View Full Version : E-Hero Tactics!!!
Scrubby
08-29-2005, 04:51 PM
Discuss E-hero Tactics here everyone, if u hate e-heros or u want to flame on my thread, dont post and go somewhere else. If u dont know the current e-heros and later, heres a list. Also, E-Villian tactics may be comming later
E-Heros Monsters
E-Hero Avian
Wind/Warrior/1000/1000
E-Hero Burstinatrix
Fire/Warrior/3/1200/800
E-Hero Clayman
Earth/Warrior/4/800/2000
E-Hero Sparkman
Light/Warrior/4/1600/1400
E-Hero Wildheart
Earth/Warrior/4/1500/1600
This card is unaffected by effect of Trap cards.
E-Hero Bubbleman
Water/4 Stars
ATK/800 DEF/1200
[Warrior/Effect]
If this is the only card in your hand, you can Special Summon this card from your hand. When this card is Normal Summoned, Flip Summoned or Special Summoned successfully, if there are no other cards on your side of the field and in your hand, you can draw 2 cards from your Deck.
E-Hero Edgeman
Earth/7 Stars
ATK/2600 DEF/1800
[Warrior/Effect]
When this card attacks a Defense Position monster with an ATK that is higher than the DEF of the Defense Position monster, deal the difference as battle damage to your opponent's Life Points.
GX1-JP001
E-HERO Necro Darkman
Dark/Warrior/5/1600/1800
When this card is in your Graveyard, you can summon a monster with [E-HERO] in its name without sacrificing. This effect can only be used once during the game.(Taken from Dmcomet.net) (Thanks Secman for info)
Fusions:
E-Hero Thunder Giant
Light6 Stars
ATK/2400 DEF/1500
[Warrior/Fusion/Effect]
"Elemental Hero Clayman" + "Elemental Hero Sparkman"
This card can only be Special Summoned by Fusion Summon. Discard 1 card from your hand to destroy 1 face-up Monster Card on your opponent's side of the field with an ATK less than the ATK of this card. You can only use this effect once per turn, during your Main Phase.
E-Hero Flame Wingman
Wind/6 Stars
ATK/2100 DEF/1200
[Warrior/Fusion/Effect]
"Elemental Hero Avian" + "Elemental Hero Burstinatrix"
This card can only be Special Summoned by Fusion Summon. When a monster on your opponent's side of the field is destroyed and sent to the Graveyard by this card as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster.
E-Hero Shining Flame Wingman
Light/8 Stars
ATK/2500 DEF/2100
[Warrior/Fusion/Effect]
{Elemental Hero Flame Wingman} + {Elemental Hero Sparkman}
This monster cannot be Special Summoned except by Fusion Summon. Increase this card's ATK by 300 points for each monster with "Elemental Hero" in their name in your Graveyard. When a monster on your opponent's side of the field is destroyed and sent to the Graveyard by this card as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster.
E-Hero Rampart Gunner
Earth/6 Stars
ATK/2000 DEF/2500
[Warrior/Fusion/Effect]
{Elemental Hero Burstinatrix} + {Elemental Hero Clayman}
This monster cannot be Special Summoned except by Fusion Summon. If this card is in face-up Defense Positon , this card can attack your opponent's life points directly. If this card attacks this way, Battle Damage dealt by this monster would be halved.
E-Hero Tempest
Wind/8 Stars
ATK/2800 DEF/2800
[Warrior/Fusion/Effect]
{Elemental Hero Sparkman} + {Elemental Hero Avian} + {Elemental Hero Bubbleman}
This monster cannot be Special Summoned except by Fusion Summon. Send a card other than this card on your side of the field to Graveyard, and select a monster on your side of the field to activate this effect. As long as this card is face-up on your side of the field , the selected monster cannot be destroyed as a result of battle (damage calculation is still applied).
E-Hero Wild edge
Earth/8 Stars
ATK/2600 DEF/2300
[Warrior/Fusion/Effect]
{Elemental Hero Edgeman} + {Elemental Hero Wildman}
This monster cannot be Special Summoned except by Fusion Summon. This card can attack all monsters on your opponent's side of the field once each. This monster cannot attack your opponent's life points directlly if it attacked any monsters first.
Duelist Pack: Judai
E-Hero Steam Healer
Water/Warrior - Fusion/5/1800/1000
[E-Hero Burst Lady] + [E-Hero Bubbleman]
This card cannot be Special Summon other than Fusion Summon. When this card destroy an opponent's monster as a result of battle and send it to Graveyard, you gain lifepoints equal to the attack strength of the destroyed monster.
(Taken from dmcomet.net) (thanks secman for info)
Yu-Gi-Oh GX Video Game Strategy Guide
E-Hero Mudball Man
Earth/Warrior - Fusion/6/1900/3000
[E-Hero Bubbleman] + [E-Hero Clayman]
This card cannot be special summon other than Fusion Summon. Attack your opponent's life points directlly if it attacked any monsters first.
(Taken from dmcomet.net) (Thanks Secman for Info)
Wroughtweiler
EARTH/3 Stars
ATK/800 DEF/1200
[Machine/Effect]
When this card is destroyed as a result of battle and sent to the Graveyard, add from your Graveyard to your hand 1 card that includes "Elemental Hero" in its card name, and 1 "Polymerization".
E-Hero Magic/Trap Support
(Thanks GK Curse)
Miracle Fusion
Normal Spell
Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card that includes "Elemental Hero" in its card name, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon).
Bubble Shuffle
Quickplay Spell
You can only activate this card when there is a face-up "Elemental Hero Bubbleman" on the field. Change 1 "Elemental Hero Bubbleman" in face-up Attack Position on your side of the field and 1 monster in face-up Attack Position on your opponent's side of the field to Defense Position. Tribute the "Elemental Hero Bubbleman" that was changed to Defense Position and Special Summon 1 monster from your hand that includes "Elemental Hero" in its card name.
Spark Blaster
Equip Spell
You can only equip this card to "Elemental Hero Sparkman". During the Main Phase of your turn, you can change the battle position of 1 face-up monster. After you use this effect 3 times, destroy this card.
Skyscraper
Field Spell
When a monster that includes "Elemental Hero" in its card name attacks, if its ATK is lower than the ATK of the attack target, increase the ATK of the attacking monster by 1000 points during damage calculation only.
Feather Shot
Normal Spell
Choose a face-up "Elemental Hero Avian" on your field to activate this card. During this turn, the selected card can attack up to the number of monsters on your field. If so, you cannot attack your opponent directly, and all of your other monsters cannot attack.
Hero Barrier
Normal Trap
This card can only be activated when there is a face-up monster on your field with "Elemental Hero" in its name. Negate one attack of an opponent's monster.
Feather Wind
Counter Trap
This card can only be activated when an "Elemental Hero Avian" is face-up on your field. Negate the activation and effect of a Magic or Trap card and destroy it.
Hero Signal
Normal Trap
You can only activate this card when a monster on your side of the field is destroyed as a result of battle. Special Summon 1 monster with "Elemental Hero" in its name from your hand or your Deck.
Burst Return
Normal Spell
THis card can only be activated when a "Elemental Hero Burstinatrix" is face-up on your field. Return all monsters with "Elemental Hero" in its name except "Elemental Hero Burstinatrix" into their owner's hand.
Bubble Shot
Equip Spell
This card can only be equipped on "Elemental Hero Bubbleman". Increase the equipped monster's attack strength by 800. If the equipped monster would be destroyed as a result of battle, destroy this card instead, and damage done to the controller of the equipped monsters would become 0.
Bubble Illusion
Quickplay Spell
This card can only be activated when a "Elemental Hero Bubbleman" is face-up on your field. During this turn, you may activate a Trap card from your hand.
Clay Charge
Normal Trap
This card can only be activated when a "Elemental Hero Clayman" on your field is attacked(If face-down, turn the card over to confirm). Destroy the attacking monster and the chosen "Elemental Hero Clayman", and do 800 damage to opponent's lifepoints.
Hero Halo
Normal Trap
After activation, this card becomes an Equip Card, and can only be Equipped to a Warrior-Type Monster with an ATK of 1500 points or less. All of your opponent's Monsters with an ATK of 1900 points or more cannot select the Equipped Monster as an attack target.
__________________
You can now discuss!
~Ronnie
GK Curse
08-29-2005, 04:54 PM
woo e-heroes!
i was gonna make a shining flare wingman deck when EEN came out, but i gave up and went the super cool cyber dragon route instead.
wouldnt it be perhaps better to also list the dozens of support cards for e-heroes too.
and you forgot bubbleman.
Scrubby
08-29-2005, 04:57 PM
woo e-heroes!
i was gonna make a shining flare wingman deck when EEN came out, but i gave up and went the super cool cyber dragon route instead.
wouldnt it be perhaps better to also list the dozens of support cards for e-heroes too.
and you forgot bubbleman.
Ur right, how could i forget bubbleman!!! Btw dont i know you from somewhere?
~Ronnie
Mastastupidfa
08-29-2005, 04:59 PM
Qouting a cool game: Cleanse, courge, KILL!
In reality: Swarm, fuse, pwn. about all...
m0rphling
08-29-2005, 05:01 PM
A deck really can't "pwn" if it realies on fusions.
MokeMokeMaster
08-29-2005, 05:02 PM
E-Hero Thunder Giant
Light/6 Stars
ATK/2100 DEF/1200
[Warrior/Fusion/Effect]
"Elemental Hero Avian" + "Elemental Hero Burstinatrix"
This card can only be Special Summoned by Fusion Summon. When a monster on your opponent's side of the field is destroyed and sent to the Graveyard by this card as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster.
^ thunder giant is a fusion of sparkman and clayman. in any case, i think the e-heros are cool, i'm glad we got a decktype that actually RELIES on poly, instead of metamorph...plus, they look cool.
Also, there's an e-hero group if you're interested in joining.
Mastastupidfa
08-29-2005, 05:04 PM
A deck really can't "pwn" if it realies on fusions.
Miracle fusion, fusion recovery, Wrotwiler...
yes. Yes it can... it just takes SKILL.
Scrubby
08-29-2005, 05:08 PM
E-Hero Thunder Giant
Light/6 Stars
ATK/2100 DEF/1200
[Warrior/Fusion/Effect]
"Elemental Hero Avian" + "Elemental Hero Burstinatrix"
This card can only be Special Summoned by Fusion Summon. When a monster on your opponent's side of the field is destroyed and sent to the Graveyard by this card as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster.
^ thunder giant is a fusion of sparkman and clayman. in any case, i think the e-heros are cool, i'm glad we got a decktype that actually RELIES on poly, instead of metamorph...plus, they look cool.
Also, there's an e-hero group if you're interested in joining.
Lol sorry, i posted Flame Wingmans effect twice. I might think about that e-hero group
~Ronnie
Dark Blade
08-29-2005, 06:09 PM
my fav has to be wild jaggyman.
~Linked~
08-29-2005, 06:33 PM
You should add more heroes to the list that has been known for like a month. Like E-Hero Steam Healer, and E-Hero Necrodarkman. And my favorites are Shining Flame Wingman and Wild Jaggyman.
desolutionist
08-29-2005, 07:24 PM
A deck really can't "pwn" if it realies on fusions.
???
Scientist FTK?
E-Heros only rely on fusions to the untrained eye. ;)
What Is It ?
08-29-2005, 07:44 PM
e heros are really sweet but the only downside is that the fusions are ultras and you need three of each and at the moment they are in high demand. i only have 1 flamewingman and 2 thundergiant at teh moment :(
Echo294
08-29-2005, 07:47 PM
I'm not sure if this has to do with the topic, but i just want to know. Are E-Hero Fusions nomi? I looked it up on Upperdeck. For Horus LV8, they said he couldn't be Special Summoned from the graveyard by cards like Monster Reborn. For the E-Hero Fusions, they didn't say that you couldn't. Can someone clarify?
~Linked~
08-29-2005, 07:51 PM
I'm not sure if this has to do with the topic, but i just want to know. Are E-Hero Fusions nomi? I looked it up on Upperdeck. For Horus LV8, they said he couldn't be Special Summoned from the graveyard by cards like Monster Reborn. For the E-Hero Fusions, they didn't say that you couldn't. Can someone clarify?
Yeah they can only be special summoned by fusion summon.
ChronoPlus
08-29-2005, 08:07 PM
Yes they are nomi. All of them have, "...cannot be special summoned except by Fusion summon", meaning they cannot be special summoned in any other way different from the card text. You cannot special summon it from the GY or RFP even if it was special summoned correctly before.
Scrubby
08-29-2005, 09:06 PM
OH yea, well ill add in other e-heros later when i got some extra time on my hand
~Ronnie
Pottski
08-30-2005, 03:43 AM
Sparkman + two KoTS in opening hand = Shining Flare Wingman
Infinity
08-30-2005, 04:26 AM
And if you're not into early fusions you can use Skyscrapper and slap around some Jinzos and Airknights with SparkMan WildMan Burstinatrix and Avian and after you get a few in the graveyard later fuse them for a big attack without wasting too much hand ( I say that because warriors in general chew up your hand. )
pilchard8
08-30-2005, 11:54 AM
Miracle fusion really helps out this deck, i dont like using poly and i think with enough support from skyscraper and hero's signal this deck type could shine. I am definatly buildin a e-hero deck and if you want to check out my deck for crv check out my sig.
Roland
08-30-2005, 01:21 PM
Your foolish heroes are no match for the evils that stalk them. BWAHAHAHAHAAAA!!!
lavoidgaskins
08-30-2005, 01:46 PM
Okie here are some tactics. They are the back bone of the deck so you want good jeneral support for them. But, not support that will only help one or two. Give them support that will benifit all of them. They are warriors so have good warrior support. They fuse have a good support to fuse.
