gold Berry
2 Professor Elm's Training Method
2 Gust of Wind
1 Misty's Tears
1 Town Volunteers
1 Switch
Energy 12
8 Water
4 Double Colorless
First turn, use CPU/IF/Oak to get an Omanyte into the discard, and Underground Lake onto the field. Then, use Team Assembly. By the start of turn 2, I've got 4 Omanytes in play. Drop a DCE, evolve to Omastar, attack for 50. Third turn, 70. Whenever an Omanyte or Omastar hits the discard, it can be bounced back into play with Underground Lake. If an Omastar has two Water on it, then putting a DCE on it provides a 40-damage boost.
Fixes and suggestions are welcome. Contact me on AIM if you'd like to talk about it with me directly.
Edit: Just tweaking to accomodate Dogg's fix.
Downfall
Pokémon 14
4 Omanyte {Sandstorm}
4 Omastar {Sandstorm}
3 Cleffa {Neo1}
2 Tyrogue {Neo2}
1 Brock's Mankage {Gym1}
Trainers 34
4 Computer Search
4 Item Finder
3 Professor Oak
3 Rocket Sneak Attack
3 Lass
3 Underground Lake
3 Super Energy Removal
2 Energy Removal
2 Gold Berry
2 Professor Elm's Training Method
2 Gust of Wind
1 Misty's Tears
1 Town Volunteers
1 Switch
Energy 12
8 Water
4 Double Colorless
First turn, use CPU/IF/Oak to get an Omanyte into the discard, and Underground Lake onto the field. Then, use Team Assembly. By the start of turn 2, I've got 4 Omanytes in play. Drop a DCE, evolve to Omastar, attack for 50. Third turn, 70. Whenever an Omanyte or Omastar hits the discard, it can be bounced back into play with Underground Lake. If an Omastar has two Water on it, then putting a DCE on it provides a 40-damage boost.
Fixes and suggestions are welcome. Contact me on AIM if you'd like to talk about it with me directly.
Edit: Just tweaking to accomodate Dogg's fix.