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Goku4rpg
07-26-2005, 09:55 PM
Jolteon (F) @ Leftovers
Trait: Volt Absorb
EVs: 68 HP / 184 Spd / 252 SAtk / 4 SDef
Timid Nature (+Spd, -Atk)
- Baton Pass
- Hidden Power [Grass]
- Substitute
- Thunderbolt

Gyarados (M) @ Leftovers
Trait: Intimidate
EVs: 20 HP / 252 Atk / 24 Def / 212 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Hidden Power [Flying]
- Taunt

Swampert (F) @ Leftovers
Trait: Torrent
EVs: 252 HP / 56 Atk / 116 Def / 28 SAtk / 56 SDef
Quiet Nature (+SAtk, -Spd)
- Curse
- Earthquake
- Ice Beam
- Surf

Metagross @ Leftovers
Trait: Clear Body
EVs: 140 HP / 252 Atk / 24 Def / 92 Spd
Adamant Nature (+Atk, -SAtk)
- Agility
- Earthquake
- Explosion
- Meteor Mash

Snorlax (F) @ Leftovers
Trait: Thick Fat
EVs: 204 HP / 32 Atk / 136 Def / 136 SDef
Careful Nature (+SDef, -SAtk)
- Curse
- Earthquake
- Rest
- Return

Breloom (M) @ Leftovers
Trait: Effect Spore
EVs: 44 HP / 252 Atk / 176 Spd / 36 SDef
Adamant Nature (+Atk, -SAtk)
- Focus Punch
- Hidden Power [Ghost]
- Sky Uppercut
- Spore

Sup/Raterz

Maverick Hunter
07-27-2005, 08:37 AM
Well, first of all, my strong point has never been EVs, so I'm not going to touch those, but I'll check out the rest.

Jolteon- Looks good.

Gyarados- Looks just like mine except I use Liechi berry on it.

Swampert- Once again, no complaints.

Metagross- I usually give him Lum berry and I would go Rock Slide>Explosion if you can get it. If not, HP: Rock>Explosion.

Snorlax- My personaly favorite set for him is Belly Drum, Rest, Snore, Earthquake holding Chesto.

Breloom- Not one of my personal favorite, but no complaints about the set.

InterFed_OV
07-27-2005, 12:45 PM
Jolteon (F) @ Leftovers
Trait: Volt Absorb
EVs: 6 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Baton Pass
- Hidden Power [Grass]
- Substitute
- Thunderbolt
Standard.

Gyarados (M) @ Leftovers
Trait: Intimidate
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Earthquake
- Hidden Power [Flying]
- Taunt/Substitute
Sub is a possibilty over Taunt. It's up to you, though.

Swampert (F) @ Leftovers
Trait: Torrent
EVs: 252 HP / 56 Atk / 116 Def / 28 SAtk / 56 SDef
Quiet Nature (+SAtk, -Spd)
- Curse
- Earthquake
- Ice Beam
- Surf/Rest
Rest>Surf is the standard, but I guess you could have Surf to take advantage of STAB+Torrent, but Hydro Pump would be stronger still, though less accurate. The EVs are way off, but I don't know the correct spread for CurseSwamp, so keep them the way they are until someone better than me sets them straight.

Metagross @ Leftovers
Trait: Clear Body
EVs: 140 HP / 252 Atk / 24 Def / 92 Spd
Adamant Nature (+Atk, -SAtk)
- Agility
- Earthquake
- Explosion/Shadow Ball
- Meteor Mash
I don't know much about standard AgiliGross's EVs, but I think they're way off. There should be more EVs in Speed and HP and none in Defense. The moveset looks fine. Attach Lum Berry.

Snorlax (F) @ Leftovers
Trait: Thick Fat
EVs: 204 HP / 32 Atk / 136 Def / 136 SDef
Careful Nature (+SDef, -SAtk)
- Curse
- Earthquake
- Rest
- Return
Max HP and put more EVs in Attack. Sassy nature (+SDef, -Spd) is an option. Curselax is back, I presume...

Breloom (M) @ Salac Berry
Trait: Effect Spore
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Focus Punch
- Hidden Power [Ghost]
- Leech Seed/Mach Punch
- Spore
Seed+Lefties recovers about 1/8 of your total HP every turn, which is quite a lot. Breloom needs both as well as maxxed-out Speed to survive. If you want to kill End-Revvers, slap Mach Punch onto him. Just don't switch in against an End-Revver. Wait until they KO one of your Pokémon and then send in Breloom to avenge your fallen comrade.

Sup/Raterz
Not a bad team. Lotsa standards, but poor EV spreads on all of them. 6/10.

Goku4rpg
07-27-2005, 04:05 PM
Not a bad team. Lotsa standards, but poor EV spreads on all of them. 6/10.

First off, taunt gyarados stops skarm from spiking end of story. "Now batting up......swampert". I obviously know rest/ib/eq/curse is SUPER standard but, with the meta game currently being more of a pain, I have to hit hard and fast so things like weezing dont stall me to death or skarm for that matter. You should know that skarm can handle several icebeam(s) which would allow him to setup three layers of spikes. "Next up...metagross". Agility with 198 spd x 2 boost = 396, what's the point of adding more speed when another agility surpasses jask/trode?