Scrubby
08-30-2005, 03:55 PM
Your foolish heroes are no match for the evils that stalk them. BWAHAHAHAHAAAA!!!
Idk, i think e-heros just might be better than e-villians
~Ronnie
Dragonic
08-30-2005, 04:03 PM
E-Hero Deck = My Love
Just love the Tactics and Abilites that the Hero's bring to the game
Also how many people wud have thoguht that Vanilla monsters wud have been Playable.
EternalPhoenix13
08-30-2005, 04:07 PM
I like using Command knights and A. Forces for the hero's as they can swarm pretty fast. I was wondering how many Miracle fusions and Polymerizations you guys run. I run 2 Miracles and 2 Polys, I was just wondering what works best for you.
Dragonic
08-30-2005, 04:10 PM
3 Miracle Fusions
0 Poly's
Scrubby
08-30-2005, 04:15 PM
Actually a few polys wouldnt be THAT bad, specially since there searchable by fusion sage and stuff
~Ronnie
Dark Blade
08-31-2005, 07:59 PM
WOOOOOOOOOO!! 200th post, does anyone know if they are releasing e hero mudballman or know what he does.
Darth Payne
08-31-2005, 08:08 PM
A deck really can't "pwn" if it realies on fusions.
It can if it has like a Fusion of almost every combination of two monsters in the deck, along with Miracle Fusion and Fusion Gate, and Skyscrapper, etc.
Alexander Anderson
09-01-2005, 06:36 PM
Play 3 poly, 2 miracle, 2 fusion gate w/ 2 Return from the D.D. it works really good.
Scrubby
09-01-2005, 08:47 PM
Play 3 poly, 2 miracle, 2 fusion gate w/ 2 Return from the D.D. it works really good.
Actually, U gotta be carefule with fusion gate if ur running skyscraper
~Ronnie
motxmod
09-01-2005, 09:33 PM
and you forgot bubbleman.
E-Hero Bubbleman
Water/4 Stars
ATK/800 DEF/1200
[Warrior/Effect]
If this is the only card in your hand, you can Special Summon this card from your hand. When this card is Normal Summoned, Flip Summoned or Special Summoned successfully, if there are no other cards on your side of the field and in your hand, you can draw 2 cards from your Deck.
No he didn't
and these newer Heros seem cool.
Best part they are all warriors!!!:
RotA, Warrior returning, Cap'n, Command Knight
Actually a few polys wouldnt be THAT bad, specially since there searchable by fusion sage and stuff.
Fuse sage is a good idea. I mean, look at Water and GK decks. They rely on a specific card that has its own tutor, so it wouldn't be too bad of an idea
Play 3 poly, 2 miracle, 2 fusion gate w/ 2 Return from the D.D. it works really good.
Remember that E-Fusion monsters can't be special summoned from anywhere but the fuse deck.
Scrubby
09-01-2005, 10:45 PM
Remember that E-Fusion monsters can't be special summoned from anywhere but the fuse deck.
I think those are there to get back the normal e-heros. And thanks for posting
~Ronnie
Mastastupidfa
09-02-2005, 07:52 PM
Play 3 poly, 2 miracle, 2 fusion gate w/ 2 Return from the D.D. it works really good.
Flip the polys and miracles around.
2 poly, 3 Miracles.
Then, unleash yuor fury with DUNDUNDUN!!! Return from the different dimension! OoO
Scrubby
09-03-2005, 12:11 PM
Flip the polys and miracles around.
2 poly, 3 Miracles.
Then, unleash yuor fury with DUNDUNDUN!!! Return from the different dimension! OoO
Yup, that sure would work and i wouldnt mind doing it. Just hope u have RFTDD right when u need it, knowing my luck i probably wont get RFTDD when needed
~Ronnie
ledgedary
09-03-2005, 12:34 PM
im buliding a e hero deck too
ledgedary
09-03-2005, 12:35 PM
im buliding a e hero deck too
MokeMokeMaster
09-03-2005, 01:10 PM
WEll, here's a question for all the e-hero fans...which fusion are you looking to from EEN? personally, for me, it's wild Jaggyman. when i saw Juudai use him against Darkness i thought he was pretty awesome..but he hasn't been shown since.
anyways, all e-hero fans, check out the EEA if you're interested! PM Linked and he'll give you the details!
Tsubama
09-03-2005, 01:13 PM
Shining Flare Wingman I personally would like any of the fusions right now since I haven't had time to buy alot of paks but I bought like 5 yesterday and got spark blaster and some fusion recoveries.
MokeMokeMaster
09-03-2005, 01:18 PM
well, considering there isn't any e-hero fusions in CRV...but the fact they're all ultra rare doesn't help with getting one. ^^;
Mastastupidfa
09-03-2005, 01:45 PM
WEll, here's a question for all the e-hero fans...which fusion are you looking to from EEN? personally, for me, it's wild Jaggyman. when i saw Juudai use him against Darkness i thought he was pretty awesome..but he hasn't been shown since.
anyways, all e-hero fans, check out the EEA if you're interested! PM Linked and he'll give you the details!
Rampart gunner and Jaggyman (jiggyman i wish)
~Linked~
09-03-2005, 02:21 PM
I am looking forward to Shining Flame Wingman and Wild Jaggyman the most. I see them with the most potential. I will use De-Fusion and Big Bang Shot with them, its a perfect move.
Yeah if anyone wants to join the EEA just PM me.
Scrubby
09-03-2005, 09:09 PM
Personally, i look forward to all the e-heros comming out
~Ronnie
EternalPhoenix13
09-03-2005, 10:02 PM
Well, I just back from my local sanctioned tournament and got Top 8 on thursday and then lost to chaos control, then today I got place number 9, I won the first round against chaos/ Cyber dragon then lost the seacond round to a burn deck do to topdecked secret barrel, then the next round I lost to Chaos/ Goat control due to Time limit. I either won through skill or lost to a lucky oppenent. I was pretty PO'ed that the Cyber Dragon/ Chaos got to the semi finals.
Miracle fusion is like great when it comes to topdecking, it's just too good. In a lot of practice games when I topdecked miracle fusion it was game.
I also liked commaned knight after a cyber jar and then Miracling into a Flame wingman and dealing massive amount of burn to them.
Ordyh
09-03-2005, 10:08 PM
I might think about that e-hero group
~Ronnie
Yes...join us, and im still the Leader of it, just Chaoman closed the site down >_<. Anyhow, i LOVE the E-Heros, i think i have made the best Post Ban/EEN deck...thats not my opinion, its people on pojo but w/e im digressing off the subject. There is ALOT more E-Hero stuff still to come AFTER EEN. Like Necrodarkman(finally know its effect) and ALOT more support. :D
~Linked~
09-03-2005, 10:25 PM
Yes...join us, and im still the Leader of it, just Chaoman closed the site down >_<. Anyhow, i LOVE the E-Heros, i think i have made the best Post Ban/EEN deck...thats not my opinion, its people on pojo but w/e im digressing off the subject. There is ALOT more E-Hero stuff still to come AFTER EEN. Like Necrodarkman(finally know its effect) and ALOT more support. :D
How can you be the leader? You completely ditched us. I dont see it in your sig? I was the one who originally came up with the topic of starting the EEA.
I can get proof in like a second
Ordyh
09-03-2005, 10:26 PM
Didnt really ditch ya, Chaoman got rid of the site...i just wanted a new avatar(temp thing anyways). Ill go back to the EEA thing soon.
~Linked~
09-03-2005, 10:28 PM
still dude. I am the leader of this group now. What about your sig?
Ordyh
09-03-2005, 10:30 PM
i dont have the link to that banner anymore....and since the chaoman's site is dead, i dont have access to it. And go ahead, be the leader, i dont care. Im still apart of it. :D
~Linked~
09-03-2005, 10:32 PM
yeah I know its just dude I get like 20 PMs a day for people wanting to register :D and I,m glad your still in the group. We are like the originals of the EEA! I was just upset because I thought you ditched us lol.
Ordyh
09-03-2005, 10:36 PM
There... :D, just need to find that banner :(
~Linked~
09-03-2005, 10:37 PM
Hey thats allright. You dont need the banner. Put it if you want to though. Nice to have you back lol.
Ordyh
09-03-2005, 10:40 PM
Ironically, i just found it... :D
~Linked~
09-03-2005, 10:42 PM
Ironically, i just found it... :D
Lol. Then nice. I tried to change my sig to say this "PM me or Ordyh to Join!" but it wont let me go over 350 lol.
Ordyh
09-03-2005, 10:46 PM
XD...thats funny and ok.
~Linked~
09-03-2005, 10:48 PM
yeah I was like (-_____-) exuse me? lol.
Orochi-Validos
09-03-2005, 11:20 PM
I hafta admit, these guys are pretty cool. I watched the original Japanese episode where Flame Wingman blasted Antique Gear Golem, and was throughly impressed. My favorite E-Hero would be Necro Darkman, just cause he looks soooooo evil, he's good. Plus, his effect helps get out my second fav, Edgeman.
~Linked~
09-03-2005, 11:23 PM
yeah Necrodarkman is pretty cool along with Edgeman. Edgeman was my favorite until I saw Tempester, Wild Jaggyman and Shining Flame Wingman. If you want a Edgeman avatar I just made one you could use.
Orochi-Validos
09-03-2005, 11:26 PM
Hmmmm...Lemme see it, cause I really like my Psycho Dragon one...I might use it in the future...
~Linked~
09-03-2005, 11:29 PM
allright. Yeah Gondola Dragon is awesome. His effect is amazing and the art is stunning. Ok heres the Edgeman avvy:
http://i22.photobucket.com/albums/b324/Linked123/eheroem.jpg
Orochi-Validos
09-03-2005, 11:33 PM
Hmmmm...I'll keep the Grandora(right spelling, I hope) Dragon one for a while, maybe make one of them myself...Also, what does everyone think of E-Hero Steam Healer??? He's kinda pointless, IMHO, and I think he just looks too much like a giant iron lung to me...
~Linked~
09-03-2005, 11:37 PM
yeah I,m not sure about the spelling. Ive seen it spelt many different ways; Gondora, Gondola, Grandora, Grendola etc. I personally say Gondola because its like that on Janime. As for Steam Stealer I think he has his uses. You could power it up to take out larger foes. It can help your lp in a tight situation.
Ordyh
09-03-2005, 11:41 PM
yeah I,m not sure about the spelling. Ive seen it spelt many different ways; Gondora, Gondola, Grandora, Grendola etc. I personally say Gondola because its like that on Janime. As for Steam Stealer I think he has his uses. You could power it up to take out larger foes. It can help your lp in a tight situation.
i agree, that Steam isnt that bad...
Orochi-Validos
09-03-2005, 11:44 PM
Well, like I said, it's just my personal opinion. And as we all know, opinions are like a-holes; everyone has one, but yours is the most important. But, back on topic, I personally think Elixerer was a big let-down. Why does the strongest E-Hero have a fruity looking outfit and a sorry effect??? Sailorman was A LOT better to me. If you got any active Magic cards or set cards, it can attack direct. Now that's a great effect. But, as we all know, Konami is going to murder it's effect, just like they murdered Bubbleman's effect. It's like Konami has a section just for the purpose of screwing the American Yugioh players out of great cards or something...
~Linked~
09-03-2005, 11:46 PM
Well, like I said, it's just my personal opinion. And as we all know, opinions are like a-holes; everyone has one, but yours is the most important. But, back on topic, I personally think Elixerer was a big let-down. Why does the strongest E-Hero have a fruity looking outfit and a sorry effect??? Sailorman was A LOT better to me. If you got any active Magic cards or set cards, it can attack direct. Now that's a great effect. But, as we all know, Konami is going to murder it's effect, just like they murdered Bubbleman's effect. It's like Konami has a section just for the purpose of screwing the American Yugioh players out of great cards or something...
Lol I want to sig that first part. I agree that Elixer was a let down. When Judai used Miracle Fusion I was like "Allright this is it...Here we go...-_-...WTF?" the effect was so sad too. When is that gonna benefit you except for that exact situation. Sailorman is better I agree.
EDIT: Heres a Necrodarkman avatar
Necrodarkman Avatar (http://i22.photobucket.com/albums/b324/Linked123/eherondm.jpg)
Orochi-Validos
09-03-2005, 11:54 PM
Yeah, but I wanna know something; how come most of the E-Heros don't have a effect, or if they do, it works in a few situations??? Edgeman is the opposite, great effect when he's on the field, but that's one. Why are the fusions the best E-Heros??? WE NEED GOOD E-HEROS THAT CAN BE NORMAL SUMMONED!!!!!!!
EDIT: NICE!!!!! Been trying to find a Necro Darkman pic forever, but had no luck. It's a little blurry, though...
~Linked~
09-03-2005, 11:55 PM
Yeah, but I wanna know something; how come most of the E-Heros don't have a effect, or if they do, it works in a few situations??? Edgeman is the opposite, great effect when he's on the field, but that's one. Why are the fusions the best E-Heros??? WE NEED GOOD E-HEROS THAT CAN BE NORMAL SUMMONED!!!!!!!
I agree completely. Give us another Edgeman and Wildman type that we can normal summon and still be confident it stands a chance. Also made a Necrodarkman avatar. Its in my previous post.
Orochi-Validos
09-03-2005, 11:58 PM
Yeah, seen it. Looks pretty cool, prolly use it or make one myself when I get bored of Gondola(ARRRGH!!! GOTTA FIND CORRECT SPELLING!!!!!!!!). Anyways, what E-Heros haven't been fused together yet??? We need a list of what combinations haven' happened yet...
