View Full Version : What were they thinking?
07-22-2005, 12:52 AM
How come they made rpg Yu-gi-oh games? I thought the World Championship 2004 and World Wide Edition pawned. I actually prefer the older games just because it was getting straight to dueling and you don't have other things to worry about like finding an opponent by walking around. I don't want to seem mad or anything I was just wondering why they moved away from just dueling to rpg? What do u think?
07-22-2005, 01:35 AM
And you felt you had to inform us why? Konami don't just make games for one person you know, and imo its a good idea.
07-27-2005, 12:49 AM
some people like the rpg aspect as well as the dueling. Konami had to make the game a little different or else it would get kinda boring. more cards in the game is good, but sometimes youhave to add more elements to keep the title fresh.
07-27-2005, 05:14 AM
Yeah, just dueling a bot over and over gets dull fast. Having a story line with objectives to complete makes the game much more interesting.
08-01-2005, 09:35 PM
The Sacred Cards may have been a junk game, but I thought the altered version of the Battle City storyline was pretty neat, like some sort of mirror universe.
08-02-2005, 06:36 AM
The Sacred Cards may have been a junk game, but I thought the altered version of the Battle City storyline was pretty neat, like some sort of mirror universe.which was, IMO, the only think that made the game even close to playable. (The deck construction limitations were f'ing insane)
08-02-2005, 08:46 AM
The only part of 7 trials I liked was dueling the cat and the dog. It was a nice pleasant addition. Otherwise, the game is obnoxious. It's an impossability to use quickplays, unless you want to devote hours of game time to telling the computer you do not want to activate the freaking cards. It's nice that it gives you the ability to assign the cards their timing, but you have to do it constantly, and it is easy to forget. I'll enjoy Yu-Gi-Oh games when the computer acts intelligently and I can trigger my cards with a push of a button when I want them activated. The RPG part of the game is obnoxious as well, since you can't really go anywhere or do anyhthing other than read each persons 1 line of text. If it had side games or a story it would different. Then an RPG style might have made sense.
Captain Phan 7
08-02-2005, 10:24 AM
I liked 7 Trials, gave me a nice view of dueling + role playing, although glitches were highly #@!%$^
where as you have Reshef which was... >=d
08-02-2005, 11:00 AM
I personally hope the next games have special duels where you're required to use certain themes. The ones in WWE and 7TTG were okay but some of them were a bit much IMO. now a duel where you're required to (for example) use XYZ or VWXYZ, that would be cool.
08-02-2005, 06:08 PM
I miss the 2004 concept of just dueling without searching around
for a particular person. It made it easier to test a deck against a
particular person rather then first finding them then selecting the
right deck to use.
I'm just getting tired of all the glitches in the games. I just found
one out the other day that was annoying the crap out of me. I'd
build a Dragon deck (2005) and I couldn't set Cave Dragon. Don't
know if it still allowed it to be special summoned. Lost the game
and the system. Don't know if it was stolen or I simply didn't just
not pick up when I was moving places.
08-04-2005, 10:06 AM
But its only really an RPG when you go into another persons house and steal a (Insert card of choice) from a Chest
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