Mega Man X
04-09-2004, 04:57 PM
DC stands for Dumb Control. It's a Nature/Dark control deck.
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Monsters
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Dark
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4 - Bloody Squito
4 - Bone Spider
2 - Swamp Worm
2 - Wandering Braineater
1 - Vampire Silphy
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Nature
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4 - Bronze-Arm Tribe
3 - Deathblade Beetle
2 - Storm Shell
2 - Tower Shell
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Spells
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Dark
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4 - Death Smoke
4 - Terror Pit
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Nature
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4 - Natural Snare
4 - Dimension Gate
Now for the card by card breakdown.
Bloody Squito - This is usually the first thing I play. It's a 4000 blocker for 2, so that will usually help for one turn.
Bone Spider - The beatdown creature. Most of the time, he won't be attacking creatures, so the drawback is minimal.
Swamp Worm - The creature killer. 7 for a 2000 is, well, horrible, but the effect more than makes up for it.
Wandering Braineater - Once I get another Silphy and Storm Shell, these will come out. Until then, it's just a 2000 blocker.
Vampire Silphy - This guy rocks. Period. His effect is game-changing, since most decks run little weenie blockers and rushers.
Bronze-Arm Tribe - Pure mana acceleration. There's a slight risk of having to put out a huge creature as mana, but that doesn't happen very often.
Deathblade Beetle - The mid-game threat. He kills pretty much whoever he wants to, or breaks two shields.
Storm Shell - This guy doesn't look like much at first, but I realized that if a creature is put into the mana zone, there's no getting it back. It's stuck there.
Tower Shell - The shield killer. With his mighty 5000 attack and his semi-unblockability, he'll be breaking many a shield.
Death Smoke - More creature killing.
Terror Pit - The ultimate creature killer. Plus, it's a shield trigger! How cool is that?
Natural Snare - This is in for the same reason that Storm Shell is. Mana zone = off-limits.
Dimension Gate - This gets me any creature I may need. Silphy, Tower Shell, whatever.
All help is appreciated.
---
Monsters
---
Dark
---
4 - Bloody Squito
4 - Bone Spider
2 - Swamp Worm
2 - Wandering Braineater
1 - Vampire Silphy
---
Nature
---
4 - Bronze-Arm Tribe
3 - Deathblade Beetle
2 - Storm Shell
2 - Tower Shell
---
Spells
---
Dark
---
4 - Death Smoke
4 - Terror Pit
---
Nature
---
4 - Natural Snare
4 - Dimension Gate
Now for the card by card breakdown.
Bloody Squito - This is usually the first thing I play. It's a 4000 blocker for 2, so that will usually help for one turn.
Bone Spider - The beatdown creature. Most of the time, he won't be attacking creatures, so the drawback is minimal.
Swamp Worm - The creature killer. 7 for a 2000 is, well, horrible, but the effect more than makes up for it.
Wandering Braineater - Once I get another Silphy and Storm Shell, these will come out. Until then, it's just a 2000 blocker.
Vampire Silphy - This guy rocks. Period. His effect is game-changing, since most decks run little weenie blockers and rushers.
Bronze-Arm Tribe - Pure mana acceleration. There's a slight risk of having to put out a huge creature as mana, but that doesn't happen very often.
Deathblade Beetle - The mid-game threat. He kills pretty much whoever he wants to, or breaks two shields.
Storm Shell - This guy doesn't look like much at first, but I realized that if a creature is put into the mana zone, there's no getting it back. It's stuck there.
Tower Shell - The shield killer. With his mighty 5000 attack and his semi-unblockability, he'll be breaking many a shield.
Death Smoke - More creature killing.
Terror Pit - The ultimate creature killer. Plus, it's a shield trigger! How cool is that?
Natural Snare - This is in for the same reason that Storm Shell is. Mana zone = off-limits.
Dimension Gate - This gets me any creature I may need. Silphy, Tower Shell, whatever.
All help is appreciated.