~Linked~
09-04-2005, 12:01 AM
dude there are alot still to be done:
Bubbleman + Sparkman
Bubbleman + Edgeman
Bubbleman + Wildman
Wildman + Sparkman
...
This would take too long lol.
Orochi-Validos
09-04-2005, 12:07 AM
dude there are alot still to be done:
Bubbleman + Sparkman
Bubbleman + Edgeman
Bubbleman + Wildman
Wildman + Sparkman
...
This would take too long lol.
I know, lol. But this will keep me occupied for a little while. Continuing where you left off:
Sparkman + Avian
Avian + Wildman
Necro Darkman + Edgeman
Necro Darkman + Avian
Necro Darkman + Burstanix
Wildman + Sparkman
Wildman + Clayman
Wildman + Bubbleman
Flame Wingman + Tempester (WHOA, NELLY!!!!!!)
Mudballman(Bubbleman + CLayman) + Burstanix
Etc, etc, etc...
Man, this list would go on, for like, EVER.
~Linked~
09-04-2005, 12:07 AM
yep its crazy.
Orochi-Validos
09-04-2005, 12:20 AM
Dude, what if there were a fusion of Flame Wingman and Shining Flame Wingman??? I can see Judai pulling that one outta his ass against Kaiser or something....Plays Fusion Recovery, got back Poly and Burst Lady, uses Warrior Returning Alive to get back Featherman, then fuses Featerman, Burst Lady and Sparkman into Shining Flame Wingman, THEN plays Fusion Sage to get another Poly, then fuses Shining anf Flame Wingman together!!!!!! WHAT THE HELL WOULD THAT MAKE?!?!?!?!?!?!? "Brightly shine, Great Shining Flame Wingman!!!!!!!"
Ordyh
09-04-2005, 12:21 AM
XD, i can see that...but there is too many fusions.
~Linked~
09-04-2005, 12:25 AM
ok if Shining Flame Wingman and Flame Wingman fused it would be this:
Brightly shine, Great Shining Flame Wingman!!!1!!shift!!1
**************
Light
attack: Why attack? defense: Why Defend?
Warrior/Fusion/Effect
[Shining Flame WIngman] + [Flame Wingman]
Game Over. You win the tournament you are in
lol
But it would be messed up for sure. I would realistically like to see Wild Jaggyman fuse with Shining Flame Wingman and Tempster. That would be crazy.
Orochi-Validos
09-04-2005, 12:29 AM
Yeah, seriously, Judai needs to play some more NORMAL E-Heros, and not as many Fusioned E-Heros. It's time we got more normal E-Heros!!!!! JUDAI, I COMMAND YOU TO PLAY MORE NORMAL E-HEROS!!!!!!!!..........Do you guys think he heard me???
Ordyh
09-04-2005, 12:30 AM
Elemental Hero Shining Jaggy Tempsterman :confused:
~Linked~
09-04-2005, 12:32 AM
Yeah, seriously, Judai needs to play some more NORMAL E-Heros, and not as many Fusioned E-Heros. It's time we got more normal E-Heros!!!!! JUDAI, I COMMAND YOU TO PLAY MORE NORMAL E-HEROS!!!!!!!!..........Do you guys think he heard me???
I think it may have gotten through his think skull lol.
Elemental Hero Shining Jaggy Tempsterman :confused:
:eek: Exactly. That would be awesome. With all of it's fusion monsters effects. That card=bannedorz
Ordyh
09-04-2005, 12:33 AM
Judai doesnt listen, i may need to smack him in the face with a T.A.D.P.O.L.E.(XD)
Orochi-Validos
09-04-2005, 12:38 AM
Alright, guys, I'm getting off here. I gotta get up early and go win my local tourney, get some work done, teach my dog that chewing up my C.D.s is a BAD thing, and pound some guys face-in cause he insulted my girl. Busy, busy, busy...Later!!!!!!
manjyome_thunder
09-04-2005, 12:42 AM
What about that new hero Judai used against Amnael? I think it was Elixerer.
~Linked~
09-04-2005, 12:53 AM
Alright, guys, I'm getting off here. I gotta get up early and go win my local tourney, get some work done, teach my dog that chewing up my C.D.s is a BAD thing, and pound some guys face-in cause he insulted my girl. Busy, busy, busy...Later!!!!!!
Yeah me too. Its 12:51 here and I,m friggin tired. Good talking to ya both, later. And Manjoume we discussed Elixer before. I thought it was a little sad. Effect and appearance.
jeroid
09-04-2005, 10:49 AM
one of the things I like about the E-Hero fusions is that the materials are easy to get in the hand or on the field. Plus some of the monsters can be fusion materials for more than just one fusion. Right now in the game there is what like what 2 fusions that involve Burst Lady. 3 that envolve Sparkman. Etc
I hope to see Steam Healer, E-Hero Sailorman, and E-Hero Elixer. The only thing is that I sure hope Elixer's effect would not be the same as the one in the show.
~Linked~
09-04-2005, 11:25 AM
one of the things I like about the E-Hero fusions is that the materials are easy to get in the hand or on the field. Plus some of the monsters can be fusion materials for more than just one fusion. Right now in the game there is what like what 2 fusions that involve Burst Lady. 3 that envolve Sparkman. Etc
I hope to see Steam Healer, E-Hero Sailorman, and E-Hero Elixer. The only thing is that I sure hope Elixer's effect would not be the same as the one in the show.
I dont think it will be. Steam Healer is coming out in the GX duel disk I believe Sailorman and Elixer will be in Shadow of Infinity. Yeah E-Heroes are dangerous in that way, you can always make a fusion.
Scrubby
09-04-2005, 11:58 AM
I dont think it will be. Steam Healer is coming out in the GX duel disk I believe Sailorman and Elixer will be in Shadow of Infinity. Yeah E-Heroes are dangerous in that way, you can always make a fusion.
All i can say is i got my work cut out for me if i wanna even get close to making this deck. I mean like the EEN e-heros might take some time to get right when they get out.
~Ronnie
I used to play alot but quit due to lack of fun. Anyone care to explain this elemental heroes thing to me? Whats a good deck, How It works, Is it Tourney Viable? and Anything else that can help as I'm kinda interested in making one. Thanks.
~Linked~
09-04-2005, 09:56 PM
Ronnie; I suggest using the trade forums on this site. Thats how I got my Flame Wingman, Thunder Giant and Miracle Fusion. I,m also recieving a Bubbleman soon.
Oath: You can check out my E-Hero deck on the first page of the traditional deck discussion forum. I think its pretty good. I,ll sum it up for you; Elemental Heroes are basic monsters that can fuse with eachother a multiple of combinations. Check out Janime (http://janime.net/Genex/index.html) for more of the elemental fusions. After Elemental Energy we will see alot more e-hero decks in tournaments, trust me.
Scrubby
09-04-2005, 10:21 PM
Ronnie; I suggest using the trade forums on this site. Thats how I got my Flame Wingman, Thunder Giant and Miracle Fusion. I,m also recieving a Bubbleman soon.
Oath: You can check out my E-Hero deck on the first page of the traditional deck discussion forum. I think its pretty good. I,ll sum it up for you; Elemental Heroes are basic monsters that can fuse with eachother a multiple of combinations. Check out Janime (http://janime.net/Genex/index.html) for more of the elemental fusions. After Elemental Energy we will see alot more e-hero decks in tournaments, trust me.
Oh, im legendary on another ygo site but hey, i got bored of just 1 site so i now come here now. I might start trading here though but i just about got a lot of stuff i need for my e-hero deck thats out such as:
x2 Ult Skyscraper
x1 Ult bubbleman
x2 Rare bubbleman
x2 Ultra Flame wingman
x1 Ultra Thunder giant
x3 holo polys
xX The e-hero commons
x2 wroughtweilder
x2 miracle fusion
I got some of that stuff for free such as my many common e-heros. But i think i can slow down on trading until november
~Ronnie
Pottski
09-04-2005, 11:07 PM
E Heroes are easily the most fun decktype to play. Getting a fusion from any combination is quite interesting and unpredictable at best.
Also, I'd bet on expecting a couple of one fusion E Hero decks, Jaggyman and Shining Flare/Flame Wingman most likely.
-bubbleman-
09-05-2005, 12:33 PM
A deck really can't "pwn" if it realies on fusions.
and this is from some one who tells me on my deck of e heros that they suck because they are e heros
Mastastupidfa
09-05-2005, 12:36 PM
I drew what i thought Bubbleman should look like a while ago...
i also drew it in 1 minute...
here he is (http://i22.photobucket.com/albums/b347/Mastastupidfa/34e152c7.jpg)
UserShadow7989
09-06-2005, 06:02 PM
e-heros can be good, warrior support and cards that get your cards back from RFP work well.
ThemBones
09-29-2005, 03:56 PM
I want every single fusion! Ive tested the deck with all the support they have right now, and im sad to say they arent playable....for now. I hope EE boosts them up to tier2 or even 1!!!!
Dark Necrophia
09-29-2005, 04:26 PM
My advice, don't use Poly, don't use Wroughtweiler, don't use Fusion Return and don't use Dark Factory of Mass Production. Also, don't try to play a whole bunch of fusions and materials in the same deck, stick to one, you could try two different fusions, but if you do, don't use any more than two of any given fusion material, even that is pushing it though.
In the case of Shining Flare Wingman, you have to play two fusions (not with Gale Dogra around though, but he isn't out in the US) in that case, you will want 3 Burstinatrix, 3 Avian and 3 Sparkman, you will be running 9, which is a bit much... but the payoff will be worth it if you get off a couple Magical Merchant flips...
Which brings me to my next point, if you use Miracle Fusion, and only fuse the monsters when they are in the graveyard, you will not lose card advantage. Magical Merchant will dump the hero fusion to the graveyard bring you closer to Miracle Fusion, which you should be maxing out on. As for Merchant, with Crossout now limited, you can safely run it in threes. Toss in Morphing Jar for extra speed and more fusion material dumping, and you have a recipe for sucess, with no loss of card advantage. Besides, when you got the Miracle/Merchant route, besides the fusions, only 6 cards are really neccesary, seven if you count Morphing Jar.
If you go the Poly/Gate/KotS/DFoMP/Return/Wroughtweiler route, you are filling your deck with situational and unneccesary cards, leaving you with less efficiency than the route I mentioned earlier, and with less space to play other useful cards.
UserShadow7989
09-29-2005, 04:33 PM
E-heros, it's possible to make a non-fusion E-hero deck, thanks to Skyscraper. But if you want to do one with fusions and miracle fusion/fusion gate I suggest you use D.D. master, since it can bring back RFG'd E-heros for one huge assault on the opponent's life points, if not go with dimension fusion or RFtDD, but I'd rather use D.D.M.
ThemBones
09-30-2005, 06:50 AM
My advice, don't use Poly, don't use Wroughtweiler, don't use Fusion Return and don't use Dark Factory of Mass Production. Also, don't try to play a whole bunch of fusions and materials in the same deck, stick to one, you could try two different fusions, but if you do, don't use any more than two of any given fusion material, even that is pushing it though.
In the case of Shining Flare Wingman, you have to play two fusions (not with Gale Dogra around though, but he isn't out in the US) in that case, you will want 3 Burstinatrix, 3 Avian and 3 Sparkman, you will be running 9, which is a bit much... but the payoff will be worth it if you get off a couple Magical Merchant flips...
Which brings me to my next point, if you use Miracle Fusion, and only fuse the monsters when they are in the graveyard, you will not lose card advantage. Magical Merchant will dump the hero fusion to the graveyard bring you closer to Miracle Fusion, which you should be maxing out on. As for Merchant, with Crossout now limited, you can safely run it in threes. Toss in Morphing Jar for extra speed and more fusion material dumping, and you have a recipe for sucess, with no loss of card advantage. Besides, when you got the Miracle/Merchant route, besides the fusions, only 6 cards are really neccesary, seven if you count Morphing Jar.
If you go the Poly/Gate/KotS/DFoMP/Return/Wroughtweiler route, you are filling your deck with situational and unneccesary cards, leaving you with less efficiency than the route I mentioned earlier, and with less space to play other useful cards.
Thats some great info, i always use something in between 9-11 e-heroes but im having a real bad time deciding who will accompany them. I got two Command Knights, 4 Assailants and 1 Warrior Lady. Or should i splash Breaker/Sangan/Mystic swordsman lvl 2/Jinzo/Airknight?
Dark Necrophia
09-30-2005, 07:21 AM
Thats some great info, i always use something in between 9-11 e-heroes but im having a real bad time deciding who will accompany them. I got two Command Knights, 4 Assailants and 1 Warrior Lady. Or should i splash Breaker/Sangan/Mystic swordsman lvl 2/Jinzo/Airknight?
My advice, would be to keep the heros down to 8, 9 is pushing it, but I certainly wouldn't run more than that.
If you want to run more than one fusion, like say, Flame Wingman and Thunder Giant in the same deck, then mabye run 2 Burstinatrix, 2 Sparkman, 2 Clayman and 2 Avian.
If you run say, 8 heroes + 3 Merchants and Morphing Jar that leaves you with room for about 5 more monsters (more than 17 monsters probably isn't good, especially in a deck with alot of vanillas) you probably want to run 2 DDA, Breaker, Sangan and DDWL. Or, if you prefer DDA's possible 2 for 1'ness, over DDWL's versatility, just max out on DDA and don't run DDWL at all.
If you want to run 9 heroes, then your gonna need some more speed, so you could drop a DDA for the ninth hero, and drop the other DDA for a Cyber Jar. Command Knight is fun, but there really isn't room. And he isn't neccesary. You could try Jinzo if you can find room, but you can probably only find room for that if you are focusing on one fusion, and have 6 fusion material monsters (if you are focusing on one fusion, you should probably run 3 of each fusion material)
I hope that helps!
