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Mystic Gohan
04-06-2004, 03:02 PM
List what you think are currently the best masteries in the baby saga.

1. Sayian Supreme
2. Red Rush
3. Black Energetic
4. Orange Aura
5. Blue Destruction

Char
04-06-2004, 03:23 PM
I hate Red Rush so that is garbage just because it is being overabused by people who don't know how to make a deck at all,and don't say it takes skill...it only takes enough money to get the mastery and enough red cards and a personality....any personality.And to top that,it is not too easy to beat right off the bat and if you can't beat it in the first few turns you will most likely lose.

my top five are....

1.Blue Destruction
2.Black Science
3.Saiyan Supreme
4.Orange one that has to do with the drills
5.Black Energetic

Kiser311
04-06-2004, 05:39 PM
1. Black Energetic: Card advantage is good. Being able to power up two stages in one combat is very good.

2. Saiyan Supreme: Good if you have all five levels of a Saiyan since it will allow you to regenerate 30 cards.

3. Orange Technique: Two of the same drill is good when several of the drills stop attacks. Also good to get out two Orange Focusing Drills and protect anything from happening to your drills unless you change levels.

4. Orange Aura: +2 power stages for your MP is bad if you're trying to stay low to use your allies. +2 power stages for all your allies is very good. Being able to change to an ally no matter what you're at can deffinately effect the game.

5. Red Rush: Very good when used with the GT Majin Buu. Does pretty good extra damage with the plus from cards in hand. Regeneration is very important. Only problem is not being able to play Dragonballs.

meb9000
04-07-2004, 02:39 AM
1. Black Energetic: Card advantage is good. Being able to power up two stages in one combat is very good.

2. Saiyan Supreme: Good if you have all five levels of a Saiyan since it will allow you to regenerate 30 cards.

3. Orange Technique: Two of the same drill is good when several of the drills stop attacks. Also good to get out two Orange Focusing Drills and protect anything from happening to your drills unless you change levels.

4. Orange Aura: +2 power stages for your MP is bad if you're trying to stay low to use your allies. +2 power stages for all your allies is very good. Being able to change to an ally no matter what you're at can deffinately effect the game.

5. Red Rush: Very good when used with the GT Majin Buu. Does pretty good extra damage with the plus from cards in hand. Regeneration is very important. Only problem is not being able to play Dragonballs.

You're a bit off with using the Orange Focusing Drills. The errata of its text states that OFD protects all of your other drills except "Orange Focusing Drill". In that case, the two drills couldn't protect each other. Now for the top 5 masteries...

1. Saiyan Supreme
2. Orange Technique
3. Black Energetic
4. Red Rush
5. Orange Aura

Kiser311
04-07-2004, 04:46 AM
You're a bit off with using the Orange Focusing Drills. The errata of its text states that OFD protects all of your other drills except "Orange Focusing Drill". In that case, the two drills couldn't protect each other.

The errata for Saiyan Saga Orange Focusing just says "all of your other drills may not be discarded or removed from the game while this drill is in play." So it seems to me like you would not be able to discard either one since the other would protect all your other drills from being discarded. The text on the GT Orange Focusing is different and doesn't allow for the loop to happen. I'm sure they'll change it for the Z one pretty soon.

Then again, I could be completely wrong. Only been playing for less then a month.

kamiccolo
04-07-2004, 08:35 PM
Havnt you heard of the most recent prinitng rule? The baby saga focusing drill is the most recent orange focusing drill that has been made so all the old versions of orange focusing drill have the powers changed to whatever the newest version says.

CFX_Regen
04-08-2004, 06:42 AM
Easy:
1) Red Rush Mastery (Most broken mastery in the set, possibly the best Mastery of all time)
2) Black Energetic Mastery (Gaining Levels is good. It also combos with some of the better personalities in the set *cough*rilldo*cough*)
3) Saiyan Supreme Mastery (Starting at level two sets up for some mad broken combos)
4) Red Blazing Mastery (Set up for some damn good ball decks now or in the near future.)
5) Blue Destruction Mastery (Very good in focused, not much else to say)

exodia424
04-08-2004, 06:38 PM
first off, red rush is definetly good but CERTAINLY not the best anyway

1. black energetic (do i have to explain it....)
2. Orange technique mastery(two of every drill is mean)
3. Saiyan Supreme (i used this along with intensity drill and supreme kais ki push and healed over 70 cards)
4. Saiyan Blitz (i played a deck with nearly all saiyan heritage cards, they only got to attack once every turn, when it was thier turn)
5 red rush (very good with buu from gt (probably switch this with blitz, just too lazy)

Mew1464
04-08-2004, 07:38 PM
Red Rush SWK - you cant deny it.. its too dang good
Orange Aura
Saiyan Supreme
Black Scientific
Black Energetic

cyborgmute3
04-09-2004, 03:05 PM
Red Rush
Black Energetic
Orange Technique
Black Scientific
Orange Aura

Max1million_Pegasus
04-15-2004, 01:33 AM
Saiyan Supreme is overrated.

My top 5:

1. Red Rush
2. Black Energetic
3. Orange Aura
4. Blue Destruction
5. Orange Technique

brolyss
04-15-2004, 04:00 AM
mine would be

1 black energetic mastery
2 saiyan surpreme mastery
3 orange aura mastery
4 blue destruction mastery
5 red rush mastery