View Full Version : New sprite animation banner =]
ThugzLife703
07-03-2005, 12:43 PM
Hehe, havn't done anything in ages, well anyways you all know the drill.
http://x2.putfile.com/7/18223055283.gif
http://x2.putfile.com/7/18223055283.gif
ARRRRRRRGH MAN. Pojo censored the word X*A*N*G*A. So ok, if you all want to see it, copy paste the link and turn the stars into X-A-N-G-A with out the dashes.
Yeah animation took FOR EVER, like 3-4 hours. I was really trying to make the background all decent. So don't rate the background, rate my animation. And yeah It's pretty fast, because in Imageready it was slower, but when I uploaded it it went superfast. I suggest watching it twice, to understand it haha.
Anyways C+C appriciated.
BTW, it's like my first real attempt at sprite animaton.
Edit_ Thankx to Shiznits for hosting it :D
Senju
07-03-2005, 01:02 PM
Its a sprite animation of Kazuki and Basara from Samurai Shodown 4. :) I like that game, its fun but too hard for me.
From what I see, the story of your fight is Kazuki kills Basara, but then Basara comes back to life since he's "undead" and kills Kazuki. I was kind of expecting more from your animation. It looks very choppy and looks like you should add extra frames. It doesn't look good when Basara thors his weapon at Kazuki and it shows him getting hurt, but no blood comes out and kazuki just crumples to the floor.
Busterslash35
07-03-2005, 01:05 PM
Too choppy is all I have to say.
ThugzLife703
07-03-2005, 01:32 PM
Heh, too choppy, anyone mind explaining what I should do to fix this? Anyways, I was using Imageready and the file looks diff. on diff sites I upload it on, any one mind helping me there? Also, yeahh it has 230 frames -__-, I just know I'm doing something wrong, so anyone mind showing me some good sprite animations?
Busterslash35
07-03-2005, 04:32 PM
Suggestions? Don't make it so long, try not to use those little cutscene type messages (not like the "start" one, the other ones). As for choppyness, use more frames. More frames = smoother. And make sure you watch it over and over to get the delays right to keep the animation smoother. I have no experience with Imageready, so I don't know how to help you there. I've only used unFreeze, Jasc, and Coffecup (the latter two being the ones I like better; they're very similar whereas unFreeze makes the result .gif way larger than it needs to be). 230 frames has nothing to do with it. Some good animations? Check out bhrfng (I am so sorry, I can't spell this username right) or MikeKHfan's stuff. I don't think I've submitted any decent animations to Pojo yet..
ThugzLife703
07-03-2005, 09:47 PM
http://img223.imageshack.us/img223/7097/gokufreezaanimation8ke.gif
http://img223.imageshack.us/img223/7097/gokufreezaanimation8ke.gif
Ok, there goes another one. This one I'm not fully done, but before I try to finish it, I would like some feedback on it? Like is it still choppy and is it too fast (it seems a little fast to me). Anyways comments on this one before I finish it please.
Busterslash35
07-03-2005, 10:09 PM
The rush at the beginning is a bit slow, the fighting is fine, but Goku is falling a bit too slow, Goku getting up dazed was a bit too fast.. or maybe there wasn't a getting up sprite? but then the end should be paused a bit, can't repeat so quick. But then again, you're not done, right?
ThugzLife703
07-04-2005, 08:22 AM
The rush at the beginning is a bit slow, the fighting is fine, but Goku is falling a bit too slow, Goku getting up dazed was a bit too fast.. or maybe there wasn't a getting up sprite? but then the end should be paused a bit, can't repeat so quick. But then again, you're not done, right?
k, the rush, uhhh.. It's alright at the fastast time, I'll try something on that. Goku fallin down, same as the rush.
And for the last two, yup no sprite getting up and not finish. Anyways thnkx for the comment.
Sh1zn1t
07-04-2005, 12:05 PM
Hosted:
http://x2.putfile.com/7/18223055283.gif
vBulletin®, Copyright ©2000-2013, Jelsoft Enterprises Ltd.