Bunnyzilla
09-30-2005, 02:47 PM
My advice, would be to keep the heros down to 8, 9 is pushing it, but I certainly wouldn't run more than that.
If you want to run more than one fusion, like say, Flame Wingman and Thunder Giant in the same deck, then mabye run 2 Burstinatrix, 2 Sparkman, 2 Clayman and 2 Avian.
If you run say, 8 heroes + 3 Merchants and Morphing Jar that leaves you with room for about 5 more monsters (more than 17 monsters probably isn't good, especially in a deck with alot of vanillas) you probably want to run 2 DDA, Breaker, Sangan and DDWL. Or, if you prefer DDA's possible 2 for 1'ness, over DDWL's versatility, just max out on DDA and don't run DDWL at all.
If you want to run 9 heroes, then your gonna need some more speed, so you could drop a DDA for the ninth hero, and drop the other DDA for a Cyber Jar. Command Knight is fun, but there really isn't room. And he isn't neccesary. You could try Jinzo if you can find room, but you can probably only find room for that if you are focusing on one fusion, and have 6 fusion material monsters (if you are focusing on one fusion, you should probably run 3 of each fusion material)
I hope that helps!
wise words for E-Hero runners.
VampyreByte
09-30-2005, 05:47 PM
I always read people saying PWN. What the he.ll does it mean?
~Linked~
09-30-2005, 05:52 PM
it means you have been supremely beaten...
Mystic Gohan
10-02-2005, 08:14 PM
Dark necrophia- Whatcha talkin about willis? LOL, but seriously, I love using a bunch of them and their fusion support. I guess it really comes down to preference.
DL Burrito
10-02-2005, 08:56 PM
Magical Shard Excavation (release them dammit!) would be sweet in an E-Hero deck to grab the Miracle Fusions back. With RotA you don't need 3 of each. Hell, you might as well just run Heart of the Underdog since all the useful ones out right now are normal monsters.
ThemBones
10-04-2005, 03:33 PM
My advice, would be to keep the heros down to 8, 9 is pushing it, but I certainly wouldn't run more than that.
If you want to run more than one fusion, like say, Flame Wingman and Thunder Giant in the same deck, then mabye run 2 Burstinatrix, 2 Sparkman, 2 Clayman and 2 Avian.
If you run say, 8 heroes + 3 Merchants and Morphing Jar that leaves you with room for about 5 more monsters (more than 17 monsters probably isn't good, especially in a deck with alot of vanillas) you probably want to run 2 DDA, Breaker, Sangan and DDWL. Or, if you prefer DDA's possible 2 for 1'ness, over DDWL's versatility, just max out on DDA and don't run DDWL at all.
If you want to run 9 heroes, then your gonna need some more speed, so you could drop a DDA for the ninth hero, and drop the other DDA for a Cyber Jar. Command Knight is fun, but there really isn't room. And he isn't neccesary. You could try Jinzo if you can find room, but you can probably only find room for that if you are focusing on one fusion, and have 6 fusion material monsters (if you are focusing on one fusion, you should probably run 3 of each fusion material)
I hope that helps!
Beautiful, sure it helps, I'm gonna test out 8 heroes with the 3 Merchants and pray like hell it doesnt get Noblemaned.
I was also checking out decks in the Advanced forum and found a deck that focuses on Flame Wingman. Have you seen it Necrophia? Just by looking at it makes me wanna play it. But how to make Avian and Burstinatrix not a bad draw still haunts me.
Mastastupidfa
10-04-2005, 03:39 PM
My advice, don't use Poly, don't use Wroughtweiler, don't use Fusion Return and don't use Dark Factory of Mass Production. Also, don't try to play a whole bunch of fusions and materials in the same deck, stick to one, you could try two different fusions, but if you do, don't use any more than two of any given fusion material, even that is pushing it though.
In the case of Shining Flare Wingman, you have to play two fusions (not with Gale Dogra around though, but he isn't out in the US) in that case, you will want 3 Burstinatrix, 3 Avian and 3 Sparkman, you will be running 9, which is a bit much... but the payoff will be worth it if you get off a couple Magical Merchant flips...
Which brings me to my next point, if you use Miracle Fusion, and only fuse the monsters when they are in the graveyard, you will not lose card advantage. Magical Merchant will dump the hero fusion to the graveyard bring you closer to Miracle Fusion, which you should be maxing out on. As for Merchant, with Crossout now limited, you can safely run it in threes. Toss in Morphing Jar for extra speed and more fusion material dumping, and you have a recipe for sucess, with no loss of card advantage. Besides, when you got the Miracle/Merchant route, besides the fusions, only 6 cards are really neccesary, seven if you count Morphing Jar.
If you go the Poly/Gate/KotS/DFoMP/Return/Wroughtweiler route, you are filling your deck with situational and unneccesary cards, leaving you with less efficiency than the route I mentioned earlier, and with less space to play other useful cards.
King of teh Swamp is good for Shining. VERY good.
Bunnyzilla
10-15-2005, 02:02 AM
is there any why to run a sucessful E-Hero deck without the Fusions?
I Love Manzuri
10-15-2005, 07:52 AM
It's Shining Flare Wingman, and you neglected to mention E-HERO Mudballman and E-HERO Steam Healer
Anyways, E-HEROs are great.
You use Reinforcement of the Army to add-to-hand, Dark Factory of Mass Production to recycle, Fusion Recovery to re-fuse, Skyscraper for boost, etc. Since E-HEROs are all-offensive, it's best to run 3 Dust Tornados incase of Bottomless, Scapes, etc. Next, many E-HEROs boast high ATK; using Nitro Unit isn't a stupid idea.
Friendog is a good recycling monster. Fusion Weapon helps with Flame Wingman.
E-HEROs rock; they're definitely fun choices.
Lordofthesea
10-15-2005, 10:06 AM
I heard a rumor that there's gonna be a really great elemental hero support card in shadow of infinty called elixer does anybody know anything else about this
HalHornCorSec
10-15-2005, 10:28 AM
You mean Elemental Hero Elixerer, first used by Judai against Amneal.
XXX-ENXXX ELEMENTAL HERO ELIXERER
[Warrior-Type/LIGHT/Fusion/ATK 2900/DEF ]
"Elemental Hero Avian" + "Elemental Hero Bubbleman" + "Elemental Hero Burstinatrix" + "Elemental Hero Clayman"
Return all of your opponent's cards that are removed from play to their Deck.
Unfortunately, the anime has only revealed his Type, Attribute, ATK, and what we assume to only be part of an effect. I, personally, have heard nothing about this card being released in Shadow of Infinity. If this is all it does, for a four-monster Fusion, it is rather pathetic.
Yub, yub.
Lordofthesea
10-15-2005, 10:33 AM
boy and i heard it was good guess I"ll stick with flame wingman
Mataza
10-15-2005, 10:40 AM
i wou;d love to get my hands on the E-heros but i cant find any were and how hard is it to get them???? :confused: :confused:
HalHornCorSec
10-15-2005, 11:59 AM
Elemental Heroes Avian, Burstinatrix, Clayman, and Sparkman are Common Cards from The Lost Millennium. Hero Signal is a Rare Card, while Elemental Heroes Flame Wingman and Thunder Giant are Ultra Rares, all from the same set.
Elemental Hero Bubbleman and support cards Wroughtweiler, Miracle Fusion, Bubble Shuffle, and Spark Blaster are Normal Rares from Cybernetic Revolution. This set also boasts Super Rare support card Skyscraper.
Elemental Heroes Blade Edge is a Super Rares in Elemental Energy, which also contains the two Common and two Rares Elemental Hero Wildman, Feather Wind, Feather Shot, and Hero Barrier. All four of this set's Ultra Rares are also Elemental Hero Fusions: Shining Flare Wingman, Rampart Gunner, Wild Jaggyman, and Tempester. Most of the cards in this set have not been given Americanized names yet; these are the names given by sites who summarize the Japanese Yu-Gi-Oh! G/X anime and fan translations like Spike and Baron's.
Or, if you prefer a straight-up list instead of a description:
TLM-EN001 Elemental Hero Avian (Common)
TLM-EN002 Elemental Hero Burstinatrix (Common)
TLM-EN003 Elemental Hero Clayman (Common)
TLM-EN004 Elemental Hero Sparkman (Common)
TLM-EN035 Elemental Hero Flame Wingman (Ultra/Ultimate)
TLM-EN036 Elemental Hero Thunder Giant (Ultra/Ultimate)
TLM-EN049 Hero Signal (Rare/Ultimate)
CRV-EN012 Wroughtweiler (Rare/Ultimate)
CRV-EN014 Elemental Hero Bubbleman (Rare/Ultimate)
CRV-EN039 Miracle Fusion (Rare/Ultimate)
CRV-EN046 Bubble Shuffle (Rare/Ultimate)
CRV-EN047 Spark Blaster (Rare/Ultimate)
CRV-EN048 Skyscraper (Super/Ultimate)
EEN-EN007 Elemental Hero Blade Edge (Super/Ultimate)
EEN-EN008 Elemental Hero Wildman (Common) *
EEN-EN033 Elemental Hero Rampart Gunner (Ultra/Ultimate) *
EEN-EN034 Elemental Hero Tempester (Ultra/Ultimate) *
EEN-EN035 Elemental Hero Wild Jaggyman (Ultra/Ultimate) *
EEN-EN036 Elemental Hero Shining Flare Wingman (Ultra/Ultimate) *
EEN-EN042 Feather Shot (Rare/Ultimate) *
EEN-EN049 Hero Barrier (Rare/Ultimate) *
EEN-EN058 Feather Wind (Common) *
* No known English Edition names as of yet.
Basically, they are very hard to find: the important cards (the Fusions) are all Ultra Rares, the one truly good support generic Hero card is a Super Rare, and the other good theme-based card is a rare that you need multiples of.
Otherwise, the basic cards are fairly easy to get.
EDIT: Fixed a couple of mistakes in my list.
Yub, yub.
Sjhills2004
10-15-2005, 12:22 PM
Okay, I thought of making an E-Hero deck with all the fusions. The monster line-up could a lil like this
Monsters:17
3x Sparkman
2x Avian
2x Burstinatrix
2x Clayman
1x Wildman
1x Bubbleman
1x Egdeman
Sangan
3x Woughtweiler
Breaker
Mage of Faith
For the fusion deck try to have at least 2 or each fusion. I made the monster line by how many E-heros was need for the fusion summon. I don't know much about the spell line-up just yet. But I hope this helps. You can try to place in some Wastelanf Warrior Lady's for better speed.
Mastastupidfa
10-15-2005, 12:25 PM
Uh... 3 wroughtwilers is a bit much.
King of The Swamp Can Replace Avian and Burst.
And they made this thing Called "Miracle Fusion".
flame controler
10-15-2005, 01:05 PM
just run 3 magical merchants to get you're e-hero's in the grave and to get you're miracle fusioon faster
messysnapper
10-15-2005, 08:07 PM
polymeration is a more better than miracle fusion for several reasons
Poymerzation- DB1-Send Fusion Material monsters that are listed by a fusion monster cards from your hand or your side of the field to the grave yard, and special summon the fusion monster from your fusion deck.
Miracle Fusion-remove from play, from your side or the field or your grave yard, fusion material monsters that are listed on a fusion monster card rthat includes "Elemental Hero" its card name, and special summon that fusion monster from your fusion deck.( this sspecial summon is treated as a fusion sumon.)
Poly-sends monsters to graveyard from field or hand
Mf- removes monster from play from graveyard or field.
poly-works for any fusion material monsters
mf-e-heros only
to me poly is better b/c more speed to get and use it.
but you can use mf or both
combo use polymerzation special summon an e hero monster then remove from play the material monster to play the same fusion monster.
Pottski
10-15-2005, 08:43 PM
Miracle Fusion = 1 for 1
Poly = 3 for 1
Miracle Fusion serves a better purpose than Poly.
sevendash
10-15-2005, 08:53 PM
Miracle Fusion = 1 for 1
Poly = 3 for 1
Miracle Fusion serves a better purpose than Poly.
The point is to use Poly and then use Miracle Fusion with th monsters you just sent to the graveyard to get the same, or alternate, fusions out.
HalHornCorSec
10-15-2005, 09:26 PM
messysnapper:
CRV-EN039 MIRACLE FUSION
[Spell Card]
Remove from play, from your side of the field or Graveyard, Fusion Material Monsters listed on a Fusion Monster Card that includes "Elemental Hero" in its card name, and Special Summon the Fusion Monster from your Fusion Deck. (This is treated as a Fusion Summon.)
Normal Rare/Ultimate Rare
Nowhere on this card does it say that the Fusion Material Monsters must include "Elemental Hero" in their card names. So long as the Fusion Monster Card includes "Elemental Hero" in its card name, you can still use King of the Swamp, Versago the Destroyer, or The Light - Hex-Sealed Fusion in conjunction with it.
The text on Miracle Fusion is nearly identicle to Polymerization, with only a few key differences:
- The Fusion Material Monsters must come from your side of the field or your Graveyard.
- The Fusion Material Monsters must be removed from play.
- The Fusion Monster must include "Elemental Hero" in its card name.
Otherwise, it's just Polymerization with a giant "H" and two different monsters in its card art.
Yub, yub.
Shaheed
10-16-2005, 08:17 AM
Nowhere on this card does it say that the Fusion Material Monsters must include "Elemental Hero" in their card names. So long as the Fusion Monster Card includes "Elemental Hero" in its card name, you can still use King of the Swamp, Versago the Destroyer, or The Light - Hex-Sealed Fusion in conjunction with it.
u cant use any of the hex sealed fusions with e hero's they must be summoned by a fusion summon.
topspin1617
10-16-2005, 08:32 AM
u cant use any of the hex sealed fusions with e hero's they must be summoned by a fusion summon.
