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View Full Version : Combo: Lanturn (Team Aqua/Magma) in Unlimited


Gogeta904
04-03-2004, 02:19 PM
Team Aqua's Lanturn
Lightning Type
80 H.P.
Team Aqua and Magma Set
Stage 1
Poke-Power: Auxiliary Light: Once during your turn (before you attack), you may attach a basic Energy card from your hand to Team Aqua's Lanturn. Put 2 damage counters on Team Aqua's Lanturn. This power can't be used if Team Aqua's Lanturn is affected by a Special Condition.

LCC Lightning Ball - 50

First turn: Attach an energy to Team Aqua's Chinchou (DCE works well). Second turn, evolve and attach a Lightning Energy using it's effect, allowing you to attach an energy again to any other Pokemon (or it if you feel like it). You don't even need to attach first turn if you don't want to, just as long as you have a Lightning and a Double Colorless Energy on hand.

Haymaker
04-03-2004, 10:07 PM
alright but you better have some potions and stuff in you hand because with SER and ER you gonna have to do this a lot and damage will be stapling up.

Mad Skills Z
04-04-2004, 11:26 AM
What is even better is if you play Ariche then Lanturn you can do 50 damage in turn one With a lighting energy and a DCE. A really good game opener.

Gogeta904
04-05-2004, 06:09 AM
haymaker: It's on your turn. They can't use ER to counter you playing Lightning and DC Energy on your turn. Besides, I'd pay 20 damage to counter ER for a turn.
Mad Skills Z: And if you don't have Archie on hand....

Mad Skills Z
04-05-2004, 05:52 PM
You make it sound hard. Have you ever heard of Computer Search or Professor Oak? And in 4 of each and you got your self a very fast deck.