View Full Version : T2?
04-02-2004, 10:10 PM
Is it just me or is T2 really boring nowadays? R&D made a big mistake making Goblins horribly broken, then compound it by releasing skullclamp. Right now it seems only goblins and ravager beat almost any other deck. Slide is only making a comeback because it can deal with these two broken decks.
They like to keep the game "fresh" by having type2, but it seems to be type2 has less variety than any other format. Whoever wins the mirror match wins, basically.
x0x shadowspell x0x
04-03-2004, 12:14 AM
I agree. But think of it this way. When they release cards that are inherently broken, or cards that tend to make a certain deck broken, its common sense that these decks are gonna be popular. I'm sure R&D also knows that when the magic community is bombarded by the same near-invincible decks, someone's going to figure out a way to beat them.
It's almost that they're forcing the creativity out of us. And that makes things into a better game overall. At least I think so.
Just think of how and why decks like 12post and Orb we're created.
A well built Orb deck will rip clamped-bidding a new one.
Don't get me wrong, I curse the ravager everyday now. But every day i'm also learning a trick here and there so my deck will eventually overturn the ravagers and biddings and whatnot.
Don't sweat the popular decks, make them worry about you.
04-03-2004, 02:33 AM
The thing about Type 2 is that it's going to be unbalanced with such a small card pool, but T2 is the only way that a majority of the cards in the Mirrodin block are going to see the light of day. When they rotate into Extended, almost all the cards will be gone. T2s metagame will always be shaky because the good decks are based around a few broken cards.
So, I don't really like T2s metagame, but we've been asking for it, and we get what we deserve with such a small card pool.
04-04-2004, 05:38 PM
The metagame for Type II right now is terrible. The only viable aggro decks are Ravager and Goblin Bidding (why call it Clamped Bidding? Every Bidding deck worth its salt does run Skullclamp), so any deck that wants to stand a chance to defeat them must be Control or very fast Combo. x/W Control composes the most of non-Aggro decks currently, but some creature-based Control decks like B/G Cemetery A.K.A. the Rock are viable, but certainly not easy to pilot in such a tight metagame.
What I really hate is that Green beats and WW have almost phased out in the wake of these "Brown" aggro decks dominating the format.
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