You can use their first effect as fusion substitute monsters.
ThemBones
10-16-2005, 09:54 AM
There is 1 fusion sub thats a beast lvl 3.
Isnt it a good combo if i use rescue cat to get lots of those subs in the grave, combined with magical merchant and just miracle fusion all the way???
Nosniv Star
10-16-2005, 09:57 AM
Elemental Heroes Avian, Burstinatrix, Clayman, and Sparkman are Common Cards from The Lost Millennium. Hero Signal is a Rare Card, while Elemental Heroes Flame Wingman and Thunder Giant are Ultra Rares, all from the same set.
Elemental Hero Bubbleman and support cards Wroughtweiler, Miracle Fusion, Bubble Shuffle, and Spark Blaster are Normal Rares from Cybernetic Revolution. This set also boasts Super Rare support card Skyscraper.
Elemental Heroes Blade Edge and the as-of-yet unnamed Elemental Hero Wildman are Super Rares in Elemental Energy, which also contains the Common and two Rares Feather Wind Feather Shot, and Hero Barrier. All four of this set's Ultra Rares are also Elemental Heroes: Shining Flare Wingman, Rampart Gunner, Wild Jaggyman, and Tempester. Most of the cards in this set have not been given Americanized names yet; these are the names given by sites who summarize the Japanese Yu-Gi-Oh! G/X anime.
Or, if you prefer a straight-up list instead of a description:
TLM-EN001 Elemental Hero Avian (Common)
TLM-EN002 Elemental Hero Burstinatrix (Common)
TLM-EN003 Elemental Hero Clayman (Common)
TLM-EN004 Elemental Hero Sparkman (Common)
TLM-EN035 Elemental Hero Flame Wingman (Ultra/Ultimate)
TLM-EN036 Elemental Hero Thunder Giant (Ultra/Ultimate)
TLM-EN049 Hero Signal (Rare/Ultimate)
CRV-EN012 Wroughtweiler (Rare/Ultimate)
CRV-EN014 Elemental Hero Bubbleman (Rare/Ultimate)
CRV-EN039 Miracle Fusion (Rare/Ultimate)
CRV-EN046 Bubble Shuffle (Rare/Ultimate)
CRV-EN047 Spark Blaster (Rare/Ultimate)
CRV-EN048 Skyscraper (Super/Ultimate)
EEN-EN007 Elemental Hero Blade Edge (Super/Ultimate)
EEN-EN008 Elemental Hero Wildman (Super/Ultimate) *
EEN-EN033 Elemental Hero Rampart Gunner (Ultra/Ultimate) *
EEN-EN034 Elemental Hero Tempester (Ultra/Ultimate) *
EEN-EN035 Elemental Hero Wild Jaggyman (Ultra/Ultimate) *
EEN-EN036 Elemental Hero Shining Flare Wingman (Ultra/Ultimate) *
EEN-EN042 Feather Shot (Rare/Ultimate) *
EEN-EN049 Hero Barrier (Rare/Ultimate) *
EEN-EN058 Feather Wind (Common/Ultimate) *
* No known English Edition names as of yet.
Basically, they are very hard to find: the important cards (the Fusions) are all Ultra Rares, the one truly good support generic Hero card is a Super Rare, and the other good theme-based card is a rare that you need multiples of.
Otherwise, the basic cards are fairly easy to get.
Yub, yub.
Umm Wildman is a common not a super in EEN guy.
HalHornCorSec
10-16-2005, 09:59 AM
Correct, topspin. I was referring to the text on all three Hex-Sealed Fusion cards that state: You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s).
This effect appears on The Light - Hex-Sealed Fusion, The Dark - Hex-Sealed Fusion, and The Earth - Hex-Sealed Fusion, and is also present in Beastking of the Swamp, Mystical Sheep #1, Versago the Destroyer, Goddess with the Third Eye, and King of the Swamp.
The secondary effect, Tribute Fusion-Material Monsters on the field, including this card, to Special Summon 1 [LIGHT/DARK/EARTH] Fusion Monster from your Fusion Deck, does not apply to Elemental Hero Fusions, because it is a Special Summon, not a Fusion Summon. That does not mean the primary effect doesn't work with them.
EDIT: Oops. You're right: Elemental Hero Wildman is not a Super Rare Card. He is indeed a common. Good catch, and my bad for going off of wishful thinking and memory.
Yub, yub.
PC1X1
10-16-2005, 10:00 AM
Just like to say, I like the EHeros, cool job, regardless of feasibility.
Scrubby
10-16-2005, 10:45 AM
Im suprised you guys kept my thread going 0.o
Anyways, yea you poly and then miracle fusion. Plus poly can be searched with cards. Plus if ur worried about the monsters being removed, play return from a different dimension or something.
EDIT: hey can anyone redo the e-hero info on the first page of this thread and post it on here so i can copy and paste it onto the first page, will give you credit in the edited post, i just needs to be updated
~Ronnie
Secran
10-16-2005, 08:28 PM
E-Heros up to Elemental Energy
E-Hero Avian
Wind/Warrior/1000/1000
E-Hero Burstinatrix
Fire/Warrior/3/1200/800
E-Hero Clayman
Earth/Warrior/4/800/2000
E-Hero Sparkman
Light/Warrior/4/1600/1400
E-Hero Wildman
Earth/Warrior/4/1500/1600
This card is unaffected by effect of Trap cards.
E-Hero Bubbleman
Water/4 Stars
ATK/800 DEF/1200
[Warrior/Effect]
If this is the only card in your hand, you can Special Summon this card from your hand. When this card is Normal Summoned, Flip Summoned or Special Summoned successfully, if there are no other cards on your side of the field and in your hand, you can draw 2 cards from your Deck.
E-Hero Edgeman
Earth/7 Stars
ATK/2600 DEF/1800
[Warrior/Effect]
When this card attacks a Defense Position monster with an ATK that is higher than the DEF of the Defense Position monster, deal the difference as battle damage to your opponent's Life Points.
GX1-JP001
E-HERO Necro Darkman
Dark/Warrior/5/1600/1800
When this card is in your Graveyard, you can summon a monster with [E-HERO] in its name without sacrificing. This effect can only be used once during the game.(Taken from Dmcomet.net)
Fusions:
E-Hero Thunder Giant
Light6 Stars
ATK/2400 DEF/1500
[Warrior/Fusion/Effect]
"Elemental Hero Clayman" + "Elemental Hero Sparkman"
This card can only be Special Summoned by Fusion Summon. Discard 1 card from your hand to destroy 1 face-up Monster Card on your opponent's side of the field with an ATK less than the ATK of this card. You can only use this effect once per turn, during your Main Phase.
E-Hero Flame Wingman
Wind/6 Stars
ATK/2100 DEF/1200
[Warrior/Fusion/Effect]
"Elemental Hero Avian" + "Elemental Hero Burstinatrix"
This card can only be Special Summoned by Fusion Summon. When a monster on your opponent's side of the field is destroyed and sent to the Graveyard by this card as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster.
E-Hero Shining Flame Wingman
Light/8 Stars
ATK/2500 DEF/2100
[Warrior/Fusion/Effect]
{Elemental Hero Flame Wingman} + {Elemental Hero Sparkman}
This monster cannot be Special Summoned except by Fusion Summon. Increase this card's ATK by 300 points for each monster with "Elemental Hero" in their name in your Graveyard. When a monster on your opponent's side of the field is destroyed and sent to the Graveyard by this card as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster.
E-Hero Rampart Gunner
Earth/6 Stars
ATK/2000 DEF/2500
[Warrior/Fusion/Effect]
{Elemental Hero Burstinatrix} + {Elemental Hero Clayman}
This monster cannot be Special Summoned except by Fusion Summon. If this card is in face-up Defense Positon , this card can attack your opponent's life points directly. If this card attacks this way, Battle Damage dealt by this monster would be halved.
E-Hero Tempest
Wind/8 Stars
ATK/2800 DEF/2800
[Warrior/Fusion/Effect]
{Elemental Hero Sparkman} + {Elemental Hero Avian} + {Elemental Hero Bubbleman}
This monster cannot be Special Summoned except by Fusion Summon. Send a card other than this card on your side of the field to Graveyard, and select a monster on your side of the field to activate this effect. As long as this card is face-up on your side of the field , the selected monster cannot be destroyed as a result of battle (damage calculation is still applied).
E-Hero Wild Jaggyman
Earth/8 Stars
ATK/2600 DEF/2300
[Warrior/Fusion/Effect]
{Elemental Hero Edgeman} + {Elemental Hero Wildman}
This monster cannot be Special Summoned except by Fusion Summon. This card can attack all monsters on your opponent's side of the field once each. This monster cannot attack your opponent's life points directlly if it attacked any monsters first.
Duelist Pack: Judai
E-Hero Steam Healer
Water/Warrior - Fusion/5/1800/1000
[E-Hero Burst Lady] + [E-Hero Bubbleman]
This card cannot be Special Summon other than Fusion Summon. When this card destroy an opponent's monster as a result of battle and send it to Graveyard, you gain lifepoints equal to the attack strength of the destroyed monster.
(Taken from dmcomet.net)
Yu-Gi-Oh GX Video Game Strategy Guide
E-Hero Mudball Man
Earth/Warrior - Fusion/6/1900/3000
[E-Hero Bubbleman] + [E-Hero Clayman]
This card cannot be special summon other than Fusion Summon.
(Taken from dmcomet.net)
Recompiled Ronnie. ^_^
Also, i think the best tactic we should take with the E-heros is setting up your side deck so you change your primary fusion of your deck. Ie: Running 2 copies of Clay, spark, edge, and wild in main deck, and 2 copies of Bubble, Avian, Burst in the side deck, leaves 9 cards in the side deck for tech, which for all intensive purposes should be enough.
Scrubby
10-16-2005, 08:53 PM
Thanks, can anyone do the Magic/Trap support now such as skyscraper?
~Ronnie
Mastastupidfa
10-16-2005, 09:00 PM
I can't find all the cards as of now, but The whole Bubble Shuffle SCREAMS abuse. Switch bubbles and an opponents monster to DEF, then Sac Bubbles for Edgeman!
Scrubby
10-16-2005, 09:05 PM
Oh yea, theres also monster support like wroughtweiler and hero kids i think it is that i need. So i need that, and magic/trap support like skyscraper and miracle fusion
~Ronnie
GK Curse
10-16-2005, 10:04 PM
I think this is all the support from TLM, CRV, and EEN. im not sure about the cards from the duelist pack things, or if theres any as a game promo. TLM and CRV are from pojo's spoilers, EEN is from dmcomet, but TCG'ized by me.
Wroughtweiler
EARTH/3 Stars
ATK/800 DEF/1200
[Machine/Effect]
When this card is destroyed as a result of battle and sent to the Graveyard, add from your Graveyard to your hand 1 card that includes "Elemental Hero" in its card name, and 1 "Polymerization".
Miracle Fusion
Normal Spell
Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card that includes "Elemental Hero" in its card name, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon).
Bubble Shuffle
Quickplay Spell
You can only activate this card when there is a face-up "Elemental Hero Bubbleman" on the field. Change 1 "Elemental Hero Bubbleman" in face-up Attack Position on your side of the field and 1 monster in face-up Attack Position on your opponent's side of the field to Defense Position. Tribute the "Elemental Hero Bubbleman" that was changed to Defense Position and Special Summon 1 monster from your hand that includes "Elemental Hero" in its card name.
Spark Blaster
Equip Spell
You can only equip this card to "Elemental Hero Sparkman". During the Main Phase of your turn, you can change the battle position of 1 face-up monster. After you use this effect 3 times, destroy this card.
Skyscraper
Field Spell
When a monster that includes "Elemental Hero" in its card name attacks, if its ATK is lower than the ATK of the attack target, increase the ATK of the attacking monster by 1000 points during damage calculation only.
Feather Shot
Normal Spell
Choose a face-up "Elemental Hero Avian" on your field to activate this card. During this turn, the selected card can attack up to the number of monsters on your field. If so, you cannot attack your opponent directly, and all of your other monsters cannot attack.
Hero Barrier
Normal Trap
This card can only be activated when there is a face-up monster on your field with "Elemental Hero" in its name. Negate one attack of an opponent's monster.
Feather Wind
Counter Trap
This card can only be activated when an "Elemental Hero Avian" is face-up on your field. Negate the activation and effect of a Magic or Trap card and destroy it.
Hero Signal
Normal Trap
You can only activate this card when a monster on your side of the field is destroyed as a result of battle. Special Summon 1 monster with "Elemental Hero" in its name from your hand or your Deck.
Burst Return
Normal Spell
THis card can only be activated when a "Elemental Hero Burstinatrix" is face-up on your field. Return all monsters with "Elemental Hero" in its name except "Elemental Hero Burstinatrix" into their owner's hand.
Bubble Shot
Equip Spell
This card can only be equipped on "Elemental Hero Bubbleman". Increase the equipped monster's attack strength by 800. If the equipped monster would be destroyed as a result of battle, destroy this card instead, and damage done to the controller of the equipped monsters would become 0.
Bubble Illusion
Quickplay Spell
This card can only be activated when a "Elemental Hero Bubbleman" is face-up on your field. During this turn, you may activate a Trap card from your hand.
Clay Charge
Normal Trap
This card can only be activated when a "Elemental Hero Clayman" on your field is attacked(If face-down, turn the card over to confirm). Destroy the attacking monster and the chosen "Elemental Hero Clayman", and do 800 damage to opponent's lifepoints.
