Dark-Link
09-16-2005, 07:51 PM
Well, this is my second article, i'm amazed that everyone liked the first one (Dragon's), and I figured what is a better underplayed deck type than Wind's?
Just like Dragon's.. Wind's are very fun to play (when I played mine, I used to say (for funny purposes) "Stand back!! there's a Hurricane comin' through!!" (for those who watch wrestling, you'll know who I was copying!) and it was a very competitive build, while playin it, I learned what Wind's strength is.
And that strength, is : Swarming, to give you an example, i'll list some of the monster's (obviously that are Wind attributed..) that swarm: Sylpheed, Garuda the Wind Spirit, Flying Kamakiri #1, Armed Dragon (all Level's...), Ultimate Insect (all Level's....), Harpie's, etc... And as I said in my last article, focusing on a deck's strength is key to making the deck more competitive.
So how do you improve Speed(Swarming)? You use the best available option's that would speed it up! For the monster lineup, i'd suggest running 3 Flying Kamakiri #1's. That way, you have searchability. I'd also suggest 1 or 2 Sasuke Samurai #4 . Believe it or not, this little guy work's like a charm, you search for him when they attack with Flying Kamakiri #1, and then they hesitate to attack him because of the risk of you calling it right! Not to mention if they have something big on the field that you wanna take a risk at killing (and hell, if you book of moon'd the monster, you won't risk losing SS #4, you only risk taking a bit of damage and destroying their monster!!)
I'd also suggest running either Armed Dragon or Ultimate Insect familie's (for more speed and power, but i'd suggest the Ultimate Insect route for a Wind deck simply because, if you have Rising Air Current active (which most likely you will), Armed lv 3 come's out at 1700, which won't survive much, HOWEVER, Ultimate Insect Lv 3 come's out at 1900, which will survive a lot actually... and then standby = level up, out come's lv 5, their monster's attack will be lowered by 500 point's AND you'll have a 2800 attacker on the field!! Let alone your other monster's)
3 Sylpheed's and 2 Garuda's are all you need, not 3 and 3, Sylpheed instantly give's you more advantage as well. 1 - 2 Chaos Rider Gustav ...must like how a Beast deck's trump card is Bazoo the Soul Eater, the Wind deck has 2 trump card's, the first is Gustav, the 2nd i'll be getting to in a bit. Wind deck's will probably be swarming alot, so 2-3 Giant Trunade's is necessary (probably 2 though), and not to mention, it fuels Gustav..(and by the way, Gustav is ALSO searchable via Flying Kamakiri #1 !!). A Twin headed Behemoth you may want to use just for stall or tribute bait incase you draw one of your tribute's (which shouldn't be a problem anyway seeing as how you can just special summon either sylpheed and/or garuda and use them as tribute bait!)
However, if for some reason you want to go on the Brute force way for Wind deck's, go with Spear dragon's, Luster Dragon's ( the 1900 one..), Armed Dragon's, Spirit Ryu, maybe a Harpy Lady #1, Roc from the Valley of Haze, etc..... Now, for the spell's, as I said earlier, Giant Trunade is a must, along with the staple's and 2-3 Rising Air Current , this deck will well be on it's way. Enemy Controller is a must as well (I know, it's hard to get..but unfortunately, it is VERY useful in this deck), since you swarm and do a bunch of maneuvers (sp?) it is so versatile, it isn't funny. Book of moon would have worked but i'm basing this off the OCG list. Creature swap is also a must in here, incase you draw useless stuff (depending on the situation) or incase you want to swap a kamakiri and start a quick swarm.
You want the usual trap's, but you'll also want to run some Dust tornado's and some Mirror walls (incase you get in a bind with no Air Current active..). Now come's the Second trump card..and the Veteran duelist's know what i'm talking about...that's right, it's Spiritual Wind Art - Miyabi , This trap allows you to tribute one Wind monster on your side of the field to put a monster on your opponent's side of the field to the bottom of their deck (in my opinion, this one is the nastiest one...ouch..)(nasty as in VERY GOOD)So, say your opponent summon's a bigger monster that they worked to get out (Horus Lv 8 maybe?) and it's in your way...special summon garuda, sylpheed, or summon a Wind type, and use this trap (the wind art..) and put the monster back at the bottom of their deck... Now unless they're running Convulsion of Nature or use a card effect to shuffle their deck...they aren't gonna draw it anytime soon!!
There are seperate build's for Wind based deck's.. but the one I found most effective was the swarm one... of course there are Winged Beast , Harpy, Dragon and Swarm Variant's (maybe even more?). So if you are interested in making a competitive Wind deck, try out the different variant's and find which one work's best for you (of course I recommend the swarm one lol!)
and that's it for Article #2, stay tuned for next Friday's article (haven't thought of it yet, but will be another Underplayed deck type...probly Insect's or Fire...)
Hope you Enjoyed it!!
P.S. also, if you wanna speed it up EVEN MORE, you can try adding 3 toon table of content's and 3 reload's/card destruction!
EDIT - You can also use Jetroid and winged sage falcos (thank's warelock for reminding me) and dimension fusion along with slate warrior's (thank's to leon-d for this one...)