Your comment on breloom makes sense to an extent, but why so much speed? Do you know the standard spread's on netbattle or, base stats for the common ou pokemon that are played today? I think not.

WootyMcWoot
07-27-2005, 05:21 PM
Not having a rapid spinner means your team can get really messed up by spikes if Gyarados isn't out to taunt. You could go Magneton>Jolteon and lead with Gyarados so when Skarm comes out you can taunt his spikes and then switch to Magneton.

Goku4rpg
07-27-2005, 05:37 PM
Not having a rapid spinner means your team can get really messed up by spikes if Gyarados isn't out to taunt. You could go Magneton>Jolteon and lead with Gyarados so when Skarm comes out you can taunt his spikes and then switch to Magneton.

I know that setup. I'll admit spike(s) does annoy me very MUCH but I dont feel like splashing magneton for skarm.

InterFed_OV
07-28-2005, 09:13 AM
First off, taunt gyarados stops skarm from spiking end of story. "Now batting up......swampert". I obviously know rest/ib/eq/curse is SUPER standard but, with the meta game currently being more of a pain, I have to hit hard and fast so things like weezing dont stall me to death or skarm for that matter. You should know that skarm can handle several icebeam(s) which would allow him to setup three layers of spikes. "Next up...metagross". Agility with 198 spd x 2 boost = 396, what's the point of adding more speed when another agility surpasses jask/trode?

Your comment on breloom makes sense to an extent, but why so much speed? Do you know the standard spread's on netbattle or, base stats for the common ou pokemon that are played today? I think not.
Chill, man. Chill. Taunt stops Skarm from spiking for one turn, not forever. But one turn may be all one might need to KO Skarm and get on with the battle. KO'ing Skarm is a priority, so I can understand deviating from standards to thwart a powerful threat. I didn't know Metagross was so fast after one Agility. For the second-heaviest Pokémon in the game, he can sure haul arse! Breloom needs a lot of speed, but I'm not sure why. Super speed is good, right?

You're right. I don't know exact base stats, or proper EV spreads, but that doesn't mean I don't know anything about everything. I'm trying to help to the best of my ability, and that doesn't seem good enough. Sorry I tried to help...

Goku4rpg
07-28-2005, 09:27 AM
Chill, man. Chill. Taunt stops Skarm from spiking for one turn, not forever. But one turn may be all one might need to KO Skarm and get on with the battle. KO'ing Skarm is a priority, so I can understand deviating from standards to thwart a powerful threat. I didn't know Metagross was so fast after one Agility. For the second-heaviest Pokémon in the game, he can sure haul arse! Breloom needs a lot of speed, but I'm not sure why. Super speed is good, right?

You're right. I don't know exact base stats, or proper EV spreads, but that doesn't mean I don't know anything about everything. I'm trying to help to the best of my ability, and that doesn't seem good enough. Sorry I tried to help...

I didn't mean to sound rude, its just when I saw you say "poor ev spread and, 6/10" I basically flipped.

Kuiper
07-28-2005, 11:29 AM
speed haxing Aeroy is fun, but I guess all you really need to do is outspeed Duggy with Jolteon. So yeah, that works.

Taunt on Gyarados works best when you've got something that (dual) resists the Drill peck and can OHKO Skarm, plus trapping ability. Otherwise I'd say go with Fire Blast which can concievably work okay. But Magneton is still cool outside of trapping Skarm, I mean, look at him in GSC. (Well, I guess he was UU in GSC, but still...)

I like mixpert better just because Hydro Pump with Torrent boost can screw so much stuff over. But whatever. Incidentally, he only needs 401 HP. ;p

CB metagross is cooler, but then he gets screwed by Magneton anyway. Still, one attack boost on Meteor Mash and he's seriously scary.

Frustration over Return for online play ALWAYS.

I never found Sky Uppercut to be useful on Breloom for anything other than killing Blissey, but then again I was using Substitute. kk



I see Skarm giving you serious trouble, the only thing that you have that can take it out is Jolteon, and although Focus Punch makes a sizable dent, you shouldn't count on being able to do that too much, unless you have wizardly prediction (and if there's one thing I've learned from all my years of play, it's that you can predict everything correctly except when placed in a position where you actually NEED to). I'd seriously recommend the ever sexy Maggy, read my rant?

pokeadvice
07-28-2005, 02:35 PM
The biggest error is that you gave snorlax HP EVs. DO NOT give him HP. I'll repeat that. DO NOT give Snorlax HP. Snorlax already has so much health that a little more won't do anything. I run the same Snorlax. Trust me. Those EVs would be a lot better on defense and s. defense. Also, like Interfed said, max out breloom's speed. That speed is esential for getting spore on people before they get you. Definitely go with mach punch or leech seed over sky uppercut.
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InterFed_OV
07-29-2005, 09:11 AM
I didn't mean to sound rude, its just when I saw you say "poor ev spread and, 6/10" I basically flipped.
Don't sweat the 6/10, you just need a little more experience with EVs is all. So do I, though. I mean, your spreads weren't horrible, it's just that you put a few EVs where they didn't need to/shouldn't go. Even if you used better EV spreads, I would've given your team a 7/10 due to all the OU standards, but that aside an 8/10 would suit your team best.

Goku4rpg
07-29-2005, 09:56 AM
I wanna thank everyone for their constructive criticism. I'll make some changes and keep everyone posted.