Scrubby
10-16-2005, 10:16 PM
Thanks for all of that though
Anyone else got any further m/t support, i know theres more
~Ronnie
GK Curse
10-16-2005, 10:25 PM
hmm, i woulda done the support from the judai duelist pack, but it looks like that thread got deleted from the flame war...
UserShadow7989
10-16-2005, 10:39 PM
I like the idea of using fusion recovery, poly, and king of the swamp since it adds speed and searchability to the deck but I like magicial merchant idea too, do you think I should use something like this?:
2 Avian
2 Bustinatrix
2 Bubbleman
2 Sparkman
2 Clayman/Wildman
3 Magical merchant
3 King of the swamp
2 Command knight/ Marauding captain
1 Freed the matchless general
1 Morphing jar
2 Rota
3 Poly
2 Miracle fusion
2 Last will
2 Skyscrapper
2 Fusion recovery
2 Hero signal
etc.
because I personally think that would be fast and effective.
King of the swamp is in there because Kots + avian/ bustinatrix/ sparkman/ bubbleman/ clayman /wildman = almost any fusion monster(noteable: Shining flame wingman, rampart gunner, Thunder giant, wild jaggyman, tempester, mudballman, etc.) or I can use him as a fusion sage.
Command knight is there for the boost just incase I'm out of poly/miracle (or just can't get one.) and marauding captain is stalling as well as swarming.
Do you think I have a good concept for this deck-type or am I kidding myself?
I like those ideas and concepts, I personally think you should use the fact that they're warriors to your advantage, to get the best results.
Mastastupidfa
10-17-2005, 09:32 AM
Aren't there those HERO cards?
topspin1617
10-17-2005, 09:43 AM
I like the idea of comboing Miracle Fusion with Serial Spell. Never tried it, but it sounds good to me.
HalHornCorSec
10-17-2005, 11:35 AM
mastastupidfa: The cards HERO Flash, H - Heat Heart, E - Emergency Call, R - Rightful Justice, O - Over Soul are currently anime-only. Even if they weren't, an Elemental Hero-only Monster Reborn, Reinforcements of the Army, Big Bang Shot, and Dark Scorpion Combination, all without any counter-balancing effect, would be a little much.
Compare:
H - Heat Heart vs. Big Bang Shot:
- An additional ATK increase of 100 points.
- Not an Equip Spell Card.
- No "remove from play the monster equipped with this card when this card is removed from the field" effect.
E - Emergency Call vs. Reinforcements of the Army
- Elemental Hero-only (no risk of any other deck using it)
R - Right Justice vs. ???
- This is the ONLY well-balanced card--although it means one more near-free S/T removal card.
O - Over Soul vs. Monster Reborn
- free recursion of any Elemental Hero in your Graveyard.
HERO Flash vs. Dark Scorpion Combination
- Requires 4 Spell Cards in your Graveyard.
- Free Special Summon of Elemental Hero from deck
- Direct Attack with all face-up Elemental Heroes
- No "If you do, the ATK of this monster(s) becomes 400" effect.
These cards, together, would be enough to propel Elemental Heroes much higher on the YGO TCG Hierarchy. If they are EVER released, expect serious watering-down, restrictions, or both.
Miracle Fusion combined with Serial Spell could work, but it definately would be risky.
Yub, yub.
topspin1617
10-17-2005, 01:29 PM
Miracle Fusion combined with Serial Spell could work, but it definately would be risky.
Yeah, like I said, I don't know how it would work, but the idea of dumping E-Heroes for Miracle Fusion and then getting 2 fusions out sounds cool, at least.
GK Curse
10-17-2005, 01:45 PM
DMcomet has the duelist pack cards, so i edited them into my previous post and TCG'ized them.
UserShadow7989
10-17-2005, 03:41 PM
That would work, since discarding your hand is a cost it gets paid before it copies miracle fusion, so you would get two fusions.I personally like that idea. :)
Scrubby
10-17-2005, 04:09 PM
Thanks Curse
Now isnt it better that i have all the cards/support posted now?
Actually, that serial spell idea would seem cool at times.
~Ronnie
Mastastupidfa
10-17-2005, 04:14 PM
That would work, since discarding your hand is a cost it gets paid before it copies miracle fusion, so you would get two fusions.I personally like that idea. :)
P refer Just Poly the nMiracle.
Cause Topdecking isn't too hot With E-Heros... that is, if you don't run bubbles.
Scrubby
10-17-2005, 04:18 PM
P refer Just Poly the nMiracle.
Cause Topdecking isn't too hot With E-Heros... that is, if you don't run bubbles.
I doubt u would get bubbleman off of a topdeck like that, very unlikely thats why its a risk. If anything, stick with what u said, poly then miracle, plus i prefer it a lot more. I expect that to be abused too.
~Ronnie
Alexander Anderson
10-18-2005, 10:14 PM
Nyan! Heres a new one! The site the pic was on was taken over by another site so...
E-hero Neo Bubbleman
Stars ?
Element Water, most likely
Atk 800
Def 1200
Bubble man + Avian? Bubble man?
cannot be summoned except by Blah blah blah... you know the E-hero drill.
The text was slightly confusing for the rest... When this card {attacks, is attacked, is destroyed?} destroy {the attacked monster, attacking monster, one monster?} on the field.
I saw it from a screen shot on the show so it can't be fake!
I think that miracle fusion will only work with E-Heros because it says the monsters have to be listed on the fusion card, and KOTS and TL-HSF, ect., subsiquently won't work.
GK Curse
10-18-2005, 10:23 PM
Elemental Hero Bubbleman Neo
WATER/Warrior
4/800/1200
Elemental Hero Bubbleman + Elemental Hero Bubbleman(??)
A monster that this card battles with is destroyed at the end of the damage step.
Card effects that affect "Elemental Hero Bubbleman" can also affect this monster.
thats pretty much teh gist of it. notice the exclusion of the only fusion summoning, since everytime jaden summons it, its by using metamorphosis on a bubbleman(also the reason we dont know the second fusion material) but knowing konami they'll either never make this card so we'll really never know its other material monster, or they'll add the only fusion summoning text to make its easy summoning useless.
of course its anime only, but if you wanna proxy a deck with it, go for it, this is probably the version you should use.
Alexander Anderson
10-18-2005, 11:42 PM
Elemental Hero Bubbleman Neo
WATER/Warrior
4/800/1200
Elemental Hero Bubbleman + Elemental Hero Bubbleman(??)
A monster that this card battles with is destroyed at the end of the damage step.
Card effects that affect "Elemental Hero Bubbleman" can also affect this monster.
thats pretty much teh gist of it. notice the exclusion of the only fusion summoning, since everytime jaden summons it, its by using metamorphosis on a bubbleman(also the reason we dont know the second fusion material) but knowing konami they'll either never make this card so we'll really never know its other material monster, or they'll add the only fusion summoning text to make its easy summoning useless.
of course its anime only, but if you wanna proxy a deck with it, go for it, this is probably the version you should use.
Wow! Sweetness! I think this'll probably be made into a real one, probably without the effect of bubbleman cards effecting this one too. It would deal with other monsters very well. Did anyone realize that in the japanese version of the show Flamewingman's star level is 8? Oop! and what about the Hero Kids?
jaden_yuki
10-19-2005, 11:27 AM
ok now let me put my lil hand in!
(some combos and advice)
elementals as of right now are good but not great untill the expansion. Running all the fusions would be best, because you never know what you might need and you can always just look into the fusion pile to get you out of any predicument (thats why metamorphasis was so good last band list). you should never swarm the field unless you have mystical space typhoon, my body as a shield, and judgment of anudis set for these resons(1# your e-heros can be snatched, dark holed, and jugment of anubis helps keep the heavy storm at bay.) make sure you save your mirical fusions for the last resort or for the final blow. polys are ment for the now fusions thats why dark factory of mass preduction fits in the deck so well. As for the new fusions comming out i suggest you dont use poly for them just wait till your hero's die out to then mirical fusion them (remember polys lose alot of hand advantage.). now for some combos
use bubble man to get out your egdeman with his little bubble shuffle.
spark blaster is great for the onslaught atk of the heros then switch them to defense mode.
you can do the old jaden combo with emergency prevision and mirage of nightmare for the 1000 gain but i'd rather do the mirror wall mirage of nightmare with emergency prevision to gain 2000 in stead of 1000
make sure you use waboku, sakuretsu armors,and or wide spread ruin to keep your monsters on the field since we all know that our e-heros criptonit is the atk of our opponent in his turn
defusion is a great way to keep a thunder giant and flame wing man from being snached or book of mooned ext.
i find dust barrier to be a good side deck for certain decks like stall burn agains your heros.
these are just some helpful tips and tricks of the trade
jaden_yuki
10-19-2005, 02:55 PM
oh and my favorit is flame wingman where can i get a signiture with them?
Secran
10-19-2005, 03:25 PM
whats everyones opinion of using wildedgeman with Curse of anubis, and Meteorain?
Pop Coa, turn all effectmonsters (most of the field) into defense with 0 def. Fuse Wild & edge, so you have an attack mode monster, pop meteo for a HUGE amount of breakthrough: 2600 atk * (number of monsters on opponents field)
its tricky, but its a combo I've been trying to figure a good way to use. the problems are 1)the draw [1 poly+wild+edge+ having meteo &Coa set] or [2 miracle fusion, meteo and anubis set, and wild/edge in graveyard/hand], 2 keeping your opponent from just poping Saku, or bth, or torrential, 3) getting all the opposing monsters face up, 4) dealing with any D.D. thugs on the field(lady, assaliant, warrior)...
HalHornCorSec
10-19-2005, 03:46 PM
Not a problem: find a way to dump the Wildman and Bladedges, play Curse of Anubis, then Miracle Fusion, then Meteorain. It can also work with Fairy Meteor Crush and Big Bang Shot, instead of Meteorain.
In fact, in this instance, you may want to consider using the Equip Spell Cards instead.
It is a large combo, tricky to pull off, but if you do it right, it'll be as rewarding as . . . I don't know. Something really rewarding, I guess.
Yub, yub.
Scrubby
10-19-2005, 09:37 PM
Big bang would be best.
Anyways, i really wouldnt wanna take the risk and try putting that combo in my deck but its ur call, pull it off and u just might win.
And Jaden, that stuff was on the show u know
~Ronnie
Alexander Anderson
10-19-2005, 11:57 PM
Where does it say "Once per turn" on the card? I have two and neither say that...
Hammer shot and Interdimensional Matter Transporter might be good!
Bokuto_No_Ryu
10-20-2005, 07:27 AM
Something important to note about Elemental Hero Bubbleman Neo: Part of his effect apparently is, "This card's name is treated as "Elemental Hero Bubbleman"." Jadan equips him with Bubble Shot, which can only be equipped to Bubbleman.
Now, in a recent JP episode, Jadan plays Elemental Hero Clayguardman, an obvious Clayman upgrade. He summons it with Metamorphasis as well. Furthermore, future episode titles refer to "Elemental Hero Neos".
Now, if this trend continues, and more Neo Heroes are released, Konami has a wonderful opportunity to cement the Heroes as a tournament-winning viable deck-type. After all, what are the biggest disadvantages to the Heroes? Most of them lack any sort of redeemng effect. If you eliminate this problem from the equation...you do the math.
Regarding HERO Flash:
Hero Heart isn't that great of a card, honestly. However, it does outclass most of the monster-specific Hero cards, with the exception of Spark Blaster.
Emergency Call singlehandedly makes BladeEdge playable. The ability to search him from the deck is invaluble, especially considering that you almost always play to immediatly fuse him. A Hero deck should pack three "E's".
Right Justice is comprable to Stamping Destruction. S/T destruction is good, don't get me wrong, but its spell speed puts it behind Dust Tornado in effectiveness.
Over Soul is godly. A non-cost Hero Monster Reborn? Yes, please. It's an even better deck-specific revival card than Book Of Life, given its lack of restrictions.
HERO Flash just makes BladeEdge...godly.
I'd love to see H-E-R-O as normal rares, and Flash as an ultra rare. I'd play them immediatly.
ThemBones
10-20-2005, 11:50 AM
There is 1 fusion sub thats a beast lvl 3.
Isnt it a good combo if i use rescue cat to get lots of those subs in the grave, combined with magical merchant and just miracle fusion all the way???
* Cough * Someone?
topspin1617
10-20-2005, 11:56 AM
* Cough * Someone?
I don't know, while you are getting the 3 substitutes you could be focusing more on the other monsters on your field. The subs aren't necessary, so that much emphasis shouldn't be placed on getting them in the grave.
GK Curse
10-20-2005, 12:46 PM
Something important to note about Elemental Hero Bubbleman Neo: Part of his effect apparently is, "This card's name is treated as "Elemental Hero Bubbleman"." Jadan equips him with Bubble Shot, which can only be equipped to Bubbleman.
I avoided wording it that way so that it wouldn't fall under the umi/harpie lady ruling. but knowing konami they probably will use that text(if it comes out)
Scrubby
10-20-2005, 03:53 PM
The fusion sub i would use is king of the swamp. 3 star, aqua, water, can get u poly. Yup so use king of the swamp instead or ur lv3 beast or w/e it is
~Ronnie
ThemBones
10-20-2005, 04:03 PM
It was just an idea.
When is Neo coming?
Bokuto_No_Ryu
10-20-2005, 04:17 PM
It was just an idea.
When is Neo coming?
The episode airs in a couple of weeks. Then we'll know the dilly-o.