Dark-Link (and for those who are wondering what my real name is for some odd reason ... it's J.C.)
Just like Dragon's.. Wind's are very fun to play (when I played mine, I used to say (for funny purposes) "Stand back!! there's a Hurricane comin' through!!" (for those who watch wrestling, you'll know who I was copying!) and it was a very competitive build, while playin it, I learned what Wind's strength is.
And that strength, is : Swarming, to give you an example, i'll list some of the monster's (obviously that are Wind attributed..) that swarm: Sylpheed, Garuda the Wind Spirit, Flying Kamakiri #1, Armed Dragon (all Level's...), Ultimate Insect (all Level's....), Harpie's, etc... And as I said in my last article, focusing on a deck's strength is key to making the deck more competitive.
So how do you improve Speed(Swarming)? You use the best available option's that would speed it up! For the monster lineup, i'd suggest running 3 Flying Kamakiri #1's. That way, you have searchability. I'd also suggest 1 or 2 Sasuke Samurai #4 . Believe it or not, this little guy work's like a charm, you search for him when they attack with Flying Kamakiri #1, and then they hesitate to attack him because of the risk of you calling it right! Not to mention if they have something big on the field that you wanna take a risk at killing (and hell, if you book of moon'd the monster, you won't risk losing SS #4, you only risk taking a bit of damage and destroying their monster!!)
I'd also suggest running either Armed Dragon or Ultimate Insect familie's (for more speed and power, but i'd suggest the Ultimate Insect route for a Wind deck simply because, if you have Rising Air Current active (which most likely you will), Armed lv 3 come's out at 1700, which won't survive much, HOWEVER, Ultimate Insect Lv 3 come's out at 1900, which will survive a lot actually... and then standby = level up, out come's lv 5, their monster's attack will be lowered by 500 point's AND you'll have a 2800 attacker on the field!! Let alone your other monster's)
3 Sylpheed's and 2 Garuda's are all you need, not 3 and 3, Sylpheed instantly give's you more advantage as well. 1 - 2 Chaos Rider Gustav ...must like how a Beast deck's trump card is Bazoo the Soul Eater, the Wind deck has 2 trump card's, the first is Gustav, the 2nd i'll be getting to in a bit. Wind deck's will probably be swarming alot, so 2-3 Giant Trunade's is necessary (probably 2 though), and not to mention, it fuels Gustav..(and by the way, Gustav is ALSO searchable via Flying Kamakiri #1 !!). A Twin headed Behemoth you may want to use just for stall or tribute bait incase you draw one of your tribute's (which shouldn't be a problem anyway seeing as how you can just special summon either sylpheed and/or garuda and use them as tribute bait!)
However, if for some reason you want to go on the Brute force way for Wind deck's, go with Spear dragon's, Luster Dragon's ( the 1900 one..), Armed Dragon's, Spirit Ryu, maybe a Harpy Lady #1, Roc from the Valley of Haze, etc..... Now, for the spell's, as I said earlier, Giant Trunade is a must, along with the staple's and 2-3 Rising Air Current , this deck will well be on it's way. Enemy Controller is a must as well (I know, it's hard to get..but unfortunately, it is VERY useful in this deck), since you swarm and do a bunch of maneuvers (sp?) it is so versatile, it isn't funny. Book of moon would have worked but i'm basing this off the OCG list. Creature swap is also a must in here, incase you draw useless stuff (depending on the situation) or incase you want to swap a kamakiri and start a quick swarm.
You want the usual trap's, but you'll also want to run some Dust tornado's and some Mirror walls (incase you get in a bind with no Air Current active..). Now come's the Second trump card..and the Veteran duelist's know what i'm talking about...that's right, it's Spiritual Wind Art - Miyabi , This trap allows you to tribute one Wind monster on your side of the field to put a monster on your opponent's side of the field to the bottom of their deck (in my opinion, this one is the nastiest one...ouch..)(nasty as in VERY GOOD)So, say your opponent summon's a bigger monster that they worked to get out (Horus Lv 8 maybe?) and it's in your way...special summon garuda, sylpheed, or summon a Wind type, and use this trap (the wind art..) and put the monster back at the bottom of their deck... Now unless they're running Convulsion of Nature or use a card effect to shuffle their deck...they aren't gonna draw it anytime soon!!
There are seperate build's for Wind based deck's.. but the one I found most effective was the swarm one... of course there are Winged Beast , Harpy, Dragon and Swarm Variant's (maybe even more?). So if you are interested in making a competitive Wind deck, try out the different variant's and find which one work's best for you (of course I recommend the swarm one lol!)
and that's it for Article #2, stay tuned for next Friday's article (haven't thought of it yet, but will be another Underplayed deck type...probly Insect's or Fire...)
Hope you Enjoyed it!!
P.S. also, if you wanna speed it up EVEN MORE, you can try adding 3 toon table of content's and 3 reload's/card destruction!
EDIT - You can also use Jetroid and winged sage falcos (thank's warelock for reminding me) and dimension fusion along with slate warrior's (thank's to leon-d for this one...)
Dark-Link (and for those who are wondering what my real name is for some odd reason ... it's J.C.)