[IXI] Doma [IXI]
10-21-2005, 11:42 AM
Well I just wanted the Elemental Hero Shining Flare Wingman and Elemental Hero Wild Jaggyman in my E-Hero deck and don't forget:
GX1-JP001
Hero Halo
Normal Trap
After activation, this card becomes an Equip Card, and can only be Equipped to a Warrior-Type Monster with an ATK of 1500 points or less. All of your opponent's Monsters with an ATK of 1900 points or more cannot select the Equipped Monster as an attack target.
Bokuto_No_Ryu
10-21-2005, 12:16 PM
Doma [IXI]']
GX1-JP001
Hero Halo
Normal Trap
After activation, this card becomes an Equip Card, and can only be Equipped to a Warrior-Type Monster with an ATK of 1500 points or less. All of your opponent's Monsters with an ATK of 1900 points or more cannot select the Equipped Monster as an attack target.
I have mixed feelings on this card. On the one hand, OCG isn't played, and he has almost the same effect. On the other hand, in a more aggressive metagame, it might have applications. And, it's worth noting that it works for all applicable warriors. Experimentation is needed but it's immediatly better than Hero Halo, as well as all the Hero-specific equips.
Edit: In fact, I'm going to tech an OCG into a deck o' mine, to see how it runs. These results might be applicable to Hero Halo.
animewolf17
10-21-2005, 01:11 PM
I run 2 OCGs in my warrior deck it works great for me especially against the people that run beatdown with only 1900 or more attackers.
Alexander Anderson
10-21-2005, 11:24 PM
Does anyone think that Wildman has an application in an average warrior deck? After all he is unaffected by Sakaretsu armor, Bottomless trap hole, and Torrental Tribute.
GK Curse
10-21-2005, 11:25 PM
i know he will in my warrior deck.
motxmod
10-22-2005, 12:04 AM
A Hero deck should pack three "E's".
mmm, E.
I avoided wording it that way so that it wouldn't fall under the umi/harpie lady ruling. but knowing konami they probably will use that text(if it comes out)
That would suck, especially if the Neo E-Heroes were fusions
Miracle Fusion combined with Serial Spell could work, but it definately would be risky.
you could even combo poly in there if you had 2 copies of the fusion materials in hand/grave/field combined
UserShadow7989
10-26-2005, 12:33 AM
I'm personally tired of people saying poly sucks, it's bad advantage. So what? It's actually not that bad when you look at how it combos. It goes with premature and call of the haunted. It's nice with fusion recovery, why? because playing them together is basicly a -1 advantage rather then -2(you break even if it destroyes a monster.) and poly's back so you can fuse again, and poly's searchable from king of the swamp. It even goes with miracle fusion, fuse them with poly first and then again with miracle. and unlike miracle you can combo de-fusion and re-fusion.(de-fuse the fusion monster to get the fusion materials back on the field then re-fuse it back, you can even poly again to get 2 monsters.) The main stength of the e-heros is 3 things.
1. they're versitile since 1 e-hero can combine a dozen diffrent ways with a fusion sub, and the lost advantage can be made-up for if it stays on the field long enough.
2. Even without fusions they can become powerful with skyscrapper.
3. They're warriors so they can swarm and receive support from cards like freed and reinforcement of the army.
King of the swamp, reinforcements of the army, hero signal, Miracle fusion, Magical merchant and last will can add INSANE speed to the deck. While bad top-decks are a problem, if you thin the deck like crazy early-on then most of them are out of your way for mid-late game.
Shaheed
10-26-2005, 04:40 PM
miracle fusion>>>poly. u looose absolutly no advantage. 1 from ure hand 1 from and u gain one on the field, no one considers graveyard cards lost advantage. its also easier to dump the monsters and keep them there. barely anyone runs kycoo so its usually protected better in the grave. also ure gonna need some of them in the grave for shing flare.
Mastastupidfa
10-26-2005, 05:31 PM
I'm personally tired of people saying poly sucks, it's bad advantage. So what? It's actually not that bad when you look at how it combos. It goes with premature and call of the haunted. It's nice with fusion recovery, why? because playing them together is basicly a -1 advantage rather then -2(you break even if it destroyes a monster.) and poly's back so you can fuse again, and poly's searchable from king of the swamp. It even goes with miracle fusion, fuse them with poly first and then again with miracle. and unlike miracle you can combo de-fusion and re-fusion.(de-fuse the fusion monster to get the fusion materials back on the field then re-fuse it back, you can even poly again to get 2 monsters.) The main stength of the e-heros is 3 things.
1. they're versitile since 1 e-hero can combine a dozen diffrent ways with a fusion sub, and the lost advantage can be made-up for if it stays on the field long enough.
2. Even without fusions they can become powerful with skyscrapper.
3. They're warriors so they can swarm and receive support from cards like freed and reinforcement of the army.
King of the swamp, reinforcements of the army, hero signal, Miracle fusion, Magical merchant and last will can add INSANE speed to the deck. While bad top-decks are a problem, if you thin the deck like crazy early-on then most of them are out of your way for mid-late game.
You can't bring an E-hero back from the Grave.
"This card cannot be Special Summoned Except by Fusion summon."
Tha tExcept part screws me up.
UserShadow7989
10-27-2005, 01:04 AM
whoops, my bad. :(
Daedalus Daemon
10-27-2005, 02:46 AM
the best combo the ehero's have, though hard to pull off is the bubbleman -bubble shuffle=>for edgeman combo.
If you look at what is being achieved as always you are losing 2 cards for 1(just like nearly everything in ehero deck).
But if you look at the cards synergy with each other its a pretty sick combo.
Bubbleman can special summoned for free, bubble shuffle not only is a quickplay, it changes one of their monsters to def (TRAMPLE), special summons a monster + it is a search card + its a deck thinner.
So if you can pull it off you get to special summon edgeman in attack mode in their turn, and turn their monster into def ready to be trampled by edgeman on your turn.
That is a sweet combo.
Bokuto_No_Ryu
10-27-2005, 04:46 AM
That is a sweet combo.
I'm going to say it right now, so that everyone who talks about that combo will listen: It is not a good combo. Granted, it's two-for-one, which tributing for Blade Edge would be anyway, and it's faster than tributing but look at the specifity of the cards involved, and look at the fact that Blade Edge currently sucks.
Yes, Blade Edge is currently one of the worst Heroes for a Hero deck. Do you think a deck that is already drawing 1000-ATK normal monsters needs to add another lousy topdeck to the mix? And, for general purposes, there are much better tramplers.
The worst part of Blade Edge is that he is currently unsearchable, and in a deck where increasing speed is a major factor, that is unforgivable. If HERO-Flash is released, that's another story.
Daedalus Daemon
10-27-2005, 07:08 AM
Um that combo does search him out so he aint that bad, 2600 trampler aint terrible either, he can be revived after dumping as well.
Yes he is terrible topdeck but so are nearly all the ehero cards.
He is the only effect ehero over lvl 4 that can be searched by bubbleman's combo, since all the rest are fusions.
He is definetly worth a try.
GK Curse
10-27-2005, 11:51 AM
please read the cards before trying to come up with combos.
"Special Summon 1 monster from your hand that includes 'Elemental Hero' in its card name."
motxmod
10-27-2005, 01:12 PM
I know, lol. But this will keep me occupied for a little while. Continuing where you left off:
Sparkman + Avian
Avian + Wildman
Necro Darkman + Edgeman
Necro Darkman + Avian
Necro Darkman + Burstanix
Wildman + Sparkman
Wildman + Clayman
Wildman + Bubbleman
Flame Wingman + Tempester (WHOA, NELLY!!!!!!)
Mudballman(Bubbleman + CLayman) + Burstanix
Etc, etc, etc...
Man, this list would go on, for like, EVER.
I did the math and with currently 8 E-heros that aren't fusions that gives 56 fusions using just them. 1 choice of 8 x 1 choice of the other 7 = 56
Then, in the case of Shining Flame Wingman (a 2-creature fusion + one other non-fusion E-hero not used in the fusion one); if other like him would happen that adds another 336 fusions. 1 choice of 56 x 1 choice of the other 6 not used from the other = 366
Same with the Tempest, a triple-creature fusion. 1 choice of 8 x 1 choice of the other 7 x 1 choice of the other 6 not used = 336
grand total of fusions = 336 + 336 + 56 = 728!!! if we see fusions. And if there were to be a e-hero fusion that requires 2 e-hero fusions that another 3025 if they were fusions of non-fusion...
or 526350 e-hero fusions if any e-hero fusion fused with another
GRAND Grand Total: 526358 E-hero monsters!:eek:
Aqua edge
10-27-2005, 01:24 PM
I did the math and with currently 8 E-heros that aren't fusions that gives 56 fusions using just them. 1 choice of 8 x 1 choice of the other 7 = 56
Then, in the case of Shining Flame Wingman (a 2-creature fusion + one other non-fusion E-hero not used in the fusion one); if other like him would happen that adds another 336 fusions. 1 choice of 56 x 1 choice of the other 6 not used from the other = 366
Same with the Tempest, a triple-creature fusion. 1 choice of 8 x 1 choice of the other 7 x 1 choice of the other 6 not used = 336
grand total of fusions = 336 + 336 + 56 = 728!!! if we see fusions. And if there were to be a e-hero fusion that requires 2 e-hero fusions that another 3025 if they were fusions of non-fusion...
or 526350 e-hero fusions if any e-hero fusion fused with another
GRAND Grand Total: 526358 E-hero monsters!:eek:
That's A LOT of freaking E-hero's.
Taniya 20
10-27-2005, 01:57 PM
Mudball Man is weird... He looks like a big malted milkball..
Shaheed
10-27-2005, 02:24 PM
mudball man is the worst e hero fusion every thought up
GK Curse
10-27-2005, 02:52 PM
but theres still situations where you would need mudballman.
Scrubby
10-27-2005, 05:02 PM
Mudball is still a E-Hero none the less.
BTW that is a lot of E-Heros :eek: How do i fit them all in 1 deck :rolleyes:
Daedalus Daemon
10-27-2005, 08:58 PM
lmao yeh my mistake still i will try and make edgeman work.
Scrubby
10-27-2005, 09:34 PM
Well its not like edgeman sucks. If u dont get him to work then i will
~Ronnie
Soulmaster Knight
10-28-2005, 02:57 AM
For my E-Hero deck, I'm using Heart of the Underdog to draw the normal E-Heroes, since I'm using 3x of each. It'll drop to 2x when EEN gets stateside to make room for "Wildheart" and "Bladedge". The deck is working pretty well for me, since I'm just playing it for fun.
As for depending on 1 fusion, why would you want to do that? I mean, the strength in E-Hero decks are the fusions (so far). Besides, it wouldn't be an E-Hero deck without all the available E-Heroes, wouldn't it? ;)
Scrubby
10-28-2005, 09:43 AM
I was going to use heart of the underdog so i wanna know if it works great for you in ur hero deck
UFOroidFighter
10-28-2005, 06:41 PM
Die Please;)
UserShadow7989
10-30-2005, 11:43 AM
UFOroidFighter: shuddap.
Back on topic: I run 2 of each e-hero out now(and I'm gonna add 2 bubbleman when he's out.) and 3 king of the swamp. This reducess the amount of bad top-decks and makes each e-hero much more versitile. For example:
Sparkman + Kots =
Thunder giant
Shining flamewingman
Tempester(+ bubbleman/avian)
Burstinatrix + Kots =
Flamewingman
Rampart gunner
Steam healer
Clayman + Kots =
Rampart gunner
Thunder giant
Mudballman
Avian + Kots =
Flamewingman
Tempester (+ bubbleman/sparkman)
Bubbleman + Kots =
Mudballman
Steamhealer
Tempester (+ sparkman/avian)
The only ones that aren't that good with kots are Wildman and Edgeman since they're currently in only 1 fusion: Wildjaggyman. If you want to use them I suggest getting rid of an avian, since it's not as good on it's own and only is used in three fusions. The strengths of e-heros are versitility and synergy, and the only weaknesses are lack of advantage and bad top-decks. Which aren't a problem if you're using miracle fusion and reinforcements. (or cards similer to those.) Skyscrapper is helpful due to the boost, so in other words they need to summon a monster with at least 1000 more attack or waste a magic/trap to get rid of your e-heros.
Scrubby
10-30-2005, 12:06 PM
Well right now, bubbleman has no use to us sadly. But edgeman and wildman add to power without fusion IMO
dbztimmy
10-30-2005, 02:20 PM
Die Please;)
That's a spam warning for you. Spam anymore and you will find yourself temp banned.
Scrubby
10-30-2005, 02:21 PM
Thanks you timmy.
Anyways, what doe you guys think about bubbleman right now and for EEN?
UserShadow7989
10-31-2005, 03:44 PM
Bubbleman will make the top-decking problem for e-heros a bit less of a problem (though not that much.) and een will create new deck types (V-Z, dark realm) and boost currently existing ones (e-heros) but overall just another set.
DanTheTimid
11-01-2005, 08:57 AM
Thanks you timmy.
Anyways, what doe you guys think about bubbleman right now and for EEN?
Right now I don't like bubbleman at all to be honest. My friend, an ex e-hero player from whom I acquired a lot of e-hero fusions when I made my deck, loves the guy, ran him in all his decks, and always suggests I add him when I ask him for his opinion on my various e-hero deck builds. But the primary reason any e-hero appears in my deck as of pre-EEN is for its ability to fuse. I don't particularly like hero signal, and all though I run it in some e-hero decks they completely nerfed skyscraper from the show, so the only real noteworthy e-hero support in my decks as of right now is Miracle Fusion which again requires that the e-hero have a fusion. All this means that e-hero or not, bubbleman doesn't really have good synergy with most e-hero decks right now.
Once EEN comes out... I don't know, I've tryed running him in some proxie builds for EEN but he still didn't seem to be worth it. In all my testing with him I've managed to get his effect off all of once, tempester requires way to many resources for way to little return (I have yet to get have all the pieces in the grave with miracle fusion in hand... or if I did there was a better fusion choice such as shining flare that I miracle fusioned out instead), and my builds so far have only had 1 blade edge so drawing bubble man, bubble shuffle, and blade edge all at the same time is extremely difficult making bubble shuffle WAY to situational.
Bubbleman may be better then I've experienced and I've just had bad luck, when he gets his own 2 monster fusions he'll defiantly improve a bit (though all of his fusions so far are pretty meh...) and the release of dark necroman will in turn make bladedge more playble which will in turn allow you to turn more bladedges which will in turn make bubble shuffle less situational. So who knows for the future past EEN but while I'll continue to test different builds with him in them, but as of right now he's not in my deck, if EEN were out today bubbleman still wouldn't be in my main deck.
animewolf17
11-01-2005, 12:26 PM
Does anyone know if you can use King of the swamp with miracle fusion?
DanTheTimid
11-01-2005, 12:32 PM
Does anyone know if you can use King of the swamp with miracle fusion?
Yes, I've heard its explicitly stated you can on JERP, but from common sense it would make sense anyway and theres no ruling to the contrary on UDEs rulings page. Basically Miracle Fusion works like poly except the monster you bring out must be an e-hero, the monsters can from grave but not hand, and the monsters are removed from teh game. Fusion subs don't interfere with any of those differences.
UserShadow7989
11-03-2005, 11:51 AM
I hear some people are making decks around a single fusion of e-heros, I don't think it's as good but it might work.
shawlax
11-03-2005, 12:47 PM
*loves this post
I currently have a elemental hero deck - may not be as unbeatable as my gravekeeper - thats what een's for. Skilled players can use them, unskilled cannot - but we shall see for certain once the new set is out
oldenewguy
11-03-2005, 01:06 PM
Two days left until the EEN sneak preview. Anybody going?
shawlax
11-03-2005, 02:06 PM
miracle fusion + fusion gate + return from a different dimension = e hero ownage
Scrubby
11-09-2005, 08:08 PM
I tested my e-hero deck already and it worked pretty great. Trust me, this runs way better them some people expected!
Hakumei Zero
11-09-2005, 08:26 PM
UFOroidFighter: shuddap.
Back on topic: I run 2 of each e-hero out now(and I'm gonna add 2 bubbleman when he's out.) and 3 king of the swamp. This reducess the amount of bad top-decks and makes each e-hero much more versitile. For example:
Sparkman + Kots =
Thunder giant
Shining flamewingman
Tempester(+ bubbleman/avian)
Burstinatrix + Kots =
Flamewingman
Rampart gunner
Steam healer
Clayman + Kots =
Rampart gunner
Thunder giant
Mudballman
Avian + Kots =
Flamewingman
Tempester (+ bubbleman/sparkman)
Bubbleman + Kots =
Mudballman
Steamhealer
Tempester (+ sparkman/avian)
The only ones that aren't that good with kots are Wildman and Edgeman since they're currently in only 1 fusion: Wildjaggyman. If you want to use them I suggest getting rid of an avian, since it's not as good on it's own and only is used in three fusions. The strengths of e-heros are versitility and synergy, and the only weaknesses are lack of advantage and bad top-decks. Which aren't a problem if you're using miracle fusion and reinforcements. (or cards similer to those.) Skyscrapper is helpful due to the boost, so in other words they need to summon a monster with at least 1000 more attack or waste a magic/trap to get rid of your e-heros.
What you say is true, but with Wildheart and Blade edge to make Wildedge adds alot of power. Take a look at my present deck. I took out a Hero Signal for the Fusion sword thingy, but havent got the time to change it.
It still needs miricle and some more fusions but its pretty good because of the warrior support behind it.
Oh and another thing, Skyscrapper only works when you attack not the other way around.
Tirbute Monsters:
X1 Blade Edge
Monsters:
X3 Clayman
X2 WildHeart
X1 Command Knight
X3 Sparkman
X1 Bubbleman
X2 king of Swamp
X1 Exiled Force
X1 Warrior Lady of The Wasteland
X1 D.D. Warrior lady
Magics:
1x Skyscrapper
1x Fusion Gate
1x The Warrior Returning Alive
2x Reinforcement of The Army
1x Nobleman of Crossout
1x Dark Hole
1x Dark Factory of Mass Production
1x Messenger of Peace
1x Heavy Storm
1x Premature Burial
1x Swords of Revealing Light
1x Polymerization
1x Mystical Space Typhoon
1x Giant Trunade
1x Scapegoat
1x Snatch Steal
Traps:
1x Call of the Haunted
1x Compulsory Evacuation Device
1x Magic Drain
1x Xing Zhen Hu
3x Hero Signal
1x Divine Wrath
1x Mirror Wall
Fusion:
1x Rampart Blaster
1x Wildedge
1x Thunder Giant
ummm guys...I'm in the process of building an E-Hero deck.
thing is, I'm not entirely sure if I should run multiple copies of the each E-Hero (w/ the exception of Bubbleman and Bladedge, which I think I'm just gonna run one of each). right now I have the option of two builds:
Build A
- run 2 copies of the vanilla E-Heroes + Wildheart
- single copy of Bubbleman + Bladedge
- 2 copies of King of the Swamp
- 2 copies of Poly + Miracle Fusion
Build B
- run a single copy of All E-Heroes
- 2 copies of King of the Swamp
- use the remaining spots for "generic Warrior-type monsters" that could help
me (e.g. Exiled Force, D.D. Warrior Lady, Mystic Swordsman LV 2)
the good thing abt build A is that I have a higher chance to fuse. but that also happens to be its main problem (high dependency on fusions as your primary strategy). not to mention that (w/ the exception of Tempest), I need at least 2 copies of each E-Hero fusion (because I'll be fusing a lot more often).
build B on the other hand, while it may have a slightly lower chance of fusing monsters, at least has "other" warriors to help improve the deck's overall survival rate. and since I'm not depending too much on fusions, I think I might just need a single copy of every fusion (problem is, how many polys + miracle fusions should I run if I choose this build? still 2 of each)
so what do you guys think? which one should I choose? they both have their own unique strategies but I'm curious to know which build would work better. all comments, suggestions, and criticism welcomed!!
Pemolis
11-11-2005, 03:14 AM
ummm guys...I'm in the process of building an E-Hero deck.
thing is, I'm not entirely sure if I should run multiple copies of the each E-Hero (w/ the exception of Bubbleman and Bladedge, which I think I'm just gonna run one of each). right now I have the option of two builds:
Build A
- run 2 copies of the vanilla E-Heroes + Wildheart
- single copy of Bubbleman + Bladedge
- 2 copies of King of the Swamp
- 2 copies of Poly + Miracle Fusion
Build B
- run a single copy of All E-Heroes
- 2 copies of King of the Swamp
- use the remaining spots for "generic Warrior-type monsters" that could help
me (e.g. Exiled Force, D.D. Warrior Lady, Mystic Swordsman LV 2)
the good thing abt build A is that I have a higher chance to fuse. but that also happens to be its main problem (high dependency on fusions as your primary strategy). not to mention that (w/ the exception of Tempest), I need at least 2 copies of each E-Hero fusion (because I'll be fusing a lot more often).
build B on the other hand, while it may have a slightly lower chance of fusing monsters, at least has "other" warriors to help improve the deck's overall survival rate. and since I'm not depending too much on fusions, I think I might just need a single copy of every fusion (problem is, how many polys + miracle fusions should I run if I choose this build? still 2 of each)
so what do you guys think? which one should I choose? they both have their own unique strategies but I'm curious to know which build would work better. all comments, suggestions, and criticism welcomed!!
I wouldn't turn it into a toolbox (just avoid that).
Real issue is affording the Fusions (which can be costly).
Hakumei Zero
11-11-2005, 05:20 AM
ummm guys...I'm in the process of building an E-Hero deck.
thing is, I'm not entirely sure if I should run multiple copies of the each E-Hero (w/ the exception of Bubbleman and Bladedge, which I think I'm just gonna run one of each). right now I have the option of two builds:
Build A
- run 2 copies of the vanilla E-Heroes + Wildheart
- single copy of Bubbleman + Bladedge
- 2 copies of King of the Swamp
- 2 copies of Poly + Miracle Fusion
Build B
- run a single copy of All E-Heroes
- 2 copies of King of the Swamp
- use the remaining spots for "generic Warrior-type monsters" that could help
me (e.g. Exiled Force, D.D. Warrior Lady, Mystic Swordsman LV 2)
the good thing abt build A is that I have a higher chance to fuse. but that also happens to be its main problem (high dependency on fusions as your primary strategy). not to mention that (w/ the exception of Tempest), I need at least 2 copies of each E-Hero fusion (because I'll be fusing a lot more often).
build B on the other hand, while it may have a slightly lower chance of fusing monsters, at least has "other" warriors to help improve the deck's overall survival rate. and since I'm not depending too much on fusions, I think I might just need a single copy of every fusion (problem is, how many polys + miracle fusions should I run if I choose this build? still 2 of each)
so what do you guys think? which one should I choose? they both have their own unique strategies but I'm curious to know which build would work better. all comments, suggestions, and criticism welcomed!!
Look at my deck I posted above see, how I still have my fusions and I took out my Avians and my Burtinitrix for some other cards that were still warriors and could help save my E-Heros and give them support.
Ex: I love Wildheart and Sparkman but mainly WildHeart, and I like Thundergiant and Wildedge, my Rampart is ok..ok. I tried focusing not only fusion but support for the E-heros like command knght to help them take out things that Skycrapper cant fix. This makes the deck a whole lot my competitive and still have my own favorite E-hero deck. Still keep Bladeedge and Bubble man in because i did that too, because sometimes you are atually able to use his effect and thats a life saver for me.
UserShadow7989
11-20-2005, 10:50 PM
I have been exparimenting with diffrent e-hero build recently, and I've been trying several diffrent methods. Decks baised around one e-hero fusion, or the fusions that one specific e-hero has(using 3 king of the swamp.) as well as using decks with a single fusion method, poly or miracle, and ones with both. I've also had some good results with using a e-hero deck that focuses on the non-fusion e-heros,(of course they're still in there.) and the support cards such as skyscrapper, and the equips like bubble shuffle, spark blaster, etc. I'm not far into the research but suprisingly the non-fusion one has done well, but if put in a top-decking situation you better pray you get bubbleman or Reinforcement of the army. If you don't, you're dead meat.
Alexander Anderson
01-04-2006, 10:29 AM
E-hero Clayguard
4 stars
0/ 2800
Earth
Warrior
When this monster is successfully summoned do 200 LP of damage to your opponent for each card on his/ her side of the field.
(Metamorphed into play)
E-hero Wild wingman
8 stars
1900/ ?
Earth
Wildheart + Avian
Warrior
This card cannot be special summoned except by fusion summon. Discard one card from your hand to destroy 1 magic or trap card on the field. This effect can only be used once per turn.
E-hero Necroid Shaman
? stars
1900/ ?
Dark
Wildheart + Necroshade
Warrior
This card cannot be special summoned except by fusion summon. Sacrifice one of your opponents monsters on the field to special summon one monster from their graveyard to the field. (Now that is messed up.)
E-hero Sailorman
? stars
1400/ ?
Water
Bubbleman + Avian
Warrior
This card cannot be special summoned except by fusion summon. If you have any cards in your magic/ trap zones this card may attack your opponents LP directly.
E-hero Phoenix Guy
Same as Flame Wingman.
E-hero Shining Phoenix Guy
Same as Shining Flame Wingman.
[IXI] Doma [IXI]
01-04-2006, 10:36 AM
"Bubble Shuffle" is also a great card with so many combos.
I like that card a lot, and I used to play a deck that's supports "Elemental Hero Bubbleman" and "Bubble Shuffle".
skilledtempest
01-04-2006, 05:00 PM
what exactly are we discussing???
IMO, eheros are a teir 3 deck type...
relys too much on fusions...
foiled by bottomless trap hole...lol
b_lizard
01-04-2006, 05:41 PM
creating an e-hero deck is my inspiration to get back into yu-gi-oh, but im too sissy to show my face in public buying yu-gi-oh cards, i went to a local convenient store to buy some, but i saw someone i knew, so i did a sharp turn an bought a diet cherry vanilla dr. pepper :(
sorry if this sounds like a blog, but its related to e-heros
Alexander Anderson
01-17-2006, 03:16 PM
I recomend running 3 King of the Swamp with 2 of each hero except Avian, Too weak all around.... and 1 Necroshade.
Mystic Swordman
01-17-2006, 03:36 PM
E HEros are very hard to play right but are fun as hell
Khenpoe
01-17-2006, 03:37 PM
If you want the best advice on an E. Hero deck, ask MajinSageofDarkness. He helped me:
You won't get a better E-Hero Deck out of anyone than from the great MajinSageofDarkness... Nobody builds Ehero better than he.
He will help, believe me!!! :D
- Khenpoe
MajinSageofDarkness
01-17-2006, 11:41 PM
If you want the best advice on an E. Hero deck, ask MajinSageofDarkness. He helped me:
He will help, believe me!!! :D
- Khenpoe
You called?
I have a two complete guides on E-Hero decks - firstly all the E-Hero support cards (an article similar to this one which reviews each card) and a deck building guide. If you have any questions about E-Heroes please post or PM me your questions!
P.s. Thanks for the publicity Khenpoe :D
Alexander Anderson
02-01-2006, 02:10 PM
Add Necroid Shaman, Sailorman, Wildwingman, Phoenixman and Shining Phoenixman.
vBulletin®, Copyright ©2000-2010, Jelsoft Enterprises Ltd.